Castle Game Engine: CastleSectors: Class TWaypoint

# Class TWaypoint
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleSectors ## Declaration `type TWaypoint = class(TObject)` ## Description ## Hierarchy TObject TWaypoint ## Overview ### Fields
| `Position: TVector3Single;`
| `Box: TBox3D;`
### Methods
| `constructor Create;`
| `destructor Destroy; override;`
### Properties
| `property Sectors: TSectorList read FSectors;`
## Description ### Fields
| `Position: TVector3Single;`
| `Box: TBox3D;`
Box of the waypoint is only used by TSectorList.LinkToWaypoints, to detect which sectors contain ths waypoint (presumably, on their border). This box is not used by actual AI using waypoints/sectors (only Position matters then).
### Methods
| `constructor Create;`
| `destructor Destroy; override;`
### Properties
| `property Sectors: TSectorList read FSectors;`
Sectors that contain this waypoint.
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