# FLARE (Free/Libre Action RPG Engine)
# Copyright (C) 2011 Clint Bellanger
# This file is distributed under the same license as the FLARE package.
# Paul Wortmann (RoboPaul) <paul.wortmann@gmail.com>, 2011.
msgid ""
msgstr ""
"Project-Id-Version: 0.17\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-11-20 16:48+0100\n"
"PO-Revision-Date: 2013-03-21 11:18+0900\n"
"Last-Translator: Paul Wortmann <paul.wortmann@gmail.com>\n"
"Language-Team: Paul Wortmann <www.physhexgames.co.nr>\n"
"Language: Japanese\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 1.5.5\n"

#: ../../../src/Avatar.cpp:430
#, c-format
msgid "Congratulations, you have reached level %d!"
msgstr "おめでとう、あなたはレベル %d に達している!"

#: ../../../src/Avatar.cpp:432
msgid "You may increase one attribute through the Character Menu."
msgstr "あなたは、文字のメニューを介して1つの属性を高める可能性があります。"

#: ../../../src/Avatar.cpp:631
msgid "You are defeated. Game over! Press Enter to exit to Title."
msgstr "あなたは敗北している。ゲームオーバー！ Enterキーを押して続行します。"

#: ../../../src/Avatar.cpp:634
#, fuzzy
msgid "You are defeated. Press Enter to continue."
msgstr "あなたは敗北している。あなたは半分自分の%sを失う。 Enterキーを押して続行します。"

#: ../../../src/CampaignManager.cpp:133
#, c-format
msgid "%d %s removed."
msgstr ""

#: ../../../src/CampaignManager.cpp:139
#, c-format
msgid "%s removed."
msgstr ""

#: ../../../src/CampaignManager.cpp:154
#, c-format
msgid "You receive %s."
msgstr "あなたは %s を受け取る。"

#: ../../../src/CampaignManager.cpp:156
#, c-format
msgid "You receive %s x%d."
msgstr "あなたは %s %d の を受け取る。"

#: ../../../src/CampaignManager.cpp:168
#, c-format
msgid "You receive %d %s."
msgstr "あなたは %d %s を受け取る。"

#: ../../../src/CampaignManager.cpp:178
#, c-format
msgid "You receive %d XP."
msgstr "あなたは %d XPを受け取ります。"

#: ../../../src/CampaignManager.cpp:184
msgid "HP restored."
msgstr "HPが回復した"

#: ../../../src/CampaignManager.cpp:188
msgid "MP restored."
msgstr "MPが回復した"

#: ../../../src/CampaignManager.cpp:193
msgid "HP and MP restored."
msgstr "HPとMPが回復した"

#: ../../../src/CampaignManager.cpp:197
msgid "Negative effects removed."
msgstr "負の影響は排除"

#: ../../../src/CampaignManager.cpp:203
msgid "HP and MP restored, negative effects removed"
msgstr "HPとMP復元、削除の負の効果"

#: ../../../src/Entity.cpp:158
msgid "miss"
msgstr "ミス"

#: ../../../src/Entity.cpp:278 ../../../src/PowerManager.cpp:772
#: ../../../src/StatBlock.cpp:568
#, c-format
msgid "+%d HP"
msgstr "+%d HP"

#: ../../../src/Entity.cpp:284 ../../../src/StatBlock.cpp:573
#, c-format
msgid "+%d MP"
msgstr "+%d MP"

#: ../../../src/EventManager.cpp:457
msgid "Unknown destination"
msgstr "未知の目的地"

#: ../../../src/GameStateConfig.cpp:74 ../../../src/GameStateConfig.cpp:166
msgid "OK"
msgstr "オーケ"

#: ../../../src/GameStateConfig.cpp:79 ../../../src/GameStateConfig.cpp:165
msgid "Defaults"
msgstr "デフォルト"

#: ../../../src/GameStateConfig.cpp:84 ../../../src/GameStateNew.cpp:56
#: ../../../src/InputState.cpp:622 ../../../src/MenuNPCActions.cpp:71
msgid "Cancel"
msgstr "キャンセル"

#: ../../../src/GameStateConfig.cpp:156
msgid "Video"
msgstr "ビデオ"

#: ../../../src/GameStateConfig.cpp:157
msgid "Audio"
msgstr "オーディオ"

#: ../../../src/GameStateConfig.cpp:158
msgid "Interface"
msgstr "インタフェース"

#: ../../../src/GameStateConfig.cpp:159
msgid "Input"
msgstr "入力"

#: ../../../src/GameStateConfig.cpp:160
msgid "Keybindings"
msgstr "キー設定"

#: ../../../src/GameStateConfig.cpp:161
msgid "Mods"
msgstr "モッズ"

#: ../../../src/GameStateConfig.cpp:164 ../../../src/GameStateConfig.cpp:1003
#: ../../../src/GameStateConfig.cpp:1005
msgid "Assign: "
msgstr "割り当てる："

#: ../../../src/GameStateConfig.cpp:165
msgid "Reset ALL settings?"
msgstr "すべての設定をリセット?"

#: ../../../src/GameStateConfig.cpp:166
msgid "Use this resolution?"
msgstr "この解像度を使うのか？"

#: ../../../src/GameStateConfig.cpp:288
msgid "Full Screen Mode"
msgstr "フルスクリーンモード"

#: ../../../src/GameStateConfig.cpp:291
msgid "Move hero using mouse"
msgstr "マウスでキャラクターを動かす"

#: ../../../src/GameStateConfig.cpp:294
msgid "Show combat text"
msgstr "戦闘のテキストを表示"

#: ../../../src/GameStateConfig.cpp:297
msgid "Hardware surfaces"
msgstr "ハードウェアサーフェス"

#: ../../../src/GameStateConfig.cpp:300
msgid "Double buffering"
msgstr "ダブルバッファリング"

#: ../../../src/GameStateConfig.cpp:303
msgid "Use joystick"
msgstr "ジョイスティックを使用する"

#: ../../../src/GameStateConfig.cpp:306
msgid "High Quality Textures"
msgstr "高品質のテクスチャ"

#: ../../../src/GameStateConfig.cpp:309
msgid "Allow changing gamma"
msgstr "ガンマの変更許可"

#: ../../../src/GameStateConfig.cpp:312
msgid "Animated tiles"
msgstr "アニメーション·タイル"

#: ../../../src/GameStateConfig.cpp:315
msgid "Mouse aim"
msgstr "マウスの狙い"

#: ../../../src/GameStateConfig.cpp:318
#, fuzzy
msgid "Do not use mouse"
msgstr "マウスでキャラクターを動かす"

#: ../../../src/GameStateConfig.cpp:321
msgid "Show FPS"
msgstr "FPSを表示"

#: ../../../src/GameStateConfig.cpp:324
msgid "Show Hotkeys Labels"
msgstr ""

#: ../../../src/GameStateConfig.cpp:327
msgid "Colorblind Mode"
msgstr ""

#: ../../../src/GameStateConfig.cpp:338
msgid "Music Volume"
msgstr "音楽の音量"

#: ../../../src/GameStateConfig.cpp:351
msgid "Sound Volume"
msgstr "効果音の音量"

#: ../../../src/GameStateConfig.cpp:364
msgid "Gamma"
msgstr "ガンマ"

#: ../../../src/GameStateConfig.cpp:377
#, fuzzy
msgid "Joystick Deadzone"
msgstr "ジョイスティック"

#: ../../../src/GameStateConfig.cpp:391
msgid "Resolution"
msgstr "解像度"

#: ../../../src/GameStateConfig.cpp:402
msgid "Active Mods"
msgstr "アクティブモッズ"

#: ../../../src/GameStateConfig.cpp:412
msgid "Available Mods"
msgstr "利用可能モッズ"

#: ../../../src/GameStateConfig.cpp:428
msgid "Joystick"
msgstr "ジョイスティック"

#: ../../../src/GameStateConfig.cpp:440
msgid "Language"
msgstr "言語"

#: ../../../src/GameStateConfig.cpp:479 ../../../src/GameStateConfig.cpp:486
#: ../../../src/GameStateConfig.cpp:493
msgid "Disable for performance"
msgstr "パフォーマンスのために無効にする"

#: ../../../src/GameStateConfig.cpp:500
msgid "Experimental"
msgstr "実験的"

#: ../../../src/GameStateConfig.cpp:507
msgid "For handheld devices"
msgstr ""

#: ../../../src/GameStateConfig.cpp:527
msgid "<< Disable"
msgstr "<<は無効"

#: ../../../src/GameStateConfig.cpp:535
msgid "Enable >>"
msgstr ">>を有効に"

#: ../../../src/GameStateLoad.cpp:55 ../../../src/GameStateLoad.cpp:67
msgid "Delete Save"
msgstr "セーブゲームを削除する"

#: ../../../src/GameStateLoad.cpp:55
msgid "Delete this save?"
msgstr "このセーブゲームを削除しますか"

#: ../../../src/GameStateLoad.cpp:57
msgid "Exit to Title"
msgstr "タイトルに戻ります。"

#: ../../../src/GameStateLoad.cpp:63
msgid "Choose a Slot"
msgstr "スロットを選択します。"

#: ../../../src/GameStateLoad.cpp:482
msgid "New Game"
msgstr "新しいゲーム。"

#: ../../../src/GameStateLoad.cpp:486 ../../../src/GameStateLoad.cpp:501
msgid "Enable a story mod to continue"
msgstr "継続する話モッズを有効に"

#: ../../../src/GameStateLoad.cpp:496
msgid "Load Game"
msgstr "ロードゲーム。"

#: ../../../src/GameStateLoad.cpp:551
msgid "Entering game world..."
msgstr "ゲームの世界に入る…"

#: ../../../src/GameStateLoad.cpp:554
msgid "Loading saved game..."
msgstr "保存したゲームをロードする..."

#: ../../../src/GameStateLoad.cpp:577
#, c-format
msgid "Level %d %s"
msgstr "レベル %d %s"

#: ../../../src/GameStateLoad.cpp:579
#, fuzzy
msgid "Permadeath"
msgstr "死永久?"

#: ../../../src/GameStateLoad.cpp:603
msgid "Empty Slot"
msgstr "空のスロット。"

#: ../../../src/GameStateNew.cpp:62
msgid "Create"
msgstr "作る"

#: ../../../src/GameStateNew.cpp:173
msgid "Choose a Portrait"
msgstr "画像を選択します。"

#: ../../../src/GameStateNew.cpp:175
msgid "Choose a Name"
msgstr "名前を選択します。"

#: ../../../src/GameStateNew.cpp:177
msgid "Permadeath?"
msgstr "死永久?"

#: ../../../src/GameStateNew.cpp:179
msgid "Choose a Class"
msgstr "クラスを選択"

#: ../../../src/GameStatePlay.cpp:99
msgid "Loading..."
msgstr "読み込んでいます..."

#: ../../../src/GameStatePlay.cpp:227 ../../../src/GameStatePlay.cpp:228
#: ../../../src/GameStatePlay.cpp:245 ../../../src/GameStatePlay.cpp:246
#: ../../../src/MenuManager.cpp:658 ../../../src/MenuManager.cpp:659
#: ../../../src/MenuManager.cpp:685 ../../../src/MenuManager.cpp:686
#: ../../../src/MenuManager.cpp:865 ../../../src/MenuManager.cpp:866
#: ../../../src/MenuManager.cpp:884 ../../../src/MenuManager.cpp:885
#: ../../../src/MenuManager.cpp:1043 ../../../src/MenuManager.cpp:1044
#: ../../../src/MenuManager.cpp:1084 ../../../src/MenuManager.cpp:1085
msgid "Inventory is full."
msgstr "インベントリがいっぱいです。"

#: ../../../src/GameStateTitle.cpp:41
msgid "Play Game"
msgstr "ゲームをプレイ"

#: ../../../src/GameStateTitle.cpp:46
msgid "Enable a core mod to continue"
msgstr "継続するコアモッズを有効に"

#: ../../../src/GameStateTitle.cpp:50
msgid "Configuration"
msgstr "設定"

#: ../../../src/GameStateTitle.cpp:55
msgid "Credits"
msgstr ""

#: ../../../src/GameStateTitle.cpp:60
msgid "Exit Game"
msgstr "ゲームを終了します"

#: ../../../src/GameStateTitle.cpp:67
#, fuzzy
msgid "Flare Alpha v0.19"
msgstr "フレア 0.18 (アルファ)"

#: ../../../src/InputState.cpp:623
msgid "Accept"
msgstr "受け入れる"

#: ../../../src/InputState.cpp:624
msgid "Up"
msgstr "上"

#: ../../../src/InputState.cpp:625
msgid "Down"
msgstr "下"

#: ../../../src/InputState.cpp:626
msgid "Left"
msgstr "左"

#: ../../../src/InputState.cpp:627
msgid "Right"
msgstr "右"

#: ../../../src/InputState.cpp:628
msgid "Bar1"
msgstr "バー1"

#: ../../../src/InputState.cpp:629
msgid "Bar2"
msgstr "バー2"

#: ../../../src/InputState.cpp:630
msgid "Bar3"
msgstr "バー3"

#: ../../../src/InputState.cpp:631
msgid "Bar4"
msgstr "バー4"

#: ../../../src/InputState.cpp:632
msgid "Bar5"
msgstr "バー5"

#: ../../../src/InputState.cpp:633
msgid "Bar6"
msgstr "バー6"

#: ../../../src/InputState.cpp:634
msgid "Bar7"
msgstr "バー7"

#: ../../../src/InputState.cpp:635
msgid "Bar8"
msgstr "バー8"

#: ../../../src/InputState.cpp:636
msgid "Bar9"
msgstr "バー9"

#: ../../../src/InputState.cpp:637
msgid "Bar0"
msgstr "バー0"

#: ../../../src/InputState.cpp:638 ../../../src/MenuActionBar.cpp:380
#: ../../../src/MenuActionBar.cpp:382 ../../../src/MenuCharacter.cpp:262
msgid "Character"
msgstr "キャラクター"

#: ../../../src/InputState.cpp:639 ../../../src/MenuActionBar.cpp:387
#: ../../../src/MenuActionBar.cpp:389 ../../../src/MenuInventory.cpp:224
#: ../../../src/MenuVendor.cpp:50
msgid "Inventory"
msgstr "在庫品"

#: ../../../src/InputState.cpp:640 ../../../src/MenuActionBar.cpp:394
#: ../../../src/MenuActionBar.cpp:396 ../../../src/MenuPowers.cpp:194
msgid "Powers"
msgstr "能力"

#: ../../../src/InputState.cpp:641 ../../../src/MenuActionBar.cpp:401
#: ../../../src/MenuActionBar.cpp:403 ../../../src/MenuLog.cpp:152
msgid "Log"
msgstr "ログ"

#: ../../../src/InputState.cpp:642
msgid "Main1"
msgstr "メイン1"

#: ../../../src/InputState.cpp:643
msgid "Main2"
msgstr "メイン2"

#: ../../../src/InputState.cpp:644
msgid "Ctrl"
msgstr "\tコントロール"

#: ../../../src/InputState.cpp:645
msgid "Shift"
msgstr "シフト"

#: ../../../src/InputState.cpp:646
msgid "Delete"
msgstr "削除する"

#: ../../../src/InputState.cpp:647
msgid "ActionBar Accept"
msgstr ""

#: ../../../src/InputState.cpp:648
msgid "ActionBar Left"
msgstr ""

#: ../../../src/InputState.cpp:649
msgid "ActionBar Right"
msgstr ""

#: ../../../src/InputState.cpp:650
msgid "ActionBar Use"
msgstr ""

#: ../../../src/InputState.cpp:652
msgid "lmb"
msgstr "マウスの左ボタン"

#: ../../../src/InputState.cpp:653
msgid "mmb"
msgstr "マウスの中ボタン"

#: ../../../src/InputState.cpp:654
msgid "rmb"
msgstr "マウスの右ボタン"

#: ../../../src/InputState.cpp:655
msgid "wheel up"
msgstr "マウスホイールアップ"

#: ../../../src/InputState.cpp:656
msgid "wheel down"
msgstr "マウスホイールダウン"

#: ../../../src/InputState.cpp:657
msgid "mbx1"
msgstr "マウスのX1ボタン"

#: ../../../src/InputState.cpp:658
msgid "mbx2"
msgstr "マウスのX2ボタン"

#: ../../../src/ItemManager.cpp:488
#, fuzzy
msgid "Low"
msgstr "ログ"

#: ../../../src/ItemManager.cpp:492
msgid "Normal"
msgstr ""

#: ../../../src/ItemManager.cpp:496
msgid "High"
msgstr ""

#: ../../../src/ItemManager.cpp:500
msgid "Epic"
msgstr ""

#: ../../../src/ItemManager.cpp:513
#, c-format
msgid "Level %d"
msgstr "レベル %d"

#: ../../../src/ItemManager.cpp:524
#, c-format
msgid "Melee damage: %d-%d"
msgstr "近接攻撃ダメージ： %d-%d"

#: ../../../src/ItemManager.cpp:526
#, c-format
msgid "Melee damage: %d"
msgstr "近接攻撃ダメージ： %d"

#: ../../../src/ItemManager.cpp:530
#, c-format
msgid "Ranged damage: %d-%d"
msgstr "飛ダメージ： %d-%d"

#: ../../../src/ItemManager.cpp:532
#, c-format
msgid "Ranged damage: %d"
msgstr "飛ダメージ： %d"

#: ../../../src/ItemManager.cpp:536
#, c-format
msgid "Mental damage: %d-%d"
msgstr "精神ダメージ： %d-%d"

#: ../../../src/ItemManager.cpp:538
#, c-format
msgid "Mental damage: %d"
msgstr "精神ダメージ： %d"

#: ../../../src/ItemManager.cpp:544
#, c-format
msgid "Absorb: %d-%d"
msgstr "吸収： %d-%d"

#: ../../../src/ItemManager.cpp:546
#, c-format
msgid "Absorb: %d"
msgstr "吸収： %d"

#: ../../../src/ItemManager.cpp:554
#, fuzzy, c-format
msgid "%d% Speed"
msgstr "%dスピード"

#: ../../../src/ItemManager.cpp:560 ../../../src/ItemManager.cpp:659
#, c-format
msgid "Increases %s by %d"
msgstr "増加 %s で %d"

#: ../../../src/ItemManager.cpp:567 ../../../src/ItemManager.cpp:662
#, c-format
msgid "Decreases %s by %d"
msgstr "軽減 %s で %d"

#: ../../../src/ItemManager.cpp:588 ../../../src/MenuPowers.cpp:566
#: ../../../src/MenuPowers.cpp:569
#, c-format
msgid "Requires Physical %d"
msgstr "%d の物理が必要です。"

#: ../../../src/ItemManager.cpp:593 ../../../src/MenuPowers.cpp:572
#: ../../../src/MenuPowers.cpp:575
#, c-format
msgid "Requires Mental %d"
msgstr "%d 精神が必要です。"

#: ../../../src/ItemManager.cpp:598 ../../../src/MenuPowers.cpp:554
#: ../../../src/MenuPowers.cpp:557
#, c-format
msgid "Requires Offense %d"
msgstr "%d 犯罪が必要です。"

#: ../../../src/ItemManager.cpp:603 ../../../src/MenuPowers.cpp:560
#: ../../../src/MenuPowers.cpp:563
#, c-format
msgid "Requires Defense %d"
msgstr "%d 防衛が必要です。"

#: ../../../src/ItemManager.cpp:609
#, c-format
msgid "Quality: %s"
msgstr ""

#: ../../../src/ItemManager.cpp:626 ../../../src/ItemManager.cpp:635
#, c-format
msgid "Buy Price: %d %s"
msgstr "価格を購入する: %d %s金"

#: ../../../src/ItemManager.cpp:628 ../../../src/ItemManager.cpp:637
#, c-format
msgid "Buy Price: %d %s each"
msgstr "価格を購入する: %d %s金の各"

#: ../../../src/ItemManager.cpp:643
#, c-format
msgid "Sell Price: %d %s"
msgstr "価格を販売: %d %s金"

#: ../../../src/ItemManager.cpp:645
#, c-format
msgid "Sell Price: %d %s each"
msgstr "価格を販売: %d %s金の各"

#: ../../../src/ItemManager.cpp:655
msgid "Set: "
msgstr "次： "

#: ../../../src/ItemManager.cpp:659 ../../../src/ItemManager.cpp:662
#, c-format
msgid "%d items: "
msgstr "%d アイテム:"

#: ../../../src/MenuCharacter.cpp:275
msgid "Name"
msgstr "名"

#: ../../../src/MenuCharacter.cpp:276
msgid "Level"
msgstr "レベル"

#: ../../../src/MenuCharacter.cpp:277
msgid "Physical"
msgstr "物理"

#: ../../../src/MenuCharacter.cpp:278
msgid "Mental"
msgstr "精神"

#: ../../../src/MenuCharacter.cpp:279
msgid "Offense"
msgstr "犯罪"

#: ../../../src/MenuCharacter.cpp:280
msgid "Defense"
msgstr "防衛"

#: ../../../src/MenuCharacter.cpp:324
msgid "points remaining"
msgstr "残りのポイント"

#: ../../../src/MenuCharacter.cpp:334
msgid "Max HP:"
msgstr "最大HP:"

#: ../../../src/MenuCharacter.cpp:340
msgid "HP Regen:"
msgstr "HP再生"

#: ../../../src/MenuCharacter.cpp:341
#, fuzzy
msgid "Ticks of HP regen per minute. "
msgstr "HPのダニは、毎分生成。"

#: ../../../src/MenuCharacter.cpp:346
msgid "Max MP:"
msgstr "最大MP:"

#: ../../../src/MenuCharacter.cpp:352
msgid "MP Regen:"
msgstr "MP再生"

#: ../../../src/MenuCharacter.cpp:353
#, fuzzy
msgid "Ticks of MP regen per minute. "
msgstr "MPのダニは、毎分生成。"

#: ../../../src/MenuCharacter.cpp:358
msgid "Accuracy:"
msgstr "精度："

#: ../../../src/MenuCharacter.cpp:364
msgid "Avoidance:"
msgstr "回避："

#: ../../../src/MenuCharacter.cpp:370
msgid "Melee Damage:"
msgstr "近接攻撃ダメージ："

#: ../../../src/MenuCharacter.cpp:380
msgid "Ranged Damage:"
msgstr "飛ダメージ："

#: ../../../src/MenuCharacter.cpp:390
msgid "Mental Damage:"
msgstr "精神ダメージ："

#: ../../../src/MenuCharacter.cpp:400
msgid "Crit:"
msgstr "クリティカル："

#: ../../../src/MenuCharacter.cpp:406
msgid "Absorb:"
msgstr "吸収"

#: ../../../src/MenuCharacter.cpp:416
msgid "Poise: "
msgstr "ポイズ："

#: ../../../src/MenuCharacter.cpp:417
msgid "Reduces your chance of stumbling when hit"
msgstr "打ったときつまずきのあなたのチャンスを低減"

#: ../../../src/MenuCharacter.cpp:422
#, fuzzy
msgid "Bonus XP: "
msgstr "ボーナス"

#: ../../../src/MenuCharacter.cpp:423
msgid "Increases the XP gained per kill"
msgstr "XPは殺すごとに獲得増加"

#: ../../../src/MenuCharacter.cpp:428
msgid "Bonus"
msgstr "ボーナス"

#: ../../../src/MenuCharacter.cpp:429
#, c-format
msgid "Increases the %s found per drop"
msgstr "％sはドロップごと見つかっ増加"

#: ../../../src/MenuCharacter.cpp:434
msgid "Bonus Item Find: "
msgstr "ボーナスアイテムを見つける："

#: ../../../src/MenuCharacter.cpp:435
msgid "Increases the chance that an enemy will drop an item when killed"
msgstr "殺されたときに敵がアイテムをドロップする可能性が高いでしょう"

#: ../../../src/MenuCharacter.cpp:440
msgid "Stealth: "
msgstr "ステルス："

#: ../../../src/MenuCharacter.cpp:441
msgid "Increases your ability to move undetected"
msgstr "検出されず移動する能力を増大させる"

#: ../../../src/MenuCharacter.cpp:459
#, c-format
msgid "XP: %d"
msgstr "%d　の経験"

#: ../../../src/MenuCharacter.cpp:461
#, c-format
msgid "Next: %d"
msgstr "次： %d"

#: ../../../src/MenuCharacter.cpp:465
msgid "Physical (P) increases melee weapon proficiency and total HP."
msgstr "物理（P）は、近接武器の熟練度と合計HPを増加させる。"

#: ../../../src/MenuCharacter.cpp:466 ../../../src/MenuCharacter.cpp:470
#: ../../../src/MenuCharacter.cpp:474 ../../../src/MenuCharacter.cpp:478
#, c-format
msgid "base (%d), bonus (%d)"
msgstr "基本 (%d), ボーナス (%d)"

#: ../../../src/MenuCharacter.cpp:469
msgid "Mental (M) increases mental weapon proficiency and total MP."
msgstr "精神的な（M）は、精神的な武器の熟練度と全体のMPを増加させる。"

#: ../../../src/MenuCharacter.cpp:473
msgid "Offense (O) increases ranged weapon proficiency and accuracy."
msgstr "犯罪（O）は、遠隔武器の熟練度と精度を向上させます。"

#: ../../../src/MenuCharacter.cpp:477
msgid "Defense (D) increases armor proficiency and avoidance."
msgstr "防衛（D）は、鎧の習熟度と回避を増加させる。"

#: ../../../src/MenuCharacter.cpp:498
#, fuzzy, c-format
msgid "Each level grants %d. "
msgstr "各レベルは、HPの+2点が付与されます。"

#: ../../../src/MenuCharacter.cpp:500
#, fuzzy, c-format
msgid "Each point of Physical grants %d. "
msgstr "物理的な助成金のHPの+8点の各点。"

#: ../../../src/MenuCharacter.cpp:502
#, fuzzy, c-format
msgid "Each point of Mental grants %d. "
msgstr "精神助成金+8 MPの各点。"

#: ../../../src/MenuCharacter.cpp:504
#, fuzzy, c-format
msgid "Each point of Offense grants %d. "
msgstr "精神助成金+8 MPの各点。"

#: ../../../src/MenuCharacter.cpp:506
#, fuzzy, c-format
msgid "Each point of Defense grants %d. "
msgstr "精神助成金+8 MPの各点。"

#: ../../../src/MenuEnemy.cpp:117
msgid "Dead"
msgstr "死んだ"

#: ../../../src/MenuEnemy.cpp:123 ../../../src/MenuEnemy.cpp:126
#, c-format
msgid "%s level %d"
msgstr "%s レベル %d"

#: ../../../src/MenuExit.cpp:31
msgid "Exit"
msgstr "終了"

#: ../../../src/MenuExit.cpp:48
msgid "Save and exit to title?"
msgstr "保存し、タイトルメニューに終了しますか"

#: ../../../src/MenuInventory.cpp:146
#, c-format
msgid "Lost %d%% of %s. "
msgstr ""

#: ../../../src/MenuInventory.cpp:153
#, c-format
msgid "Lost %d%% of total XP. "
msgstr ""

#: ../../../src/MenuInventory.cpp:158
#, c-format
msgid "Lost %d%% of current level XP. "
msgstr ""

#: ../../../src/MenuInventory.cpp:184
#, c-format
msgid "Lost %s."
msgstr ""

#: ../../../src/MenuInventory.cpp:228
#, c-format
msgid "%d %s"
msgstr "%d %s"

#: ../../../src/MenuInventory.cpp:263
msgid "Use SHIFT to move only one item."
msgstr "一つの項目だけを移動するにはSHIFTキーを使用してください。"

#: ../../../src/MenuInventory.cpp:264
msgid "CTRL-click a carried item to sell it."
msgstr "CTRL-クリックして販売する実施項目を。"

#: ../../../src/MenuInventory.cpp:472
msgid "This item can only be used from the action bar."
msgstr "この項目は、アクションバーから使用することができます。"

#: ../../../src/MenuLog.cpp:76
msgid "Notes"
msgstr "注釈"

#: ../../../src/MenuLog.cpp:77
msgid "Quests"
msgstr "クエスト"

#: ../../../src/MenuManager.cpp:452
#, c-format
msgid "XP: %d/%d"
msgstr "XP側：%d/%dの"

#: ../../../src/MenuManager.cpp:652 ../../../src/MenuManager.cpp:653
#: ../../../src/MenuManager.cpp:859 ../../../src/MenuManager.cpp:860
#: ../../../src/MenuManager.cpp:1037 ../../../src/MenuManager.cpp:1038
#, fuzzy, c-format
msgid "Not enough %s."
msgstr "お金が足りない"

#: ../../../src/MenuNPCActions.cpp:70
msgid "Trade"
msgstr ""

#: ../../../src/MenuPowers.cpp:463
msgid "Unspent skill points:"
msgstr "未使用のスキルポイント："

#: ../../../src/MenuPowers.cpp:505
msgid ""
"\n"
"Next Level:"
msgstr ""

#: ../../../src/MenuPowers.cpp:525
#, fuzzy, c-format
msgid "Requires a %s"
msgstr "%d 精神が必要です。"

#: ../../../src/MenuPowers.cpp:530 ../../../src/MenuPowers.cpp:533
#, c-format
msgid "Requires Physical Offense %d"
msgstr "物理攻撃 %d が必要です。"

#: ../../../src/MenuPowers.cpp:536 ../../../src/MenuPowers.cpp:539
#, c-format
msgid "Requires Physical Defense %d"
msgstr "物理防御 %d が必要です。"

#: ../../../src/MenuPowers.cpp:542 ../../../src/MenuPowers.cpp:545
#, c-format
msgid "Requires Mental Offense %d"
msgstr "精神攻撃 %d が必要です。"

#: ../../../src/MenuPowers.cpp:548 ../../../src/MenuPowers.cpp:551
#, c-format
msgid "Requires Mental Defense %d"
msgstr "精神的な防衛 %d が必要です。"

#: ../../../src/MenuPowers.cpp:580 ../../../src/MenuPowers.cpp:583
#, c-format
msgid "Requires Level %d"
msgstr "レベル％dが必要です"

#: ../../../src/MenuPowers.cpp:590 ../../../src/MenuPowers.cpp:595
#, c-format
msgid "Requires %d Skill Point"
msgstr "％d個のスキルポイントが必要です"

#: ../../../src/MenuPowers.cpp:603
msgid "Click to Unlock"
msgstr "ロックを解除するにはクリック"

#: ../../../src/MenuPowers.cpp:611 ../../../src/MenuPowers.cpp:614
#, c-format
msgid "Requires Power: %s"
msgstr "%s 精神が必要です。"

#: ../../../src/MenuPowers.cpp:621
#, c-format
msgid "Costs %d MP"
msgstr "費用は、%d はMPです。"

#: ../../../src/MenuPowers.cpp:625
#, c-format
msgid "Costs %d HP"
msgstr "%dのHPが必要"

#: ../../../src/MenuPowers.cpp:629
#, c-format
msgid "Cooldown: %d seconds"
msgstr "クールダウンは%d秒"

#: ../../../src/MenuStash.cpp:124
msgid "Shared Stash"
msgstr "共有スタッシュ"

#: ../../../src/MenuVendor.cpp:51
msgid "Buyback"
msgstr "買い戻し"

#: ../../../src/MenuVendor.cpp:171
msgid "Vendor"
msgstr "売手"

#: ../../../src/PowerManager.cpp:759
#, c-format
msgid "+%d Shield"
msgstr "+%d シールド"

#: ../../../src/PowerManager.cpp:1006
msgid "You are already transformed, untransform first."
msgstr "あなたは、すでに最初の非変換、変換されます"

#: ../../../src/Settings.cpp:594
msgid "Adventurer"
msgstr "冒険家"

#: ../../../src/Utils.cpp:519
#, fuzzy
msgid "k"
msgstr "オーケ"

#~ msgid "Character Menu (C)"
#~ msgstr "キャラクターのメニュー (C)"

#~ msgid "Inventory Menu (I)"
#~ msgstr "在庫メニュー (I)"

#~ msgid "Power Menu (P)"
#~ msgstr "能力のメニュー (P)"

#~ msgid "Log Menu (L)"
#~ msgstr "ログのメニュー (L)"

#~ msgid "Each point of Physical grants +%d HP. Each level grants +%d HP"
#~ msgstr "物理的な助成金の各ポイント+％d個のHP。各レベルの権限付与+％dは、HP"

#~ msgid "Ticks of HP regen per minute. Each point of Physical grants +%d HP regen. Each level grants +%d HP regen"
#~ msgstr "分当たりHP自然回復。物理的な助成金の各点は、+％dのHP自然回復。各レベルの権限付与+％dは、HP自然回復"

#~ msgid "Each point of Mental grants +%d MP. Each level grants +%d MP"
#~ msgstr "精神的な助成金の各ポイント+％d個のMP。各レベルの権限付与は+％dはMP"

#~ msgid "Ticks of MP regen per minute. Each point of Mental grants +%d MP regen. Each level grants +%d MP regen"
#~ msgstr "毎分MP自然回復。精神的な助成金の各点は、+%d個のMP自然回復。各レベルの権限付与+%dのMP自然回復"

#~ msgid "Each point of Offense grants +%d accuracy. Each level grants +%d accuracy"
#~ msgstr "犯罪の助成金の各点は、+％d個の精度。各レベルは+％dの精度を付与"

#~ msgid "Each point of Defense grants +%d avoidance. Each level grants +%d avoidance"
#~ msgstr "防衛補助金の各点は、+％dは回避。各レベルの権限付与は+％dの回避"

#~ msgid "Requires a physical weapon"
#~ msgstr "物理的な武器が必要です。"

#~ msgid "Requires a mental weapon"
#~ msgstr "精神的な武器が必要です。"

#~ msgid "Requires an offense weapon"
#~ msgstr "攻撃武器が必要です。"

#~ msgid "Flare"
#~ msgstr "フレア"

#, fuzzy
#~ msgid "Accuracy (vs lvl 5):"
#~ msgstr "精度対防衛１"

#, fuzzy
#~ msgid "Avoidance (vs lvl 5):"
#~ msgstr "回避対犯罪1"

#, fuzzy
#~ msgid "Stats"
#~ msgstr "統計情報"

#~ msgid "Grand Master"
#~ msgstr "グランドマスター"

#~ msgid "Master"
#~ msgstr "マスター"

#~ msgid "Warrior"
#~ msgstr "戦士"

#~ msgid "Wizard"
#~ msgstr "魔女"

#~ msgid "Ranger"
#~ msgstr "射手"

#~ msgid "Paladin"
#~ msgstr "英雄"

#~ msgid "Rogue"
#~ msgstr "泥棒"

#~ msgid "Knight"
#~ msgstr "騎士"

#~ msgid "Shaman"
#~ msgstr "シャーマン"

#~ msgid "Cleric"
#~ msgstr "聖職者"

#~ msgid "Battle Mage"
#~ msgstr "バトルメイジ"

#~ msgid "Heavy Archer"
#~ msgstr "強い射手"

#~ msgid "You receive %d gold."
#~ msgstr "あなたは %d 金を受け取ります。"

#~ msgid "Create Character"
#~ msgstr "キャラクタを作成する。"

#~ msgid "Main Hand"
#~ msgstr "主な手"

#~ msgid "Body"
#~ msgstr "体"

#~ msgid "Off Hand"
#~ msgstr "第二の手"

#~ msgid "Artifact"
#~ msgstr "骨董"

#~ msgid "Consumable"
#~ msgstr "消耗品"

#~ msgid "Gem"
#~ msgstr "原石"

#~ msgid "Quest Item"
#~ msgstr "探求のもの"

#~ msgid "%d Gold"
#~ msgstr "%d 金"

#~ msgid "Total HP"
#~ msgstr "HPの全部"

#~ msgid "Total MP"
#~ msgstr "MPの全部"

#~ msgid "vs. Def 5"
#~ msgstr "防衛5対"

#~ msgid "vs. Off 5"
#~ msgstr "対犯罪5"

#~ msgid "Main Weapon"
#~ msgstr "主な武器"

#~ msgid "Ranged Weapon"
#~ msgstr "遠隔武器"

#~ msgid "Crit Chance"
#~ msgstr "重要走向確率"

#~ msgid "Fire Resist"
#~ msgstr "耐火"

#~ msgid "Ice Resist"
#~ msgstr "氷への抵抗"

#~ msgid "Each level grants +1 HP regen"
#~ msgstr "各レベルは+1 HPの再生を許可します。"

#~ msgid "Each level grants +2 MP"
#~ msgstr "各レベルは+2 MPを与えます。"

#~ msgid "Each level grants +1 MP regen"
#~ msgstr "各レベルは、+1 MP再生を与えます。"

#~ msgid "Each level grants +1 accuracy"
#~ msgstr "各レベルは+1の精度を与えます。"

#~ msgid "Each level grants +1 avoidance"
#~ msgstr "各レベルは+1回避を与えます。"

#~ msgid "Dagger Proficiency"
#~ msgstr "ダガー能力。"

#~ msgid "Shortsword Proficiency"
#~ msgstr "短い剣の能力。"

#~ msgid "Longsword Proficiency"
#~ msgstr "長い剣の能力。"

#~ msgid "Greatsword Proficiency"
#~ msgstr "偉大な剣の能力。"

#~ msgid "Wand Proficiency"
#~ msgstr "ワンド能力。"

#~ msgid "Rod Proficiency"
#~ msgstr "ロッド能力。"

#~ msgid "Staff Proficiency"
#~ msgstr "スタッフの能力。"

#~ msgid "Greatstaff Proficiency"
#~ msgstr "素晴らしいスタッフの能力。"

#~ msgid "Slingshot Proficiency"
#~ msgstr "スリングショット能力。"

#~ msgid "Shortbow Proficiency"
#~ msgstr "短弓の能力。"

#~ msgid "Longbow Proficiency"
#~ msgstr "長い弓の能力。"

#~ msgid "Greatbow Proficiency"
#~ msgstr "偉大な弓の能力。"

#~ msgid "Light Armor Proficiency"
#~ msgstr "軽装鎧の能力。"

#~ msgid "Light Shield Proficiency"
#~ msgstr "遮光能力。"

#~ msgid "Heavy Armor Proficiency"
#~ msgstr "重い鎧の能力。"

#~ msgid "Heavy Shield Proficiency"
#~ msgstr "重い遮蔽能力。"

#~ msgid "Messages"
#~ msgstr "メッセージ"

#~ msgid "Physical + Offense grants melee and ranged attacks"
#~ msgstr "物理的および犯罪の助成金メレーと遠隔攻撃。"

#~ msgid "Physical + Defense grants melee protection"
#~ msgstr "物理的および防衛の補助金の近接防御。"

#~ msgid "Mental + Offense grants elemental spell attacks"
#~ msgstr "精神と犯罪の助成金元素の呪文攻撃を。"

#~ msgid "Mental + Defense grants healing and magical protection"
#~ msgstr "精神的、防衛の補助金の治癒と魔法防御。"
