# -*- Mode: Python; coding: utf-8; indent-tabs-mode: nil; tab-width: 4 -*-
# Copyright 2012 Canonical
# Author: Thomi Richards
#
# This program is free software: you can redistribute it and/or modify it
# under the terms of the GNU General Public License version 3, as published
# by the Free Software Foundation.

"""Autopilot test case class for Unity-specific tests."""

from __future__ import absolute_import


from codecs import open
from autopilot.introspection import get_proxy_object_for_existing_process
from autopilot.matchers import Eventually
from autopilot.testcase import AutopilotTestCase
from dbus import DBusException
from logging import getLogger
import os
import sys
from tempfile import mktemp
from time import sleep
try:
    import windowmocker
    import json
    HAVE_WINDOWMOCKER=True
except ImportError:
    HAVE_WINDOWMOCKER=False
from subprocess import check_output
import time
import tempfile
from testtools.content import text_content
from testtools.matchers import Equals
from unittest.case import SkipTest

from unity.emulators import ensure_unity_is_running
from unity.emulators.workspace import WorkspaceManager
from unity.emulators.compiz import get_compiz_setting, get_global_context
from unity.emulators.unity import (
    set_log_severity,
    start_log_to_file,
    reset_logging,
    Unity
    )
from unity.emulators.X11 import reset_display

from Xlib import display
from Xlib import Xutil

from gi.repository import GLib, Gio

log = getLogger(__name__)


class UnityTestCase(AutopilotTestCase):
    """Unity test case base class, with improvments specific to Unity tests."""

    def setUp(self):
        super(UnityTestCase, self).setUp()
        try:
            ensure_unity_is_running()
        except RuntimeError:
            log.error("Unity doesn't appear to be running, exiting.")
            sys.exit(1)

        self._unity = get_proxy_object_for_existing_process(
            connection_name=Unity.DBUS_SERVICE,
            object_path=Unity.DBUS_OBJECT,
            emulator_base=Unity
        )

        self._setUpUnityLogging()
        self._initial_workspace_num = self.workspace.current_workspace
        self.addCleanup(self.check_test_behavior)
        #
        # Setting this here since the show desktop feature seems to be a bit
        # ropey. Once it's been proven to work reliably we can remove this line:
        self.set_unity_log_level("unity.wm.compiz", "DEBUG")

        # For the length of the test, disable screen locking
        self._desktop_settings = Gio.Settings.new("org.gnome.desktop.lockdown")
        lock_state = self._desktop_settings.get_boolean("disable-lock-screen")
        self._desktop_settings.set_boolean("disable-lock-screen", True)
        self.addCleanup(self._desktop_settings.set_boolean, "disable-lock-screen", lock_state)

    def check_test_behavior(self):
        """Fail the test if it did something naughty.

        This includes leaving the dash or the hud open, changing the current
        workspace, or leaving the system in show_desktop mode.

        """
        well_behaved = True
        reasons = []
        log.info("Checking system state for badly behaving test...")

        # Have we switched workspace?
        if not self.well_behaved(self.workspace, current_workspace=self._initial_workspace_num):
            well_behaved = False
            reasons.append("The test changed the active workspace from %d to %d." \
                % (self._initial_workspace_num, self.workspace.current_workspace))
            log.warning("Test changed the active workspace, changing it back...")
            self.workspace.switch_to(self._initial_workspace_num)
        # Have we left the dash open?
        if not self.well_behaved(self.unity.dash, visible=False):
            well_behaved = False
            reasons.append("The test left the dash open.")
            log.warning("Test left the dash open, closing it...")
            self.unity.dash.ensure_hidden()
        # ... or the hud?
        if not self.well_behaved(self.unity.hud, visible=False):
            well_behaved = False
            reasons.append("The test left the hud open.")
            log.warning("Test left the hud open, closing it...")
            self.unity.hud.ensure_hidden()
        # Are we in show desktop mode?
        if not self.well_behaved(self.unity.window_manager, showdesktop_active=False):
            well_behaved = False
            reasons.append("The test left the system in show_desktop mode.")
            log.warning("Test left the system in show desktop mode, exiting it...")
            # It is not possible to leave show desktop mode if there are no
            # app windows. So, just open a window and perform the show
            # desktop action until the desired state is acheived, then close
            # the window. The showdesktop_active state will persist.
            #
            # In the event that this doesn't work, wait_for will throw an
            # exception.
            win = self.process_manager.start_app_window('Calculator', locale='C')
            self.keybinding("window/show_desktop")
            count = 1
            while self.unity.window_manager.showdesktop_active:
                self.keybinding("window/show_desktop")
                sleep(count)
                count+=1
                if count > 10:
                    break
            win.close()
            self.unity.window_manager.showdesktop_active.wait_for(False)
        for launcher in self.unity.launcher.get_launchers():
            if not self.well_behaved(launcher, in_keynav_mode=False):
                well_behaved = False
                reasons.append("The test left the launcher keynav mode enabled.")
                log.warning("Test left the launcher in keynav mode, exiting it...")
                launcher.key_nav_cancel()
            if not self.well_behaved(launcher, in_switcher_mode=False):
                well_behaved = False
                reasons.append("The test left the launcher in switcher mode.")
                log.warning("Test left the launcher in switcher mode, exiting it...")
                launcher.switcher_cancel()
            if not self.well_behaved(launcher, quicklist_open=False):
                well_behaved = False
                reasons.append("The test left a quicklist open.")
                log.warning("The test left a quicklist open.")
                self.keyboard.press_and_release('Escape')

        if not well_behaved:
            self.fail("/n".join(reasons))
        else:
            log.info("Test was well behaved.")

    def well_behaved(self, object, **kwargs):
        try:
            self.assertProperty(object, **kwargs)
        except AssertionError:
            return False
        return True

    @property
    def unity(self):
        return self._unity

    @property
    def workspace(self):
        if not getattr(self, '__workspace', None):
            self.__workspace = WorkspaceManager()
        return self.__workspace

    def _setUpUnityLogging(self):
        self._unity_log_file_name = mktemp(prefix=self.shortDescription())
        start_log_to_file(self._unity_log_file_name)
        self.addCleanup(self._tearDownUnityLogging)

    def _tearDownUnityLogging(self):
        # If unity dies, our dbus interface has gone, and reset_logging will fail
        # but we still want our log, so we ignore any errors.
        try:
            reset_logging()
        except DBusException:
            pass
        with open(self._unity_log_file_name, encoding='utf-8') as unity_log:
            self.addDetail('unity-log', text_content(unity_log.read()))
        os.remove(self._unity_log_file_name)
        self._unity_log_file_name = ""

    def set_unity_log_level(self, component, level):
        """Set the unity log level for 'component' to 'level'.

        Valid levels are: TRACE, DEBUG, INFO, WARNING and ERROR.

        Components are dotted unity component names. The empty string specifies
        the root logging component.
        """
        valid_levels = ('TRACE', 'DEBUG', 'INFO', 'WARN', 'WARNING', 'ERROR')
        if level not in valid_levels:
            raise ValueError("Log level '%s' must be one of: %r" % (level, valid_levels))
        set_log_severity(component, level)

    def assertNumberWinsIsEventually(self, app, num):
        """Asserts that 'app' eventually has 'num' wins. Waits up to 10 seconds."""

        self.assertThat(lambda: len(app.get_windows()), Eventually(Equals(num)))

    def launch_test_window(self, window_spec={}):
        """Launch a test window, for the duration of this test only.

        This uses the 'window-mocker' application, which is not part of the
        python-autopilot or unity-autopilot packages. To use this method, you
        must have python-windowmocker installed. If the package is not installed,
        this method will raise a SkipTest exception, causing the calling test
        to be silently skipped.

        window_spec is a list or dictionary that conforms to the window-mocker
        specification.

        """
        if not HAVE_WINDOWMOCKER:
            raise SkipTest("The python-windowmocker package is required to run this test.")

        if 'Window Mocker' not in self.process_manager.KNOWN_APPS:
            self.process_manager.register_known_application(
                'Window Mocker',
                'window-mocker.desktop',
                'window-mocker'
                )
        if window_spec:
            file_path = tempfile.mktemp()
            json.dump(window_spec, open(file_path, 'w'))
            self.addCleanup(os.remove, file_path)
            return self.process_manager.start_app_window('Window Mocker', [file_path])
        else:
            return self.process_manager.start_app_window('Window Mocker')

    def close_all_windows(self, application_name):
        for w in self.process_manager.get_open_windows_by_application(application_name):
            w.close()

        self.assertThat(lambda: len(self.process_manager.get_open_windows_by_application(application_name)), Eventually(Equals(0)))

    def register_nautilus(self):
        self.addCleanup(self.process_manager.unregister_known_application, "Nautilus")
        self.process_manager.register_known_application("Nautilus", "org.gnome.Nautilus.desktop", "nautilus")

    def get_startup_notification_timestamp(self, bamf_window):
        atom = display.Display().intern_atom('_NET_WM_USER_TIME')
        atom_type = display.Display().intern_atom('CARDINAL')
        return bamf_window.x_win.get_property(atom, atom_type, 0, 1024).value[0]

    def call_gsettings_cmd(self, command, schema, key, value=None):
        """Set a desktop wide gsettings option
        """
        settings = Gio.Settings.new(schema)

        if command == "get":
            return settings.get_value(key).print_(type_annotate=False)
        elif command == "set":
            settings.set_value(key, GLib.Variant.parse(type=None, text=value))
            settings.apply()
            reset_display()
        elif command == "reset":
            settings.reset(key)

    def set_unity_option(self, option_name, option_value):
        """Set an option in the unity compiz plugin options.

        .. note:: The value will be set for the current test only, and
         automatically undone when the test ends.

        :param option_name: The name of the unity option.
        :param option_value: The value you want to set.
        :raises: **KeyError** if the option named does not exist.

        """
        self.set_compiz_option("unityshell", option_name, option_value)

    def set_compiz_option(self, plugin_name, option_name, option_value):
        """Set a compiz option for the duration of this test only.

        .. note:: The value will be set for the current test only, and
         automatically undone when the test ends.

        :param plugin_name: The name of the compiz plugin where the option is
         registered. If the option is not in a plugin, the string "core" should
         be used as the plugin name.
        :param option_name: The name of the unity option.
        :param option_value: The value you want to set.
        :raises: **KeyError** if the option named does not exist.

        """
        old_value = self._set_compiz_option(plugin_name, option_name, option_value)
        # Cleanup is LIFO, during clean-up also allow unity to respond
        self.addCleanup(time.sleep, 0.5)
        self.addCleanup(self._set_compiz_option, plugin_name, option_name, old_value)
        # Allow unity time to respond to the new setting.
        time.sleep(0.5)

    def _set_compiz_option(self, plugin_name, option_name, option_value):
        log.info("Setting compiz option '%s' in plugin '%s' to %r",
            option_name, plugin_name, option_value)
        setting = get_compiz_setting(plugin_name, option_name)
        old_value = setting.Value
        setting.Value = option_value
        get_global_context().Write()
        return old_value
