Castle Game Engine: X3DNodes: Class TRigidBodyNode

# Class TRigidBodyNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TRigidBodyNode = class(TAbstractNode)` ## Description no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TRigidBodyNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdAngularDampingFactor: TSFFloat read FFdAngularDampingFactor;`
| `property FdAngularVelocity: TSFVec3f read FFdAngularVelocity;`
| `property FdAutoDamp: TSFBool read FFdAutoDamp;`
| `property FdAutoDisable: TSFBool read FFdAutoDisable;`
| `property FdCenterOfMass: TSFVec3f read FFdCenterOfMass;`
| `property FdDisableAngularSpeed: TSFFloat read FFdDisableAngularSpeed;`
| `property FdDisableLinearSpeed: TSFFloat read FFdDisableLinearSpeed;`
| `property FdDisableTime: TSFFloat read FFdDisableTime;`
| `property FdEnabled: TSFBool read FFdEnabled;`
| `property FdFiniteRotationAxis: TSFVec3f read FFdFiniteRotationAxis;`
| `property FdFixed: TSFBool read FFdFixed;`
| `property FdForces: TMFVec3f read FFdForces;`
| `property FdGeometry: TMFNode read FFdGeometry;`
| `property FdInertia: TSFMatrix3f read FFdInertia;`
| `property FdLinearDampingFactor: TSFFloat read FFdLinearDampingFactor;`
| `property FdLinearVelocity: TSFVec3f read FFdLinearVelocity;`
| `property FdMass: TSFFloat read FFdMass;`
| `property FdMassDensityModel: TSFNode read FFdMassDensityModel;`
| `property FdOrientation: TSFRotation read FFdOrientation;`
| `property FdPosition: TSFVec3f read FFdPosition;`
| `property FdTorques: TMFVec3f read FFdTorques;`
| `property FdUseFiniteRotation: TSFBool read FFdUseFiniteRotation;`
| `property FdUseGlobalGravity: TSFBool read FFdUseGlobalGravity;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdAngularDampingFactor: TSFFloat read FFdAngularDampingFactor;`
| `property FdAngularVelocity: TSFVec3f read FFdAngularVelocity;`
| `property FdAutoDamp: TSFBool read FFdAutoDamp;`
| `property FdAutoDisable: TSFBool read FFdAutoDisable;`
| `property FdCenterOfMass: TSFVec3f read FFdCenterOfMass;`
| `property FdDisableAngularSpeed: TSFFloat read FFdDisableAngularSpeed;`
| `property FdDisableLinearSpeed: TSFFloat read FFdDisableLinearSpeed;`
| `property FdDisableTime: TSFFloat read FFdDisableTime;`
| `property FdEnabled: TSFBool read FFdEnabled;`
| `property FdFiniteRotationAxis: TSFVec3f read FFdFiniteRotationAxis;`
| `property FdFixed: TSFBool read FFdFixed;`
| `property FdForces: TMFVec3f read FFdForces;`
| `property FdGeometry: TMFNode read FFdGeometry;`
| `property FdInertia: TSFMatrix3f read FFdInertia;`
| `property FdLinearDampingFactor: TSFFloat read FFdLinearDampingFactor;`
| `property FdLinearVelocity: TSFVec3f read FFdLinearVelocity;`
| `property FdMass: TSFFloat read FFdMass;`
| `property FdMassDensityModel: TSFNode read FFdMassDensityModel;`
| `property FdOrientation: TSFRotation read FFdOrientation;`
| `property FdPosition: TSFVec3f read FFdPosition;`
| `property FdTorques: TMFVec3f read FFdTorques;`
| `property FdUseFiniteRotation: TSFBool read FFdUseFiniteRotation;`
| `property FdUseGlobalGravity: TSFBool read FFdUseGlobalGravity;`
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