Castle Game Engine: CastleRenderer: Class TGLComposedCubeMapTextureNode

# Class TGLComposedCubeMapTextureNode
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleRenderer ## Declaration `type TGLComposedCubeMapTextureNode = class(TGLCubeMapTextureNode)` ## Description no description available, TGLCubeMapTextureNode description follows Common handling for texture nodes of TAbstractEnvironmentTextureNode. ## Hierarchy TObject TResourceRenderer TGLTextureNode TGLSingleTextureNode TGLCubeMapTextureNode TGLComposedCubeMapTextureNode ## Overview ### Methods
| `class function IsClassForTextureNode(ANode: TAbstractTextureNode): boolean; override;`
| `procedure PrepareCore(State: TX3DGraphTraverseState); override;`
| `function TextureNode: TComposedCubeMapTextureNode;`
## Description ### Methods
| `class function IsClassForTextureNode(ANode: TAbstractTextureNode): boolean; override;`
| `procedure PrepareCore(State: TX3DGraphTraverseState); override;`
| `function TextureNode: TComposedCubeMapTextureNode;`
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