GL_VERSION_3_0
http://www.opengl.org/registry/doc/glspec30.20080811.pdf

	GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
	GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
	GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
	GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
	GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
	GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
	GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
	GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
	GL_MAJOR_VERSION 0x821B
	GL_MINOR_VERSION 0x821C
	GL_NUM_EXTENSIONS 0x821D
	GL_CONTEXT_FLAGS 0x821E
	GL_DEPTH_BUFFER 0x8223
	GL_STENCIL_BUFFER 0x8224
	GL_COMPRESSED_RED 0x8225
	GL_COMPRESSED_RG 0x8226
	GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
	GL_RGBA32F 0x8814
	GL_RGB32F 0x8815
	GL_RGBA16F 0x881A
	GL_RGB16F 0x881B
	GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
	GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
	GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
	GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
	GL_CLAMP_VERTEX_COLOR 0x891A
	GL_CLAMP_FRAGMENT_COLOR 0x891B
	GL_CLAMP_READ_COLOR 0x891C
	GL_FIXED_ONLY 0x891D
	GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
	GL_TEXTURE_RED_TYPE 0x8C10
	GL_TEXTURE_GREEN_TYPE 0x8C11
	GL_TEXTURE_BLUE_TYPE 0x8C12
	GL_TEXTURE_ALPHA_TYPE 0x8C13
	GL_TEXTURE_LUMINANCE_TYPE 0x8C14
	GL_TEXTURE_INTENSITY_TYPE 0x8C15
	GL_TEXTURE_DEPTH_TYPE 0x8C16
	GL_UNSIGNED_NORMALIZED 0x8C17
	GL_TEXTURE_1D_ARRAY 0x8C18
	GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
	GL_TEXTURE_2D_ARRAY 0x8C1A
	GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
	GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
	GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
	GL_R11F_G11F_B10F 0x8C3A
	GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
	GL_RGB9_E5 0x8C3D
	GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
	GL_TEXTURE_SHARED_SIZE 0x8C3F
	GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
	GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
	GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
	GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
	GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
	GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
	GL_PRIMITIVES_GENERATED 0x8C87
	GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
	GL_RASTERIZER_DISCARD 0x8C89
	GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
	GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
	GL_INTERLEAVED_ATTRIBS 0x8C8C
	GL_SEPARATE_ATTRIBS 0x8C8D
	GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
	GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
	GL_RGBA32UI 0x8D70
	GL_RGB32UI 0x8D71
	GL_RGBA16UI 0x8D76
	GL_RGB16UI 0x8D77
	GL_RGBA8UI 0x8D7C
	GL_RGB8UI 0x8D7D
	GL_RGBA32I 0x8D82
	GL_RGB32I 0x8D83
	GL_RGBA16I 0x8D88
	GL_RGB16I 0x8D89
	GL_RGBA8I 0x8D8E
	GL_RGB8I 0x8D8F
	GL_RED_INTEGER 0x8D94
	GL_GREEN_INTEGER 0x8D95
	GL_BLUE_INTEGER 0x8D96
	GL_ALPHA_INTEGER 0x8D97
	GL_RGB_INTEGER 0x8D98
	GL_RGBA_INTEGER 0x8D99
	GL_BGR_INTEGER 0x8D9A
	GL_BGRA_INTEGER 0x8D9B
	GL_SAMPLER_1D_ARRAY 0x8DC0
	GL_SAMPLER_2D_ARRAY 0x8DC1
	GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
	GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
	GL_SAMPLER_CUBE_SHADOW 0x8DC5
	GL_UNSIGNED_INT_VEC2 0x8DC6
	GL_UNSIGNED_INT_VEC3 0x8DC7
	GL_UNSIGNED_INT_VEC4 0x8DC8
	GL_INT_SAMPLER_1D 0x8DC9
	GL_INT_SAMPLER_2D 0x8DCA
	GL_INT_SAMPLER_3D 0x8DCB
	GL_INT_SAMPLER_CUBE 0x8DCC
	GL_INT_SAMPLER_1D_ARRAY 0x8DCE
	GL_INT_SAMPLER_2D_ARRAY 0x8DCF
	GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
	GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
	GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
	GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
	GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
	GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
	GL_QUERY_WAIT 0x8E13
	GL_QUERY_NO_WAIT 0x8E14
	GL_QUERY_BY_REGION_WAIT 0x8E15
	GL_QUERY_BY_REGION_NO_WAIT 0x8E16
	void glColorMaski (GLuint, GLboolean, GLboolean, GLboolean, GLboolean)
	void glGetBooleani_v (GLenum, GLuint, GLboolean*)
	void glEnablei (GLenum, GLuint)
	void glDisablei (GLenum, GLuint)
	GLboolean glIsEnabledi (GLenum, GLuint)
	void glBeginTransformFeedback (GLenum)
	void glEndTransformFeedback (void)
	void glTransformFeedbackVaryings (GLuint, GLsizei, const GLchar **, GLenum)
	void glGetTransformFeedbackVarying (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)
	void glClampColor (GLenum, GLenum)
	void glBeginConditionalRender (GLuint, GLenum)
	void glEndConditionalRender (void)
	void glVertexAttribI1i (GLuint, GLint)
	void glVertexAttribI2i (GLuint, GLint, GLint)
	void glVertexAttribI3i (GLuint, GLint, GLint, GLint)
	void glVertexAttribI4i (GLuint, GLint, GLint, GLint, GLint)
	void glVertexAttribI1ui (GLuint, GLuint)
	void glVertexAttribI2ui (GLuint, GLuint, GLuint)
	void glVertexAttribI3ui (GLuint, GLuint, GLuint, GLuint)
	void glVertexAttribI4ui (GLuint, GLuint, GLuint, GLuint, GLuint)
	void glVertexAttribI1iv (GLuint, const GLint*)
	void glVertexAttribI2iv (GLuint, const GLint*)
	void glVertexAttribI3iv (GLuint, const GLint*)
	void glVertexAttribI4iv (GLuint, const GLint*)
	void glVertexAttribI1uiv (GLuint, const GLuint*)
	void glVertexAttribI2uiv (GLuint, const GLuint*)
	void glVertexAttribI3uiv (GLuint, const GLuint*)
	void glVertexAttribI4uiv (GLuint, const GLuint*)
	void glVertexAttribI4bv (GLuint, const GLbyte*)
	void glVertexAttribI4sv (GLuint, const GLshort*)
	void glVertexAttribI4ubv (GLuint, const GLubyte*)
	void glVertexAttribI4usv (GLuint, const GLushort*)
	void glVertexAttribIPointer (GLuint, GLint, GLenum, GLsizei, const GLvoid*)
	void glGetVertexAttribIiv (GLuint, GLenum, GLint*)
	void glGetVertexAttribIuiv (GLuint, GLenum, GLuint*)
	void glGetUniformuiv (GLuint, GLint, GLuint*)
	void glBindFragDataLocation (GLuint, GLuint, const GLchar*)
	GLint glGetFragDataLocation (GLuint, const GLchar*)
	void glUniform1ui (GLint, GLuint)
	void glUniform2ui (GLint, GLuint, GLuint)
	void glUniform3ui (GLint, GLuint, GLuint, GLuint)
	void glUniform4ui (GLint, GLuint, GLuint, GLuint, GLuint)
	void glUniform1uiv (GLint, GLsizei, const GLuint*)
	void glUniform2uiv (GLint, GLsizei, const GLuint*)
	void glUniform3uiv (GLint, GLsizei, const GLuint*)
	void glUniform4uiv (GLint, GLsizei, const GLuint*)
	void glTexParameterIiv (GLenum, GLenum, const GLint*)
	void glTexParameterIuiv (GLenum, GLenum, const GLuint*)
	void glGetTexParameterIiv (GLenum, GLenum, GLint*)
	void glGetTexParameterIuiv (GLenum, GLenum, GLuint*)
	void glClearBufferiv (GLenum, GLint, const GLint*)
	void glClearBufferuiv (GLenum, GLint, const GLuint*)
	void glClearBufferfv (GLenum, GLint, const GLfloat*)
	void glClearBufferfi (GLenum, GLint, GLfloat, GLint)
	const GLubyte* glGetStringi (GLenum, GLuint)
