Castle Game Engine: X3DNodes: Class TAbstractDragSensorNode

# Class TAbstractDragSensorNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TAbstractDragSensorNode = class(TAbstractPointingDeviceSensorNode)` ## Description no description available, TAbstractPointingDeviceSensorNode description follows no description available, TAbstractSensorNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractSensorNode TAbstractPointingDeviceSensorNode TAbstractDragSensorNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `procedure Drag(const Time: TX3DTime; const RayOrigin, RayDirection: TVector3Single); virtual;`
### Properties
| `property FdAutoOffset: TSFBool read FFdAutoOffset;`
| `property EventTrackPoint_changed: TSFVec3fEvent read FEventTrackPoint_changed;`
## Description ### Methods
| `procedure CreateNode; override;`
| `procedure Drag(const Time: TX3DTime; const RayOrigin, RayDirection: TVector3Single); virtual;`
Called by events engine (like TCastleSceneCore) when you move your mouse over the active drag sensor.
### Properties
| `property FdAutoOffset: TSFBool read FFdAutoOffset;`
| `property EventTrackPoint_changed: TSFVec3fEvent read FEventTrackPoint_changed;`
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