Castle Game Engine: X3DNodes: Class TRigidBodyCollectionNode

# Class TRigidBodyCollectionNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TRigidBodyCollectionNode = class(TAbstractChildNode)` ## Description no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TRigidBodyCollectionNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventSet_contacts: TMFNodeEvent read FEventSet_contacts;`
| `property FdAutoDisable: TSFBool read FFdAutoDisable;`
| `property FdBodies: TMFNode read FFdBodies;`
| `property FdConstantForceMix: TSFFloat read FFdConstantForceMix;`
| `property FdContactSurfaceThickness: TSFFloat read FFdContactSurfaceThickness;`
| `property FdDisableAngularSpeed: TSFFloat read FFdDisableAngularSpeed;`
| `property FdDisableLinearSpeed: TSFFloat read FFdDisableLinearSpeed;`
| `property FdDisableTime: TSFFloat read FFdDisableTime;`
| `property FdEnabled: TSFBool read FFdEnabled;`
| `property FdErrorCorrection: TSFFloat read FFdErrorCorrection;`
| `property FdGravity: TSFVec3f read FFdGravity;`
| `property FdIterations: TSFInt32 read FFdIterations;`
| `property FdJoints: TMFNode read FFdJoints;`
| `property FdMaxCorrectionSpeed: TSFFloat read FFdMaxCorrectionSpeed;`
| `property FdPreferAccuracy: TSFBool read FFdPreferAccuracy;`
| `property FdCollider: TSFNode read FFdCollider;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventSet_contacts: TMFNodeEvent read FEventSet_contacts;`
| `property FdAutoDisable: TSFBool read FFdAutoDisable;`
| `property FdBodies: TMFNode read FFdBodies;`
| `property FdConstantForceMix: TSFFloat read FFdConstantForceMix;`
| `property FdContactSurfaceThickness: TSFFloat read FFdContactSurfaceThickness;`
| `property FdDisableAngularSpeed: TSFFloat read FFdDisableAngularSpeed;`
| `property FdDisableLinearSpeed: TSFFloat read FFdDisableLinearSpeed;`
| `property FdDisableTime: TSFFloat read FFdDisableTime;`
| `property FdEnabled: TSFBool read FFdEnabled;`
| `property FdErrorCorrection: TSFFloat read FFdErrorCorrection;`
| `property FdGravity: TSFVec3f read FFdGravity;`
| `property FdIterations: TSFInt32 read FFdIterations;`
| `property FdJoints: TMFNode read FFdJoints;`
| `property FdMaxCorrectionSpeed: TSFFloat read FFdMaxCorrectionSpeed;`
| `property FdPreferAccuracy: TSFBool read FFdPreferAccuracy;`
| `property FdCollider: TSFNode read FFdCollider;`
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