Castle Game Engine: X3DNodes: Class TParticleSystemNode

# Class TParticleSystemNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TParticleSystemNode = class(TAbstractShapeNode)` ## Description no description available, TAbstractShapeNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractShapeNode TParticleSystemNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdCreateParticles: TSFBool read FFdCreateParticles;`
| `property FdEnabled: TSFBool read FFdEnabled;`
| `property FdLifetimeVariation: TSFFloat read FFdLifetimeVariation;`
| `property FdMaxParticles: TSFInt32 read FFdMaxParticles;`
| `property FdParticleLifetime: TSFFloat read FFdParticleLifetime;`
| `property FdParticleSize: TSFVec2f read FFdParticleSize;`
| `property EventIsActive: TSFBoolEvent read FEventIsActive;`
| `property FdColorRamp: TSFNode read FFdColorRamp;`
| `property FdColorKey: TMFFloat read FFdColorKey;`
| `property FdEmitter: TSFNode read FFdEmitter;`
| `property FdGeometryType: TSFString read FFdGeometryType;`
| `property FdPhysics: TMFNode read FFdPhysics;`
| `property FdTexCoordRamp: TSFNode read FFdTexCoordRamp;`
| `property FdTexCoordKey: TMFFloat read FFdTexCoordKey;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdCreateParticles: TSFBool read FFdCreateParticles;`
| `property FdEnabled: TSFBool read FFdEnabled;`
| `property FdLifetimeVariation: TSFFloat read FFdLifetimeVariation;`
| `property FdMaxParticles: TSFInt32 read FFdMaxParticles;`
| `property FdParticleLifetime: TSFFloat read FFdParticleLifetime;`
| `property FdParticleSize: TSFVec2f read FFdParticleSize;`
| `property EventIsActive: TSFBoolEvent read FEventIsActive;`
| `property FdColorRamp: TSFNode read FFdColorRamp;`
| `property FdColorKey: TMFFloat read FFdColorKey;`
| `property FdEmitter: TSFNode read FFdEmitter;`
| `property FdGeometryType: TSFString read FFdGeometryType;`
| `property FdPhysics: TMFNode read FFdPhysics;`
| `property FdTexCoordRamp: TSFNode read FFdTexCoordRamp;`
| `property FdTexCoordKey: TMFFloat read FFdTexCoordKey;`
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