Castle Game Engine: X3DNodes: Class TCollisionSensorNode

# Class TCollisionSensorNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TCollisionSensorNode = class(TAbstractSensorNode)` ## Description no description available, TAbstractSensorNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractSensorNode TCollisionSensorNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdCollider: TSFNode read FFdCollider;`
| `property EventIntersections: TMFNodeEvent read FEventIntersections;`
| `property EventContacts: TMFNodeEvent read FEventContacts;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdCollider: TSFNode read FFdCollider;`
| `property EventIntersections: TMFNodeEvent read FEventIntersections;`
| `property EventContacts: TMFNodeEvent read FEventContacts;`
Generated by PasDoc 0.13.0 on 2015-06-15 04:43:16