Castle Game Engine: X3DFields: Class TSFTime

# Class TSFTime
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DFields ## Declaration `type TSFTime = class(TSFDouble)` ## Description no description available, TSFDouble description follows VRML/X3D field holding a double-precision floating point value. ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DFieldOrEvent TX3DField TX3DSingleField TSFDouble TSFTime ## Overview ### Methods
| `class function TypeName: string; override;`
| `class function CreateEvent(const AParentNode: TX3DFileItem; const AName: string; const AInEvent: boolean): TX3DEvent; override;`
| `procedure Send(const AValue: Double); overload;`
## Description ### Methods
| `class function TypeName: string; override;`
| `class function CreateEvent(const AParentNode: TX3DFileItem; const AName: string; const AInEvent: boolean): TX3DEvent; override;`
| `procedure Send(const AValue: Double); overload;`
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