Castle Game Engine: CastleRenderingCamera

# Unit CastleRenderingCamera
Description | Uses | Classes, Interfaces, Objects and Records | Functions and Procedures | Types | Constants | Variables
## Description Current rendering camera (TRenderingCamera). ## Uses CastleUtils CastleVectors CastleFrustum CastleCameras CastleGenericLists X3DNodes ## Overview ### Classes, Interfaces, Objects and Records
Name | Description
--- | ---
Class `TCameraChangedEventList` |
Class `TRenderingCamera` | Current camera used for rendering.
### Types
`TCameraChangedEvent = procedure ( const RenderingCamera: TRenderingCamera; Viewpoint: TAbstractViewpointNode) of object;`
`TRenderTarget = (...);`
### Variables
`RenderingCamera: TRenderingCamera;`
## Description ### Types
`TCameraChangedEvent = procedure ( const RenderingCamera: TRenderingCamera; Viewpoint: TAbstractViewpointNode) of object;`
`TRenderTarget = (...);`
###### Values rtScreen: Normal rendering. rfOffScreen: Rendering color buffer contents to normal single 2D texture. rtCubeMapEnvironment: Rendering color buffer contents to cube map texture. rtShadowMap: Rendering depth buffer contents to shadow map texture. rtVarianceShadowMap: Rendering with a special VSM shader to capture shadow map texture (in the normal color buffer).
### Variables
`RenderingCamera: TRenderingCamera;`
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