Castle Game Engine: X3DNodes: Class TLayoutNode

# Class TLayoutNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TLayoutNode = class(TAbstractLayoutNode)` ## Description no description available, TAbstractLayoutNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractLayoutNode TLayoutNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdAlign: TMFString read FFdAlign;`
| `property FdOffset: TMFFloat read FFdOffset;`
| `property FdOffsetUnits: TMFString read FFdOffsetUnits;`
| `property FdScaleMode: TMFString read FFdScaleMode;`
| `property FdSize: TMFFloat read FFdSize;`
| `property FdSizeUnits: TMFString read FFdSizeUnits;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdAlign: TMFString read FFdAlign;`
| `property FdOffset: TMFFloat read FFdOffset;`
| `property FdOffsetUnits: TMFString read FFdOffsetUnits;`
| `property FdScaleMode: TMFString read FFdScaleMode;`
| `property FdSize: TMFFloat read FFdSize;`
| `property FdSizeUnits: TMFString read FFdSizeUnits;`
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