Castle Game Engine: CastleSceneCore: Class TViewpointStack

# Class TViewpointStack
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleSceneCore ## Declaration `type TViewpointStack = class(TX3DBindableStack)` ## Description no description available, TX3DBindableStack description follows Stack of bindable nodes (only the top, bound, node is used for rendering/navigation). This keeps a stack of TAbstractBindableNode, with comfortable routines to examine top and push/pop from top. The stack is actually stored as a list, with the last item being the top one. ## Hierarchy TFPGObjectList TX3DNodeList TX3DBindableStackBasic TX3DBindableStack TViewpointStack ## Overview ### Methods
| `procedure DoBoundChanged; override;`
| `function Top: TAbstractViewpointNode;`
| `procedure PushIfEmpty(Node: TAbstractViewpointNode; SendEvents: boolean);`
## Description ### Methods
| `procedure DoBoundChanged; override;`
| `function Top: TAbstractViewpointNode;`
| `procedure PushIfEmpty(Node: TAbstractViewpointNode; SendEvents: boolean);`
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