<drumkit_info>
    <name>YamahaVintageKit</name>
    <author>ArtemioLabs</author>
    <info>A multi-layered kit made with samples of a vintage Yamaha drum set courtesy of Hollow Sun [http://hollowsun.com].</info>
    <instrumentList>
        <instrument>
            <id>0</id>
            <name>Kick</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>Kik_04.flac</filename>
                <min>0.760684</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>Kik_02.flac</filename>
                <min>0.534188</min>
                <max>0.773504</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>Kik_03.flac</filename>
                <min>0.286325</min>
                <max>0.534188</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>Kik_04.flac</filename>
                <min>0</min>
                <max>0.286325</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>1</id>
            <name>Snare</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>SN_B_04.flac</filename>
                <min>0.764957</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>SN_B_03.flac</filename>
                <min>0.512821</min>
                <max>0.760684</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>SN_B_02.flac</filename>
                <min>0.311966</min>
                <max>0.512821</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>SN_B_01.flac</filename>
                <min>0</min>
                <max>0.311966</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>2</id>
            <name>Floor Tom</name>
            <volume>0.84</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>Flr_Tom_04.flac</filename>
                <min>0.722222</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>Flr_Tom_03.flac</filename>
                <min>0.512821</min>
                <max>0.726496</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>Flr_Tom_02.flac</filename>
                <min>0.269231</min>
                <max>0.521368</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>Flr_Tom_01.flac</filename>
                <min>0</min>
                <max>0.269231</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>3</id>
            <name>Mid Tom</name>
            <volume>0.79</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>Mid_Tom_04.flac</filename>
                <min>0.773504</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>Mid_Tom_03.flac</filename>
                <min>0.521368</min>
                <max>0.769231</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>Mid_Tom_02.flac</filename>
                <min>0.260684</min>
                <max>0.525641</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>Mid_Tom_01.flac</filename>
                <min>0</min>
                <max>0.264957</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>4</id>
            <name>High Tom</name>
            <volume>0.85</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>Hi_Tom_04.flac</filename>
                <min>0.764957</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>Hi_Tom_03.flac</filename>
                <min>0.482906</min>
                <max>0.764957</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>Hi_Tom_02.flac</filename>
                <min>0.200855</min>
                <max>0.482906</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>Hi_Tom_01.flac</filename>
                <min>0</min>
                <max>0.205128</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>5</id>
            <name>Closed Hat</name>
            <volume>0.45</volume>
            <isMuted>false</isMuted>
            <pan_L>0.96</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>Cl_HH_03.flac</filename>
                <min>0.649573</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>Cl_HH_02.flac</filename>
                <min>0.307692</min>
                <max>0.649573</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>Cl_HH_01.flac</filename>
                <min>0</min>
                <max>0.307692</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>6</id>
            <name>Open Hat</name>
            <volume>0.37</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>Op_HH_04.flac</filename>
                <min>0.75641</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>Op_HH_03.flac</filename>
                <min>0.487179</min>
                <max>0.752137</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>Op_HH_02.flac</filename>
                <min>0.24359</min>
                <max>0.482906</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>Op_HH_01.flac</filename>
                <min>0</min>
                <max>0.24359</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>7</id>
            <name>Ride Cymbal</name>
            <volume>0.6</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>0.94</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>Rd_Cymb_04_bell.flac</filename>
                <min>0.760684</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>Rd_Cymb_03.flac</filename>
                <min>0.517094</min>
                <max>0.764957</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>Rd_Cymb_02.flac</filename>
                <min>0.235043</min>
                <max>0.525641</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>Rd_Cymb_01.flac</filename>
                <min>0</min>
                <max>0.235043</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>8</id>
            <name>Sizzle Cymbal</name>
            <volume>0.67</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>Szl_Cym_03_bell.flac</filename>
                <min>0.739316</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>Szl_Cym_02.flac</filename>
                <min>0.358974</min>
                <max>0.735043</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>Szl_Cym_01.flac</filename>
                <min>0</min>
                <max>0.354701</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>9</id>
            <name>Crash Cymbal</name>
            <volume>0.61</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>Crsh_Cym_02.flac</filename>
                <min>0.57265</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>Crsh_Cym_01.flac</filename>
                <min>0</min>
                <max>0.57265</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>10</id>
            <name>11</name>
            <volume>0.88</volume>
            <isMuted>true</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>11</id>
            <name>12</name>
            <volume>0.82</volume>
            <isMuted>true</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>12</id>
            <name>13</name>
            <volume>0.84</volume>
            <isMuted>true</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>13</id>
            <name>14</name>
            <volume>0.88</volume>
            <isMuted>true</isMuted>
            <pan_L>0.9</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>14</id>
            <name>15</name>
            <volume>0.84</volume>
            <isMuted>true</isMuted>
            <pan_L>0.96</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>15</id>
            <name>16</name>
            <volume>0.85</volume>
            <isMuted>true</isMuted>
            <pan_L>0.96</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>16</id>
            <name>17</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>17</id>
            <name>18</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>18</id>
            <name>19</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>19</id>
            <name>20</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>20</id>
            <name>21</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>21</id>
            <name>22</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>22</id>
            <name>23</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>23</id>
            <name>24</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>24</id>
            <name>25</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>25</id>
            <name>26</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>26</id>
            <name>27</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>27</id>
            <name>28</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>28</id>
            <name>29</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>29</id>
            <name>30</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>30</id>
            <name>31</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>31</id>
            <name>32</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
    </instrumentList>
</drumkit_info>
