Castle Game Engine: X3DNodes: Class TWWWAnchorNode_1

# Class TWWWAnchorNode_1
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TWWWAnchorNode_1 = class(TAbstractSeparatorNode_1)` ## Description no description available, TAbstractSeparatorNode_1 description follows Base class for VRML 1.0 nodes that push / pop all attributes and matrices. It is used in implementation of VRML 1.0 Separator and WWWAnchor. Also WWWInline does the same work, when it's "separate" field is true. ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractSeparatorNode_1 TWWWAnchorNode_1 ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
### Properties
| `property FdName: TSFString read FFdName;`
| `property FdDescription: TSFString read FFdDescription;`
| `property FdMap: TSFEnum read FFdMap;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
### Properties
| `property FdName: TSFString read FFdName;`
| `property FdDescription: TSFString read FFdDescription;`
| `property FdMap: TSFEnum read FFdMap;`
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