Castle Game Engine: X3DNodes: Class TOrientationChaserNode

# Class TOrientationChaserNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TOrientationChaserNode = class(TAbstractChaserNode)` ## Description no description available, TAbstractChaserNode description follows no description available, TAbstractFollowerNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractFollowerNode TAbstractChaserNode TOrientationChaserNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventSet_destination: TSFRotationEvent read FEventSet_destination;`
| `property EventSet_value: TSFRotationEvent read FEventSet_value;`
| `property EventValue_changed: TSFRotationEvent read FEventValue_changed;`
| `property FdInitialDestination: TSFRotation read FFdInitialDestination;`
| `property FdInitialValue: TSFRotation read FFdInitialValue;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventSet_destination: TSFRotationEvent read FEventSet_destination;`
| `property EventSet_value: TSFRotationEvent read FEventSet_value;`
| `property EventValue_changed: TSFRotationEvent read FEventValue_changed;`
| `property FdInitialDestination: TSFRotation read FFdInitialDestination;`
| `property FdInitialValue: TSFRotation read FFdInitialValue;`
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