Castle Game Engine: X3DNodes: Class TPerspectiveCameraNode_1

# Class TPerspectiveCameraNode_1
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TPerspectiveCameraNode_1 = class(TAbstractCameraNode_1)` ## Description no description available, TAbstractCameraNode_1 description follows Common base class for all cameras in VRML 1.0. ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractBindableNode TAbstractViewpointNode TAbstractCameraNode_1 TPerspectiveCameraNode_1 ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function ProjectionType: TProjectionType; override;`
### Properties
| `property FdHeightAngle: TSFFloat read FFdHeightAngle;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function ProjectionType: TProjectionType; override;`
### Properties
| `property FdHeightAngle: TSFFloat read FFdHeightAngle;`
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