Castle Game Engine: X3DNodes: Class TGeoOriginNode

# Class TGeoOriginNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TGeoOriginNode = class(TAbstractNode)` ## Description no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TGeoOriginNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdGeoCoords: TSFVec3d read FFdGeoCoords;`
| `property FdGeoSystem: TMFString read FFdGeoSystem;`
| `property FdRotateYUp: TSFBool read FFdRotateYUp;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdGeoCoords: TSFVec3d read FFdGeoCoords;`
| `property FdGeoSystem: TMFString read FFdGeoSystem;`
| `property FdRotateYUp: TSFBool read FFdRotateYUp;`
Generated by PasDoc 0.13.0 on 2015-06-15 04:43:15