Castle Game Engine: CastleRays: Class TPerspectiveRaysWindow

# Class TPerspectiveRaysWindow
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleRays ## Declaration `type TPerspectiveRaysWindow = class(TRaysWindow)` ## Description no description available, TRaysWindow description follows Calculate primary rays for given camera settings and screen size. ## Hierarchy TObject TRaysWindow TPerspectiveRaysWindow ## Overview ### Methods
| `constructor Create(const ACamPosition, ACamDirection, ACamUp: TVector3Single; const APerspectiveAngles: TVector2Single);`
| `procedure PrimaryRay(const x, y: Single; const ScreenWidth, ScreenHeight: Integer; out RayOrigin, RayDirection: TVector3Single); override;`
## Description ### Methods
| `constructor Create(const ACamPosition, ACamDirection, ACamUp: TVector3Single; const APerspectiveAngles: TVector2Single);`
| `procedure PrimaryRay(const x, y: Single; const ScreenWidth, ScreenHeight: Integer; out RayOrigin, RayDirection: TVector3Single); override;`
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