{-|
Copyright  :  (C) 2013-2016, University of Twente,
                  2017     , Myrtle Software Ltd
                  2022-2025, QBayLogic B.V.
                  2024,      Alex Mason
License    :  BSD2 (see the file LICENSE)
Maintainer :  QBayLogic B.V. <devops@qbaylogic.com>
-}

{-# LANGUAGE CPP #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE GADTs #-}
{-# LANGUAGE LambdaCase #-}
{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE QuasiQuotes #-}
{-# LANGUAGE RankNTypes #-}
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE UndecidableInstances #-}

{-# LANGUAGE Trustworthy #-}

{-# OPTIONS_GHC -fplugin GHC.TypeLits.KnownNat.Solver #-}
{-# OPTIONS_GHC -fplugin GHC.TypeLits.Normalise       #-}

{-# OPTIONS_GHC -fno-warn-incomplete-patterns -fno-warn-redundant-constraints #-}

{-# OPTIONS_HADDOCK show-extensions #-}

module Clash.Sized.Vector
  ( -- * 'Vec'tor data type
    Vec(Nil,(:>),(:<),Cons)
    -- * Accessors
    -- ** Length information
  , length, lengthS
    -- ** Indexing
  , (!!), head, last, at
  , indices, indicesI
  , findIndex, elemIndex
    -- ** Extracting sub-vectors (slicing)
  , tail, init
  , take, takeI, drop, dropI
  , select, selectI
    -- *** Splitting
  , splitAt, splitAtI
  , unconcat, unconcatI
    -- * Construction
    -- ** Initialization
  , singleton
  , replicate, repeat
  , iterate, iterateI, generate, generateI
  , unfoldr, unfoldrI
    -- *** Initialization from a list
  , listToVecTH
    -- ** Concatenation
  , (++), (+>>), (<<+), concat, concatMap
  , shiftInAt0, shiftInAtN , shiftOutFrom0, shiftOutFromN
  , merge
    -- * Modifying vectors
  , replace
    -- ** Permutations
  , permute, backpermute, scatter, gather
    -- *** Specialized permutations
  , reverse, transpose, interleave
  , rotateLeft, rotateRight, rotateLeftS, rotateRightS
    -- * Element-wise operations
    -- ** Mapping
  , map, imap, smap
    -- ** Zipping
  , zipWith, zipWith3, zipWith4, zipWith5, zipWith6, zipWith7
  , zip, zip3, zip4, zip5, zip6, zip7
  , izipWith
    -- ** Unzipping
  , unzip, unzip3, unzip4, unzip5, unzip6, unzip7
    -- * Folding
  , foldr, foldl, foldr1, foldl1, fold
  , ifoldr, ifoldl
    -- ** Specialized folds
  , dfold, dtfold, vfold, maximum, minimum
    -- * Prefix sums (scans)
  , scanl, scanl1, scanr, scanr1, postscanl, postscanr
  , mapAccumL, mapAccumR
    -- * Stencil computations
  , stencil1d, stencil2d
  , windows1d, windows2d
    -- * Conversions
  , toList
  , fromList
  , unsafeFromList
  , bv2v
  , v2bv
    -- * Misc
  , lazyV, VCons, asNatProxy, seqV, forceV, seqVX, forceVX
    -- * Primitives
    -- ** 'Traversable' instance
  , traverse#
    -- ** 'BitPack' instance
  , concatBitVector#
  , unconcatBitVector#
  )
where

import Control.DeepSeq            (NFData (..))
import qualified Control.Lens     as Lens hiding (pattern (:>), pattern (:<))
import Data.Bits                  ((.|.), shiftL)
import Data.Constraint            ((:-)(..), Dict (..))
import Data.Constraint.Nat        (leZero)
import Data.Data
  (Data (..), Constr, DataType, Fixity (..), Typeable, mkConstr, mkDataType)
import Data.Either                (isLeft)
#if MIN_VERSION_base(4,18,0)
import qualified Data.Foldable1   as F1
#endif
import Data.Default.Class         (Default (..))
import qualified Data.Foldable    as F
import Data.Kind                  (Type)
import Data.Proxy                 (Proxy (..))
import Data.Singletons            (TyFun,Apply,type (@@))
import GHC.TypeLits               (CmpNat, KnownNat, Nat, type (+), type (-), type (*),
                                   type (^), type (<=), natVal)
import GHC.Base                   (Int(I#),Int#,isTrue#)
import GHC.Generics               hiding (Fixity (..))
import qualified GHC.Magic
import GHC.Prim                   ((==#),(<#),(-#))
import Language.Haskell.TH        (ExpQ)
import Language.Haskell.TH.Syntax (Lift(..))
#if MIN_VERSION_template_haskell(2,16,0)
import Language.Haskell.TH.Compat
#endif
import Prelude                    hiding ((++), (!!), concat, concatMap, drop,
                                          foldl, foldl1, foldr, foldr1, head,
                                          init, iterate, last, length, map,
                                          repeat, replicate, reverse, scanl,
                                          scanl1, scanr, scanr1, splitAt, tail,
                                          take, unzip, unzip3, zip, zip3, zipWith,
                                          zipWith3, maximum, minimum)
import qualified Data.String.Interpolate as I
import qualified Prelude          as P
import Test.QuickCheck
  (Arbitrary(arbitrary, shrink), CoArbitrary(coarbitrary))
import Unsafe.Coerce              (unsafeCoerce)

import Clash.Annotations.Primitive
  (Primitive(InlineYamlPrimitive), HDL(..), dontTranslate, hasBlackBox)
import Clash.Magic (clashCompileError, clashSimulation)
import Clash.Promoted.Nat
  (SNat (..), SNatLE (..), UNat (..), compareSNat, pow2SNat,
   snatProxy, snatToInteger, subSNat, withSNat, toUNat, natToInteger)
#if MIN_VERSION_base(4,18,0)
import Clash.Promoted.Nat (leToPlus)
#endif
import Clash.Promoted.Nat.Literals (d1)
import Clash.Sized.Internal.BitVector (Bit, BitVector (..), split#)
import Clash.Sized.Index          (Index)

import Clash.Class.BitPack        (packXWith, BitPack (..))
import Clash.XException           (ShowX (..), NFDataX (..), seqX, isX)

{- $setup
>>> :set -XTypeFamilies
>>> :set -XTypeOperators
>>> :set -XTemplateHaskell
>>> :set -XFlexibleContexts
>>> :set -fplugin GHC.TypeLits.Normalise
>>> :set -fplugin GHC.TypeLits.KnownNat.Solver
>>> :set -fplugin GHC.TypeLits.Extra.Solver
>>> :m -Prelude
>>> import Clash.Prelude
>>> import qualified Clash.Sized.Vector as Vec
-}

#define CONS_PREC 5

infixr CONS_PREC `Cons`
-- | Fixed size vectors.
--
-- * Lists with their length encoded in their type
-- * 'Vec'tor elements have an __ASCENDING__ subscript starting from 0 and
--   ending at @'length' - 1@.
data Vec :: Nat -> Type -> Type where
  Nil  :: Vec 0 a
  Cons :: a -> Vec n a -> Vec (n + 1) a

{-# COMPLETE Nil, (:>) #-}

-- | In many cases, this Generic instance only allows generic
-- functions/instances over vectors of at least size 1, due to the
-- /n-1/ in the /Rep (Vec n a)/ definition.
--
-- We'll have to wait for things like
-- https://ryanglscott.github.io/2018/02/11/how-to-derive-generic-for-some-gadts/
-- before we can work around this limitation
instance KnownNat n => Generic (Vec n a) where
  type Rep (Vec n a) =
    D1 ('MetaData "Vec" "Clash.Data.Vector" "clash-prelude" 'False)
      (C1 ('MetaCons "Nil" 'PrefixI 'False) U1 :+:
       C1 ('MetaCons "Cons" 'PrefixI 'False)
        (S1 ('MetaSel 'Nothing
                'NoSourceUnpackedness
                'NoSourceStrictness
                'DecidedLazy)
            (Rec0 a) :*:
         S1 ('MetaSel 'Nothing
                'NoSourceUnpackedness
                'NoSourceStrictness
                'DecidedLazy)
            (Rec0 (Vec (n-1) a))))
  from Nil         = M1 (L1 (M1 U1))
  from (Cons x xs) = M1 (R1 (M1 (M1 (K1 x) :*: M1 (K1 xs))))
  to (M1 g) = case compareSNat (SNat @n) (SNat @0) of
    SNatLE -> case leZero @n of
      Sub Dict -> Nil
    SNatGT -> case g of
      R1 (M1 (M1 (K1 p) :*: M1 (K1 q))) -> Cons p q

instance (KnownNat n, Typeable a, Data a) => Data (Vec n a) where
  gunfold k z _ = case compareSNat (SNat @n) (SNat @0) of
    SNatLE -> case leZero @n of
      Sub Dict -> z Nil
    SNatGT -> k (k (z @(a -> Vec (n-1) a -> Vec n a) Cons))
  toConstr Nil        = cNil
  toConstr (Cons _ _) = cCons
  dataTypeOf _        = tVec

  gfoldl
    :: (forall d b. Data d => c (d -> b) -> d -> c b)
    -> (forall g. g -> c g)
    -> Vec n a
    -> c (Vec n a)
  gfoldl f z xs = case compareSNat (SNat @n) (SNat @0) of
    SNatLE -> case leZero @n of
                  Sub Dict -> z Nil
    SNatGT -> case xs of
                  (y :> ys) -> (z @(a -> Vec (n-1) a -> Vec n a) (:>) `f` y `f` ys)

tVec :: DataType
tVec = mkDataType "Vec" [cNil, cCons]

cNil :: Constr
cNil = mkConstr tVec "Nil" [] Prefix

cCons :: Constr
cCons = mkConstr tVec "Cons" [] Prefix

instance NFData a => NFData (Vec n a) where
  rnf = foldl (\() -> rnf) ()

-- | Add an element to the head of a vector.
--
-- >>> 3:>4:>5:>Nil
-- 3 :> 4 :> 5 :> Nil
-- >>> let x = 3:>4:>5:>Nil
-- >>> :t x
-- x :: Num a => Vec 3 a
--
-- Can be used as a pattern:
--
-- >>> let f (x :> y :> _) = x + y
-- >>> :t f
-- f :: Num a => Vec ((n + 1) + 1) a -> a
-- >>> f (3:>4:>5:>6:>7:>Nil)
-- 7
--
-- Also in conjunctions with (':<'):
--
-- >>> let g (a :> b :> (_ :< y :< x)) = a + b +  x + y
-- >>> :t g
-- g :: Num a => Vec ((((n + 1) + 1) + 1) + 1) a -> a
-- >>> g (1:>2:>3:>4:>5:>Nil)
-- 12
pattern (:>) :: a -> Vec n a -> Vec (n + 1) a
pattern (:>) x xs <- ((\ys -> (head ys,tail ys)) -> (x,xs))
  where
    (:>) x xs = Cons x xs

infixr CONS_PREC :>

instance Show a => Show (Vec n a) where
  showsPrec n = \case
    Nil -> showString "Nil"
    vs -> showParen (n > CONS_PREC) (go vs)

   where
    go :: Vec m a -> ShowS
    go Nil = showString "Nil"
    go (x `Cons` xs) =
        showsPrec (CONS_PREC + 1) x
      . showString " :> "
      . go xs

instance ShowX a => ShowX (Vec n a) where
  showsPrecX n vs =
    case isX vs of
      Right Nil -> showString "Nil"
      Left _ -> showString "undefined"
      _ -> showParen (n > CONS_PREC) (go vs)
   where
    go :: Vec m a -> ShowS
    go (isX -> Left _) = showString "undefined"
    go Nil = showString "Nil"
    go (x `Cons` xs) =
        showsPrecX (CONS_PREC + 1) x
      . showString " :> "
      . go xs

instance (KnownNat n, Eq a) => Eq (Vec n a) where
  (==) Nil _            = True
  (==) v1@(Cons _ _) v2 = fold (&&) (zipWith (==) v1 v2)

instance (KnownNat n, Ord a) => Ord (Vec n a) where
  compare x y = foldr f EQ $ zipWith compare x y
    where f EQ   keepGoing = keepGoing
          f done _         = done

instance (KnownNat n, Semigroup a) => Semigroup (Vec n a) where
  (<>) = zipWith (<>)

instance (KnownNat n, Monoid a) => Monoid (Vec n a) where
  mempty = repeat mempty
  mappend = (<>)

instance KnownNat n => Applicative (Vec n) where
  pure      = repeat
  fs <*> xs = zipWith ($) fs xs

{-# RULES
"zipWith$map" forall f xs ys. zipWith (\g a -> g a) (map f xs) ys = zipWith f xs ys
  #-}

instance KnownNat n => F.Foldable (Vec n) where
  fold Nil      = mempty
  fold z@Cons{} = fold mappend z
  foldMap _ Nil      = mempty
  foldMap f z@Cons{} = fold mappend (map f z)
  foldr     = foldr
  foldl     = foldl
  foldr1 _ Nil      = clashCompileError "foldr1: empty Vec"
  foldr1 f z@Cons{} = foldr1 f z
  foldl1 _ Nil      = clashCompileError "foldl1: empty Vec"
  foldl1 f z@Cons{} = foldl1 f z
  toList    = toList
  null Nil  = True
  null _    = False
  length    = length
  maximum Nil      = clashCompileError "maximum: empty Vec"
  maximum z@Cons{} = fold (\x y -> if x >= y then x else y) z
  minimum Nil      = clashCompileError "minimum: empty Vec"
  minimum z@Cons{} = fold (\x y -> if x <= y then x else y) z
  sum Nil      = 0
  sum z@Cons{} = fold (+) z
  product Nil      = 1
  product z@Cons{} = fold (*) z

#if MIN_VERSION_base(4,18,0)
instance (KnownNat n, 1 <= n) => F1.Foldable1 (Vec n) where
  fold1         = leToPlus @1 @n $ fold (<>)
  foldMap1 f    = leToPlus @1 @n $ fold (<>) . map f
  maximum       = leToPlus @1 @n maximum
  minimum       = leToPlus @1 @n minimum
  head          = leToPlus @1 @n head
  last          = leToPlus @1 @n last
#endif

instance Functor (Vec n) where
  fmap = map

instance KnownNat n => Traversable (Vec n) where
  traverse = traverse#

-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE traverse# #-}
{-# ANN traverse# hasBlackBox #-}
traverse# :: forall a f b n . Applicative f => (a -> f b) -> Vec n a -> f (Vec n b)
traverse# _ Nil           = pure Nil
traverse# f (x `Cons` xs) = Cons <$> f x <*> traverse# f xs

instance (Default a, KnownNat n) => Default (Vec n a) where
  def = repeat def

instance (NFDataX a, KnownNat n) => NFDataX (Vec n a) where
  deepErrorX x = repeat (deepErrorX x)

  rnfX v =
    -- foldl will fail if the spine of the vector is undefined, so we need to
    -- seqX the result of it. We need to use foldl so Clash won't treat it as
    -- a recursive function.
    seqX (foldl (\() -> rnfX) () v) ()

  hasUndefined v =
    if isLeft (isX v) then True else go v
   where
    go :: forall m b . (NFDataX b, KnownNat m) => Vec m b -> Bool
    go Nil = False
    go (x `Cons` xs) = hasUndefined x || hasUndefined xs

  ensureSpine = map ensureSpine . lazyV

{-# INLINE singleton #-}
-- | Create a vector of one element
--
-- >>> singleton 5
-- 5 :> Nil
singleton :: a -> Vec 1 a
singleton = (`Cons` Nil)

-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE head #-}
{-# ANN head hasBlackBox #-}
{- | Extract the first element of a vector

>>> head (1:>2:>3:>Nil)
1

#if __GLASGOW_HASKELL__ >= 910
>>> head Nil
<interactive>:...
    • Couldn't match type ‘1’ with ‘0’
      Expected: Vec (0 + 1) a
        Actual: Vec 0 a
    • In the first argument of ‘head’, namely ‘Nil’
      In the expression: head Nil
      In an equation for ‘it’: it = head Nil
<BLANKLINE>

#elif __GLASGOW_HASKELL__ >= 900
>>> head Nil
<BLANKLINE>
<interactive>:...
    • Couldn't match type ‘1’ with ‘0’
      Expected: Vec (0 + 1) a
        Actual: Vec 0 a
    • In the first argument of ‘head’, namely ‘Nil’
      In the expression: head Nil
      In an equation for ‘it’: it = head Nil

#else
>>> head Nil
<BLANKLINE>
<interactive>:...
    • Couldn't match type ‘1’ with ‘0’
      Expected type: Vec (0 + 1) a
        Actual type: Vec 0 a
    • In the first argument of ‘head’, namely ‘Nil’
      In the expression: head Nil
      In an equation for ‘it’: it = head Nil

#endif
-}
head :: Vec (n + 1) a -> a
head (x `Cons` _) = x

-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE tail #-}
{-# ANN tail hasBlackBox #-}
{- | Extract the elements after the head of a vector

>>> tail (1:>2:>3:>Nil)
2 :> 3 :> Nil

#if __GLASGOW_HASKELL__ >= 910
>>> tail Nil
<interactive>:...
    • Couldn't match type ‘1’ with ‘0’
      Expected: Vec (0 + 1) a
        Actual: Vec 0 a
    • In the first argument of ‘tail’, namely ‘Nil’
      In the expression: tail Nil
      In an equation for ‘it’: it = tail Nil
<BLANKLINE>

#elif __GLASGOW_HASKELL__ >= 900
>>> tail Nil
<BLANKLINE>
<interactive>:...
    • Couldn't match type ‘1’ with ‘0’
      Expected: Vec (0 + 1) a
        Actual: Vec 0 a
    • In the first argument of ‘tail’, namely ‘Nil’
      In the expression: tail Nil
      In an equation for ‘it’: it = tail Nil

#else
>>> tail Nil
<BLANKLINE>
<interactive>:...
    • Couldn't match type ‘1’ with ‘0’
      Expected type: Vec (0 + 1) a
        Actual type: Vec 0 a
    • In the first argument of ‘tail’, namely ‘Nil’
      In the expression: tail Nil
      In an equation for ‘it’: it = tail Nil

#endif
-}
tail :: Vec (n + 1) a -> Vec n a
tail (_ `Cons` xs) = xs

-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE last #-}
{-# ANN last hasBlackBox #-}
{- | Extract the last element of a vector

>>> last (1:>2:>3:>Nil)
3

#if __GLASGOW_HASKELL__ >= 910
>>> last Nil
<interactive>:...
    • Couldn't match type ‘1’ with ‘0’
      Expected: Vec (0 + 1) a
        Actual: Vec 0 a
    • In the first argument of ‘last’, namely ‘Nil’
      In the expression: last Nil
      In an equation for ‘it’: it = last Nil
<BLANKLINE>

#elif __GLASGOW_HASKELL__ >= 900
>>> last Nil
<BLANKLINE>
<interactive>:...
    • Couldn't match type ‘1’ with ‘0’
      Expected: Vec (0 + 1) a
        Actual: Vec 0 a
    • In the first argument of ‘last’, namely ‘Nil’
      In the expression: last Nil
      In an equation for ‘it’: it = last Nil

#else
>>> last Nil
<BLANKLINE>
<interactive>:...
    • Couldn't match type ‘1’ with ‘0’
      Expected type: Vec (0 + 1) a
        Actual type: Vec 0 a
    • In the first argument of ‘last’, namely ‘Nil’
      In the expression: last Nil
      In an equation for ‘it’: it = last Nil

#endif
-}
last :: Vec (n + 1) a -> a
last (x `Cons` Nil)         = x
last (_ `Cons` y `Cons` ys) = last (y `Cons` ys)

-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE init #-}
{-# ANN init hasBlackBox #-}
{- | Extract all the elements of a vector except the last element

>>> init (1:>2:>3:>Nil)
1 :> 2 :> Nil

#if __GLASGOW_HASKELL__ >= 910
>>> init Nil
<interactive>:...
    • Couldn't match type ‘1’ with ‘0’
      Expected: Vec (0 + 1) a
        Actual: Vec 0 a
    • In the first argument of ‘init’, namely ‘Nil’
      In the expression: init Nil
      In an equation for ‘it’: it = init Nil
<BLANKLINE>

#elif __GLASGOW_HASKELL__ >= 900
>>> init Nil
<BLANKLINE>
<interactive>:...
    • Couldn't match type ‘1’ with ‘0’
      Expected: Vec (0 + 1) a
        Actual: Vec 0 a
    • In the first argument of ‘init’, namely ‘Nil’
      In the expression: init Nil
      In an equation for ‘it’: it = init Nil

#else
>>> init Nil
<BLANKLINE>
<interactive>:...
    • Couldn't match type ‘1’ with ‘0’
      Expected type: Vec (0 + 1) a
        Actual type: Vec 0 a
    • In the first argument of ‘init’, namely ‘Nil’
      In the expression: init Nil
      In an equation for ‘it’: it = init Nil

#endif
-}
init :: Vec (n + 1) a -> Vec n a
init (_ `Cons` Nil)         = Nil
init (x `Cons` y `Cons` ys) = x `Cons` init (y `Cons` ys)

{-# INLINE shiftInAt0 #-}
-- | Shift in elements to the head of a vector, bumping out elements at the
-- tail. The result is a tuple containing:
--
-- * The new vector
-- * The shifted out elements
--
-- >>> shiftInAt0 (1 :> 2 :> 3 :> 4 :> Nil) ((-1) :> 0 :> Nil)
-- (-1 :> 0 :> 1 :> 2 :> Nil,3 :> 4 :> Nil)
-- >>> shiftInAt0 (1 :> Nil) ((-1) :> 0 :> Nil)
-- (-1 :> Nil,0 :> 1 :> Nil)
shiftInAt0 :: KnownNat n
           => Vec n a -- ^ The old vector
           -> Vec m a -- ^ The elements to shift in at the head
           -> (Vec n a, Vec m a) -- ^ (The new vector, shifted out elements)
shiftInAt0 xs ys = splitAtI zs
  where
    zs = ys ++ xs

{-# INLINE shiftInAtN #-}
-- | Shift in element to the tail of a vector, bumping out elements at the head.
-- The result is a tuple containing:
--
-- * The new vector
-- * The shifted out elements
--
-- >>> shiftInAtN (1 :> 2 :> 3 :> 4 :> Nil) (5 :> 6 :> Nil)
-- (3 :> 4 :> 5 :> 6 :> Nil,1 :> 2 :> Nil)
-- >>> shiftInAtN (1 :> Nil) (2 :> 3 :> Nil)
-- (3 :> Nil,1 :> 2 :> Nil)
shiftInAtN :: KnownNat m
           => Vec n a -- ^ The old vector
           -> Vec m a -- ^ The elements to shift in at the tail
           -> (Vec n a,Vec m a) -- ^ (The new vector, shifted out elements)
shiftInAtN xs ys = (zsR, zsL)
  where
    zs        = xs ++ ys
    (zsL,zsR) = splitAtI zs

infixl 5 :<
-- | Add an element to the tail of a vector.
--
-- >>> (3:>4:>5:>Nil) :< 1
-- 3 :> 4 :> 5 :> 1 :> Nil
-- >>> let x = (3:>4:>5:>Nil) :< 1
-- >>> :t x
-- x :: Num a => Vec 4 a
--
-- Can be used as a pattern:
--
-- >>> let f (_ :< y :< x) = y + x
-- >>> :t f
-- f :: Num a => Vec ((n + 1) + 1) a -> a
-- >>> f (3:>4:>5:>6:>7:>Nil)
-- 13
--
-- Also in conjunctions with (':>'):
--
-- >>> let g (a :> b :> (_ :< y :< x)) = a + b +  x + y
-- >>> :t g
-- g :: Num a => Vec ((((n + 1) + 1) + 1) + 1) a -> a
-- >>> g (1:>2:>3:>4:>5:>Nil)
-- 12
pattern (:<) :: Vec n a -> a -> Vec (n+1) a
pattern (:<) xs x <- ((\ys -> (init ys,last ys)) -> (xs,x))
  where
    (:<) xs x = xs ++ singleton x

infixr 4 +>>
-- | Add an element to the head of a vector, and extract all but the last
-- element.
--
-- >>> 1 +>> (3:>4:>5:>Nil)
-- 1 :> 3 :> 4 :> Nil
-- >>> 1 +>> Nil
-- Nil
(+>>) :: KnownNat n => a -> Vec n a -> Vec n a
s +>> xs = fst (shiftInAt0 xs (singleton s))
{-# INLINE (+>>) #-}


infixl 4 <<+
-- | Add an element to the tail of a vector, and extract all but the first
-- element.
--
-- >>> (3:>4:>5:>Nil) <<+ 1
-- 4 :> 5 :> 1 :> Nil
-- >>> Nil <<+ 1
-- Nil
(<<+) :: Vec n a -> a -> Vec n a
xs <<+ s = fst (shiftInAtN xs (singleton s))
{-# INLINE (<<+) #-}

-- | Shift /m/ elements out from the head of a vector, filling up the tail with
-- 'Default' values. The result is a tuple containing:
--
-- * The new vector
-- * The shifted out values
--
-- >>> shiftOutFrom0 d2 ((1 :> 2 :> 3 :> 4 :> 5 :> Nil) :: Vec 5 Integer)
-- (3 :> 4 :> 5 :> 0 :> 0 :> Nil,1 :> 2 :> Nil)
shiftOutFrom0 :: (Default a, KnownNat m)
              => SNat m        -- ^ @m@, the number of elements to shift out
              -> Vec (m + n) a -- ^ The old vector
              -> (Vec (m + n) a, Vec m a)
              -- ^ (The new vector, shifted out elements)
shiftOutFrom0 m xs = shiftInAtN xs (replicate m def)
{-# INLINE shiftOutFrom0 #-}

-- | Shift /m/ elements out from the tail of a vector, filling up the head with
-- 'Default' values. The result is a tuple containing:
--
-- * The new vector
-- * The shifted out values
--
-- >>> shiftOutFromN d2 ((1 :> 2 :> 3 :> 4 :> 5 :> Nil) :: Vec 5 Integer)
-- (0 :> 0 :> 1 :> 2 :> 3 :> Nil,4 :> 5 :> Nil)
shiftOutFromN :: (Default a, KnownNat n)
              => SNat m        -- ^ @m@, the number of elements to shift out
              -> Vec (m + n) a -- ^ The old vector
              -> (Vec (m + n) a, Vec m a)
              -- ^ (The new vector, shifted out elements)
shiftOutFromN m@SNat xs = shiftInAt0 xs (replicate m def)
{-# INLINE shiftOutFromN #-}

infixr 5 ++
-- | Append two vectors.
--
-- >>> (1:>2:>3:>Nil) ++ (7:>8:>Nil)
-- 1 :> 2 :> 3 :> 7 :> 8 :> Nil
(++) :: Vec n a -> Vec m a -> Vec (n + m) a
Nil           ++ ys = ys
(x `Cons` xs) ++ ys = x `Cons` xs ++ ys
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE (++) #-}
{-# ANN (++) hasBlackBox #-}

-- | Split a vector into two vectors at the given point.
--
-- >>> splitAt (SNat :: SNat 3) (1:>2:>3:>7:>8:>Nil)
-- (1 :> 2 :> 3 :> Nil,7 :> 8 :> Nil)
-- >>> splitAt d3 (1:>2:>3:>7:>8:>Nil)
-- (1 :> 2 :> 3 :> Nil,7 :> 8 :> Nil)
splitAt :: SNat m -> Vec (m + n) a -> (Vec m a, Vec n a)
splitAt n xs = splitAtU (toUNat n) xs
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE splitAt #-}
{-# ANN splitAt hasBlackBox #-}

splitAtU :: UNat m -> Vec (m + n) a -> (Vec m a, Vec n a)
splitAtU UZero     ys            = (Nil,ys)
splitAtU (USucc s) (y `Cons` ys) = let (as,bs) = splitAtU s ys
                                   in  (y `Cons` as, bs)

-- | Split a vector into two vectors where the length of the two is determined
-- by the context.
--
-- >>> splitAtI (1:>2:>3:>7:>8:>Nil) :: (Vec 2 Int, Vec 3 Int)
-- (1 :> 2 :> Nil,3 :> 7 :> 8 :> Nil)
splitAtI :: KnownNat m => Vec (m + n) a -> (Vec m a, Vec n a)
splitAtI = withSNat splitAt
{-# INLINE splitAtI #-}

-- | Concatenate a vector of vectors.
--
-- >>> concat ((1:>2:>3:>Nil) :> (4:>5:>6:>Nil) :> (7:>8:>9:>Nil) :> (10:>11:>12:>Nil) :> Nil)
-- 1 :> 2 :> 3 :> 4 :> 5 :> 6 :> 7 :> 8 :> 9 :> 10 :> 11 :> 12 :> Nil
concat :: Vec n (Vec m a) -> Vec (n * m) a
concat Nil           = Nil
concat (x `Cons` xs) = x ++ concat xs
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE concat #-}
{-# ANN concat hasBlackBox #-}

-- | Map a function over all the elements of a vector and concatentate the resulting vectors.
--
-- >>> concatMap (replicate d3) (1:>2:>3:>Nil)
-- 1 :> 1 :> 1 :> 2 :> 2 :> 2 :> 3 :> 3 :> 3 :> Nil
concatMap :: (a -> Vec m b) -> Vec n a -> Vec (n * m) b
concatMap f xs = concat (map f xs)
{-# INLINE concatMap #-}

-- | Split a vector of \(n * m)\ elements into a vector of \"vectors of length
-- /m/\", where the length /m/ is given.
--
-- >>> unconcat d4 (1:>2:>3:>4:>5:>6:>7:>8:>9:>10:>11:>12:>Nil)
-- (1 :> 2 :> 3 :> 4 :> Nil) :> (5 :> 6 :> 7 :> 8 :> Nil) :> (9 :> 10 :> 11 :> 12 :> Nil) :> Nil
unconcat :: KnownNat n => SNat m -> Vec (n * m) a -> Vec n (Vec m a)
unconcat n xs = unconcatU (withSNat toUNat) (toUNat n) xs
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE unconcat #-}
{-# ANN unconcat hasBlackBox #-}

unconcatU :: UNat n -> UNat m -> Vec (n * m) a -> Vec n (Vec m a)
unconcatU UZero      _ _  = Nil
unconcatU (USucc n') m ys = let (as,bs) = splitAtU m ys
                            in  as `Cons` unconcatU n' m bs

-- | Split a vector of /(n * m)/ elements into a vector of \"vectors of length
-- /m/\", where the length /m/ is determined by the context.
--
-- >>> unconcatI (1:>2:>3:>4:>5:>6:>7:>8:>9:>10:>11:>12:>Nil) :: Vec 2 (Vec 6 Int)
-- (1 :> 2 :> 3 :> 4 :> 5 :> 6 :> Nil) :> (7 :> 8 :> 9 :> 10 :> 11 :> 12 :> Nil) :> Nil
unconcatI :: (KnownNat n, KnownNat m) => Vec (n * m) a -> Vec n (Vec m a)
unconcatI = withSNat unconcat
{-# INLINE unconcatI #-}

-- | Merge two vectors, alternating their elements, i.e.,
--
-- >>> merge (1 :> 2 :> 3 :> 4 :> Nil) (5 :> 6 :> 7 :> 8 :> Nil)
-- 1 :> 5 :> 2 :> 6 :> 3 :> 7 :> 4 :> 8 :> Nil
merge :: KnownNat n => Vec n a -> Vec n a -> Vec (2 * n) a
merge x y = concat (transpose (x :> singleton y))
{-# INLINE merge #-}

-- | The elements in a vector in reverse order.
--
-- >>> reverse (1:>2:>3:>4:>Nil)
-- 4 :> 3 :> 2 :> 1 :> Nil
reverse :: Vec n a -> Vec n a
reverse xs = go Nil xs
 where
  go :: i <= n => Vec (n - i) a -> Vec i a -> Vec n a
  go a (y `Cons` ys) = go (y `Cons` a) ys
  go a Nil = a
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE reverse #-}
{-# ANN reverse hasBlackBox #-}

-- | \"'map' @f xs@\" is the vector obtained by applying /f/ to each element
-- of /xs/, i.e.,
--
-- > map f (x1 :> x2 :>  ... :> xn :> Nil) == (f x1 :> f x2 :> ... :> f xn :> Nil)
--
-- and corresponds to the following circuit layout:
--
-- <<doc/map.svg>>
map :: (a -> b) -> Vec n a -> Vec n b
map _ Nil           = Nil
map f (x `Cons` xs) = f x `Cons` map f xs
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE map #-}
{-# ANN map hasBlackBox #-}

-- | Apply a function of every element of a vector and its index.
--
-- >>> :t imap (+) (2 :> 2 :> 2 :> 2 :> Nil)
-- imap (+) (2 :> 2 :> 2 :> 2 :> Nil) :: Vec 4 (Index 4)
-- >>> imap (+) (2 :> 2 :> 2 :> 2 :> Nil)
-- 2 :> 3 :> *** Exception: X: Clash.Sized.Index: result 4 is out of bounds: [0..3]
-- ...
-- >>> imap (\i a -> extend (bitCoerce i) + a) (2 :> 2 :> 2 :> 2 :> Nil) :: Vec 4 (Unsigned 8)
-- 2 :> 3 :> 4 :> 5 :> Nil
--
-- \"'imap' @f xs@\" corresponds to the following circuit layout:
--
-- <<doc/imap.svg>>
imap :: forall n a b . KnownNat n => (Index n -> a -> b) -> Vec n a -> Vec n b
imap f = go 0
  where
    -- NOTE This has a black box called imap_go
    go :: Index n -> Vec m a -> Vec m b
    go _ Nil           = Nil
    go n (x `Cons` xs) = f n x `Cons` go (n+1) xs
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE imap #-}
{-# ANN imap hasBlackBox #-}

{- | Zip two vectors with a functions that also takes the elements' indices.

>>> izipWith (\i a b -> i + a + b) (2 :> 2 :> Nil)  (3 :> 3:> Nil)
*** Exception: X: Clash.Sized.Index: result 2 is out of bounds: [0..1]
...
>>> izipWith (\i a b -> extend (bitCoerce i) + a + b) (2 :> 2 :> Nil) (3 :> 3 :> Nil) :: Vec 2 (Unsigned 8)
5 :> 6 :> Nil

\"'imap' @f xs@\" corresponds to the following circuit layout:

<<doc/izipWith.svg>>

__NB__: 'izipWith' is /strict/ in its second argument, and /lazy/ in its
third. This matters when 'izipWith' is used in a recursive setting. See
'lazyV' for more information.
-}
izipWith :: KnownNat n => (Index n -> a -> b -> c) -> Vec n a -> Vec n b
         -> Vec n c
izipWith f xs ys = imap (\i -> uncurry (f i)) (zip xs ys)
{-# INLINE izipWith #-}

-- | Right fold (function applied to each element and its index)
--
-- >>> let findLeftmost x xs = ifoldr (\i a b -> if a == x then Just i else b) Nothing xs
-- >>> findLeftmost 3 (1:>3:>2:>4:>3:>5:>6:>Nil)
-- Just 1
-- >>> findLeftmost 8 (1:>3:>2:>4:>3:>5:>6:>Nil)
-- Nothing
--
-- \"'ifoldr' @f z xs@\" corresponds to the following circuit layout:
--
-- <<doc/ifoldr.svg>>
ifoldr :: KnownNat n => (Index n -> a -> b -> b) -> b -> Vec n a -> b
ifoldr f z xs = head ws
  where
    ws = izipWith f xs ((tail ws)) :< z
{-# INLINE ifoldr #-}

-- | Left fold (function applied to each element and its index)
--
-- >>> let findRightmost x xs = ifoldl (\a i b -> if b == x then Just i else a) Nothing xs
-- >>> findRightmost 3 (1:>3:>2:>4:>3:>5:>6:>Nil)
-- Just 4
-- >>> findRightmost 8 (1:>3:>2:>4:>3:>5:>6:>Nil)
-- Nothing
--
-- \"'ifoldl' @f z xs@\" corresponds to the following circuit layout:
--
-- <<doc/ifoldl.svg>>
ifoldl :: KnownNat n => (a -> Index n -> b -> a) -> a -> Vec n b -> a
ifoldl f z xs = last ws
  where
    ws = z `Cons` izipWith (\i b a -> f a i b) xs (init ws)
{-# INLINE ifoldl #-}

-- | Generate a vector of indices.
--
-- >>> indices d4
-- 0 :> 1 :> 2 :> 3 :> Nil
indices :: KnownNat n => SNat n -> Vec n (Index n)
indices _ = indicesI
{-# INLINE indices #-}

-- | Generate a vector of indices, where the length of the vector is determined
-- by the context.
--
-- >>> indicesI :: Vec 4 (Index 4)
-- 0 :> 1 :> 2 :> 3 :> Nil
indicesI :: KnownNat n => Vec n (Index n)
indicesI = imap const (repeat ())
{-# INLINE indicesI #-}

-- | \"'findIndex' @p xs@\" returns the index of the /first/ element of /xs/
-- satisfying the predicate /p/, or 'Nothing' if there is no such element.
--
-- >>> findIndex (> 3) (1:>3:>2:>4:>3:>5:>6:>Nil)
-- Just 3
-- >>> findIndex (> 8) (1:>3:>2:>4:>3:>5:>6:>Nil)
-- Nothing
findIndex :: KnownNat n => (a -> Bool) -> Vec n a -> Maybe (Index n)
findIndex f = ifoldr (\i a b -> if f a then Just i else b) Nothing
{-# INLINE findIndex #-}

-- | \"'elemIndex' @a xs@\" returns the index of the /first/ element which is
-- equal (by '==') to the query element /a/, or 'Nothing' if there is no such
-- element.
--
-- >>> elemIndex 3 (1:>3:>2:>4:>3:>5:>6:>Nil)
-- Just 1
-- >>> elemIndex 8 (1:>3:>2:>4:>3:>5:>6:>Nil)
-- Nothing
elemIndex :: (KnownNat n, Eq a) => a -> Vec n a -> Maybe (Index n)
elemIndex x = findIndex (x ==)
{-# INLINE elemIndex #-}

-- | 'zipWith' generalizes 'zip' by zipping with the function given
-- as the first argument, instead of a tupling function.
-- For example, \"'zipWith' @(+)@\" applied to two vectors produces the
-- vector of corresponding sums.
--
-- > zipWith f (x1 :> x2 :> ... xn :> Nil) (y1 :> y2 :> ... :> yn :> Nil) == (f x1 y1 :> f x2 y2 :> ... :> f xn yn :> Nil)
--
-- \"'zipWith' @f xs ys@\" corresponds to the following circuit layout:
--
-- <<doc/zipWith.svg>>
--
-- __NB__: 'zipWith' is /strict/ in its second argument, and /lazy/ in its
-- third. This matters when 'zipWith' is used in a recursive setting. See
-- 'lazyV' for more information.
zipWith :: (a -> b -> c) -> Vec n a -> Vec n b -> Vec n c
zipWith _ Nil           _  = Nil
zipWith f (x `Cons` xs) ys = f x (head ys) `Cons` zipWith f xs (tail ys)
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE zipWith #-}
{-# ANN zipWith hasBlackBox #-}

-- | 'zipWith3' generalizes 'zip3' by zipping with the function given
-- as the first argument, instead of a tupling function.
--
-- > zipWith3 f (x1 :> x2 :> ... xn :> Nil) (y1 :> y2 :> ... :> yn :> Nil) (z1 :> z2 :> ... :> zn :> Nil) == (f x1 y1 z1 :> f x2 y2 z2 :> ... :> f xn yn zn :> Nil)
--
-- \"'zipWith3' @f xs ys zs@\" corresponds to the following circuit layout:
--
-- <<doc/zipWith3.svg>>
--
-- __NB__: 'zipWith3' is /strict/ in its second argument, and /lazy/ in its
-- third and fourth. This matters when 'zipWith3' is used in a recursive setting.
-- See 'lazyV' for more information.
zipWith3 :: (a -> b -> c -> d) -> Vec n a -> Vec n b -> Vec n c -> Vec n d
zipWith3 f us vs ws = zipWith (\a (b,c) -> f a b c) us (zip vs ws)
{-# INLINE zipWith3 #-}

-- 'zipWith4' is analogous to 'zipWith3', but with four vectors.
--
-- __NB__: 'zipWith4' is /strict/ in its second argument, and /lazy/ its following
-- arguments. This matters when 'zipWith4' is used in a recursive setting. See
-- 'lazyV' for more information.
zipWith4
  :: (a -> b -> c -> d -> e)
  -> Vec n a
  -> Vec n b
  -> Vec n c
  -> Vec n d
  -> Vec n e
zipWith4 f us vs ws xs =
  zipWith (\a (b,c,d) -> f a b c d) us (zip3 vs ws xs)
{-# INLINE zipWith4 #-}

-- 'zipWith5' is analogous to 'zipWith3', but with five vectors.
--
-- __NB__: 'zipWith5' is /strict/ in its second argument, and /lazy/ its following
-- arguments. This matters when 'zipWith5' is used in a recursive setting. See
-- 'lazyV' for more information.
zipWith5
  :: (a -> b -> c -> d -> e -> f)
  -> Vec n a
  -> Vec n b
  -> Vec n c
  -> Vec n d
  -> Vec n e
  -> Vec n f
zipWith5 f us vs ws xs ys =
  zipWith (\a (b,c,d,e) -> f a b c d e) us (zip4 vs ws xs ys)
{-# INLINE zipWith5 #-}

-- 'zipWith6' is analogous to 'zipWith3', but with six vectors.
--
-- __NB__: 'zipWith6' is /strict/ in its second argument, and /lazy/ its following
-- arguments. This matters when 'zipWith6' is used in a recursive setting. See
-- 'lazyV' for more information.
zipWith6
  :: (a -> b -> c -> d -> e -> f -> g)
  -> Vec n a
  -> Vec n b
  -> Vec n c
  -> Vec n d
  -> Vec n e
  -> Vec n f
  -> Vec n g
zipWith6 f us vs ws xs ys zs =
  zipWith (\u (v,w,x,y,z) -> f u v w x y z) us (zip5 vs ws xs ys zs)
{-# INLINE zipWith6 #-}

-- 'zipWith7' is analogous to 'zipWith3', but with seven vectors.
--
-- __NB__: 'zipWith7' is /strict/ in its second argument, and /lazy/ its following
-- arguments. This matters when 'zipWith7' is used in a recursive setting. See
-- 'lazyV' for more information.
zipWith7
  :: (a -> b -> c -> d -> e -> f -> g -> h)
  -> Vec n a
  -> Vec n b
  -> Vec n c
  -> Vec n d
  -> Vec n e
  -> Vec n f
  -> Vec n g
  -> Vec n h
zipWith7 f ts us vs ws xs ys zs =
  zipWith (\t (u,v,w,x,y,z) -> f t u v w x y z) ts (zip6 us vs ws xs ys zs)
{-# INLINE zipWith7 #-}

-- | 'foldr', applied to a binary operator, a starting value (typically
-- the right-identity of the operator), and a vector, reduces the vector
-- using the binary operator, from right to left:
--
-- > foldr f z (x1 :> ... :> xn1 :> xn :> Nil) == x1 `f` (... (xn1 `f` (xn `f` z))...)
-- > foldr r z Nil                             == z
--
-- >>> foldr (/) 1 (5 :> 4 :> 3 :> 2 :> Nil)
-- 1.875
--
-- \"'foldr' @f z xs@\" corresponds to the following circuit layout:
--
-- <<doc/foldr.svg>>
--
-- __NB__: @"'foldr' f z xs"@ produces a linear structure, which has a depth, or
-- delay, of O(@'length' xs@). Use 'fold' if your binary operator @f@ is
-- associative, as @"'fold' f xs"@ produces a structure with a depth of
-- O(log_2(@'length' xs@)).
foldr :: (a -> b -> b) -> b -> Vec n a -> b
foldr _ z Nil           = z
foldr f z (x `Cons` xs) = f x (foldr f z xs)
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE foldr #-}
{-# ANN foldr hasBlackBox #-}

-- | 'foldl', applied to a binary operator, a starting value (typically
-- the left-identity of the operator), and a vector, reduces the vector
-- using the binary operator, from left to right:
--
-- > foldl f z (x1 :> x2 :> ... :> xn :> Nil) == (...((z `f` x1) `f` x2) `f`...) `f` xn
-- > foldl f z Nil                            == z
--
-- >>> foldl (/) 1 (5 :> 4 :> 3 :> 2 :> Nil)
-- 8.333333333333333e-3
--
-- \"'foldl' @f z xs@\" corresponds to the following circuit layout:
--
-- <<doc/foldl.svg>>
--
-- __NB__: @"'foldl' f z xs"@ produces a linear structure, which has a depth, or
-- delay, of O(@'length' xs@). Use 'fold' if your binary operator @f@ is
-- associative, as @"'fold' f xs"@ produces a structure with a depth of
-- O(log_2(@'length' xs@)).
foldl :: (b -> a -> b) -> b -> Vec n a -> b
foldl f z xs = last (scanl f z xs)
{-# INLINE foldl #-}

-- | 'foldr1' is a variant of 'foldr' that has no starting value argument,
-- and thus must be applied to non-empty vectors.
--
-- > foldr1 f (x1 :> ... :> xn2 :> xn1 :> xn :> Nil) == x1 `f` (... (xn2 `f` (xn1 `f` xn))...)
-- > foldr1 f (x1 :> Nil)                            == x1
-- > foldr1 f Nil                                    == TYPE ERROR
--
-- >>> foldr1 (/) (5 :> 4 :> 3 :> 2 :> 1 :> Nil)
-- 1.875
--
-- \"'foldr1' @f xs@\" corresponds to the following circuit layout:
--
-- <<doc/foldr1.svg>>
--
-- __NB__: @"'foldr1' f z xs"@ produces a linear structure, which has a depth,
-- or delay, of O(@'length' xs@). Use 'fold' if your binary operator @f@ is
-- associative, as @"'fold' f xs"@ produces a structure with a depth of
-- O(log_2(@'length' xs@)).
foldr1 :: (a -> a -> a) -> Vec (n + 1) a -> a
foldr1 f xs = foldr f (last xs) (init xs)
{-# INLINE foldr1 #-}

-- | 'foldl1' is a variant of 'foldl' that has no starting value argument,
-- and thus must be applied to non-empty vectors.
--
-- > foldl1 f (x1 :> x2 :> x3 :> ... :> xn :> Nil) == (...((x1 `f` x2) `f` x3) `f`...) `f` xn
-- > foldl1 f (x1 :> Nil)                          == x1
-- > foldl1 f Nil                                  == TYPE ERROR
--
-- >>> foldl1 (/) (1 :> 5 :> 4 :> 3 :> 2 :> Nil)
-- 8.333333333333333e-3
--
-- \"'foldl1' @f xs@\" corresponds to the following circuit layout:
--
-- <<doc/foldl1.svg>>
--
-- __NB__: @"'foldl1' f z xs"@ produces a linear structure, which has a depth,
-- or delay, of O(@'length' xs@). Use 'fold' if your binary operator @f@ is
-- associative, as @"'fold' f xs"@ produces a structure with a depth of
-- O(log_2(@'length' xs@)).
foldl1 :: (a -> a -> a) -> Vec (n + 1) a -> a
foldl1 f xs = foldl f (head xs) (tail xs)
{-# INLINE foldl1 #-}

-- | 'fold' is a variant of 'foldr1' and 'foldl1', but instead of reducing from
-- right to left, or left to right, it reduces a vector using a tree-like
-- structure. The depth, or delay, of the structure produced by
-- \"@'fold' f xs@\", is hence @O(log_2('length' xs))@, and not
-- @O('length' xs)@.
--
-- __NB__: The binary operator \"@f@\" in \"@'fold' f xs@\" must be associative.
--
-- > fold f (x1 :> x2 :> ... :> xn1 :> xn :> Nil) == ((x1 `f` x2) `f` ...) `f` (... `f` (xn1 `f` xn))
-- > fold f (x1 :> Nil)                           == x1
-- > fold f Nil                                   == TYPE ERROR
--
-- >>> fold (+) (5 :> 4 :> 3 :> 2 :> 1 :> Nil)
-- 15
--
-- \"'fold' @f xs@\" corresponds to the following circuit layout:
--
-- <<doc/fold.svg>>
fold :: forall n a . (a -> a -> a) -> Vec (n + 1) a -> a
fold f vs = fold' (toList vs)
  where
    fold' [x] = x
    fold' xs  = fold' ys `f` fold' zs
      where
        (ys,zs) = P.splitAt (P.length xs `div` 2) xs
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE fold #-}
{-# ANN fold (InlineYamlPrimitive [VHDL,Verilog,SystemVerilog] [I.__i|
  BlackBoxHaskell:
    name: Clash.Sized.Vector.fold
    templateFunction: Clash.Primitives.Sized.Vector.foldBBF
  |]) #-}

-- | 'scanl' is similar to 'foldl', but returns a vector of successive reduced
-- values from the left:
--
-- > scanl f z (x1 :> x2 :> ... :> Nil) == z :> (z `f` x1) :> ((z `f` x1) `f` x2) :> ... :> Nil
--
-- >>> scanl (+) 0 (5 :> 4 :> 3 :> 2 :> Nil)
-- 0 :> 5 :> 9 :> 12 :> 14 :> Nil
--
-- \"'scanl' @f z xs@\" corresponds to the following circuit layout:
--
-- <<doc/scanl.svg>>
--
-- * __NB__:
--
--     > last (scanl f z xs) == foldl f z xs
--
-- * For a different trade-off between circuit size and logic depth for
-- associative operators, see "Clash.Sized.RTree#scans"
scanl :: (b -> a -> b) -> b -> Vec n a -> Vec (n + 1) b
scanl f z xs = ws
  where
    ws = z `Cons` zipWith (flip f) xs (init ws)
{-# INLINE scanl #-}

-- | 'scanl' with no seed value
--
-- >>> scanl1 (-) (1 :> 2 :> 3 :> 4 :> Nil)
-- 1 :> -1 :> -4 :> -8 :> Nil
scanl1 :: KnownNat n => (a -> a -> a) -> Vec (n+1) a -> Vec (n+1) a
scanl1 op (v:>vs) = scanl op v vs
{-# INLINE scanl1 #-}

-- | 'scanr' with no seed value
--
-- >>> scanr1 (-) (1 :> 2 :> 3 :> 4 :> Nil)
-- -2 :> 3 :> -1 :> 4 :> Nil
scanr1 :: KnownNat n => (a -> a -> a) -> Vec (n+1) a -> Vec (n+1) a
scanr1 op vs = scanr op (last vs) (init vs)
{-# INLINE scanr1 #-}

-- | 'postscanl' is a variant of 'scanl' where the first result is dropped:
--
-- > postscanl f z (x1 :> x2 :> ... :> Nil) == (z `f` x1) :> ((z `f` x1) `f` x2) :> ... :> Nil
--
-- >>> postscanl (+) 0 (5 :> 4 :> 3 :> 2 :> Nil)
-- 5 :> 9 :> 12 :> 14 :> Nil
--
-- \"'postscanl' @f z xs@\" corresponds to the following circuit layout:
--
-- <<doc/sscanl.svg>>
postscanl :: (b -> a -> b) -> b -> Vec n a -> Vec n b
postscanl f z xs = tail (scanl f z xs)
{-# INLINE postscanl #-}

-- | 'scanr' is similar to 'foldr', but returns a vector of successive reduced
-- values from the right:
--
-- > scanr f z (... :> xn1 :> xn :> Nil) == ... :> (xn1 `f` (xn `f` z)) :> (xn `f` z) :> z :> Nil
--
-- >>> scanr (+) 0 (5 :> 4 :> 3 :> 2 :> Nil)
-- 14 :> 9 :> 5 :> 2 :> 0 :> Nil
--
-- \"'scanr' @f z xs@\" corresponds to the following circuit layout:
--
-- <<doc/scanr.svg>>
--
-- * __NB__:
--
--     > head (scanr f z xs) == foldr f z xs
--
-- * For a different trade-off between circuit size and logic depth for
-- associative operators, see "Clash.Sized.RTree#scans"
scanr :: (a -> b -> b) -> b -> Vec n a -> Vec (n + 1) b
scanr f z xs = ws
  where
    ws = zipWith f xs ((tail ws)) :< z
{-# INLINE scanr #-}

-- | 'postscanr' is a variant of 'scanr' that where the last result is dropped:
--
-- > postscanr f z (... :> xn1 :> xn :> Nil) == ... :> (xn1 `f` (xn `f` z)) :> (xn `f` z) :> Nil
--
-- >>> postscanr (+) 0 (5 :> 4 :> 3 :> 2 :> Nil)
-- 14 :> 9 :> 5 :> 2 :> Nil
--
-- \"'postscanr' @f z xs@\" corresponds to the following circuit layout:
--
-- <<doc/sscanr.svg>>
postscanr :: (a -> b -> b) -> b -> Vec n a -> Vec n b
postscanr f z xs = init (scanr f z xs)
{-# INLINE postscanr #-}

-- | The 'mapAccumL' function behaves like a combination of 'map' and 'foldl';
-- it applies a function to each element of a vector, passing an accumulating
-- parameter from left to right, and returning a final value of this accumulator
-- together with the new vector.
--
-- >>> mapAccumL (\acc x -> (acc + x,acc + 1)) 0 (1 :> 2 :> 3 :> 4 :> Nil)
-- (10,1 :> 2 :> 4 :> 7 :> Nil)
--
-- \"'mapAccumL' @f acc xs@\" corresponds to the following circuit layout:
--
-- <<doc/mapAccumL.svg>>
mapAccumL :: (acc -> x -> (acc,y)) -> acc -> Vec n x -> (acc,Vec n y)
mapAccumL f acc xs = (acc',ys)
  where
    accs        = acc `Cons` accs'
    ws          = zipWith (flip f) xs (init accs)
    (accs', ys) = unzip ws
    acc'        = last accs
{-# INLINE mapAccumL #-}

-- | The 'mapAccumR' function behaves like a combination of 'map' and 'foldr';
-- it applies a function to each element of a vector, passing an accumulating
-- parameter from right to left, and returning a final value of this accumulator
-- together with the new vector.
--
-- >>> mapAccumR (\acc x -> (acc + x,acc + 1)) 0 (1 :> 2 :> 3 :> 4 :> Nil)
-- (10,10 :> 8 :> 5 :> 1 :> Nil)
--
-- \"'mapAccumR' @f acc xs@\" corresponds to the following circuit layout:
--
-- <<doc/mapAccumR.svg>>
mapAccumR :: (acc -> x -> (acc,y)) -> acc -> Vec n x -> (acc, Vec n y)
mapAccumR f acc xs = (acc',ys)
  where
    accs        = accs' :< acc
    ws          = zipWith (flip f) xs (tail accs)
    (accs', ys) = unzip ws
    acc'        = head accs
{-# INLINE mapAccumR #-}

-- | 'zip' takes two vectors and returns a vector of corresponding pairs.
--
-- >>> zip (1:>2:>3:>4:>Nil) (4:>3:>2:>1:>Nil)
-- (1,4) :> (2,3) :> (3,2) :> (4,1) :> Nil
zip :: Vec n a -> Vec n b -> Vec n (a,b)
zip = zipWith (,)
{-# INLINE zip #-}

-- | 'zip3' takes three vectors and returns a vector of corresponding triplets.
--
-- >>> zip3 (1:>2:>3:>4:>Nil) (4:>3:>2:>1:>Nil) (5:>6:>7:>8:>Nil)
-- (1,4,5) :> (2,3,6) :> (3,2,7) :> (4,1,8) :> Nil
zip3 :: Vec n a -> Vec n b -> Vec n c -> Vec n (a,b,c)
zip3 = zipWith3 (,,)
{-# INLINE zip3 #-}

-- | 'zip4' takes four vectors and returns a list of quadruples, analogous
-- to 'zip'.
zip4 :: Vec n a -> Vec n b -> Vec n c -> Vec n d -> Vec n (a,b,c,d)
zip4 = zipWith4 (,,,)
{-# INLINE zip4 #-}

-- | 'zip5' takes five vectors and returns a list of five-tuples, analogous
-- to 'zip'.
zip5 :: Vec n a -> Vec n b -> Vec n c -> Vec n d -> Vec n e -> Vec n (a,b,c,d,e)
zip5 = zipWith5 (,,,,)
{-# INLINE zip5 #-}

-- | 'zip6' takes six vectors and returns a list of six-tuples, analogous
-- to 'zip'.
zip6
  :: Vec n a
  -> Vec n b
  -> Vec n c
  -> Vec n d
  -> Vec n e
  -> Vec n f
  -> Vec n (a,b,c,d,e,f)
zip6 = zipWith6 (,,,,,)
{-# INLINE zip6 #-}

-- | 'zip7' takes seven vectors and returns a list of seven-tuples, analogous
-- to 'zip'.
zip7
  :: Vec n a
  -> Vec n b
  -> Vec n c
  -> Vec n d
  -> Vec n e
  -> Vec n f
  -> Vec n g
  -> Vec n (a,b,c,d,e,f,g)
zip7 = zipWith7 (,,,,,,)
{-# INLINE zip7 #-}

-- | 'unzip' transforms a vector of pairs into a vector of first components
-- and a vector of second components.
--
-- >>> unzip ((1,4):>(2,3):>(3,2):>(4,1):>Nil)
-- (1 :> 2 :> 3 :> 4 :> Nil,4 :> 3 :> 2 :> 1 :> Nil)
unzip :: Vec n (a,b) -> (Vec n a, Vec n b)
unzip xs
  | clashSimulation = unzipSim xs
  | otherwise = (map fst xs, map snd xs)
 where
  unzipSim :: Vec m (a,b) -> (Vec m a, Vec m b)
  unzipSim Nil = (Nil, Nil)
  unzipSim (~(a,b) `Cons` rest) =
    let (as, bs) = unzipSim rest
    in (a `Cons` as, b `Cons` bs)
{-# INLINE unzip #-}

-- | 'unzip3' transforms a vector of triplets into a vector of first components,
-- a vector of second components, and a vector of third components.
--
-- >>> unzip3 ((1,4,5):>(2,3,6):>(3,2,7):>(4,1,8):>Nil)
-- (1 :> 2 :> 3 :> 4 :> Nil,4 :> 3 :> 2 :> 1 :> Nil,5 :> 6 :> 7 :> 8 :> Nil)
unzip3 :: Vec n (a,b,c) -> (Vec n a, Vec n b, Vec n c)
unzip3 xs
  | clashSimulation = unzip3Sim xs
  | otherwise = ( map (\(x,_,_) -> x) xs
                , map (\(_,y,_) -> y) xs
                , map (\(_,_,z) -> z) xs
                )
 where
  unzip3Sim :: Vec m (a,b,c) -> (Vec m a, Vec m b, Vec m c)
  unzip3Sim Nil = (Nil, Nil, Nil)
  unzip3Sim (~(a,b,c) `Cons` rest) =
    let (as, bs, cs) = unzip3Sim rest
    in (a `Cons` as, b `Cons` bs, c `Cons` cs)
{-# INLINE unzip3 #-}

-- | 'unzip4' takes a vector of quadruples and returns four vectors, analogous
-- to 'unzip'.
unzip4 :: Vec n (a,b,c,d) -> (Vec n a, Vec n b, Vec n c, Vec n d)
unzip4 xs
  | clashSimulation = unzip4Sim xs
  | otherwise = ( map (\(w,_,_,_) -> w) xs
                , map (\(_,x,_,_) -> x) xs
                , map (\(_,_,y,_) -> y) xs
                , map (\(_,_,_,z) -> z) xs
                )
 where
  unzip4Sim :: Vec m (a,b,c,d) -> (Vec m a, Vec m b, Vec m c, Vec m d)
  unzip4Sim Nil = (Nil, Nil, Nil, Nil)
  unzip4Sim (~(a,b,c,d) `Cons` rest) =
    let (as, bs, cs, ds) = unzip4Sim rest
    in (a `Cons` as, b `Cons` bs, c `Cons` cs, d `Cons` ds)
{-# INLINE unzip4 #-}

-- | 'unzip5' takes a vector of five-tuples and returns five vectors, analogous
-- to 'unzip'.
unzip5 :: Vec n (a,b,c,d,e) -> (Vec n a, Vec n b, Vec n c, Vec n d, Vec n e)
unzip5 xs
  | clashSimulation = unzip5Sim xs
  | otherwise = ( map (\(v,_,_,_,_) -> v) xs
                , map (\(_,w,_,_,_) -> w) xs
                , map (\(_,_,x,_,_) -> x) xs
                , map (\(_,_,_,y,_) -> y) xs
                , map (\(_,_,_,_,z) -> z) xs
                )
 where
  unzip5Sim :: Vec m (a,b,c,d,e) -> (Vec m a, Vec m b, Vec m c, Vec m d, Vec m e)
  unzip5Sim Nil = (Nil, Nil, Nil, Nil, Nil)
  unzip5Sim (~(a,b,c,d,e) `Cons` rest) =
    let (as, bs, cs, ds, es) = unzip5Sim rest
    in (a `Cons` as, b `Cons` bs, c `Cons` cs, d `Cons` ds, e `Cons` es)
{-# INLINE unzip5 #-}

-- | 'unzip6' takes a vector of six-tuples and returns six vectors, analogous
-- to 'unzip'.
unzip6
  :: Vec n (a,b,c,d,e,f)
  -> (Vec n a, Vec n b, Vec n c, Vec n d, Vec n e, Vec n f)
unzip6 xs
  | clashSimulation = unzip6Sim xs
  | otherwise = ( map (\(u,_,_,_,_,_) -> u) xs
                , map (\(_,v,_,_,_,_) -> v) xs
                , map (\(_,_,w,_,_,_) -> w) xs
                , map (\(_,_,_,x,_,_) -> x) xs
                , map (\(_,_,_,_,y,_) -> y) xs
                , map (\(_,_,_,_,_,z) -> z) xs
                )
 where
  unzip6Sim :: Vec m (a,b,c,d,e,f) -> (Vec m a, Vec m b, Vec m c, Vec m d, Vec m e, Vec m f)
  unzip6Sim Nil = (Nil, Nil, Nil, Nil, Nil, Nil)
  unzip6Sim (~(a,b,c,d,e,f) `Cons` rest) =
    let (as, bs, cs, ds, es, fs) = unzip6Sim rest
    in (a `Cons` as, b `Cons` bs, c `Cons` cs, d `Cons` ds, e `Cons` es, f `Cons` fs)
{-# INLINE unzip6 #-}

-- | 'unzip7' takes a vector of seven-tuples and returns seven vectors, analogous
-- to 'unzip'.
unzip7
  :: Vec n (a,b,c,d,e,f,g)
  -> (Vec n a, Vec n b, Vec n c, Vec n d, Vec n e, Vec n f, Vec n g)
unzip7 xs
  | clashSimulation = unzip7Sim xs
  | otherwise = ( map (\(t,_,_,_,_,_,_) -> t) xs
                , map (\(_,u,_,_,_,_,_) -> u) xs
                , map (\(_,_,v,_,_,_,_) -> v) xs
                , map (\(_,_,_,w,_,_,_) -> w) xs
                , map (\(_,_,_,_,x,_,_) -> x) xs
                , map (\(_,_,_,_,_,y,_) -> y) xs
                , map (\(_,_,_,_,_,_,z) -> z) xs
                )
 where
  unzip7Sim :: Vec m (a,b,c,d,e,f,g) -> (Vec m a, Vec m b, Vec m c, Vec m d, Vec m e, Vec m f, Vec m g)
  unzip7Sim Nil = (Nil, Nil, Nil, Nil, Nil, Nil, Nil)
  unzip7Sim (~(a,b,c,d,e,f,g) `Cons` rest) =
    let (as, bs, cs, ds, es, fs, gs) = unzip7Sim rest
    in (a `Cons` as, b `Cons` bs, c `Cons` cs, d `Cons` ds, e `Cons` es, f `Cons` fs, g `Cons` gs)
{-# INLINE unzip7 #-}


index_int :: KnownNat n => Vec n a -> Int -> a
index_int xs i@(I# n0)
  | isTrue# (n0 <# 0#) = error "Clash.Sized.Vector.(!!): negative index"
  | otherwise          = sub xs n0
  where
    sub :: Vec m a -> Int# -> a
    sub Nil     _ = error (P.concat [ "Clash.Sized.Vector.(!!): index "
                                    , show i
                                    , " is larger than maximum index "
                                    , show ((length xs)-1)
                                    ])
    sub (y `Cons` (!ys)) n = if isTrue# (n ==# 0#)
                                then y
                                else sub ys (n -# 1#)
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE index_int #-}
{-# ANN index_int hasBlackBox #-}

-- | \"@xs@ '!!' @n@\" returns the /n/'th element of /xs/.
--
-- __NB__: Vector elements have an __ASCENDING__ subscript starting from 0 and
-- ending at @'length' - 1@.
--
-- >>> (1:>2:>3:>4:>5:>Nil) !! 4
-- 5
-- >>> (1:>2:>3:>4:>5:>Nil) !! (length (1:>2:>3:>4:>5:>Nil) - 1)
-- 5
-- >>> (1:>2:>3:>4:>5:>Nil) !! 1
-- 2
-- >>> (1:>2:>3:>4:>5:>Nil) !! 14
-- *** Exception: Clash.Sized.Vector.(!!): index 14 is larger than maximum index 4
-- ...
(!!) :: (KnownNat n, Enum i) => Vec n a -> i -> a
xs !! i = index_int xs (fromEnum i)
{-# INLINE (!!) #-}

-- | The length of a 'Vec'tor as an 'Int' value.
--
-- >>> length (6 :> 7 :> 8 :> Nil)
-- 3
length :: KnownNat n => Vec n a -> Int
length = fromInteger . natVal . asNatProxy
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE length #-}
{-# ANN length hasBlackBox #-}

replace_int :: KnownNat n => Vec n a -> Int -> a -> Vec n a
replace_int xs i@(I# n0) a
  | isTrue# (n0 <# 0#) = error "Clash.Sized.Vector.replace: negative index"
  | otherwise          = sub xs n0 a
  where
    sub :: Vec m b -> Int# -> b -> Vec m b
    sub Nil     _ _ = error (P.concat [ "Clash.Sized.Vector.replace: index "
                                      , show i
                                      , " is larger than maximum index "
                                      , show (length xs - 1)
                                      ])
    sub (y `Cons` (!ys)) n b = if isTrue# (n ==# 0#)
                                 then b `Cons` ys
                                 else y `Cons` sub ys (n -# 1#) b
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE replace_int #-}
{-# ANN replace_int hasBlackBox #-}

-- | \"'replace' @n a xs@\" returns the vector /xs/ where the /n/'th element is
-- replaced by /a/.
--
-- __NB__: Vector elements have an __ASCENDING__ subscript starting from 0 and
-- ending at @'length' - 1@.
--
-- >>> replace 3 7 (1:>2:>3:>4:>5:>Nil)
-- 1 :> 2 :> 3 :> 7 :> 5 :> Nil
-- >>> replace 0 7 (1:>2:>3:>4:>5:>Nil)
-- 7 :> 2 :> 3 :> 4 :> 5 :> Nil
-- >>> replace 9 7 (1:>2:>3:>4:>5:>Nil)
-- 1 :> 2 :> 3 :> 4 :> 5 :> *** Exception: Clash.Sized.Vector.replace: index 9 is larger than maximum index 4
-- ...
replace :: (KnownNat n, Enum i) => i -> a -> Vec n a -> Vec n a
replace i y xs = replace_int xs (fromEnum i) y
{-# INLINE replace #-}

{- | \"'take' @n xs@\" returns the /n/-length prefix of /xs/.

>>> take (SNat :: SNat 3) (1:>2:>3:>4:>5:>Nil)
1 :> 2 :> 3 :> Nil
>>> take d3               (1:>2:>3:>4:>5:>Nil)
1 :> 2 :> 3 :> Nil
>>> take d0               (1:>2:>Nil)
Nil

#if __GLASGOW_HASKELL__ >= 910
>>> take d4               (1:>2:>Nil)
<interactive>:...
    • Couldn't match type ‘4 + n0’ with ‘2’
      Expected: Vec (4 + n0) a
        Actual: Vec (1 + 1) a
      The type variable ‘n0’ is ambiguous
    • In the second argument of ‘take’, namely ‘(1 :> 2 :> Nil)’
      In the expression: take d4 (1 :> 2 :> Nil)
      In an equation for ‘it’: it = take d4 (1 :> 2 :> Nil)
<BLANKLINE>

#elif __GLASGOW_HASKELL__ == 906
>>> take d4               (1:>2:>Nil)
<BLANKLINE>
<interactive>:...
    • Couldn't match type ‘4 + n0’ with ‘2’
      Expected: Vec (4 + n0) a
        Actual: Vec (1 + 1) a
        The type variable ‘n0’ is ambiguous
    • In the second argument of ‘take’, namely ‘(1 :> 2 :> Nil)’
      In the expression: take d4 (1 :> 2 :> Nil)
      In an equation for ‘it’: it = take d4 (1 :> 2 :> Nil)

#elif __GLASGOW_HASKELL__ >= 900
>>> take d4               (1:>2:>Nil)
<BLANKLINE>
<interactive>:...
    • Couldn't match type ‘4 + n0’ with ‘2’
      Expected: Vec (4 + n0) a
        Actual: Vec (1 + 1) a
      The type variable ‘n0’ is ambiguous
    • In the second argument of ‘take’, namely ‘(1 :> 2 :> Nil)’
      In the expression: take d4 (1 :> 2 :> Nil)
      In an equation for ‘it’: it = take d4 (1 :> 2 :> Nil)

#else
>>> take d4               (1:>2:>Nil)
<BLANKLINE>
<interactive>:...
    • Couldn't match type ‘4 + n0’ with ‘2’
      Expected type: Vec (4 + n0) a
        Actual type: Vec (1 + 1) a
      The type variable ‘n0’ is ambiguous
    • In the second argument of ‘take’, namely ‘(1 :> 2 :> Nil)’
      In the expression: take d4 (1 :> 2 :> Nil)
      In an equation for ‘it’: it = take d4 (1 :> 2 :> Nil)

#endif
-}
take :: SNat m -> Vec (m + n) a -> Vec m a
take n = fst . splitAt n
{-# INLINE take #-}

-- | \"'takeI' @xs@\" returns the prefix of /xs/ as demanded by the context.
--
-- >>> takeI (1:>2:>3:>4:>5:>Nil) :: Vec 2 Int
-- 1 :> 2 :> Nil
takeI :: KnownNat m => Vec (m + n) a -> Vec m a
takeI = withSNat take
{-# INLINE takeI #-}

{- | \"'drop' @n xs@\" returns the suffix of /xs/ after the first /n/ elements.

>>> drop (SNat :: SNat 3) (1:>2:>3:>4:>5:>Nil)
4 :> 5 :> Nil
>>> drop d3               (1:>2:>3:>4:>5:>Nil)
4 :> 5 :> Nil
>>> drop d0               (1:>2:>Nil)
1 :> 2 :> Nil

#if __GLASGOW_HASKELL__ >= 910
>>> drop d4               (1:>2:>Nil)
<interactive>:...: error:...
    • Couldn't match...type ‘4 + n0...
      The type variable ‘n0’ is ambiguous
    • In the first argument of ‘print’, namely ‘it’
      In a stmt of an interactive GHCi command: print it
<BLANKLINE>

#elif __GLASGOW_HASKELL__ == 906
>>> drop d4               (1:>2:>Nil)
<BLANKLINE>
<interactive>:...: error:...
    • Couldn't match...type ‘4 + n0...
        The type variable ‘n0’ is ambiguous
    • In the first argument of ‘print’, namely ‘it’
      In a stmt of an interactive GHCi command: print it

#else
>>> drop d4               (1:>2:>Nil)
<BLANKLINE>
<interactive>:...: error:...
    • Couldn't match...type ‘4 + n0...
      The type variable ‘n0’ is ambiguous
    • In the first argument of ‘print’, namely ‘it’
      In a stmt of an interactive GHCi command: print it

#endif
-}
drop :: SNat m -> Vec (m + n) a -> Vec n a
drop n = snd . splitAt n
{-# INLINE drop #-}

-- | \"'dropI' @xs@\" returns the suffix of /xs/ as demanded by the context.
--
-- >>> dropI (1:>2:>3:>4:>5:>Nil) :: Vec 2 Int
-- 4 :> 5 :> Nil
dropI :: KnownNat m => Vec (m + n) a -> Vec n a
dropI = withSNat drop
{-# INLINE dropI #-}

-- | \"'at' @n xs@\" returns /n/'th element of /xs/
--
-- __NB__: Vector elements have an __ASCENDING__ subscript starting from 0 and
-- ending at @'length' - 1@.
--
-- >>> at (SNat :: SNat 1) (1:>2:>3:>4:>5:>Nil)
-- 2
-- >>> at d1               (1:>2:>3:>4:>5:>Nil)
-- 2
at :: SNat m -> Vec (m + (n + 1)) a -> a
at n xs = head $ snd $ splitAt n xs
{-# INLINE at #-}

-- | \"'select' @f s n xs@\" selects /n/ elements with step-size /s/ and
-- offset @f@ from /xs/.
--
-- >>> select (SNat :: SNat 1) (SNat :: SNat 2) (SNat :: SNat 3) (1:>2:>3:>4:>5:>6:>7:>8:>Nil)
-- 2 :> 4 :> 6 :> Nil
-- >>> select d1 d2 d3 (1:>2:>3:>4:>5:>6:>7:>8:>Nil)
-- 2 :> 4 :> 6 :> Nil
select :: (CmpNat (i + s) (s * n) ~ 'GT)
       => SNat f
       -> SNat s
       -> SNat n
       -> Vec (f + i) a
       -> Vec n a
select f s n xs = select' (toUNat n) $ drop f xs
  where
    select' :: UNat n -> Vec i a -> Vec n a
    select' UZero      _               = Nil
    select' (USucc n') vs@(x `Cons` _) = x `Cons`
                                         select' n' (drop s (unsafeCoerce vs))
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE select #-}
{-# ANN select hasBlackBox #-}

-- | \"'selectI' @f s xs@\" selects as many elements as demanded by the context
-- with step-size /s/ and offset /f/ from /xs/.
--
-- >>> selectI d1 d2 (1:>2:>3:>4:>5:>6:>7:>8:>Nil) :: Vec 2 Int
-- 2 :> 4 :> Nil
selectI :: (CmpNat (i + s) (s * n) ~ 'GT, KnownNat n)
        => SNat f
        -> SNat s
        -> Vec (f + i) a
        -> Vec n a
selectI f s xs = withSNat (\n -> select f s n xs)
{-# INLINE selectI #-}

-- | \"'replicate' @n a@\" returns a vector that has /n/ copies of /a/.
--
-- >>> replicate (SNat :: SNat 3) 6
-- 6 :> 6 :> 6 :> Nil
-- >>> replicate d3 6
-- 6 :> 6 :> 6 :> Nil
replicate :: SNat n -> a -> Vec n a
replicate n a = replicateU (toUNat n) a
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE replicate #-}
{-# ANN replicate hasBlackBox #-}

replicateU :: UNat n -> a -> Vec n a
replicateU UZero     _ = Nil
replicateU (USucc s) x = x `Cons` replicateU s x

-- | \"'repeat' @a@\" creates a vector with as many copies of /a/ as demanded
-- by the context.
--
-- >>> repeat 6 :: Vec 5 Int
-- 6 :> 6 :> 6 :> 6 :> 6 :> Nil
repeat :: KnownNat n => a -> Vec n a
repeat = withSNat replicate
{-# INLINE repeat #-}

-- | \"'iterate' @n f x@\" returns a vector starting with /x/ followed by
-- /n/ repeated applications of /f/ to /x/.
--
-- > iterate (SNat :: SNat 4) f x == (x :> f x :> f (f x) :> f (f (f x)) :> Nil)
-- > iterate d4 f x               == (x :> f x :> f (f x) :> f (f (f x)) :> Nil)
--
-- >>> iterate d4 (+1) 1
-- 1 :> 2 :> 3 :> 4 :> Nil
--
-- \"'iterate' @n f z@\" corresponds to the following circuit layout:
--
-- <<doc/iterate.svg>>
iterate :: SNat n -> (a -> a) -> a -> Vec n a
iterate SNat = iterateI
{-# INLINE iterate #-}

-- | \"'iterateI' @f x@\" returns a vector starting with @x@ followed by @n@
-- repeated applications of @f@ to @x@, where @n@ is determined by the context.
--
-- > iterateI f x :: Vec 3 a == (x :> f x :> f (f x) :> Nil)
--
-- >>> iterateI (+1) 1 :: Vec 3 Int
-- 1 :> 2 :> 3 :> Nil
--
-- \"'iterateI' @f z@\" corresponds to the following circuit layout:
--
-- <<doc/iterate.svg>>
iterateI :: forall n a. KnownNat n => (a -> a) -> a -> Vec n a
iterateI f = iterateU (toUNat (SNat @n))
 where
  iterateU :: forall m. UNat m -> a -> Vec m a
  iterateU UZero _ = Nil
  iterateU (USucc s) a = a `Cons` iterateU s (f a)
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE iterateI #-}
{-# ANN iterateI (InlineYamlPrimitive [VHDL,Verilog,SystemVerilog] [I.__i|
  BlackBoxHaskell:
    name: Clash.Sized.Vector.iterateI
    templateFunction: Clash.Primitives.Sized.Vector.iterateBBF
  |]) #-}

-- | \"'unfoldr' @n f s@\" builds a vector of length @n@ from a seed value @s@,
-- where every element @a@ is created by successive calls of @f@ on @s@. Unlike
-- 'Data.List.unfoldr' from "Data.List" the generating function @f@ cannot
-- dictate the length of the resulting vector, it must be statically known.
--
-- a simple use of 'unfoldr':
--
-- >>> unfoldr d10 (\s -> (s,s-1)) 10
-- 10 :> 9 :> 8 :> 7 :> 6 :> 5 :> 4 :> 3 :> 2 :> 1 :> Nil
unfoldr :: SNat n -> (s -> (a,s)) -> s -> Vec n a
unfoldr SNat = unfoldrI
{-# INLINE unfoldr #-}

-- | \"'unfoldrI' @f s@\" builds a vector from a seed value @s@, where every
-- element @a@ is created by successive calls of @f@ on @s@; the length of the
-- vector is inferred from the context. Unlike 'Data.List.unfoldr' from
-- "Data.List" the generating function @f@ cannot  dictate the length of the
-- resulting vector, it must be statically known.
--
-- a simple use of 'unfoldrI':
--
-- >>> unfoldrI (\s -> (s,s-1)) 10 :: Vec 10 Int
-- 10 :> 9 :> 8 :> 7 :> 6 :> 5 :> 4 :> 3 :> 2 :> 1 :> Nil
unfoldrI :: KnownNat n => (s -> (a,s)) -> s -> Vec n a
unfoldrI f s0 = map fst xs
 where
  xs = init (f s0 `Cons` ws)
  ws = map (f . snd) (lazyV xs)
{-# INLINE unfoldrI #-}

-- | \"'generate' @n f x@\" returns a vector with @n@ repeated applications of
-- @f@ to @x@.
--
-- > generate (SNat :: SNat 4) f x == (f x :> f (f x) :> f (f (f x)) :> f (f (f (f x))) :> Nil)
-- > generate d4 f x               == (f x :> f (f x) :> f (f (f x)) :> f (f (f (f x))) :> Nil)
--
-- >>> generate d4 (+1) 1
-- 2 :> 3 :> 4 :> 5 :> Nil
--
-- \"'generate' @n f z@\" corresponds to the following circuit layout:
--
-- <<doc/generate.svg>>
generate :: SNat n -> (a -> a) -> a -> Vec n a
generate SNat f a = iterateI f (f a)
{-# INLINE generate #-}

-- | \"'generateI' @f x@\" returns a vector with @n@ repeated applications of
-- @f@ to @x@, where @n@ is determined by the context.
--
-- > generateI f x :: Vec 3 a == (f x :> f (f x) :> f (f (f x)) :> Nil)
--
-- >>> generateI (+1) 1 :: Vec 3 Int
-- 2 :> 3 :> 4 :> Nil
--
-- \"'generateI' @f z@\" corresponds to the following circuit layout:
--
-- <<doc/generate.svg>>
generateI :: KnownNat n => (a -> a) -> a -> Vec n a
generateI f a = iterateI f (f a)
{-# INLINE generateI #-}

-- | Transpose a matrix: go from row-major to column-major
--
-- >>> let xss = (1:>2:>Nil):>(3:>4:>Nil):>(5:>6:>Nil):>Nil
-- >>> xss
-- (1 :> 2 :> Nil) :> (3 :> 4 :> Nil) :> (5 :> 6 :> Nil) :> Nil
-- >>> transpose xss
-- (1 :> 3 :> 5 :> Nil) :> (2 :> 4 :> 6 :> Nil) :> Nil
transpose :: KnownNat n => Vec m (Vec n a) -> Vec n (Vec m a)
transpose = traverse# id
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE transpose #-}
{-# ANN transpose hasBlackBox #-}

-- | 1-dimensional stencil computations
--
-- \"'stencil1d' @stX f xs@\", where /xs/ has /stX + n/ elements, applies the
-- stencil computation /f/ on: /n + 1/ overlapping (1D) windows of length /stX/,
-- drawn from /xs/. The resulting vector has /n + 1/ elements.
--
-- >>> let xs = (1:>2:>3:>4:>5:>6:>Nil)
-- >>> :t xs
-- xs :: Num a => Vec 6 a
-- >>> :t stencil1d d2 sum xs
-- stencil1d d2 sum xs :: Num b => Vec 5 b
-- >>> stencil1d d2 sum xs
-- 3 :> 5 :> 7 :> 9 :> 11 :> Nil
stencil1d :: KnownNat n
          => SNat (stX + 1) -- ^ Windows length /stX/, at least size 1
          -> (Vec (stX + 1) a -> b) -- ^ The stencil (function)
          -> Vec ((stX + n) + 1) a
          -> Vec (n + 1) b
stencil1d stX f xs = map f (windows1d stX xs)
{-# INLINE stencil1d #-}

{- | 2-dimensional stencil computations

\"'stencil2d' @stY stX f xss@\", where /xss/ is a matrix of /stY + m/ rows
of /stX + n/ elements, applies the stencil computation /f/ on:
/(m + 1) * (n + 1)/ overlapping (2D) windows of /stY/ rows of /stX/ elements,
drawn from /xss/. The result matrix has /m + 1/ rows of /n + 1/ elements.

>>> let xss = ((1:>2:>3:>4:>Nil):>(5:>6:>7:>8:>Nil):>(9:>10:>11:>12:>Nil):>(13:>14:>15:>16:>Nil):>Nil)
>>> :t xss
xss :: Num a => Vec 4 (Vec 4 a)

#if __GLASGOW_HASKELL__ >= 902
>>> :t stencil2d d2 d2 (sum . map sum) xss
stencil2d d2 d2 (sum . map sum) xss :: Num a => Vec 3 (Vec 3 a)

#else
>>> :t stencil2d d2 d2 (sum . map sum) xss
stencil2d d2 d2 (sum . map sum) xss :: Num b => Vec 3 (Vec 3 b)

#endif
>>> stencil2d d2 d2 (sum . map sum) xss
(14 :> 18 :> 22 :> Nil) :> (30 :> 34 :> 38 :> Nil) :> (46 :> 50 :> 54 :> Nil) :> Nil
-}
stencil2d :: (KnownNat n, KnownNat m)
          => SNat (stY + 1) -- ^ Window hight /stY/, at least size 1
          -> SNat (stX + 1) -- ^ Window width /stX/, at least size 1
          -> (Vec (stY + 1) (Vec (stX + 1) a) -> b) -- ^ The stencil (function)
          -> Vec ((stY + m) + 1) (Vec ((stX + n) + 1) a)
          -> Vec (m + 1) (Vec (n + 1) b)
stencil2d stY stX f xss = (map.map) f (windows2d stY stX xss)
{-# INLINE stencil2d #-}

-- | \"'windows1d' @stX xs@\", where the vector /xs/ has /stX + n/ elements,
-- returns a vector of /n + 1/ overlapping (1D) windows of /xs/ of length /stX/.
--
-- >>> let xs = (1:>2:>3:>4:>5:>6:>Nil)
-- >>> :t xs
-- xs :: Num a => Vec 6 a
-- >>> :t windows1d d2 xs
-- windows1d d2 xs :: Num a => Vec 5 (Vec 2 a)
-- >>> windows1d d2 xs
-- (1 :> 2 :> Nil) :> (2 :> 3 :> Nil) :> (3 :> 4 :> Nil) :> (4 :> 5 :> Nil) :> (5 :> 6 :> Nil) :> Nil
windows1d :: KnownNat n
          => SNat (stX + 1) -- ^ Length of the window, at least size 1
          -> Vec ((stX + n) + 1) a
          -> Vec (n + 1) (Vec (stX + 1) a)
windows1d stX xs = map (take stX) (rotations xs)
  where
    rotateL ys   = tail ys :< head ys
    rotations ys = iterateI rotateL ys
{-# INLINE windows1d #-}

-- | \"'windows2d' @stY stX xss@\", where matrix /xss/ has /stY + m/ rows of
-- /stX + n/, returns a matrix of /m+1/ rows of /n+1/ elements. The elements
-- of this new matrix are the overlapping (2D) windows of /xss/, where every
-- window has /stY/ rows of /stX/ elements.
--
-- >>> let xss = ((1:>2:>3:>4:>Nil):>(5:>6:>7:>8:>Nil):>(9:>10:>11:>12:>Nil):>(13:>14:>15:>16:>Nil):>Nil)
-- >>> :t xss
-- xss :: Num a => Vec 4 (Vec 4 a)
-- >>> :t windows2d d2 d2 xss
-- windows2d d2 d2 xss :: Num a => Vec 3 (Vec 3 (Vec 2 (Vec 2 a)))
-- >>> windows2d d2 d2 xss
-- (((1 :> 2 :> Nil) :> (5 :> 6 :> Nil) :> Nil) :> ((2 :> 3 :> Nil) :> (6 :> 7 :> Nil) :> Nil) :> ((3 :> 4 :> Nil) :> (7 :> 8 :> Nil) :> Nil) :> Nil) :> (((5 :> 6 :> Nil) :> (9 :> 10 :> Nil) :> Nil) :> ((6 :> 7 :> Nil) :> (10 :> 11 :> Nil) :> Nil) :> ((7 :> 8 :> Nil) :> (11 :> 12 :> Nil) :> Nil) :> Nil) :> (((9 :> 10 :> Nil) :> (13 :> 14 :> Nil) :> Nil) :> ((10 :> 11 :> Nil) :> (14 :> 15 :> Nil) :> Nil) :> ((11 :> 12 :> Nil) :> (15 :> 16 :> Nil) :> Nil) :> Nil) :> Nil
windows2d :: (KnownNat n,KnownNat m)
          => SNat (stY + 1) -- ^ Window hight /stY/, at least size 1
          -> SNat (stX + 1) -- ^ Window width /stX/, at least size 1
          -> Vec ((stY + m) + 1) (Vec (stX + n + 1) a)
          -> Vec (m + 1) (Vec (n + 1) (Vec (stY + 1) (Vec (stX + 1) a)))
windows2d stY stX xss = map (transpose . (map (windows1d stX))) (windows1d stY xss)
{-# INLINE windows2d #-}

-- | Forward permutation specified by an index mapping, /ix/. The result vector
-- is initialized by the given defaults, /def/, and an further values that are
-- permuted into the result are added to the current value using the given
-- combination function, /f/.
--
-- The combination function must be /associative/ and /commutative/.
permute :: (Enum i, KnownNat n, KnownNat m)
        => (a -> a -> a)  -- ^ Combination function, /f/
        -> Vec n a        -- ^ Default values, /def/
        -> Vec m i        -- ^ Index mapping, /is/
        -> Vec (m + k) a  -- ^ Vector to be permuted, /xs/
        -> Vec n a
permute f defs is xs = ys
  where
    ixs = zip is (takeI xs)
    ys  = foldl (\ks (i,x) -> let ki = ks!!i in replace i (f x ki) ks) defs ixs
{-# INLINE permute #-}

-- | Backwards permutation specified by an index mapping, /is/, from the
-- destination vector specifying which element of the source vector /xs/ to
-- read.
--
-- \"'backpermute' @xs is@\" is equivalent to \"'map' @(xs '!!') is@\".
--
-- For example:
--
-- >>> let input = 1:>9:>6:>4:>4:>2:>0:>1:>2:>Nil
-- >>> let from  = 1:>3:>7:>2:>5:>3:>Nil
-- >>> backpermute input from
-- 9 :> 4 :> 1 :> 6 :> 2 :> 4 :> Nil
backpermute :: (Enum i, KnownNat n)
            => Vec n a  -- ^ Source vector, /xs/
            -> Vec m i  -- ^ Index mapping, /is/
            -> Vec m a
backpermute xs = map (xs!!)
{-# INLINE backpermute #-}

-- | Copy elements from the source vector, /xs/, to the destination vector
-- according to an index mapping /is/. This is a forward permute operation where
-- a /to/ vector encodes an input to output index mapping. Output elements for
-- indices that are not mapped assume the value in the default vector /def/.
--
-- For example:
--
-- >>> let defVec = 0:>0:>0:>0:>0:>0:>0:>0:>0:>Nil
-- >>> let to = 1:>3:>7:>2:>5:>8:>Nil
-- >>> let input = 1:>9:>6:>4:>4:>2:>5:>Nil
-- >>> scatter defVec to input
-- 0 :> 1 :> 4 :> 9 :> 0 :> 4 :> 0 :> 6 :> 2 :> Nil
--
-- __NB__: If the same index appears in the index mapping more than once, the
-- latest mapping is chosen.
scatter :: (Enum i, KnownNat n, KnownNat m)
        => Vec n a       -- ^ Default values, /def/
        -> Vec m i       -- ^ Index mapping, /is/
        -> Vec (m + k) a -- ^ Vector to be scattered, /xs/
        -> Vec n a
scatter = permute const
{-# INLINE scatter #-}

-- | Backwards permutation specified by an index mapping, /is/, from the
-- destination vector specifying which element of the source vector /xs/ to
-- read.
--
-- \"'gather' @xs is@\" is equivalent to \"'map' @(xs '!!') is@\".
--
-- For example:
--
-- >>> let input = 1:>9:>6:>4:>4:>2:>0:>1:>2:>Nil
-- >>> let from  = 1:>3:>7:>2:>5:>3:>Nil
-- >>> gather input from
-- 9 :> 4 :> 1 :> 6 :> 2 :> 4 :> Nil
gather :: (Enum i, KnownNat n)
       => Vec n a  -- ^ Source vector, /xs/
       -> Vec m i  -- ^ Index mapping, /is/
       -> Vec m a
gather xs = map (xs!!)
{-# INLINE gather #-}

-- | \"'interleave' @d xs@\" creates a vector:
--
-- > <x_0,x_d,x_(2d),...,x_1,x_(d+1),x_(2d+1),...,x_(d-1),x_(2d-1),x_(3d-1)>
--
-- >>> let xs = 1 :> 2 :> 3 :> 4 :> 5 :> 6 :> 7 :> 8 :> 9 :> Nil
-- >>> interleave d3 xs
-- 1 :> 4 :> 7 :> 2 :> 5 :> 8 :> 3 :> 6 :> 9 :> Nil
interleave :: (KnownNat n, KnownNat d)
           => SNat d -- ^ Interleave step, /d/
           -> Vec (n * d) a
           -> Vec (d * n) a
interleave d = concat . transpose . unconcat d
{-# INLINE interleave #-}

-- | /Dynamically/ rotate a 'Vec'tor to the left:
--
-- >>> let xs = 1 :> 2 :> 3 :> 4 :> Nil
-- >>> rotateLeft xs 1
-- 2 :> 3 :> 4 :> 1 :> Nil
-- >>> rotateLeft xs 2
-- 3 :> 4 :> 1 :> 2 :> Nil
-- >>> rotateLeft xs (-1)
-- 4 :> 1 :> 2 :> 3 :> Nil
--
-- __NB__: Use `rotateLeftS` if you want to rotate left by a /static/ amount.
rotateLeft :: (Enum i, KnownNat n)
           => Vec n a
           -> i
           -> Vec n a
rotateLeft xs i = map ((xs !!) . (`mod` len)) (iterateI (+1) i')
  where
    i'  = fromEnum i
    len = length xs
{-# INLINE rotateLeft #-}

-- | /Dynamically/ rotate a 'Vec'tor to the right:
--
-- >>> let xs = 1 :> 2 :> 3 :> 4 :> Nil
-- >>> rotateRight xs 1
-- 4 :> 1 :> 2 :> 3 :> Nil
-- >>> rotateRight xs 2
-- 3 :> 4 :> 1 :> 2 :> Nil
-- >>> rotateRight xs (-1)
-- 2 :> 3 :> 4 :> 1 :> Nil
--
-- __NB__: Use `rotateRightS` if you want to rotate right by a /static/ amount.
rotateRight :: (Enum i, KnownNat n)
            => Vec n a
            -> i
            -> Vec n a
rotateRight xs i = map ((xs !!) . (`mod` len)) (iterateI (+1) i')
  where
    i'  = negate (fromEnum i)
    len = length xs
{-# INLINE rotateRight #-}

-- | /Statically/ rotate a 'Vec'tor to the left:
--
-- >>> let xs = 1 :> 2 :> 3 :> 4 :> Nil
-- >>> rotateLeftS xs d1
-- 2 :> 3 :> 4 :> 1 :> Nil
--
-- __NB__: Use `rotateLeft` if you want to rotate left by a /dynamic/ amount.
rotateLeftS :: KnownNat n
            => Vec n a
            -> SNat d
            -> Vec n a
rotateLeftS xs d = go (snatToInteger d `mod` natVal (asNatProxy xs)) xs
  where
    go :: Integer -> Vec k a -> Vec k a
    go _ Nil           = Nil
    go 0 ys            = ys
    go n (y `Cons` ys) = go (n-1) (ys :< y)
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE rotateLeftS #-}
{-# ANN rotateLeftS hasBlackBox #-}

-- | /Statically/ rotate a 'Vec'tor to the right:
--
-- >>> let xs = 1 :> 2 :> 3 :> 4 :> Nil
-- >>> rotateRightS xs d1
-- 4 :> 1 :> 2 :> 3 :> Nil
--
-- __NB__: Use `rotateRight` if you want to rotate right by a /dynamic/ amount.
rotateRightS :: KnownNat n
             => Vec n a
             -> SNat d
             -> Vec n a
rotateRightS xs d = go (snatToInteger d `mod` natVal (asNatProxy xs)) xs
  where
    go _ Nil            = Nil
    go 0 ys             = ys
    go n ys@(Cons _ _)  = go (n-1) (last ys :> init ys)
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE rotateRightS #-}
{-# ANN rotateRightS hasBlackBox #-}

-- | Convert a vector to a list.
--
-- >>> toList (1:>2:>3:>Nil)
-- [1,2,3]
--
-- __NB__: This function is not synthesizable
toList :: Vec n a -> [a]
toList = foldr (:) []
{-# INLINE toList #-}

-- | Convert a list to a vector. This function returns Nothing if the size of
-- the list is not equal to the size of the resulting vector.
--
-- >>> Vec.fromList [1,2,3,4,5] :: Maybe (Vec 5 Int)
-- Just (1 :> 2 :> 3 :> 4 :> 5 :> Nil)
--
-- >>> Vec.fromList [1,2,3,4,5] :: Maybe (Vec 3 Int)
-- Nothing
--
-- >>> Vec.fromList [1,2,3,4,5] :: Maybe (Vec 10 Int)
-- Nothing
--
-- * __NB__: Use `listToVecTH` if you want to make a /statically known/ vector
-- * __NB__: This function is not synthesizable
--
fromList :: forall n a. (KnownNat n) => [a] -> Maybe (Vec n a)
fromList xs
  | exactLength (natToInteger @n) xs = Just (unsafeFromList xs)
  | otherwise = Nothing
 where
  exactLength 0 acc = null acc
  exactLength _ []  = False
  exactLength i (_:ys) = exactLength (i - 1) ys
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE fromList #-}
{-# ANN fromList dontTranslate #-}

-- | Convert a list to a vector. This function always returns a vector of the
-- desired length, by either truncating the list or padding the vector with
-- undefined elements.
--
-- >>> Vec.unsafeFromList [1,2,3,4,5] :: Vec 5 Int
-- 1 :> 2 :> 3 :> 4 :> 5 :> Nil
--
-- >>> Vec.unsafeFromList [1,2,3,4,5] :: Vec 3 Int
-- 1 :> 2 :> 3 :> Nil
--
-- >>> Vec.unsafeFromList [1,2,3,4,5] :: Vec 10 Int
-- 1 :> 2 :> 3 :> 4 :> 5 :> *** Exception: Clash.Sized.Vector.unsafeFromList: vector larger than list
-- ...
--
-- * __NB__: Use `listToVecTH` if you want to make a /statically known/ vector
-- * __NB__: This function is not synthesizable
--
unsafeFromList :: forall n a. (KnownNat n) => [a] -> Vec n a
unsafeFromList = unfoldr SNat go
 where
  go :: [a] -> (a, [a])
  go (x:xs) = (x, xs)
  go [] =
    let item = error "Clash.Sized.Vector.unsafeFromList: vector larger than list"
     in (item, [])
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE unsafeFromList #-}
{-# ANN unsafeFromList dontTranslate #-}

-- | Create a vector literal from a list literal.
--
-- > $(listToVecTH [1::Signed 8,2,3,4,5]) == (8:>2:>3:>4:>5:>Nil) :: Vec 5 (Signed 8)
--
-- >>> [1 :: Signed 8,2,3,4,5]
-- [1,2,3,4,5]
-- >>> $(listToVecTH [1::Signed 8,2,3,4,5])
-- 1 :> 2 :> 3 :> 4 :> 5 :> Nil
listToVecTH :: Lift a => [a] -> ExpQ
listToVecTH []     = [| Nil |]
listToVecTH (x:xs) = [| x :> $(listToVecTH xs) |]

-- | 'Vec'tor as a 'Proxy' for 'Nat'
asNatProxy :: Vec n a -> Proxy n
asNatProxy _ = Proxy

-- | Length of a 'Vec'tor as an 'SNat' value
lengthS :: KnownNat n => Vec n a -> SNat n
lengthS _ = SNat
{-# INLINE lengthS #-}

-- | What you should use when your vector functions are too strict in their
-- arguments.
--
-- === __doctests setup__
-- >>> let compareSwapL a b = if a < b then (a,b) else (b,a)
-- >>> :{
-- let sortVL :: (Ord a, KnownNat (n + 1)) => Vec ((n + 1) + 1) a -> Vec ((n + 1) + 1) a
--     sortVL xs = map fst sorted :< (snd (last sorted))
--       where
--         lefts  = head xs :> map snd (init sorted)
--         rights = tail xs
--         sorted = zipWith compareSwapL (lazyV lefts) rights
-- :}
--
-- >>> :{
-- let sortV_flip xs = map fst sorted :< (snd (last sorted))
--       where
--         lefts  = head xs :> map snd (init sorted)
--         rights = tail xs
--         sorted = zipWith (flip compareSwapL) rights lefts
-- :}
--
-- === Example usage
--
-- For example:
--
-- @
-- -- Bubble sort for 1 iteration
-- sortV xs = 'map' fst sorted ':<' (snd ('last' sorted))
--  where
--    lefts  = 'head' xs :> 'map' snd ('init' sorted)
--    rights = 'tail' xs
--    sorted = 'zipWith' compareSwapL lefts rights
--
-- -- Compare and swap
-- compareSwapL a b = if a < b then (a,b)
--                             else (b,a)
-- @
--
-- Will not terminate because 'zipWith' is too strict in its second argument.
--
-- In this case, adding 'lazyV' on 'zipWith's second argument:
--
-- @
-- sortVL xs = 'map' fst sorted ':<' (snd ('last' sorted))
--  where
--    lefts  = 'head' xs :> map snd ('init' sorted)
--    rights = 'tail' xs
--    sorted = 'zipWith' compareSwapL ('lazyV' lefts) rights
-- @
--
-- Results in a successful computation:
--
-- >>> sortVL (4 :> 1 :> 2 :> 3 :> Nil)
-- 1 :> 2 :> 3 :> 4 :> Nil
--
-- __NB__: There is also a solution using 'flip', but it slightly obfuscates the
-- meaning of the code:
--
-- @
-- sortV_flip xs = 'map' fst sorted ':<' (snd ('last' sorted))
--  where
--    lefts  = 'head' xs :> 'map' snd ('init' sorted)
--    rights = 'tail' xs
--    sorted = 'zipWith' ('flip' compareSwapL) rights lefts
-- @
--
-- >>> sortV_flip (4 :> 1 :> 2 :> 3 :> Nil)
-- 1 :> 2 :> 3 :> 4 :> Nil
lazyV :: KnownNat n
      => Vec n a
      -> Vec n a
lazyV = lazyV' (repeat ())
  where
    lazyV' :: Vec n () -> Vec n a -> Vec n a
    lazyV' Nil           _  = Nil
    lazyV' (_ `Cons` xs) ys = head ys `Cons` lazyV' xs (tail ys)
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE lazyV #-}
{-# ANN lazyV hasBlackBox #-}

-- | A /dependently/ typed fold.
--
-- === __doctests setup__
-- >>> :seti -fplugin GHC.TypeLits.Normalise
-- >>> import Data.Singletons (Apply, Proxy (..), TyFun)
-- >>> data Append (m :: Nat) (a :: Type) (f :: TyFun Nat Type) :: Type
-- >>> type instance Apply (Append m a) l = Vec (l + m) a
-- >>> let append' xs ys = dfold (Proxy :: Proxy (Append m a)) (const (:>)) ys xs
--
-- === Example usage
--
-- Using lists, we can define /append/ (a.k.a. @Data.List.@'Data.List.++') in
-- terms of @Data.List.@'Data.List.foldr':
--
-- >>> import qualified Data.List
-- >>> let append xs ys = Data.List.foldr (:) ys xs
-- >>> append [1,2] [3,4]
-- [1,2,3,4]
--
-- However, when we try to do the same for 'Vec', by defining /append'/ in terms
-- of @Clash.Sized.Vector.@'foldr':
--
-- @
-- append' xs ys = 'foldr' (:>) ys xs
-- @
--
-- we get a type error:
--
-- @
-- __>>> let append' xs ys = foldr (:>) ys xs__
--
-- \<interactive\>:...
--     • Occurs check: cannot construct the infinite type: ... ~ ... + 1
--       Expected type: a -> Vec ... a -> Vec ... a
--         Actual type: a -> Vec ... a -> Vec (... + 1) a
--     • In the first argument of ‘foldr’, namely ‘(:>)’
--       In the expression: foldr (:>) ys xs
--       In an equation for ‘append'’: append' xs ys = foldr (:>) ys xs
--     • Relevant bindings include
--         ys :: Vec ... a (bound at ...)
--         append' :: Vec n a -> Vec ... a -> Vec ... a
--           (bound at ...)
-- @
--
-- The reason is that the type of 'foldr' is:
--
-- >>> :t foldr
-- foldr :: (a -> b -> b) -> b -> Vec n a -> b
--
-- While the type of (':>') is:
--
-- >>> :t (:>)
-- (:>) :: a -> Vec n a -> Vec (n + 1) a
--
-- We thus need a @fold@ function that can handle the growing vector type:
-- 'dfold'. Compared to 'foldr', 'dfold' takes an extra parameter, called the
-- /motive/, that allows the folded function to have an argument and result type
-- that /depends/ on the current length of the vector. Using 'dfold', we can
-- now correctly define /append'/:
--
-- @
-- import Data.Singletons
-- import Data.Proxy
--
-- data Append (m :: Nat) (a :: Type) (f :: 'TyFun' Nat Type) :: Type
-- type instance 'Apply' (Append m a) l = 'Vec' (l + m) a
--
-- append' xs ys = 'dfold' (Proxy :: Proxy (Append m a)) (const (':>')) ys xs
-- @
--
-- We now see that /append'/ has the appropriate type:
--
-- >>> :t append'
-- append' :: KnownNat k => Vec k a -> Vec m a -> Vec (k + m) a
--
-- And that it works:
--
-- >>> append' (1 :> 2 :> Nil) (3 :> 4 :> Nil)
-- 1 :> 2 :> 3 :> 4 :> Nil
--
-- __NB__: \"@'dfold' m f z xs@\" creates a linear structure, which has a depth,
-- or delay, of O(@'length' xs@). Look at 'dtfold' for a /dependently/ typed
-- fold that produces a structure with a depth of O(log_2(@'length' xs@)).
dfold :: forall p k a . KnownNat k
      => Proxy (p :: TyFun Nat Type -> Type) -- ^ The /motive/
      -> (forall l . SNat l -> a -> (p @@ l) -> (p @@ (l + 1)))
      -- ^ Function to fold.
      --
      -- __NB__: The @SNat l@ is __not__ the index (see (`!!`)) to the
      -- element /a/. @SNat l@ is the number of elements that occur to the
      -- right of /a/.
      -> (p @@ 0) -- ^ Initial element
      -> Vec k a -- ^ Vector to fold over
      -> (p @@ k)
dfold _ f z xs = go (snatProxy (asNatProxy xs)) xs
  where
    go :: SNat n -> Vec n a -> (p @@ n)
    go _ Nil                        = z
    go s (y `Cons` ys) =
      let s' = s `subSNat` d1
      in  f s' y (go s' ys)
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE dfold #-}
{-# ANN dfold hasBlackBox #-}

{- | A combination of 'dfold' and 'fold': a /dependently/ typed fold that
reduces a vector in a tree-like structure.

=== __doctests setup__
>>> :seti -XUndecidableInstances
>>> import Data.Singletons (Apply, Proxy (..), TyFun)
>>> data IIndex (f :: TyFun Nat Type) :: Type
>>> type instance Apply IIndex l = Index ((2^l)+1)
>>> :{
let populationCount' :: (KnownNat k, KnownNat (2^k)) => BitVector (2^k) -> Index ((2^k)+1)
    populationCount' bv = dtfold (Proxy @IIndex)
                                 fromIntegral
                                 (\_ x y -> add x y)
                                 (bv2v bv)
:}

=== Example usage

As an example of when you might want to use 'dtfold' we will build a
population counter: a circuit that counts the number of bits set to '1' in
a 'BitVector'. Given a vector of /n/ bits, we only need we need a data type
that can represent the number /n/: 'Index' @(n+1)@. 'Index' @k@ has a range
of @[0 .. k-1]@ (using @ceil(log2(k))@ bits), hence we need 'Index' @n+1@.
As an initial attempt we will use 'sum', because it gives a nice (@log2(n)@)
tree-structure of adders:

@
populationCount :: (KnownNat (n+1), KnownNat (n+2))
                => 'BitVector' (n+1) -> 'Index' (n+2)
populationCount = sum . map fromIntegral . 'bv2v'
@

The \"problem\" with this description is that all adders have the same
bit-width, i.e. all adders are of the type:

@
(+) :: 'Index' (n+2) -> 'Index' (n+2) -> 'Index' (n+2).
@

This is a \"problem\" because we could have a more efficient structure:
one where each layer of adders is /precisely/ wide enough to count the number
of bits at that layer. That is, at height /d/ we want the adder to be of
type:

@
'Index' ((2^d)+1) -> 'Index' ((2^d)+1) -> 'Index' ((2^(d+1))+1)
@

We have such an adder in the form of the 'Clash.Class.Num.add' function, as
defined in the instance 'Clash.Class.Num.ExtendingNum' instance of 'Index'.
However, we cannot simply use 'fold' to create a tree-structure of
'Clash.Class.Num.add'es:

#if __GLASGOW_HASKELL__ >= 910
>>> :{
let populationCount' :: (KnownNat (n+1), KnownNat (n+2))
                     => BitVector (n+1) -> Index (n+2)
    populationCount' = fold add . map fromIntegral . bv2v
:}
<interactive>:...
    • Couldn't match type: ((n + 2) + (n + 2)) - 1
                     with: n + 2
      Expected: Index (n + 2) -> Index (n + 2) -> Index (n + 2)
        Actual: Index (n + 2)
                -> Index (n + 2) -> AResult (Index (n + 2)) (Index (n + 2))
    • In the first argument of ‘fold’, namely ‘add’
      In the first argument of ‘(.)’, namely ‘fold add’
      In the expression: fold add . map fromIntegral . bv2v
    • Relevant bindings include
        populationCount' :: BitVector (n + 1) -> Index (n + 2)
          (bound at ...)
<BLANKLINE>

#elif __GLASGOW_HASKELL__ >= 900
>>> :{
let populationCount' :: (KnownNat (n+1), KnownNat (n+2))
                     => BitVector (n+1) -> Index (n+2)
    populationCount' = fold add . map fromIntegral . bv2v
:}
<BLANKLINE>
<interactive>:...
    • Couldn't match type: ((n + 2) + (n + 2)) - 1
                     with: n + 2
      Expected: Index (n + 2) -> Index (n + 2) -> Index (n + 2)
        Actual: Index (n + 2)
                -> Index (n + 2) -> AResult (Index (n + 2)) (Index (n + 2))
    • In the first argument of ‘fold’, namely ‘add’
      In the first argument of ‘(.)’, namely ‘fold add’
      In the expression: fold add . map fromIntegral . bv2v
    • Relevant bindings include
        populationCount' :: BitVector (n + 1) -> Index (n + 2)
          (bound at ...)

#else
>>> :{
let populationCount' :: (KnownNat (n+1), KnownNat (n+2))
                     => BitVector (n+1) -> Index (n+2)
    populationCount' = fold add . map fromIntegral . bv2v
:}
<BLANKLINE>
<interactive>:...
    • Couldn't match type ‘((n + 2) + (n + 2)) - 1’ with ‘n + 2’
      Expected type: Index (n + 2) -> Index (n + 2) -> Index (n + 2)
        Actual type: Index (n + 2)
                     -> Index (n + 2) -> AResult (Index (n + 2)) (Index (n + 2))
    • In the first argument of ‘fold’, namely ‘add’
      In the first argument of ‘(.)’, namely ‘fold add’
      In the expression: fold add . map fromIntegral . bv2v
    • Relevant bindings include
        populationCount' :: BitVector (n + 1) -> Index (n + 2)
          (bound at ...)

#endif

because 'fold' expects a function of type \"@a -> a -> a@\", i.e. a function
where the arguments and result all have exactly the same type.

In order to accommodate the type of our 'Clash.Class.Num.add', where the
result is larger than the arguments, we must use a dependently typed fold in
the form of 'dtfold':

@
{\-\# LANGUAGE UndecidableInstances \#-\}
import Data.Singletons
import Data.Proxy

data IIndex (f :: 'TyFun' Nat Type) :: Type
type instance 'Apply' IIndex l = 'Index' ((2^l)+1)

populationCount' :: (KnownNat k, KnownNat (2^k))
                 => BitVector (2^k) -> Index ((2^k)+1)
populationCount' bv = 'dtfold' (Proxy @IIndex)
                             fromIntegral
                             (\\_ x y -> 'Clash.Class.Num.add' x y)
                             ('bv2v' bv)
@

And we can test that it works:

>>> :t populationCount' (7 :: BitVector 16)
populationCount' (7 :: BitVector 16) :: Index 17
>>> populationCount' (7 :: BitVector 16)
3

Some final remarks:

  * By using 'dtfold' instead of 'fold', we had to restrict our 'BitVector'
    argument to have bit-width that is a power of 2.
  * Even though our original /populationCount/ function specified a structure
    where all adders had the same width. Most VHDL/(System)Verilog synthesis
    tools will create a more efficient circuit, i.e. one where the adders
    have an increasing bit-width for every layer, from the
    VHDL/(System)Verilog produced by the Clash compiler.

__NB__: The depth, or delay, of the structure produced by
\"@'dtfold' m f g xs@\" is O(log_2(@'length' xs@)).
-}
dtfold :: forall p k a . KnownNat k
       => Proxy (p :: TyFun Nat Type -> Type) -- ^ The /motive/
       -> (a -> (p @@ 0)) -- ^ Function to apply to every element
       -> (forall l . SNat l -> (p @@ l) -> (p @@ l) -> (p @@ (l + 1)))
       -- ^ Function to combine results.
       --
       -- __NB__: The @SNat l@ indicates the depth/height of the node in the
       -- tree that is created by applying this function. The leafs of the tree
       -- have depth\/height /0/, and the root of the tree has height /k/.
       -> Vec (2^k) a
       -- ^ Vector to fold over.
       --
       -- __NB__: Must have a length that is a power of 2.
       -> (p @@ k)
dtfold _ f g = go (SNat :: SNat k)
  where
    go :: forall n . SNat n -> Vec (2^n) a -> (p @@ n)
    go _  (x `Cons` Nil) = f x
    go sn xs@(Cons _ (Cons _ _)) =
      let sn' :: SNat (n - 1)
          sn'       = sn `subSNat` d1
          (xsL,xsR) = splitAt (pow2SNat sn') xs
      in  g sn' (go sn' xsL) (go sn' xsR)
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE dtfold #-}
{-# ANN dtfold hasBlackBox #-}

-- | To be used as the motive /p/ for 'dfold', when the /f/ in \"'dfold' @p f@\"
-- is a variation on (':>'), e.g.:
--
-- @
-- map' :: forall n a b . KnownNat n => (a -> b) -> Vec n a -> Vec n b
-- map' f = 'dfold' (Proxy @('VCons' b)) (\_ x xs -> f x :> xs)
-- @
data VCons (a :: Type) (f :: TyFun Nat Type) :: Type
type instance Apply (VCons a) l = Vec l a

-- | Specialised version of 'dfold' that builds a triangular computational
-- structure.
--
-- === __doctests setup__
-- >>> let compareSwap a b = if a > b then (a,b) else (b,a)
-- >>> let insert y xs = let (y',xs') = mapAccumL compareSwap y xs in xs' :< y'
-- >>> let insertionSort = vfold (const insert)
--
-- === Example usage
--
-- @
-- compareSwap a b = if a > b then (a,b) else (b,a)
-- insert y xs     = let (y',xs') = 'mapAccumL' compareSwap y xs in xs' ':<' y'
-- insertionSort   = 'vfold' (const insert)
-- @
--
-- Builds a triangular structure of compare and swaps to sort a row.
--
-- >>> insertionSort (7 :> 3 :> 9 :> 1 :> Nil)
-- 1 :> 3 :> 7 :> 9 :> Nil
--
-- The circuit layout of @insertionSort@, build using 'vfold', is:
--
-- <<doc/csSort.svg>>
vfold :: forall k a b . KnownNat k
      => (forall l . SNat l -> a -> Vec l b -> Vec (l + 1) b)
      -> Vec k a
      -> Vec k b
vfold f xs = dfold (Proxy @(VCons b)) f Nil xs
{-# INLINE vfold #-}

-- | The largest element of a non-empty vector
maximum ::
  Ord a =>
  Vec (n + 1) a ->
  a
maximum = fold (\x y -> if x >= y then x else y)

-- | The least element of a non-empty vector
minimum ::
  Ord a =>
  Vec (n + 1) a ->
  a
minimum = fold (\x y -> if x <= y then x else y)

-- | Apply a function to every element of a vector and the element's position
-- (as an 'SNat' value) in the vector.
--
-- >>> let rotateMatrix = smap (flip rotateRightS)
-- >>> let xss = (1:>2:>3:>Nil):>(1:>2:>3:>Nil):>(1:>2:>3:>Nil):>Nil
-- >>> xss
-- (1 :> 2 :> 3 :> Nil) :> (1 :> 2 :> 3 :> Nil) :> (1 :> 2 :> 3 :> Nil) :> Nil
-- >>> rotateMatrix xss
-- (1 :> 2 :> 3 :> Nil) :> (3 :> 1 :> 2 :> Nil) :> (2 :> 3 :> 1 :> Nil) :> Nil
smap :: forall k a b . KnownNat k => (forall l . SNat l -> a -> b) -> Vec k a -> Vec k b
smap f xs = reverse
          $ dfold (Proxy @(VCons b))
                  (\sn x xs' -> f sn x :> xs')
                  Nil (reverse xs)
{-# INLINE smap #-}

instance (KnownNat n, BitPack a) => BitPack (Vec n a) where
  type BitSize (Vec n a) = n * (BitSize a)
  pack   = packXWith (concatBitVector# . map pack)
  unpack = map unpack . unconcatBitVector#

concatBitVector#
  :: forall n m
   . (KnownNat n, KnownNat m)
  => Vec n (BitVector m)
  -> BitVector (n * m)
concatBitVector# = go 0
 where
  go :: BitVector (n*m) -> Vec p (BitVector m) -> BitVector (n * m)
  go acc Nil = acc
  go (BV accMsk accVal) ((BV xMsk xVal) `Cons` xs) =
    let sh = fromInteger (natVal (Proxy @m)) :: Int in
    go (BV (shiftL accMsk sh .|. xMsk) (shiftL accVal sh .|. xVal)) xs
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE concatBitVector# #-}
{-# ANN concatBitVector# hasBlackBox #-}

unconcatBitVector#
  :: forall n m
   . (KnownNat n, KnownNat m)
  => BitVector (n * m)
  -> Vec n (BitVector m)
unconcatBitVector# orig = snd (go (toUNat (SNat @n)))
  where
    go :: forall p . (p <= n) => UNat p -> (BitVector ((n-p)*m), Vec p (BitVector m))
    go UZero = (orig,Nil)
    go (USucc (n :: UNat (p-1))) =
      let (bv,xs) = go n
          (l,x) = (GHC.Magic.noinline split#) bv
      in  (l,x :> xs)
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE unconcatBitVector# #-}
{-# ANN unconcatBitVector# hasBlackBox #-}

-- | Convert a 'BitVector' to a 'Vec' of 'Bit's.
--
-- >>> let x = 6 :: BitVector 8
-- >>> x
-- 0b0000_0110
-- >>> bv2v x
-- 0 :> 0 :> 0 :> 0 :> 0 :> 1 :> 1 :> 0 :> Nil
bv2v :: KnownNat n => BitVector n -> Vec n Bit
bv2v = unpack

-- | Convert a 'Vec' of 'Bit's to a 'BitVector'.
--
-- >>> let x = (0:>0:>0:>1:>0:>0:>1:>0:>Nil) :: Vec 8 Bit
-- >>> x
-- 0 :> 0 :> 0 :> 1 :> 0 :> 0 :> 1 :> 0 :> Nil
-- >>> v2bv x
-- 0b0001_0010
v2bv :: KnownNat n => Vec n Bit -> BitVector n
v2bv = pack

-- | Evaluate all elements of a vector to WHNF, returning the second argument
seqV
  :: KnownNat n
  => Vec n a
  -> b
  -> b
seqV v b =
  let s () e = seq e () in
  foldl s () v `seq` b
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE seqV #-}
{-# ANN seqV hasBlackBox #-}
infixr 0 `seqV`

-- | Evaluate all elements of a vector to WHNF
forceV
  :: KnownNat n
  => Vec n a
  -> Vec n a
forceV v =
  v `seqV` v
{-# INLINE forceV #-}

-- | Evaluate all elements of a vector to WHNF, returning the second argument.
-- Does not propagate 'Clash.XException.XException's.
seqVX
  :: KnownNat n
  => Vec n a
  -> b
  -> b
seqVX v b =
  let s () e = seqX e () in
  foldl s () v `seqX` b
-- See: https://github.com/clash-lang/clash-compiler/pull/2511
{-# CLASH_OPAQUE seqVX #-}
{-# ANN seqVX hasBlackBox #-}
infixr 0 `seqVX`

-- | Evaluate all elements of a vector to WHNF. Does not propagate
-- 'Clash.XException.XException's.
forceVX
  :: KnownNat n
  => Vec n a
  -> Vec n a
forceVX v =
  v `seqVX` v
{-# INLINE forceVX #-}

instance Lift a => Lift (Vec n a) where
  lift Nil           = [| Nil |]
  lift (x `Cons` xs) = [| x `Cons` $(lift xs) |]
#if MIN_VERSION_template_haskell(2,16,0)
  liftTyped = liftTypedFromUntyped
#endif

instance (KnownNat n, Arbitrary a) => Arbitrary (Vec n a) where
  arbitrary = traverse# id $ repeat arbitrary
  shrink    = traverse# id . fmap shrink

instance CoArbitrary a => CoArbitrary (Vec n a) where
  coarbitrary = coarbitrary . toList

type instance Lens.Index   (Vec n a) = Index n
type instance Lens.IxValue (Vec n a) = a
instance KnownNat n => Lens.Ixed (Vec n a) where
  ix i f xs = replace_int xs (fromEnum i) <$> f (index_int xs (fromEnum i))
