Castle Game Engine: CastleRenderer: Class TTextureVideoCache

# Class TTextureVideoCache
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleRenderer ## Declaration `type TTextureVideoCache = class(TObject)` ## Description ## Hierarchy TObject TTextureVideoCache ## Overview ### Fields
| `FullUrl: string;`
| `InitialNode: TMovieTextureNode;`
| `Filter: TTextureFilter;`
| `Anisotropy: TGLfloat;`
| `Wrap: TTextureWrap2D;`
| `GUITexture: boolean;`
| `References: Cardinal;`
| `GLVideo: TGLVideo3D;`
## Description ### Fields
| `FullUrl: string;`
| `InitialNode: TMovieTextureNode;`
The initial VRML/X3D node that created this cache record. This is only the first TMovieTextureNode node, that initiated this TTextureVideoCache item. Note that many TMovieTextureNode nodes may correspond to a single TTextureVideoCache (since TTextureVideoCache only tries to share TGLVideo3D between them, they don't have to share other fields like current time etc.). So this may help during _IncReference, but nothing more — it's *not* an exhaustive list of MovieTexture nodes related to this video texture!
| `Filter: TTextureFilter;`
| `Anisotropy: TGLfloat;`
| `Wrap: TTextureWrap2D;`
| `GUITexture: boolean;`
| `References: Cardinal;`
| `GLVideo: TGLVideo3D;`
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