Castle Game Engine: X3DNodes: Class TEffectPartNode

# Class TEffectPartNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TEffectPartNode = class(TAbstractNode, IAbstractUrlObject)` ## Description no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TEffectPartNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function Contents: string;`
### Properties
| `property FdType: TSFStringEnum read FFdType;`
| `property ShaderType: TShaderType read GetShaderType write SetShaderType;`
| `property FdUrl: TMFString read FFdUrl;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function Contents: string;`
Load shader code from node's URLs. In X3D XML encoding, also loads node's XML CDATA as a last resort. Will return '' if no valid URLs are present, loading errors are reported to OnWarning.
### Properties
| `property FdType: TSFStringEnum read FFdType;`
| `property ShaderType: TShaderType read GetShaderType write SetShaderType;`
Shader type.
| `property FdUrl: TMFString read FFdUrl;`
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