Castle Game Engine: X3DTime

# Unit X3DTime
Description | Uses | Classes, Interfaces, Objects and Records | Functions and Procedures | Types | Constants | Variables
## Description X3D time. ## Uses CastleUtils CastleTimeUtils CastleGenericLists ## Overview ### Classes, Interfaces, Objects and Records
Name | Description
--- | ---
record `TX3DTime` | Complete timestamp for X3D events.
### Types
`PX3DTime = ˆTX3DTime;`
`TFloatTime = CastleTimeUtils.TFloatTime;`
`TX3DTimeList = specialize TGenericStructList<TX3DTime>;`
### Constants
`OldestX3DTime: TX3DTime = (Seconds: OldestTime; PlusTicks: 0);`
## Description ### Types
`PX3DTime = ˆTX3DTime;`
`TFloatTime = CastleTimeUtils.TFloatTime;`
`TX3DTimeList = specialize TGenericStructList<TX3DTime>;`
### Constants
`OldestX3DTime: TX3DTime = (Seconds: OldestTime; PlusTicks: 0);`
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