Castle Game Engine: X3DNodes: Class TAbstractNBodyCollisionSpaceNode

# Class TAbstractNBodyCollisionSpaceNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TAbstractNBodyCollisionSpaceNode = class(TAbstractNode, IAbstractBoundedObject)` ## Description no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractNBodyCollisionSpaceNode ## Overview ### Methods
| `procedure CreateNode; override;`
### Properties
| `property FdEnabled: TSFBool read FFdEnabled;`
| `property FdBboxCenter: TSFVec3f read FFdBboxCenter;`
| `property FdBboxSize: TSFVec3f read FFdBboxSize;`
## Description ### Methods
| `procedure CreateNode; override;`
### Properties
| `property FdEnabled: TSFBool read FFdEnabled;`
| `property FdBboxCenter: TSFVec3f read FFdBboxCenter;`
| `property FdBboxSize: TSFVec3f read FFdBboxSize;`
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