Castle Game Engine: X3DNodes: Class TAbstractPickSensorNode

# Class TAbstractPickSensorNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TAbstractPickSensorNode = class(TAbstractSensorNode)` ## Description no description available, TAbstractSensorNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractSensorNode TAbstractPickSensorNode ## Overview ### Methods
| `procedure CreateNode; override;`
### Properties
| `property FdObjectType: TMFString read FFdObjectType;`
| `property FdPickingGeometry: TSFNode read FFdPickingGeometry;`
| `property FdPickTarget: TMFNode read FFdPickTarget;`
| `property EventPickedGeometry: TMFNodeEvent read FEventPickedGeometry;`
| `property FdIntersectionType: TSFString read FFdIntersectionType;`
| `property FdSortOrder: TSFString read FFdSortOrder;`
## Description ### Methods
| `procedure CreateNode; override;`
### Properties
| `property FdObjectType: TMFString read FFdObjectType;`
| `property FdPickingGeometry: TSFNode read FFdPickingGeometry;`
| `property FdPickTarget: TMFNode read FFdPickTarget;`
| `property EventPickedGeometry: TMFNodeEvent read FEventPickedGeometry;`
| `property FdIntersectionType: TSFString read FFdIntersectionType;`
| `property FdSortOrder: TSFString read FFdSortOrder;`
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