Castle Game Engine: X3DNodes: Class TLayoutLayerNode

# Class TLayoutLayerNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TLayoutLayerNode = class(TAbstractLayerNode)` ## Description no description available, TAbstractLayerNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractLayerNode TLayoutLayerNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventAddChildren: TMFNodeEvent read FEventAddChildren;`
| `property EventRemoveChildren: TMFNodeEvent read FEventRemoveChildren;`
| `property FdChildren: TMFNode read FFdChildren;`
| `property FdLayout: TSFNode read FFdLayout;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventAddChildren: TMFNodeEvent read FEventAddChildren;`
| `property EventRemoveChildren: TMFNodeEvent read FEventRemoveChildren;`
| `property FdChildren: TMFNode read FFdChildren;`
| `property FdLayout: TSFNode read FFdLayout;`
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