Castle Game Engine: X3DNodes: Class TRotationXYZNode

# Class TRotationXYZNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TRotationXYZNode = class(TAbstractTransformationNode_1)` ## Description RotationXYZ node (from Inventor). It's not in VRML 1.0 spec. But some invalid VRML 1.0 models use it, e.g. [http://www-vrl.umich.edu/sel_prj/EECS498/]. ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractTransformationNode_1 TRotationXYZNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `procedure Transformation(out Matrix, InvertedMatrix: TMatrix4Single); override;`
| `function TransformScale: Single; override;`
### Properties
| `property FdAxis: TSFEnum read FFdAxis;`
| `property FdAngle: TSFFloat read FFdAngle;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `procedure Transformation(out Matrix, InvertedMatrix: TMatrix4Single); override;`
| `function TransformScale: Single; override;`
### Properties
| `property FdAxis: TSFEnum read FFdAxis;`
| `property FdAngle: TSFFloat read FFdAngle;`
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