Castle Game Engine: X3DNodes: Class TInlineLoadControlNode

# Class TInlineLoadControlNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TInlineLoadControlNode = class(TInlineNode)` ## Description InlineLoadControl (VRML 97 node). Note that our Inline node conforms to X3D, and so our Inline already has a "load" field. So InlineLoadControl doesn't really have much use... InlineLoadControl is implemented mostly for compatibility with VRML 97. It has additional "children" output field. ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractGroupingNode TInlineNode TInlineLoadControlNode ## Overview ### Methods
| `procedure AfterLoadInlined; override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventChildren: TMFNodeEvent read FEventChildren;`
## Description ### Methods
| `procedure AfterLoadInlined; override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventChildren: TMFNodeEvent read FEventChildren;`
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