Castle Game Engine: X3DNodes: Class TContactNode

# Class TContactNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TContactNode = class(TAbstractNode)` ## Description no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TContactNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdAppliedParameters: TMFString read FFdAppliedParameters;`
| `property FdBody1: TSFNode read FFdBody1;`
| `property FdBody2: TSFNode read FFdBody2;`
| `property FdBounce: TSFFloat read FFdBounce;`
| `property FdContactNormal: TSFVec3f read FFdContactNormal;`
| `property FdDepth: TSFFloat read FFdDepth;`
| `property FdFrictionCoefficients: TSFVec2f read FFdFrictionCoefficients;`
| `property FdFrictionDirection: TSFVec3f read FFdFrictionDirection;`
| `property FdGeometry1: TSFNode read FFdGeometry1;`
| `property FdGeometry2: TSFNode read FFdGeometry2;`
| `property FdMinbounceSpeed: TSFFloat read FFdMinbounceSpeed;`
| `property FdPosition: TSFVec3f read FFdPosition;`
| `property FdSlipCoefficients: TSFVec2f read FFdSlipCoefficients;`
| `property FdSoftnessConstantForceMix: TSFFloat read FFdSoftnessConstantForceMix;`
| `property FdSoftnessErrorCorrection: TSFFloat read FFdSoftnessErrorCorrection;`
| `property FdSurfaceSpeed: TSFVec2f read FFdSurfaceSpeed;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdAppliedParameters: TMFString read FFdAppliedParameters;`
| `property FdBody1: TSFNode read FFdBody1;`
| `property FdBody2: TSFNode read FFdBody2;`
| `property FdBounce: TSFFloat read FFdBounce;`
| `property FdContactNormal: TSFVec3f read FFdContactNormal;`
| `property FdDepth: TSFFloat read FFdDepth;`
| `property FdFrictionCoefficients: TSFVec2f read FFdFrictionCoefficients;`
| `property FdFrictionDirection: TSFVec3f read FFdFrictionDirection;`
| `property FdGeometry1: TSFNode read FFdGeometry1;`
| `property FdGeometry2: TSFNode read FFdGeometry2;`
| `property FdMinbounceSpeed: TSFFloat read FFdMinbounceSpeed;`
| `property FdPosition: TSFVec3f read FFdPosition;`
| `property FdSlipCoefficients: TSFVec2f read FFdSlipCoefficients;`
| `property FdSoftnessConstantForceMix: TSFFloat read FFdSoftnessConstantForceMix;`
| `property FdSoftnessErrorCorrection: TSFFloat read FFdSoftnessErrorCorrection;`
| `property FdSurfaceSpeed: TSFVec2f read FFdSurfaceSpeed;`
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