Castle Game Engine: X3DNodes: Class TDoubleAxisHingeJointNode

# Class TDoubleAxisHingeJointNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TDoubleAxisHingeJointNode = class(TAbstractRigidJointNode)` ## Description no description available, TAbstractRigidJointNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractRigidJointNode TDoubleAxisHingeJointNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdAnchorPoint: TSFVec3f read FFdAnchorPoint;`
| `property FdAxis1: TSFVec3f read FFdAxis1;`
| `property FdAxis2: TSFVec3f read FFdAxis2;`
| `property FdDesiredAngularVelocity1: TSFFloat read FFdDesiredAngularVelocity1;`
| `property FdDesiredAngularVelocity2: TSFFloat read FFdDesiredAngularVelocity2;`
| `property FdMaxAngle1: TSFFloat read FFdMaxAngle1;`
| `property FdMaxTorque1: TSFFloat read FFdMaxTorque1;`
| `property FdMaxTorque2: TSFFloat read FFdMaxTorque2;`
| `property FdMinAngle1: TSFFloat read FFdMinAngle1;`
| `property FdStopBounce1: TSFFloat read FFdStopBounce1;`
| `property FdStopConstantForceMix1: TSFFloat read FFdStopConstantForceMix1;`
| `property FdStopErrorCorrection1: TSFFloat read FFdStopErrorCorrection1;`
| `property FdSuspensionErrorCorrection: TSFFloat read FFdSuspensionErrorCorrection;`
| `property FdSuspensionForce: TSFFloat read FFdSuspensionForce;`
| `property EventBody1AnchorPoint: TSFVec3fEvent read FEventBody1AnchorPoint;`
| `property EventBody1Axis: TSFVec3fEvent read FEventBody1Axis;`
| `property EventBody2AnchorPoint: TSFVec3fEvent read FEventBody2AnchorPoint;`
| `property EventBody2Axis: TSFVec3fEvent read FEventBody2Axis;`
| `property EventHinge1Angle: TSFFloatEvent read FEventHinge1Angle;`
| `property EventHinge1AngleRate: TSFFloatEvent read FEventHinge1AngleRate;`
| `property EventHinge2Angle: TSFFloatEvent read FEventHinge2Angle;`
| `property EventHinge2AngleRate: TSFFloatEvent read FEventHinge2AngleRate;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdAnchorPoint: TSFVec3f read FFdAnchorPoint;`
| `property FdAxis1: TSFVec3f read FFdAxis1;`
| `property FdAxis2: TSFVec3f read FFdAxis2;`
| `property FdDesiredAngularVelocity1: TSFFloat read FFdDesiredAngularVelocity1;`
| `property FdDesiredAngularVelocity2: TSFFloat read FFdDesiredAngularVelocity2;`
| `property FdMaxAngle1: TSFFloat read FFdMaxAngle1;`
| `property FdMaxTorque1: TSFFloat read FFdMaxTorque1;`
| `property FdMaxTorque2: TSFFloat read FFdMaxTorque2;`
| `property FdMinAngle1: TSFFloat read FFdMinAngle1;`
| `property FdStopBounce1: TSFFloat read FFdStopBounce1;`
| `property FdStopConstantForceMix1: TSFFloat read FFdStopConstantForceMix1;`
| `property FdStopErrorCorrection1: TSFFloat read FFdStopErrorCorrection1;`
| `property FdSuspensionErrorCorrection: TSFFloat read FFdSuspensionErrorCorrection;`
| `property FdSuspensionForce: TSFFloat read FFdSuspensionForce;`
| `property EventBody1AnchorPoint: TSFVec3fEvent read FEventBody1AnchorPoint;`
| `property EventBody1Axis: TSFVec3fEvent read FEventBody1Axis;`
| `property EventBody2AnchorPoint: TSFVec3fEvent read FEventBody2AnchorPoint;`
| `property EventBody2Axis: TSFVec3fEvent read FEventBody2Axis;`
| `property EventHinge1Angle: TSFFloatEvent read FEventHinge1Angle;`
| `property EventHinge1AngleRate: TSFFloatEvent read FEventHinge1AngleRate;`
| `property EventHinge2Angle: TSFFloatEvent read FEventHinge2Angle;`
| `property EventHinge2AngleRate: TSFFloatEvent read FEventHinge2AngleRate;`
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