// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Graphic3d_ArrayOfPrimitives_HeaderFile
#define _Graphic3d_ArrayOfPrimitives_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_ArrayOfPrimitives.hxx>

#include <Graphic3d_IndexBuffer_Handle.hxx>
#include <Graphic3d_Buffer_Handle.hxx>
#include <Graphic3d_BoundBuffer_Handle.hxx>
#include <Graphic3d_TypeOfPrimitiveArray.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Byte.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Real.hxx>
#include <Standard_ShortReal.hxx>
#include <Standard_CString.hxx>
class Standard_OutOfRange;
class Graphic3d_InitialisationError;
class Graphic3d_Group;
class gp_Pnt;
class Quantity_Color;
class gp_Dir;
class gp_Pnt2d;


//! This class furnish services to defined and fill an
//! array of primitives compatible with the use of
//! the OPENGl glDrawArrays() or glDrawElements() functions.
//! NOTE that the main goal of this kind of primitive
//! is to avoid multiple copies of datas between
//! each layer of the software.
//! So the array datas exist only one time and the use
//! of SetXxxxxx() methods enable to change dynamically
//! the aspect of this primitive.
//!
//! Advantages are :
//! 1) Decrease strongly the loading time.
//! 2) Decrease strongly the display time using optimized Opengl
//! primitives.
//! 3) Enable to change dynamically the components of the primitive
//! (vertice,normal,color,texture coordinates).
//! 4) Add true triangle and quadrangle strips or fans capabilities.
class Graphic3d_ArrayOfPrimitives : public MMgt_TShared
{

public:

  
  Standard_EXPORT   void Destroy() ;
~Graphic3d_ArrayOfPrimitives()
{
  Destroy();
}
  
  //! Adds a vertice in the array.
  //! returns the actual vertex number.
      Standard_Integer AddVertex (const gp_Pnt& aVertice) ;
  
  //! Adds a vertice in the array.
  //! returns the actual vertex number.
      Standard_Integer AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z) ;
  
  //! Adds a vertice in the array.
  //! returns the actual vertex number.
  Standard_EXPORT   Standard_Integer AddVertex (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z) ;
  
  //! Adds a vertice and vertex color in the vertex array.
  //! returns the actual vertex number.
  //! Warning: <aColor> is ignored when the <hasVColors>
  //! constructor parameter is FALSE
  Standard_EXPORT   Standard_Integer AddVertex (const gp_Pnt& aVertice, const Quantity_Color& aColor) ;
  
  //! Adds a vertice and vertex color in the vertex array.
  //! returns the actual vertex number.
  //! Warning: <aColor> is ignored when the <hasVColors>
  //! constructor parameter is FALSE
  //! aColor = Alpha << 24 + Blue << 16 + Green << 8 + Red
  //! On all architecture proccers type (x86 or SPARC) you can
  //! use this byte order.
  Standard_EXPORT   Standard_Integer AddVertex (const gp_Pnt& aVertice, const Standard_Integer aColor) ;
  
  //! Adds a vertice and vertex normal in the vertex array.
  //! returns the actual vertex number.
  //! Warning: <aNormal> is ignored when the <hasVNormals>
  //! constructor parameter is FALSE.
      Standard_Integer AddVertex (const gp_Pnt& aVertice, const gp_Dir& aNormal) ;
  
  //! Adds a vertice and vertex normal in the vertex array.
  //! returns the actual vertex number.
  //! Warning: <aNormal> is ignored when the <hasVNormals>
  //! constructor parameter is FALSE.
      Standard_Integer AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real NX, const Standard_Real NY, const Standard_Real NZ) ;
  
  //! Adds a vertice and vertex normal in the vertex array.
  //! returns the actual vertex number.
  //! Warning: <aNormal> is ignored when the <hasVNormals>
  //! constructor parameter is FALSE.
  Standard_EXPORT   Standard_Integer AddVertex (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z, const Standard_ShortReal NX, const Standard_ShortReal NY, const Standard_ShortReal NZ) ;
  
  //! Adds a vertice,vertex normal and color in the vertex array.
  //! returns the actual vertex number.
  //! Warning: <aNormal> is ignored when the <hasVNormals>
  //! constructor parameter is FALSE.
  //! <aColor> is ignored when the <hasVColors>
  //! constructor parameter is FALSE
  Standard_EXPORT   Standard_Integer AddVertex (const gp_Pnt& aVertice, const gp_Dir& aNormal, const Quantity_Color& aColor) ;
  
  //! Adds a vertice,vertex normal and color in the vertex array.
  //! returns the actual vertex number.
  //! Warning: <aNormal> is ignored when the <hasVNormals>
  //! constructor parameter is FALSE.
  //! <aColor> is ignored when the <hasVColors>
  //! constructor parameter is FALSE
  //! aColor = Alpha << 24 + Blue << 16 + Green << 8 + Red
  //! On all architecture proccers type (x86 or SPARC) you can
  //! use this byte order.
  Standard_EXPORT   Standard_Integer AddVertex (const gp_Pnt& aVertice, const gp_Dir& aNormal, const Standard_Integer aColor) ;
  
  //! Adds a vertice and vertex texture in the vertex array.
  //! returns the actual vertex number.
  //! <aTexel> is ignored when the <hasVTexels>
  //! constructor parameter is FALSE.
      Standard_Integer AddVertex (const gp_Pnt& aVertice, const gp_Pnt2d& aTexel) ;
  
  //! Adds a vertice and vertex texture coordinates in the vertex array.
  //! returns the actual vertex number.
  //! <aTexel> is ignored when the <hasVTexels>
  //! constructor parameter is FALSE.
      Standard_Integer AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real TX, const Standard_Real TY) ;
  
  //! Adds a vertice and vertex texture coordinates in the vertex array.
  //! returns the actual vertex number.
  //! <aTexel> is ignored when the <hasVTexels>
  //! constructor parameter is FALSE.
  Standard_EXPORT   Standard_Integer AddVertex (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z, const Standard_ShortReal TX, const Standard_ShortReal TY) ;
  
  //! Adds a vertice,vertex normal and texture in the vertex array.
  //! returns the actual vertex number.
  //! Warning: <aNormal> is ignored when the <hasVNormals>
  //! constructor parameter is FALSE.
  //! <aTexel> is ignored when the <hasVTexels>
  //! constructor parameter is FALSE.
      Standard_Integer AddVertex (const gp_Pnt& aVertice, const gp_Dir& aNormal, const gp_Pnt2d& aTexel) ;
  
  //! Adds a vertice,vertex normal and texture in the vertex array.
  //! returns the actual vertex number.
  //! Warning: <aNormal> is ignored when the <hasVNormals>
  //! constructor parameter is FALSE.
  //! <aTexel> is ignored when the <hasVTexels>
  //! constructor parameter is FALSE.
      Standard_Integer AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real NX, const Standard_Real NY, const Standard_Real NZ, const Standard_Real TX, const Standard_Real TY) ;
  
  //! Adds a vertice,vertex normal and texture in the vertex array.
  //! returns the actual vertex number.
  //! Warning: <aNormal> is ignored when the <hasVNormals>
  //! constructor parameter is FALSE.
  //! <aTexel> is ignored when the <hasVTexels>
  //! constructor parameter is FALSE.
  Standard_EXPORT   Standard_Integer AddVertex (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z, const Standard_ShortReal NX, const Standard_ShortReal NY, const Standard_ShortReal NZ, const Standard_ShortReal TX, const Standard_ShortReal TY) ;
  
  //! Adds a bound of length <edgeNumber> in the bound array
  //! returns the actual bounds number.
  Standard_EXPORT   Standard_Integer AddBound (const Standard_Integer edgeNumber) ;
  
  //! Adds a bound of length <edgeNumber> and bound color
  //! <aBColor> in the bound array.
  //! returns the actual bounds number.
  //! Warning: <aBColor> is ignored when the <hasBColors>
  //! constructor parameter is FALSE
  Standard_EXPORT   Standard_Integer AddBound (const Standard_Integer edgeNumber, const Quantity_Color& aBColor) ;
  
  //! Adds a bound of length <edgeNumber> and bound color
  //! coordinates in the bound array.
  //! returns the actual bounds number.
  //! Warning: <R,G,B> are ignored when the <hasBColors>
  //! constructor parameter is FALSE
  Standard_EXPORT   Standard_Integer AddBound (const Standard_Integer edgeNumber, const Standard_Real R, const Standard_Real G, const Standard_Real B) ;
  
  //! Adds an edge in the range [1,VertexNumber()] in the array.
  //! Returns the actual edges number.
  Standard_EXPORT   Standard_Integer AddEdge (const Standard_Integer vertexIndex) ;
  
  //! Change the vertice of rank <anIndex> in the array.
  Standard_EXPORT   void SetVertice (const Standard_Integer anIndex, const gp_Pnt& aVertice) ;
  
  //! Change the vertice of rank <anIndex> in the array.
      void SetVertice (const Standard_Integer anIndex, const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z) ;
  
  //! Change the vertex color of rank <anIndex> in the array.
  Standard_EXPORT   void SetVertexColor (const Standard_Integer anIndex, const Quantity_Color& aColor) ;
  
  //! Change the vertex color of rank <anIndex> in the array.
      void SetVertexColor (const Standard_Integer anIndex, const Standard_Real R, const Standard_Real G, const Standard_Real B) ;
  
  //! Change the vertex color of rank <anIndex> in the array.
  //! aColor = Alpha << 24 + Blue << 16 + Green << 8 + Red
  //! On all architecture proccers type (x86 or SPARC) you can
  //! use this byte order.
  Standard_EXPORT   void SetVertexColor (const Standard_Integer anIndex, const Standard_Integer aColor) ;
  
  //! Change the vertex normal of rank <anIndex> in the array.
  Standard_EXPORT   void SetVertexNormal (const Standard_Integer anIndex, const gp_Dir& aNormal) ;
  
  //! Change the vertex normal of rank <anIndex> in the array.
      void SetVertexNormal (const Standard_Integer anIndex, const Standard_Real NX, const Standard_Real NY, const Standard_Real NZ) ;
  
  //! Change the vertex texel of rank <anIndex> in the array.
  Standard_EXPORT   void SetVertexTexel (const Standard_Integer anIndex, const gp_Pnt2d& aTexel) ;
  
  //! Change the vertex texel of rank <anIndex> in the array.
      void SetVertexTexel (const Standard_Integer anIndex, const Standard_Real TX, const Standard_Real TY) ;
  
  //! Change the bound color of rank <anIndex> in the array.
  Standard_EXPORT   void SetBoundColor (const Standard_Integer anIndex, const Quantity_Color& aColor) ;
  
  //! Change the bound color of rank <anIndex> in the array.
      void SetBoundColor (const Standard_Integer anIndex, const Standard_Real R, const Standard_Real G, const Standard_Real B) ;
  
  //! Returns optional index buffer.
     const  Graphic3d_IndexBuffer_Handle& Indices()  const;
  
  //! Returns vertex attributes buffer (colors, normals, texture coordinates).
     const  Graphic3d_Buffer_Handle& Attributes()  const;
  
  //! Returns optional bounds buffer.
     const  Graphic3d_BoundBuffer_Handle& Bounds()  const;
  
  //! Returns the type of this primitive
      Graphic3d_TypeOfPrimitiveArray Type()  const;
  
  //! Returns the string type of this primitive
  Standard_EXPORT   Standard_CString StringType()  const;
  
  //! Returns TRUE when vertex normals array is defined.
      Standard_Boolean HasVertexNormals()  const;
  
  //! Returns TRUE when vertex colors array is defined.
      Standard_Boolean HasVertexColors()  const;
  
  //! Returns TRUE when vertex texels array is defined.
      Standard_Boolean HasVertexTexels()  const;
  
  //! Returns the number of defined vertex
      Standard_Integer VertexNumber()  const;
  
  //! Returns the vertice at rank <aRank>
  //! from the vertex table if defined.
  Standard_EXPORT   gp_Pnt Vertice (const Standard_Integer aRank)  const;
  
  //! Returns the vertice coordinates at rank <aRank>
  //! from the vertex table if defined.
      void Vertice (const Standard_Integer aRank, Standard_Real& X, Standard_Real& Y, Standard_Real& Z)  const;
  
  //! Returns the vertex color at rank <aRank>
  //! from the vertex table if defined.
  Standard_EXPORT   Quantity_Color VertexColor (const Standard_Integer aRank)  const;
  
  //! Returns the vertex color values at rank <aRank>
  //! from the vertex table if defined.
      void VertexColor (const Standard_Integer aRank, Standard_Real& R, Standard_Real& G, Standard_Real& B)  const;
  
  //! Returns the vertex color values at rank <aRank>
  //! from the vertex table if defined.
      void VertexColor (const Standard_Integer aRank, Standard_Integer& aColor)  const;
  
  //! Returns the vertex normal at rank <aRank>
  //! from the vertex table if defined.
  Standard_EXPORT   gp_Dir VertexNormal (const Standard_Integer aRank)  const;
  
  //! Returns the vertex normal coordinates at rank <aRank>
  //! from the vertex table if defined.
      void VertexNormal (const Standard_Integer aRank, Standard_Real& NX, Standard_Real& NY, Standard_Real& NZ)  const;
  
  //! Returns the vertex texture at rank <aRank>
  //! from the vertex table if defined.
  Standard_EXPORT   gp_Pnt2d VertexTexel (const Standard_Integer aRank)  const;
  
  //! Returns the vertex texture coordinates at rank <aRank>
  //! from the vertex table if defined.
      void VertexTexel (const Standard_Integer aRank, Standard_Real& TX, Standard_Real& TY)  const;
  
  //! Returns the number of defined edges
      Standard_Integer EdgeNumber()  const;
  
  //! Returns the vertex index at rank <aRank>
  //! in the range [1,VertexNumber()]
      Standard_Integer Edge (const Standard_Integer aRank)  const;
  
  //! Returns TRUE when bound colors array is defined.
      Standard_Boolean HasBoundColors()  const;
  
  //! Returns the number of defined bounds
      Standard_Integer BoundNumber()  const;
  
  //! Returns the edge number at rank <aRank>.
      Standard_Integer Bound (const Standard_Integer aRank)  const;
  
  //! Returns the bound color at rank <aRank>
  //! from the bound table if defined.
  Standard_EXPORT   Quantity_Color BoundColor (const Standard_Integer aRank)  const;
  
  //! Returns the bound color values at rank <aRank>
  //! from the bound table if defined.
  Standard_EXPORT   void BoundColor (const Standard_Integer aRank, Standard_Real& R, Standard_Real& G, Standard_Real& B)  const;
  
  //! Returns the number of total items according to
  //! the array type.
  Standard_EXPORT   Standard_Integer ItemNumber()  const;
  
  //! Returns TRUE only when the contains of this array is
  //! available.
  Standard_EXPORT   Standard_Boolean IsValid() ;

friend class Graphic3d_Group;


  DEFINE_STANDARD_RTTI(Graphic3d_ArrayOfPrimitives)

protected:

  
  //! Warning
  //! You must use a coherent set of AddVertex() methods according to the
  //! <hasVNormals>,<hasVColors>,<hasVTexels>,<hasBColors>
  //! User is responsible of confuse vertex and bad normal orientation.
  //! You must use AddBound() method only if the <maxBounds>
  //! constructor parameter is > 0.
  //! You must use AddEdge() method only if the <maxEdges>
  //! constructor parameter is > 0.
  Standard_EXPORT Graphic3d_ArrayOfPrimitives(const Graphic3d_TypeOfPrimitiveArray aType, const Standard_Integer maxVertexs, const Standard_Integer maxBounds, const Standard_Integer maxEdges, const Standard_Boolean hasVNormals, const Standard_Boolean hasVColors, const Standard_Boolean hasBColors, const Standard_Boolean hasTexels);



private: 

  
  Standard_EXPORT   void ComputeVNormals (const Standard_Integer fromIndex, const Standard_Integer toIndex) ;

  Graphic3d_IndexBuffer_Handle myIndices;
  Graphic3d_Buffer_Handle myAttribs;
  Graphic3d_BoundBuffer_Handle myBounds;
  Graphic3d_TypeOfPrimitiveArray myType;
  Standard_Integer myMaxBounds;
  Standard_Integer myMaxVertexs;
  Standard_Integer myMaxEdges;
  Standard_Byte myVNor;
  Standard_Byte myVTex;
  Standard_Byte myVCol;


};


#include <Graphic3d_ArrayOfPrimitives.lxx>





#endif // _Graphic3d_ArrayOfPrimitives_HeaderFile
