Castle Game Engine: X3DNodes: Class THAnimSegmentNode

# Class THAnimSegmentNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type THAnimSegmentNode = class(TAbstractX3DGroupingNode, ITransformNode)` ## Description no description available, TAbstractX3DGroupingNode description follows no description available, TAbstractGroupingNode description follows This is a VRML/X3D >= 2.0 grouping node. This will push/pop full TX3DGraphTraverseState in Before/AfterTraverse. It also propagates DirectionalLights in any child to all children in VRML2ActiceLights. To keep X3D hierarchy, this descends from X3DChildNode. This way TAbstractX3DGroupingNode and TStaticGroupNode inherit also from X3DChildNode. ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractGroupingNode TAbstractX3DGroupingNode THAnimSegmentNode ## Overview ### Methods
| `procedure DirectEnumerateActive( Func: TEnumerateChildrenFunction); override;`
| `procedure ApplyTransform(State: TX3DGraphTraverseState); override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function TransformationChange: TNodeTransformationChange; override;`
### Properties
| `property FdCenterOfMass: TSFVec3f read FFdCenterOfMass;`
| `property FdCoord: TSFNode read FFdCoord;`
| `property FdDisplacers: TMFNode read FFdDisplacers;`
| `property FdMass: TSFFloat read FFdMass;`
| `property FdMomentsOfInertia: TMFFloat read FFdMomentsOfInertia;`
| `property FdName: TSFString read FFdName;`
| `property FdRotation: TSFRotation read FFdRotation;`
| `property FdScale: TSFVec3f read FFdScale;`
| `property FdTranslation: TSFVec3f read FFdTranslation;`
## Description ### Methods
| `procedure DirectEnumerateActive( Func: TEnumerateChildrenFunction); override;`
| `procedure ApplyTransform(State: TX3DGraphTraverseState); override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function TransformationChange: TNodeTransformationChange; override;`
### Properties
| `property FdCenterOfMass: TSFVec3f read FFdCenterOfMass;`
| `property FdCoord: TSFNode read FFdCoord;`
| `property FdDisplacers: TMFNode read FFdDisplacers;`
| `property FdMass: TSFFloat read FFdMass;`
| `property FdMomentsOfInertia: TMFFloat read FFdMomentsOfInertia;`
| `property FdName: TSFString read FFdName;`
| `property FdRotation: TSFRotation read FFdRotation;`
| `property FdScale: TSFVec3f read FFdScale;`
| `property FdTranslation: TSFVec3f read FFdTranslation;`
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