Castle Game Engine: X3DNodes: Class TAbstractRigidJointNode

# Class TAbstractRigidJointNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TAbstractRigidJointNode = class(TAbstractNode)` ## Description no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractRigidJointNode ## Overview ### Methods
| `procedure CreateNode; override;`
### Properties
| `property FdBody1: TSFNode read FFdBody1;`
| `property FdBody2: TSFNode read FFdBody2;`
| `property FdForceOutput: TMFString read FFdForceOutput;`
## Description ### Methods
| `procedure CreateNode; override;`
### Properties
| `property FdBody1: TSFNode read FFdBody1;`
| `property FdBody2: TSFNode read FFdBody2;`
| `property FdForceOutput: TMFString read FFdForceOutput;`
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