Castle Game Engine: X3DNodes: Class TNurbsCurve2DNode

# Class TNurbsCurve2DNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TNurbsCurve2DNode = class(TAbstractNurbsControlCurveNode)` ## Description no description available, TAbstractNurbsControlCurveNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractNurbsControlCurveNode TNurbsCurve2DNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdTessellation: TSFInt32 read FFdTessellation;`
| `property FdWeight: TMFDouble read FFdWeight;`
| `property FdClosed: TSFBool read FFdClosed;`
| `property FdKnot: TMFDouble read FFdKnot;`
| `property FdOrder: TSFInt32 read FFdOrder;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdTessellation: TSFInt32 read FFdTessellation;`
| `property FdWeight: TMFDouble read FFdWeight;`
| `property FdClosed: TSFBool read FFdClosed;`
| `property FdKnot: TMFDouble read FFdKnot;`
| `property FdOrder: TSFInt32 read FFdOrder;`
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