Castle Game Engine: X3DNodes: Class TContour2DNode

# Class TContour2DNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TContour2DNode = class(TAbstractNode)` ## Description Contour2D node for X3D. X3D cannot share implementation with VRML 2.0 version (TContour2DNode_2), since for VRML 2.0 this is a valid geometry node (TAbstractX3DGeometryNode descendant). ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TContour2DNode ## Overview ### Methods
| `procedure DirectEnumerateActive( Func: TEnumerateChildrenFunction); override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `class function ForVRMLVersion(const Version: TX3DVersion): boolean; override;`
### Properties
| `property EventAddChildren: TMFNodeEvent read FEventAddChildren;`
| `property EventRemoveChildren: TMFNodeEvent read FEventRemoveChildren;`
| `property FdChildren: TMFNode read FFdChildren;`
## Description ### Methods
| `procedure DirectEnumerateActive( Func: TEnumerateChildrenFunction); override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `class function ForVRMLVersion(const Version: TX3DVersion): boolean; override;`
### Properties
| `property EventAddChildren: TMFNodeEvent read FEventAddChildren;`
| `property EventRemoveChildren: TMFNodeEvent read FEventRemoveChildren;`
| `property FdChildren: TMFNode read FFdChildren;`
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