Castle Game Engine: X3DNodes: Class THAnimDisplacerNode

# Class THAnimDisplacerNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type THAnimDisplacerNode = class(TAbstractGeometricPropertyNode)` ## Description no description available, TAbstractGeometricPropertyNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractGeometricPropertyNode THAnimDisplacerNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdCoordIndex: TMFInt32 read FFdCoordIndex;`
| `property FdDisplacements: TMFVec3f read FFdDisplacements;`
| `property FdName: TSFString read FFdName;`
| `property FdWeight: TSFFloat read FFdWeight;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdCoordIndex: TMFInt32 read FFdCoordIndex;`
| `property FdDisplacements: TMFVec3f read FFdDisplacements;`
| `property FdName: TSFString read FFdName;`
| `property FdWeight: TSFFloat read FFdWeight;`
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