/*  DreamChess
**
**  DreamChess is the legal property of its developers, whose names are too
**  numerous to list here. Please refer to the COPYRIGHT file distributed
**  with this source distribution.
**
**  This program is free software: you can redistribute it and/or modify
**  it under the terms of the GNU General Public License as published by
**  the Free Software Foundation, either version 3 of the License, or
**  (at your option) any later version.
**
**  This program is distributed in the hope that it will be useful,
**  but WITHOUT ANY WARRANTY; without even the implied warranty of
**  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
**  GNU General Public License for more details.
**
**  You should have received a copy of the GNU General Public License
**  along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef GAMEGUI_LABEL_H
#define GAMEGUI_LABEL_H

#include <gamegui/system.h>
#include <gamegui/align.h>

#define GG_LABEL(W) GG_CHECK_CAST(W, gg_label_get_class_id(), gg_label_t)

#define GG_LABEL_DATA \
    GG_ALIGN_DATA \
    char *label; \
    gg_colour_t colour; \
    gg_colour_t bgcolour; \
    int bouncy;

typedef struct gg_label
{
    GG_LABEL_DATA
}
gg_label_t;

gg_class_id gg_label_get_class_id(void);

void gg_label_render(gg_widget_t *widget, int x, int y, int focus);

void gg_label_set_bouncy(gg_label_t *label, int bouncy);

void gg_label_set_colour(gg_label_t *label, gg_colour_t *colour, gg_colour_t *bgcolour);

void gg_label_destroy(gg_widget_t *widget);

void gg_label_init(gg_label_t *label, char *text);

gg_widget_t *gg_label_create(char *string);

#endif /* GAMEGUI_LABEL_H */
