Castle Game Engine: X3DNodes: Class TSliderJointNode

# Class TSliderJointNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TSliderJointNode = class(TAbstractRigidJointNode)` ## Description no description available, TAbstractRigidJointNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractRigidJointNode TSliderJointNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdAxis: TSFVec3f read FFdAxis;`
| `property FdMaxSeparation: TSFFloat read FFdMaxSeparation;`
| `property FdMinSeparation: TSFFloat read FFdMinSeparation;`
| `property FdSliderForce: TSFFloat read FFdSliderForce;`
| `property FdStopBounce: TSFFloat read FFdStopBounce;`
| `property FdStopErrorCorrection: TSFFloat read FFdStopErrorCorrection;`
| `property EventSeparation: TSFFloatEvent read FEventSeparation;`
| `property EventSeparationRate: TSFFloatEvent read FEventSeparationRate;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdAxis: TSFVec3f read FFdAxis;`
| `property FdMaxSeparation: TSFFloat read FFdMaxSeparation;`
| `property FdMinSeparation: TSFFloat read FFdMinSeparation;`
| `property FdSliderForce: TSFFloat read FFdSliderForce;`
| `property FdStopBounce: TSFFloat read FFdStopBounce;`
| `property FdStopErrorCorrection: TSFFloat read FFdStopErrorCorrection;`
| `property EventSeparation: TSFFloatEvent read FEventSeparation;`
| `property EventSeparationRate: TSFFloatEvent read FEventSeparationRate;`
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