<?xml version="1.0" encoding="UTF-8"?>
<CONFIG>
  <ProjectOptions>
    <Version Value="9"/>
    <General>
      <Flags>
        <SaveClosedFiles Value="False"/>
        <LRSInOutputDirectory Value="False"/>
      </Flags>
      <SessionStorage Value="InIDEConfig"/>
      <MainUnit Value="0"/>
    </General>
    <BuildModes Count="1">
      <Item1 Name="default" Default="True"/>
    </BuildModes>
    <PublishOptions>
      <Version Value="2"/>
      <IgnoreBinaries Value="False"/>
      <IncludeFileFilter Value="*.(pas|pp|inc|lfm|lpr|lrs|lpi|lpk|sh|xml)"/>
      <ExcludeFileFilter Value="*.(bak|ppu|ppw|o|so);*~;backup"/>
    </PublishOptions>
    <RunParams>
      <local>
        <FormatVersion Value="1"/>
        <LaunchingApplication PathPlusParams="/usr/bin/xterm -T 'Lazarus Run Output' -e $(LazarusDir)/tools/runwait.sh $(TargetCmdLine)"/>
      </local>
    </RunParams>
    <RequiredPackages Count="5">
      <Item1>
        <PackageName Value="FCL"/>
        <MinVersion Major="1" Valid="True"/>
      </Item1>
      <Item2>
        <PackageName Value="castle_components"/>
        <MinVersion Valid="True"/>
      </Item2>
      <Item3>
        <PackageName Value="castle_base"/>
      </Item3>
      <Item4>
        <PackageName Value="LazOpenGLContext"/>
        <MinVersion Valid="True"/>
      </Item4>
      <Item5>
        <PackageName Value="LCL"/>
      </Item5>
    </RequiredPackages>
    <Units Count="2">
      <Unit0>
        <Filename Value="model_3d_viewer.lpr"/>
        <IsPartOfProject Value="True"/>
        <UnitName Value="model_3d_viewer"/>
      </Unit0>
      <Unit1>
        <Filename Value="mainf.pas"/>
        <IsPartOfProject Value="True"/>
        <ComponentName Value="Main"/>
        <HasResources Value="True"/>
        <ResourceBaseClass Value="Form"/>
        <UnitName Value="mainf"/>
      </Unit1>
    </Units>
  </ProjectOptions>
  <CompilerOptions>
    <Version Value="11"/>
    <SearchPaths>
      <SrcPath Value="$(LazarusDir)/lcl;$(LazarusDir)/lcl/interfaces/$(LCLWidgetType)"/>
    </SearchPaths>
    <Parsing>
      <SyntaxOptions>
        <IncludeAssertionCode Value="True"/>
        <CStyleMacros Value="True"/>
      </SyntaxOptions>
    </Parsing>
    <CodeGeneration>
      <Checks>
        <IOChecks Value="True"/>
        <RangeChecks Value="True"/>
        <OverflowChecks Value="True"/>
        <StackChecks Value="True"/>
      </Checks>
    </CodeGeneration>
    <Linking>
      <Options>
        <Win32>
          <GraphicApplication Value="True"/>
        </Win32>
      </Options>
    </Linking>
    <Other>
      <Verbosity>
        <ShowHints Value="False"/>
      </Verbosity>
      <CompilerPath Value="$(CompPath)"/>
    </Other>
  </CompilerOptions>
  <Debugging>
    <Exceptions Count="8">
      <Item1>
        <Name Value="ECodetoolError"/>
      </Item1>
      <Item2>
        <Name Value="EFOpenError"/>
      </Item2>
      <Item3>
        <Name Value="BreakFirstViewpointFound"/>
      </Item3>
      <Item4>
        <Name Value="EDynLibError"/>
      </Item4>
      <Item5>
        <Name Value="BreakTransformChangeSuccess"/>
      </Item5>
      <Item6>
        <Name Value="BreakMainLightForShadows"/>
      </Item6>
      <Item7>
        <Name Value="BreakUsesTexture"/>
      </Item7>
      <Item8>
        <Name Value="EInvalidGLVersionString"/>
      </Item8>
    </Exceptions>
  </Debugging>
</CONFIG>
