Castle Game Engine: X3DNodes: Class TMatrixTransformNode

# Class TMatrixTransformNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TMatrixTransformNode = class(TAbstractX3DGroupingNode, ITransformNode)` ## Description MatrixTransform node for VRML/X3D >= 2.0. From Avalon extension, see [http://instant-reality.com/documentation/nodetype/MatrixTransform/]. ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractGroupingNode TAbstractX3DGroupingNode TMatrixTransformNode ## Overview ### Methods
| `procedure DirectEnumerateActive( Func: TEnumerateChildrenFunction); override;`
| `procedure ApplyTransform(State: TX3DGraphTraverseState); override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `class function ForVRMLVersion(const Version: TX3DVersion): boolean; override;`
| `function TransformationChange: TNodeTransformationChange; override;`
### Properties
| `property FdMatrix: TSFMatrix4f read FFdMatrix;`
## Description ### Methods
| `procedure DirectEnumerateActive( Func: TEnumerateChildrenFunction); override;`
| `procedure ApplyTransform(State: TX3DGraphTraverseState); override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `class function ForVRMLVersion(const Version: TX3DVersion): boolean; override;`
| `function TransformationChange: TNodeTransformationChange; override;`
### Properties
| `property FdMatrix: TSFMatrix4f read FFdMatrix;`
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