<?xml version="1.0" encoding="UTF-8"?>
<CONFIG>
  <ProjectOptions>
    <Version Value="9"/>
    <General>
      <Flags>
        <LRSInOutputDirectory Value="False"/>
      </Flags>
      <SessionStorage Value="InIDEConfig"/>
      <MainUnit Value="0"/>
    </General>
    <BuildModes Count="1">
      <Item1 Name="default" Default="True"/>
    </BuildModes>
    <PublishOptions>
      <Version Value="2"/>
      <IncludeFileFilter Value="*.(pas|pp|inc|lfm|lpr|lrs|lpi|lpk|sh|xml)"/>
      <ExcludeFileFilter Value="*.(bak|ppu|o|so);*~;backup"/>
    </PublishOptions>
    <RunParams>
      <local>
        <FormatVersion Value="1"/>
      </local>
    </RunParams>
    <RequiredPackages Count="2">
      <Item1>
        <PackageName Value="castle_base"/>
      </Item1>
      <Item2>
        <PackageName Value="castle_window"/>
      </Item2>
    </RequiredPackages>
    <Units Count="1">
      <Unit0>
        <Filename Value="fps_game.lpr"/>
        <IsPartOfProject Value="True"/>
      </Unit0>
    </Units>
  </ProjectOptions>
  <CompilerOptions>
    <Version Value="11"/>
    <Parsing>
      <SyntaxOptions>
        <CStyleMacros Value="True"/>
      </SyntaxOptions>
    </Parsing>
    <Other>
      <Verbosity>
        <ShowHints Value="False"/>
      </Verbosity>
      <CompilerPath Value="$(CompPath)"/>
    </Other>
  </CompilerOptions>
  <Debugging>
    <Exceptions Count="2">
      <Item1>
        <Name Value="BreakIsNodePresent"/>
      </Item1>
      <Item2>
        <Name Value="EInvalidGLVersionString"/>
      </Item2>
    </Exceptions>
  </Debugging>
</CONFIG>
