Castle Game Engine: X3DNodes: Class TBallJointNode

# Class TBallJointNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TBallJointNode = class(TAbstractRigidJointNode)` ## Description no description available, TAbstractRigidJointNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractRigidJointNode TBallJointNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdAnchorPoint: TSFVec3f read FFdAnchorPoint;`
| `property EventBody1AnchorPoint: TSFVec3fEvent read FEventBody1AnchorPoint;`
| `property EventBody2AnchorPoint: TSFVec3fEvent read FEventBody2AnchorPoint;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdAnchorPoint: TSFVec3f read FFdAnchorPoint;`
| `property EventBody1AnchorPoint: TSFVec3fEvent read FEventBody1AnchorPoint;`
| `property EventBody2AnchorPoint: TSFVec3fEvent read FEventBody2AnchorPoint;`
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