Castle Game Engine: CastleCurves: Class TInterpolatedCurve

# Class TInterpolatedCurve
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleCurves ## Declaration `type TInterpolatedCurve = class(TControlPointsCurve)` ## Description Curve that passes exactly through it's ControlPoints.x I.e. for each ControlPoint[i] there exists some value Ti that Point(Ti) = ControlPoint[i] and TBegin = T0 <= .. Ti-1 <= Ti <= Ti+1 ... <= Tn = TEnd (i.e. Point(TBegin) = ControlPoints[0], Point(TEnd) = ControlPoints[n] and all Ti are ordered, n = ControlPoints.High) ## Hierarchy TComponent T3D TCurve TControlPointsCurve TInterpolatedCurve ## Overview ### Methods
| `function ControlPointT(i: Integer): Float; virtual;`
## Description ### Methods
| `function ControlPointT(i: Integer): Float; virtual;`
This can be overriden in subclasses. In this class this provides the most common implementation: equally (uniformly) spaced Ti values.
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