Castle Game Engine: X3DNodes: Class TTransformSeparatorNode_1

# Class TTransformSeparatorNode_1
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TTransformSeparatorNode_1 = class(TAbstractChildNode)` ## Description no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TTransformSeparatorNode_1 ## Overview ### Methods
| `procedure BeforeTraverse(StateStack: TX3DGraphTraverseStateStack); override;`
| `procedure AfterTraverse(StateStack: TX3DGraphTraverseStateStack); override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
## Description ### Methods
| `procedure BeforeTraverse(StateStack: TX3DGraphTraverseStateStack); override;`
| `procedure AfterTraverse(StateStack: TX3DGraphTraverseStateStack); override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
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