<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="OpenCSG"
	SccProjectName=""
	SccLocalPath="">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\Release"
			IntermediateDirectory=".\Release"
			ConfigurationType="4"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				AdditionalIncludeDirectories="..,../include,../glew/include"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLEW_STATIC"
				StringPooling="TRUE"
				RuntimeLibrary="4"
				EnableFunctionLevelLinking="TRUE"
				UsePrecompiledHeader="0"
				PrecompiledHeaderFile=".\Release/OpenCSG.pch"
				AssemblerListingLocation=".\Release/"
				ObjectFile=".\Release/"
				ProgramDataBaseFileName=".\Release/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile="../lib/OpenCSG.lib"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1031"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\Debug"
			IntermediateDirectory=".\Debug"
			ConfigurationType="4"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..,../include,../glew/include"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;GLEW_STATIC"
				BasicRuntimeChecks="3"
				RuntimeLibrary="5"
				UsePrecompiledHeader="0"
				PrecompiledHeaderFile=".\Debug/OpenCSG.pch"
				AssemblerListingLocation=".\Debug/"
				ObjectFile=".\Debug/"
				ProgramDataBaseFileName=".\Debug/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="4"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile="../lib/OpenCSGd.lib"
				SuppressStartupBanner="TRUE"
				IgnoreAllDefaultLibraries="TRUE"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1031"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
			<File
				RelativePath="..\src\area.cpp">
			</File>
			<File
				RelativePath="..\src\area.h">
			</File>
			<File
				RelativePath="..\src\batch.cpp">
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\batch.h">
			</File>
			<File
				RelativePath="..\src\channelManager.cpp">
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\channelManager.h">
			</File>
			<File
				RelativePath="..\src\context.cpp">
			</File>
			<File
				RelativePath="..\src\context.h">
			</File>
			<File
				RelativePath="..\src\frameBufferObject.cpp">
			</File>
			<File
				RelativePath="..\src\frameBufferObject.h">
			</File>
			<File
				RelativePath="..\src\frameBufferObjectExt.cpp">
			</File>
			<File
				RelativePath="..\src\frameBufferObjectExt.h">
			</File>
			<File
				RelativePath="..\src\occlusionQuery.cpp">
			</File>
			<File
				RelativePath="..\src\occlusionQuery.h">
			</File>
			<File
				RelativePath="..\src\offscreenBuffer.cpp">
			</File>
			<File
				RelativePath="..\src\offscreenBuffer.h">
			</File>
			<File
				RelativePath="..\src\opencsgConfig.h">
			</File>
			<File
				RelativePath="..\src\opencsgRender.cpp">
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\opencsgRender.h">
			</File>
			<File
				RelativePath="..\src\openglHelper.cpp">
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\openglHelper.h">
			</File>
			<File
				RelativePath="..\src\pBufferTexture.cpp">
			</File>
			<File
				RelativePath="..\src\pBufferTexture.h">
			</File>
			<File
				RelativePath="..\src\primitive.cpp">
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\primitiveHelper.cpp">
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\primitiveHelper.h">
			</File>
			<File
				RelativePath="..\src\renderGoldfeather.cpp">
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\renderSCS.cpp">
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\RenderTexture\RenderTexture.cpp">
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\RenderTexture\RenderTexture.h">
			</File>
			<File
				RelativePath="..\src\scissorMemo.cpp">
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\scissorMemo.h">
			</File>
			<File
				RelativePath="..\src\settings.cpp">
			</File>
			<File
				RelativePath="..\src\settings.h">
			</File>
			<File
				RelativePath="..\src\stencilManager.cpp">
			</File>
			<File
				RelativePath="..\src\stencilManager.h">
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl">
			<File
				RelativePath="..\include\opencsg.h">
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
