<drumkit_info>
    <name>Flac_GSCW-2</name>
    <author>Oddtime</author>
    <info>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;&#x0A;&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;&#x0A;p, li { white-space: pre-wrap; }&#x0A;&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;Lucida Grande&apos;; font-size:10pt; font-weight:400; font-style:normal;&quot;&gt;&#x0A;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Flac version of GSCW-2 drumkit by Sebastian Moors&lt;/p&gt;&#x0A;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;(Flac 16 bit stereo 44100Hz).&lt;/p&gt;&#x0A;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;/p&gt;&#x0A;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Based on Samples by Salvador Pelaez (www.gsrstudio.com)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</info>
    <license>Unfree - see licence.txt</license>
    <instrumentList>
        <instrument>
            <id>0</id>
            <name>Kick</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>V01-EQ-KD.flac</filename>
                <min>0</min>
                <max>0.132479</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V02-EQ-KD.flac</filename>
                <min>0</min>
                <max>0.235043</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V03-EQ-KD.flac</filename>
                <min>0</min>
                <max>0.358974</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V04-EQ-KD.flac</filename>
                <min>0</min>
                <max>0.491453</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V05-EQ-KD.flac</filename>
                <min>0</min>
                <max>0.619658</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V06-EQ-KD.flac</filename>
                <min>0</min>
                <max>0.739316</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V07-EQ-KD.flac</filename>
                <min>0</min>
                <max>0.854701</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V08-EQ-KD.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>1</id>
            <name>Snare</name>
            <volume>0.943966</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0.15</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>0</muteGroup>
            <layer>
                <filename>V15-EQ-SD.flac</filename>
                <min>0.933333</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V14-EQ-SD.flac</filename>
                <min>0.866667</min>
                <max>0.933333</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V13-EQ-SD.flac</filename>
                <min>0.8</min>
                <max>0.866667</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V12-EQ-SD.flac</filename>
                <min>0.733333</min>
                <max>0.8</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V11-EQ-SD.flac</filename>
                <min>0.666667</min>
                <max>0.733333</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V10-EQ-SD.flac</filename>
                <min>0.6</min>
                <max>0.666667</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V09-EQ-SD.flac</filename>
                <min>0.533333</min>
                <max>0.6</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V08-EQ-SD.flac</filename>
                <min>0.466667</min>
                <max>0.533333</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V07-EQ-SD.flac</filename>
                <min>0.4</min>
                <max>0.466667</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V06-EQ-SD.flac</filename>
                <min>0.333333</min>
                <max>0.4</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V05-EQ-SD.flac</filename>
                <min>0.266667</min>
                <max>0.333333</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V04-EQ-SD.flac</filename>
                <min>0.2</min>
                <max>0.266667</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V03-EQ-SD.flac</filename>
                <min>0.133333</min>
                <max>0.2</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V02-EQ-SD.flac</filename>
                <min>0.0666667</min>
                <max>0.133333</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V01-EQ-SD.flac</filename>
                <min>0</min>
                <max>0.0666667</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>2</id>
            <name>Snare flam</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>3</muteGroup>
            <layer>
                <filename>V08-Flams-SD.flac</filename>
                <min>0.875</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V07-Flams-SD.flac</filename>
                <min>0.75</min>
                <max>0.875</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V06-Flams-SD.flac</filename>
                <min>0.625</min>
                <max>0.75</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V05-Flams-SD.flac</filename>
                <min>0.5</min>
                <max>0.625</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V04-Flams-SD.flac</filename>
                <min>0.375</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V03-Flams-SD.flac</filename>
                <min>0.25</min>
                <max>0.375</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V02-Flams-SD.flac</filename>
                <min>0.125</min>
                <max>0.25</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V01-Flams-SD.flac</filename>
                <min>0</min>
                <max>0.125</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>3</id>
            <name>Snare side stick</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0.15</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>1</muteGroup>
            <layer>
                <filename>V06-SStick.flac</filename>
                <min>0.833333</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V05-SStick.flac</filename>
                <min>0.666667</min>
                <max>0.833333</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V04-SStick.flac</filename>
                <min>0.5</min>
                <max>0.666667</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V03-SStick.flac</filename>
                <min>0.333333</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V02-SStick.flac</filename>
                <min>0.166667</min>
                <max>0.333333</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V01-SStick.flac</filename>
                <min>0</min>
                <max>0.166667</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>4</id>
            <name>Snare roll</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>0</muteGroup>
            <layer>
                <filename>SD-Roll-2.flac</filename>
                <min>0.5</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>SD-Roll-1.flac</filename>
                <min>0</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>5</id>
            <name>Snare rim shot</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>1</muteGroup>
            <layer>
                <filename>V06-Rim-SD.flac</filename>
                <min>0.833333</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V05-Rim-SD.flac</filename>
                <min>0.666667</min>
                <max>0.833333</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V04-Rim-SD.flac</filename>
                <min>0.5</min>
                <max>0.666667</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V03-Rim-SD.flac</filename>
                <min>0.333333</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V02-Rim-SD.flac</filename>
                <min>0.166667</min>
                <max>0.333333</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V01-Rim-SD.flac</filename>
                <min>0</min>
                <max>0.166667</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>6</id>
            <name>Snare drag</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>V04-Drag-SD.flac</filename>
                <min>0.75</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V03-Drag-SD.flac</filename>
                <min>0.5</min>
                <max>0.75</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V02-Drag-SD.flac</filename>
                <min>0.25</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V01-Drag-SD.flac</filename>
                <min>0</min>
                <max>0.25</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>7</id>
            <name>Crash 14&quot;</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>V08-crash-14.flac</filename>
                <min>0.875</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V07-crash-14.flac</filename>
                <min>0.75</min>
                <max>0.875</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V06-crash-14.flac</filename>
                <min>0.625</min>
                <max>0.75</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V05-crash-14.flac</filename>
                <min>0.5</min>
                <max>0.625</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V04-crash-14.flac</filename>
                <min>0.375</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V03-crash-14.flac</filename>
                <min>0.25</min>
                <max>0.375</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V02-crash-14.flac</filename>
                <min>0.125</min>
                <max>0.25</max>
                <gain>1</gain>
                <pitch>0</pitch>
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            <layer>
                <filename>V01-crash-14.flac</filename>
                <min>0</min>
                <max>0.125</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>8</id>
            <name>Crash 14&quot; choke</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>2</muteGroup>
            <layer>
                <filename>V06-Chk-14.flac</filename>
                <min>0.833333</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V05-Chk-14.flac</filename>
                <min>0.666667</min>
                <max>0.833333</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V04-Chk-14.flac</filename>
                <min>0.5</min>
                <max>0.666667</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V03-Chk-14.flac</filename>
                <min>0.333333</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V02-Chk-14.flac</filename>
                <min>0.166667</min>
                <max>0.333333</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V01-Chk-14.flac</filename>
                <min>0</min>
                <max>0.166667</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>9</id>
            <name>Crash 18&quot;</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>V08-Crash-18.flac</filename>
                <min>0.875</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V07-Crash-18.flac</filename>
                <min>0.75</min>
                <max>0.875</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V06-Crash-18.flac</filename>
                <min>0.625</min>
                <max>0.75</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V05-Crash-18.flac</filename>
                <min>0.5</min>
                <max>0.625</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V04-Crash-18.flac</filename>
                <min>0.375</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V03-Crash-18.flac</filename>
                <min>0.25</min>
                <max>0.375</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V02-Crash-18.flac</filename>
                <min>0.125</min>
                <max>0.25</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V01-Crash-18.flac</filename>
                <min>0</min>
                <max>0.125</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>10</id>
            <name>Crash 18&quot; choke</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>2</muteGroup>
            <layer>
                <filename>V05-chk-18.flac</filename>
                <min>0.8</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V04-chk-18.flac</filename>
                <min>0.6</min>
                <max>0.8</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V03-chk-18.flac</filename>
                <min>0.4</min>
                <max>0.6</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V02-chk18.flac</filename>
                <min>0.2</min>
                <max>0.4</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V01-chk18.flac</filename>
                <min>0</min>
                <max>0.2</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>14</id>
            <name>Tom 10&quot;</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>V08-TTom10.flac</filename>
                <min>0.875</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V07-TTom10.flac</filename>
                <min>0.75</min>
                <max>0.875</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V06-TTom10.flac</filename>
                <min>0.625</min>
                <max>0.75</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V05-TTom10.flac</filename>
                <min>0.5</min>
                <max>0.625</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V04-TTom10.flac</filename>
                <min>0.375</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V03-TTom10.flac</filename>
                <min>0.25</min>
                <max>0.375</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V02-TTom10.flac</filename>
                <min>0.125</min>
                <max>0.25</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V01-TTom10.flac</filename>
                <min>0</min>
                <max>0.125</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>19</id>
            <name>Tom 10&quot; flam</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>V08-TFlams-10.flac</filename>
                <min>0.875</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V07-TFlams-10.flac</filename>
                <min>0.75</min>
                <max>0.875</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V06-TFlams-10.flac</filename>
                <min>0.625</min>
                <max>0.75</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V05-TFlams-10.flac</filename>
                <min>0.5</min>
                <max>0.625</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V04-TFlams-10.flac</filename>
                <min>0.375</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V03-TFlams-10.flac</filename>
                <min>0.25</min>
                <max>0.375</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V02-TFlams-10.flac</filename>
                <min>0.125</min>
                <max>0.25</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V01-TFlams-10.flac</filename>
                <min>0</min>
                <max>0.125</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>12</id>
            <name>Tom 12&quot;</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>V08-TTom-12.flac</filename>
                <min>0.875</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V07-TTom-12.flac</filename>
                <min>0.75</min>
                <max>0.875</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V06-TTom-12.flac</filename>
                <min>0.625</min>
                <max>0.75</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V05-TTom-12.flac</filename>
                <min>0.5</min>
                <max>0.625</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V04-TTom-12.flac</filename>
                <min>0.375</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V03-TTom-12.flac</filename>
                <min>0.25</min>
                <max>0.375</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V02-TTom-12.flac</filename>
                <min>0.125</min>
                <max>0.25</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V01-TTom-12.flac</filename>
                <min>0</min>
                <max>0.125</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>17</id>
            <name>Tom 12&quot; flam</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>V08-TFlam-12.flac</filename>
                <min>0.875</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V07-TFlam-12.flac</filename>
                <min>0.75</min>
                <max>0.875</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V06-TFlam-12.flac</filename>
                <min>0.625</min>
                <max>0.75</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V05-TFlam-12.flac</filename>
                <min>0.5</min>
                <max>0.625</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V04-TFlam-12.flac</filename>
                <min>0.375</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V03-TFlam-12.flac</filename>
                <min>0.25</min>
                <max>0.375</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V02-TFlam-12.flac</filename>
                <min>0.125</min>
                <max>0.25</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V01-TFlam-12.flac</filename>
                <min>0</min>
                <max>0.125</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>11</id>
            <name>Tom 13&quot;</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>V08-TTom13.flac</filename>
                <min>0.875</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V07-TTom13.flac</filename>
                <min>0.75</min>
                <max>0.875</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V06-TTom13.flac</filename>
                <min>0.625</min>
                <max>0.75</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V05-TTom13.flac</filename>
                <min>0.5</min>
                <max>0.625</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V04-TTom13.flac</filename>
                <min>0.375</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V03-TTom13.flac</filename>
                <min>0.25</min>
                <max>0.375</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V02-TTom13.flac</filename>
                <min>0.125</min>
                <max>0.25</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V01-TTom13.flac</filename>
                <min>0</min>
                <max>0.125</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>21</id>
            <name>Tom 13&quot; flam</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>V08-TFlams-13.flac</filename>
                <min>0.875</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V07-TFlams-13.flac</filename>
                <min>0.75</min>
                <max>0.875</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V06-TFlams-13.flac</filename>
                <min>0.625</min>
                <max>0.75</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V05-TFlams-13.flac</filename>
                <min>0.5</min>
                <max>0.625</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V04-TFlams-13.flac</filename>
                <min>0.375</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V03-TFlams-13.flac</filename>
                <min>0.25</min>
                <max>0.375</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V02-TFlams-13.flac</filename>
                <min>0.125</min>
                <max>0.25</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V01-TFlams-13.flac</filename>
                <min>0</min>
                <max>0.125</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>15</id>
            <name>Ride 22&quot;</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>V08-Ride-22.flac</filename>
                <min>0.875</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V07-Ride-22.flac</filename>
                <min>0.75</min>
                <max>0.875</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V06-Ride-22.flac</filename>
                <min>0.625</min>
                <max>0.75</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V05-Ride-22.flac</filename>
                <min>0.5</min>
                <max>0.625</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V04-Ride-22.flac</filename>
                <min>0.375</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V03-Ride-22.flac</filename>
                <min>0.25</min>
                <max>0.375</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V02-Ride-22.flac</filename>
                <min>0.125</min>
                <max>0.25</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V01-Ride-22.flac</filename>
                <min>0</min>
                <max>0.125</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>13</id>
            <name>Ride 22&quot; - bell</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>V10-Rbell-22.flac</filename>
                <min>0.9</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V09-Rbell-22.flac</filename>
                <min>0.8</min>
                <max>0.9</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V08-Rbell-22.flac</filename>
                <min>0.7</min>
                <max>0.8</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V07-Rbell-22.flac</filename>
                <min>0.6</min>
                <max>0.7</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V06-Rbell-22.flac</filename>
                <min>0.5</min>
                <max>0.6</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V05-Rbell-22.flac</filename>
                <min>0.4</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V04-Rbell-22.flac</filename>
                <min>0.3</min>
                <max>0.4</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V03-Rbell-22.flac</filename>
                <min>0.2</min>
                <max>0.3</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V02-Rbell-22.flac</filename>
                <min>0.1</min>
                <max>0.2</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V01-Rbell-22.flac</filename>
                <min>0</min>
                <max>0.1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>16</id>
            <name>HH closed</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>V12-Hats-CLD.flac</filename>
                <min>0.916667</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V11-Hats-CLD.flac</filename>
                <min>0.833333</min>
                <max>0.916667</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V10-Hats-CLD.flac</filename>
                <min>0.75</min>
                <max>0.833333</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V09-Hats-CLD.flac</filename>
                <min>0.666667</min>
                <max>0.75</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V08-Hats-CLD.flac</filename>
                <min>0.583333</min>
                <max>0.666667</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V07-Hats-CLD.flac</filename>
                <min>0.5</min>
                <max>0.583333</max>
                <gain>1</gain>
                <pitch>0</pitch>
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            <layer>
                <filename>V06-Hats-CLD.flac</filename>
                <min>0.416667</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V05-Hats-CLD.flac</filename>
                <min>0.333333</min>
                <max>0.416667</max>
                <gain>1</gain>
                <pitch>0</pitch>
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            <layer>
                <filename>V04-Hats-CLD.flac</filename>
                <min>0.25</min>
                <max>0.333333</max>
                <gain>1</gain>
                <pitch>0</pitch>
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            <layer>
                <filename>V03-Hats-CLD.flac</filename>
                <min>0.166667</min>
                <max>0.25</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V02-Hats-CLD.flac</filename>
                <min>0.0833333</min>
                <max>0.166667</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V01-Hats-CLD.flac</filename>
                <min>0</min>
                <max>0.0833333</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>18</id>
            <name>HH open</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>V08-Hats-OP.flac</filename>
                <min>0.875</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V07-Hats-OP.flac</filename>
                <min>0.75</min>
                <max>0.875</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V06-Hats-OP.flac</filename>
                <min>0.625</min>
                <max>0.75</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V05-Hats-OP.flac</filename>
                <min>0.5</min>
                <max>0.625</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V04-Hats-OP.flac</filename>
                <min>0.375</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V03-Hats-OP.flac</filename>
                <min>0.25</min>
                <max>0.375</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V02-Hats-OP.flac</filename>
                <min>0.125</min>
                <max>0.25</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V01-Hats-OP.flac</filename>
                <min>0</min>
                <max>0.125</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>20</id>
            <name>HH pedal</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>V06-Hats-PDL.flac</filename>
                <min>0.833333</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V05-Hats-PDL.flac</filename>
                <min>0.666667</min>
                <max>0.833333</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V04-Hats-PDL.flac</filename>
                <min>0.5</min>
                <max>0.666667</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V03-Hats-PDL.flac</filename>
                <min>0.333333</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V02-Hats-PDL.flac</filename>
                <min>0.166667</min>
                <max>0.333333</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V01-Hats-PDL.flac</filename>
                <min>0</min>
                <max>0.166667</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>22</id>
            <name>Splash 6&quot;</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>V05-splash-6.flac</filename>
                <min>0.8</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V04-splash-6.flac</filename>
                <min>0.6</min>
                <max>0.8</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V03-splash-6.flac</filename>
                <min>0.4</min>
                <max>0.6</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V02-splash-6.flac</filename>
                <min>0.2</min>
                <max>0.4</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>V01-splash-6.flac</filename>
                <min>0</min>
                <max>0.2</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
    </instrumentList>
</drumkit_info>
