Castle Game Engine: X3DNodes: Class TAbstractGeometryNode_1

# Class TAbstractGeometryNode_1
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TAbstractGeometryNode_1 = class(TAbstractGeometryNode, IAbstractChildNode)` ## Description Geometry node allowed only in VRML <= 1.0. In VRML 1.0 shape nodes are allowed pretty everywhere, while VRML 2.0 has different idea of how shapes are handled (they must be inside Shape node), so no shape node is suitable at the same time for VRML 1.0 and VRML 2.0. ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractGeometryNode TAbstractGeometryNode_1 ## Overview ### Methods
| `class function ForVRMLVersion(const Version: TX3DVersion): boolean; override;`
## Description ### Methods
| `class function ForVRMLVersion(const Version: TX3DVersion): boolean; override;`
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