Castle Game Engine: X3DNodes: Class TPointingDeviceSensorList

# Class TPointingDeviceSensorList
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TPointingDeviceSensorList = class(TX3DNodeList)` ## Description List of pointing device sensors. Only nodes descending from X3DPointingDeviceSensorNode, and additionally an Anchor node. ## Hierarchy TFPGObjectList TX3DNodeList TPointingDeviceSensorList ## Overview ### Fields
| `Transform: TMatrix4Single;`
| `InvertedTransform: TMatrix4Single;`
### Methods
| `function EnabledCount: Integer;`
| `function Enabled(Index: Integer): boolean;`
| `procedure Assign(Source: TPointingDeviceSensorList);`
## Description ### Fields
| `Transform: TMatrix4Single;`
Transformation (and inverse) of all the sensors on this list. VRML/X3D specification guarantees that all sensors within a single state have the same transform.
| `InvertedTransform: TMatrix4Single;`
Transformation (and inverse) of all the sensors on this list. VRML/X3D specification guarantees that all sensors within a single state have the same transform.
### Methods
| `function EnabledCount: Integer;`
| `function Enabled(Index: Integer): boolean;`
| `procedure Assign(Source: TPointingDeviceSensorList);`
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