Castle Game Engine: X3DNodes: Class TEaseInEaseOutNode

# Class TEaseInEaseOutNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TEaseInEaseOutNode = class(TAbstractNode)` ## Description no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TEaseInEaseOutNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventSet_fraction: TSFFloatEvent read FEventSet_fraction;`
| `property FdEaseInEaseOut: TMFVec2f read FFdEaseInEaseOut;`
| `property FdKey: TMFFloat read FFdKey;`
| `property EventModifiedFraction_changed: TSFFloatEvent read FEventModifiedFraction_changed;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventSet_fraction: TSFFloatEvent read FEventSet_fraction;`
| `property FdEaseInEaseOut: TMFVec2f read FFdEaseInEaseOut;`
| `property FdKey: TMFFloat read FFdKey;`
| `property EventModifiedFraction_changed: TSFFloatEvent read FEventModifiedFraction_changed;`
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