Castle Game Engine: CastleRenderer: Class TResourceRenderer

# Class TResourceRenderer
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleRenderer ## Declaration `type TResourceRenderer = class(TObject)` ## Description Base class for TGLRenderer helper. Such helper is associated with a given VRML node, and has methods like Prepare, Enable (their exact semantics depends on descendant) and Unprepare. ## Hierarchy TObject TResourceRenderer ## Overview ### Methods
| `constructor Create(ARenderer: TGLRenderer; ANode: TX3DNode); virtual;`
| `procedure Unprepare; virtual; abstract;`
### Properties
| `property Renderer: TGLRenderer read FRenderer;`
| `property Node: TX3DNode read FNode;`
## Description ### Methods
| `constructor Create(ARenderer: TGLRenderer; ANode: TX3DNode); virtual;`
| `procedure Unprepare; virtual; abstract;`
Release all resources allocated by Prepare method.
### Properties
| `property Renderer: TGLRenderer read FRenderer;`
| `property Node: TX3DNode read FNode;`
Reference to handled VRML node. Never `Nil`.
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