Castle Game Engine: X3DNodes: Class TTransformNode_1

# Class TTransformNode_1
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TTransformNode_1 = class(TAbstractTransformationNode_1)` ## Description no description available, TAbstractTransformationNode_1 description follows Common base class for all nodes that modify the modelview matrix. In descendants you only have to override the MatrixTransform method. ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractTransformationNode_1 TTransformNode_1 ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `procedure Transformation(out Matrix, InvertedMatrix: TMatrix4Single); override;`
| `function TransformScale: Single; override;`
| `class function ForVRMLVersion(const Version: TX3DVersion): boolean; override;`
### Properties
| `property FdTranslation: TSFVec3f read FFdTranslation;`
| `property FdRotation: TSFRotation read FFdRotation;`
| `property FdScaleFactor: TSFVec3f read FFdScaleFactor;`
| `property FdScaleOrientation: TSFRotation read FFdScaleOrientation;`
| `property FdCenter: TSFVec3f read FFdCenter;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `procedure Transformation(out Matrix, InvertedMatrix: TMatrix4Single); override;`
| `function TransformScale: Single; override;`
| `class function ForVRMLVersion(const Version: TX3DVersion): boolean; override;`
### Properties
| `property FdTranslation: TSFVec3f read FFdTranslation;`
| `property FdRotation: TSFRotation read FFdRotation;`
| `property FdScaleFactor: TSFVec3f read FFdScaleFactor;`
| `property FdScaleOrientation: TSFRotation read FFdScaleOrientation;`
| `property FdCenter: TSFVec3f read FFdCenter;`
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