Castle Game Engine: X3DNodes: Class TNurbsTextureSurfaceNode

# Class TNurbsTextureSurfaceNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TNurbsTextureSurfaceNode = class(TX3DNode)` ## Description no description available, TX3DNode description follows X3D node. Every VRML/X3D node class descends from this. ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TNurbsTextureSurfaceNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdcontrolPoint: TMFVec2f read FFdcontrolPoint;`
| `property Fdweight: TMFFloat read FFdweight;`
| `property FduDimension: TSFInt32 read FFduDimension;`
| `property FduKnot: TMFFloat read FFduKnot;`
| `property FduOrder: TSFInt32 read FFduOrder;`
| `property FdvDimension: TSFInt32 read FFdvDimension;`
| `property FdvKnot: TMFFloat read FFdvKnot;`
| `property FdvOrder: TSFInt32 read FFdvOrder;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdcontrolPoint: TMFVec2f read FFdcontrolPoint;`
| `property Fdweight: TMFFloat read FFdweight;`
| `property FduDimension: TSFInt32 read FFduDimension;`
| `property FduKnot: TMFFloat read FFduKnot;`
| `property FduOrder: TSFInt32 read FFduOrder;`
| `property FdvDimension: TSFInt32 read FFdvDimension;`
| `property FdvKnot: TMFFloat read FFdvKnot;`
| `property FdvOrder: TSFInt32 read FFdvOrder;`
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