#ifndef VULKANBACKEND_H
#define VULKANBACKEND_H

/**
 * @brief A Vulkan-based variant of the rendering engine
 *
 * I literally know nothing about Vulkan but maybe one day I will and can fill this out. Also keep in mind projects
 * that can cross-compile GLSL to SPIR like these:
 *
 * https://github.com/KhronosGroup/glslang
 * https://github.com/septag/glslcc
 */
class VulkanBackend
{
public:
  VulkanBackend();
};

#endif // VULKANBACKEND_H
