<drumkit_info>
    <name>K-27_Trash_Kit</name>
    <author>Michael Wolkstein (aka wolke) www.tubeampcheck.de</author>
    <info>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;&#x0A;&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;&#x0A;p, li { white-space: pre-wrap; }&#x0A;&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;Lucida Grande&apos;; font-size:10pt; font-weight:400; font-style:normal;&quot;&gt;&#x0A;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;All samples are recorded from an no name low cost drumkit. The K-27_Trash_Kit is a cool set to compose punk and grunge musik.&lt;/p&gt;&#x0A;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Have phun :-)&lt;/p&gt;&#x0A;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;/p&gt;&#x0A;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;license:&lt;/p&gt;&#x0A;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;http://openmusic.linuxtag.org/green.html&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</info>
    <license>copyright: Michael Wolkstein, 2008, Green Open Music License (copyleft)</license>
    <instrumentList>
        <instrument>
            <id>0</id>
            <name>Kick</name>
            <volume>0.89</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>bass++.flac</filename>
                <min>0.858974</min>
                <max>1</max>
                <gain>1.95</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>bass+6.flac</filename>
                <min>0.713675</min>
                <max>0.863248</max>
                <gain>1.9</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>bass+5.flac</filename>
                <min>0.589744</min>
                <max>0.717949</max>
                <gain>1.95</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>bass+4.flac</filename>
                <min>0.457265</min>
                <max>0.598291</max>
                <gain>1.9</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>bass+3.flac</filename>
                <min>0.277778</min>
                <max>0.461538</max>
                <gain>1.9</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>bass+2.flac</filename>
                <min>0.136752</min>
                <max>0.294872</max>
                <gain>1.9</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>bass+1.flac</filename>
                <min>0</min>
                <max>0.141026</max>
                <gain>1.9</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>1</id>
            <name>Snare</name>
            <volume>0.88</volume>
            <isMuted>false</isMuted>
            <pan_L>0.8</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>snare++.flac</filename>
                <min>0.893162</min>
                <max>1</max>
                <gain>1.1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>snare+6.flac</filename>
                <min>0.696581</min>
                <max>0.897436</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>snare+5.flac</filename>
                <min>0.512821</min>
                <max>0.705128</max>
                <gain>1.1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>snare+4.flac</filename>
                <min>0.405983</min>
                <max>0.525641</max>
                <gain>1.05</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>snare+3.flac</filename>
                <min>0.273504</min>
                <max>0.41453</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>snare+2.flac</filename>
                <min>0.123932</min>
                <max>0.282051</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>snare+1.flac</filename>
                <min>0</min>
                <max>0.136752</max>
                <gain>1.05</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>2</id>
            <name>Rim</name>
            <volume>0.83</volume>
            <isMuted>false</isMuted>
            <pan_L>0.8</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>rim+4.flac</filename>
                <min>0.418803</min>
                <max>0.974359</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>rim+3.flac</filename>
                <min>0.290598</min>
                <max>0.42735</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>rim+2.flac</filename>
                <min>0.145299</min>
                <max>0.299145</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>rim+1.flac</filename>
                <min>0</min>
                <max>0.15812</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>6</id>
            <name>Closed Hat</name>
            <volume>0.46</volume>
            <isMuted>false</isMuted>
            <pan_L>0.6</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>hihat-geschlossen+6.flac</filename>
                <min>0.495726</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>hihat-geschlossen+5.flac</filename>
                <min>0</min>
                <max>0.495726</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>7</id>
            <name>Open Hat</name>
            <volume>0.5</volume>
            <isMuted>false</isMuted>
            <pan_L>0.6</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>hihat-offen+6.flac</filename>
                <min>0.487179</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>hihat-offen+4.flac</filename>
                <min>0</min>
                <max>0.491453</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>5</id>
            <name>Pedal Hat</name>
            <volume>0.34</volume>
            <isMuted>false</isMuted>
            <pan_L>0.6</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>hihat-pedal+2.flac</filename>
                <min>0.452991</min>
                <max>1</max>
                <gain>1.05</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>hihat-pedal+1.flac</filename>
                <min>0</min>
                <max>0.461538</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>4</id>
            <name>High Tom</name>
            <volume>0.81</volume>
            <isMuted>false</isMuted>
            <pan_L>0.74</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>tom1+6.flac</filename>
                <min>0.764957</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>tom1+5.flac</filename>
                <min>0.482906</min>
                <max>0.764957</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>tom1+4.flac</filename>
                <min>0.200855</min>
                <max>0.482906</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>tom1+3.flac</filename>
                <min>0</min>
                <max>0.205128</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>3</id>
            <name>Floor Tom</name>
            <volume>0.85</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>0.38</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>tom2+6.flac</filename>
                <min>0.816239</min>
                <max>1</max>
                <gain>2</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>tom2+5.flac</filename>
                <min>0.465812</min>
                <max>0.82906</max>
                <gain>2</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>tom2+4.flac</filename>
                <min>0.200855</min>
                <max>0.457265</max>
                <gain>2</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>tom2+3.flac</filename>
                <min>0</min>
                <max>0.183761</max>
                <gain>1.95</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>8</id>
            <name>Ride</name>
            <volume>0.63</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>0.4</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>ride+5.flac</filename>
                <min>0.760684</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>ride+4.flac</filename>
                <min>0.333333</min>
                <max>0.764957</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>ride+3.flac</filename>
                <min>0</min>
                <max>0.350427</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>9</id>
            <name>Crash nice</name>
            <volume>0.87</volume>
            <isMuted>false</isMuted>
            <pan_L>0.4</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>crash-nice.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1.95</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>10</id>
            <name>Crash trash</name>
            <volume>0.61</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>0.62</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <muteGroup>-1</muteGroup>
            <layer>
                <filename>crash-trash.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1.9</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
    </instrumentList>
</drumkit_info>
