Castle Game Engine: X3DNodes: Class TBooleanFilterNode

# Class TBooleanFilterNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TBooleanFilterNode = class(TAbstractChildNode)` ## Description no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TBooleanFilterNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventSet_boolean: TSFBoolEvent read FEventSet_boolean;`
| `property EventInputFalse: TSFBoolEvent read FEventInputFalse;`
| `property EventInputNegate: TSFBoolEvent read FEventInputNegate;`
| `property EventInputTrue: TSFBoolEvent read FEventInputTrue;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventSet_boolean: TSFBoolEvent read FEventSet_boolean;`
| `property EventInputFalse: TSFBoolEvent read FEventInputFalse;`
| `property EventInputNegate: TSFBoolEvent read FEventInputNegate;`
| `property EventInputTrue: TSFBoolEvent read FEventInputTrue;`
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