<drumkit_info>
    <name>ColomboAcousticDrumkit</name>
    <author>Marcos Guglielmetti (www.musix.org.ar)</author>
    <info>Drums&apos;s measurement &amp; details&#x0A;&#x0A;Wooden toms, snare and bassdrum&#x0A;&#x0A;Toms: 12X8 13X9 16X16 (hi, mid, low-foor)&#x0A;Bassdrum: 21X14&#x0A;Snare &quot;piccolo&quot; 14X4&#x0A;Aquarian patch set. (&#xBF;parche se dice patch?)&#x0A;&#x0A;Crash 16&apos;&apos; Sabian &quot;B8 Pro, Thin Crash&quot;&#x0A;Crash 20&apos;&apos; Paiste 1000 &quot;Power Crash 20&apos;&apos;&quot;, made in Switzerland&#x0A;Hihat Paiste 1000 14&apos;&apos; &quot;Rude&quot;, made in Switzerland&#x0A;&#x0A;For more information, see:&#x0A;http://freepats.opensrc.org/musix/samples/drums/README-Colombo-Drumkit.txt</info>
    <instrumentList>
        <instrument>
            <id>0</id>
            <name>BassDrum</name>
            <volume>0.98</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>bassdrum-4mics-br-stereo-soft4.flac</filename>
                <min>0.482906</min>
                <max>0.717949</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>bassdrum-4mics-br-stereo-normal3.flac</filename>
                <min>0.722222</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>bassdrum-4mics-br-stereo-soft2.flac</filename>
                <min>0</min>
                <max>0.491453</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>10</id>
            <name>Stick</name>
            <volume>0.78</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0.41</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>stick-rim-9.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>1</id>
            <name>Snare1</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>snare-opaque-normal-mic-rimshot7.flac</filename>
                <min>0.277778</min>
                <max>0.662393</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>snare-opaque-normal-mic-rimshot6.flac</filename>
                <min>0.662393</min>
                <max>0.995726</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>snare-opaque-normal-mic-normal_shot2.flac</filename>
                <min>0</min>
                <max>0.286325</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>11</id>
            <name>redo super opaco</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0.42</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>snare-opaque-2mics_normal-shot1.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1.2</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>12</id>
            <name>Snare Rock</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>snare-opaque-normal-mic-normal_shot3.flac</filename>
                <min>0</min>
                <max>0.747863</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>snare-opaque-normal-mic-rimshot2.flac</filename>
                <min>0.74359</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>2</id>
            <name>Tom Low</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>0.38</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0.27</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>tom-low-1.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>2.05</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>5</id>
            <name>Closed HH</name>
            <volume>0.42</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>hihat-closed-6.flac</filename>
                <min>0</min>
                <max>0.57265</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>hihat-closed-1.flac</filename>
                <min>0.576923</min>
                <max>0.846154</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>hihat-closed-4.flac</filename>
                <min>0.850427</min>
                <max>0.952991</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>hihat-semi-open-2.flac</filename>
                <min>0.948718</min>
                <max>1</max>
                <gain>0.7</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>3</id>
            <name>Tom Mid</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>0.64</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>tom-mid-1.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>13</id>
            <name>Pedal HH</name>
            <volume>0.37</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>0</Release>
            <exclude />
            <layer>
                <filename>hihat-semi-open-1.flac</filename>
                <min>0.645299</min>
                <max>0.923077</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>hihat-semi-open-2.flac</filename>
                <min>0</min>
                <max>0.649573</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>hihat-open-1.flac</filename>
                <min>0.91453</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>4</id>
            <name>Tom Hi</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>0.98</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>tom-hi-1.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>6</id>
            <name>Open HH</name>
            <volume>0.38</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>hihat-open-4.flac</filename>
                <min>0.692308</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>hihat-open-5.flac</filename>
                <min>0</min>
                <max>0.700855</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>14</id>
            <name>tomhi2</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>0.8</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>tom-hi-1.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0.960001</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>15</id>
            <name>tomhi3</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>0.56</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>tom-hi-1.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>2.88</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>9</id>
            <name>crash16inch</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>crash16i__crash1.flac</filename>
                <min>0.683761</min>
                <max>1</max>
                <gain>0.7</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>crash16i__ride2.flac</filename>
                <min>0.358974</min>
                <max>0.692308</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>crash16i__ride_cup4.flac</filename>
                <min>0</min>
                <max>0.358974</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>16</id>
            <name>tomhi4</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>0.4</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>tom-hi-1.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>4.8</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>7</id>
            <name>ride-crash20inch</name>
            <volume>0.59</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>crash20i__ride4.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>8</id>
            <name>crash20inch--2</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>crash20i__crash.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1.65</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>17</id>
            <name>ride-cup</name>
            <volume>0.54</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>crash20i__ride-cup1.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>18</id>
            <name>19</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>19</id>
            <name>20</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>20</id>
            <name>21</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>21</id>
            <name>22</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>22</id>
            <name>23</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>23</id>
            <name>24</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>24</id>
            <name>25</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>25</id>
            <name>26</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>26</id>
            <name>27</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>27</id>
            <name>28</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>28</id>
            <name>29</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>29</id>
            <name>30</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>30</id>
            <name>31</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>31</id>
            <name>32</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
    </instrumentList>
</drumkit_info>
