Castle Game Engine: X3DNodes: Class TShapeHintsNode_1

# Class TShapeHintsNode_1
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TShapeHintsNode_1 = class(TAbstractChildNode)` ## Description no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TShapeHintsNode_1 ## Overview ### Methods
| `function ParseNodeBodyElement(Lexer: TX3DLexer; Reader: TX3DReaderNames; const APositionInParent: Integer): boolean; override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
### Properties
| `property FdVertexOrdering: TSFEnum read FFdVertexOrdering;`
| `property FdShapeType: TSFEnum read FFdShapeType;`
| `property FdFaceType: TSFEnum read FFdFaceType;`
| `property FdCreaseAngle: TSFFloat read FFdCreaseAngle;`
## Description ### Methods
| `function ParseNodeBodyElement(Lexer: TX3DLexer; Reader: TX3DReaderNames; const APositionInParent: Integer): boolean; override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
### Properties
| `property FdVertexOrdering: TSFEnum read FFdVertexOrdering;`
| `property FdShapeType: TSFEnum read FFdShapeType;`
| `property FdFaceType: TSFEnum read FFdFaceType;`
| `property FdCreaseAngle: TSFFloat read FFdCreaseAngle;`
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