Castle Game Engine: X3DNodes: Class TAbstractEnvironmentalSensorNode

# Class TAbstractEnvironmentalSensorNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TAbstractEnvironmentalSensorNode = class(TAbstractSensorNode)` ## Description no description available, TAbstractSensorNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractSensorNode TAbstractEnvironmentalSensorNode ## Overview ### Methods
| `procedure CreateNode; override;`
### Properties
| `property FdCenter: TSFVec3f read FFdCenter;`
| `property FdSize: TSFVec3f read FFdSize;`
| `property EventEnterTime: TSFTimeEvent read FEventEnterTime;`
| `property EventExitTime: TSFTimeEvent read FEventExitTime;`
## Description ### Methods
| `procedure CreateNode; override;`
### Properties
| `property FdCenter: TSFVec3f read FFdCenter;`
| `property FdSize: TSFVec3f read FFdSize;`
| `property EventEnterTime: TSFTimeEvent read FEventEnterTime;`
| `property EventExitTime: TSFTimeEvent read FEventExitTime;`
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