Castle Game Engine: X3DNodes: Class TFontStyleNode_1

# Class TFontStyleNode_1
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TFontStyleNode_1 = class(TAbstractChildNode)` ## Description no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TFontStyleNode_1 ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function ForVRMLVersion(const Version: TX3DVersion): boolean; override;`
| `function Family: TX3DFontFamily;`
| `function Bold: boolean;`
| `function Italic: boolean;`
| `function Font: TTextureFontData;`
### Properties
| `property FdSize: TSFFloat read FFdSize;`
| `property FdFamily: TSFEnum read FFdFamily;`
| `property FdStyle: TSFBitMask read FFdStyle;`
| `property FdBlending: TSFBool read FFdBlending;`
| `property Blending: boolean read GetBlending write SetBlending;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function ForVRMLVersion(const Version: TX3DVersion): boolean; override;`
| `function Family: TX3DFontFamily;`
| `function Bold: boolean;`
| `function Italic: boolean;`
| `function Font: TTextureFontData;`
### Properties
| `property FdSize: TSFFloat read FFdSize;`
| `property FdFamily: TSFEnum read FFdFamily;`
| `property FdStyle: TSFBitMask read FFdStyle;`
| `property FdBlending: TSFBool read FFdBlending;`
| `property Blending: boolean read GetBlending write SetBlending;`
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