Castle Game Engine: CastleCreatures: Class TStillCreatureResource

# Class TStillCreatureResource
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleCreatures ## Declaration `type TStillCreatureResource = class(TCreatureResource)` ## Description Creature that just stays still. This is just a single 3D animation showing a creature. ## Hierarchy TObject T3DResource TCreatureResource TStillCreatureResource ## Overview ### Fields
| `internal const DefaultRemoveDead = false;`
### Methods
| `constructor Create(const AName: string); override;`
| `function CreatureClass: TCreatureClass; override;`
| `procedure LoadFromFile(ResourceConfig: TCastleConfig); override;`
### Properties
| `property IdleAnimation: T3DResourceAnimation read FIdleAnimation;`
| `property DieAnimation: T3DResourceAnimation read FDieAnimation;`
| `property RemoveDead: boolean read FRemoveDead write FRemoveDead default DefaultRemoveDead;`
## Description ### Fields
| `internal const DefaultRemoveDead = false;`
### Methods
| `constructor Create(const AName: string); override;`
| `function CreatureClass: TCreatureClass; override;`
| `procedure LoadFromFile(ResourceConfig: TCastleConfig); override;`
### Properties
| `property IdleAnimation: T3DResourceAnimation read FIdleAnimation;`
| `property DieAnimation: T3DResourceAnimation read FDieAnimation;`
| `property RemoveDead: boolean read FRemoveDead write FRemoveDead default DefaultRemoveDead;`
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