Castle Game Engine: CastleSoundAllocator

# Unit CastleSoundAllocator
Description | Uses | Classes, Interfaces, Objects and Records | Functions and Procedures | Types | Constants | Variables
## Description 3D sound smart allocation (TSoundAllocator). ## Uses SysUtils CastleOpenAL CastleClassUtils Classes CastleUtils CastleVectors CastleXMLConfig FGL ## Overview ### Classes, Interfaces, Objects and Records
Name | Description
--- | ---
Class `ENoMoreOpenALSources` |
Class `TSound` | Sound (an allocated OpenAL sound source).
Class `TSoundList` |
Class `TSoundAllocator` | Manage allocated OpenAL sounds.
### Types
`TSoundBuffer = type TALuint;`
`TSoundEvent = procedure (Sender: TSound) of object;`
## Description ### Types
`TSoundBuffer = type TALuint;`
`TSoundEvent = procedure (Sender: TSound) of object;`
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