Castle Game Engine: X3DNodes: Class TSwitchNode_1

# Class TSwitchNode_1
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TSwitchNode_1 = class(TAbstractChildNode)` ## Description no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TSwitchNode_1 ## Overview ### Methods
| `procedure DirectEnumerateActive( Func: TEnumerateChildrenFunction); override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function ForVRMLVersion(const Version: TX3DVersion): boolean; override;`
### Properties
| `property FdWhichChild: TSFLong read FFdWhichChild;`
## Description ### Methods
| `procedure DirectEnumerateActive( Func: TEnumerateChildrenFunction); override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function ForVRMLVersion(const Version: TX3DVersion): boolean; override;`
### Properties
| `property FdWhichChild: TSFLong read FFdWhichChild;`
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