Castle Game Engine: X3DNodes: Class TAbstractTextureTransformNode

# Class TAbstractTextureTransformNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TAbstractTextureTransformNode = class(TAbstractAppearanceChildNode)` ## Description no description available, TAbstractAppearanceChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractAppearanceChildNode TAbstractTextureTransformNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `function TransformMatrix: TMatrix4Single; virtual; abstract;`
## Description ### Methods
| `procedure CreateNode; override;`
| `function TransformMatrix: TMatrix4Single; virtual; abstract;`
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