Castle Game Engine: X3DNodes: Class TGeoCoordinateNode

# Class TGeoCoordinateNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TGeoCoordinateNode = class(TAbstractCoordinateNode)` ## Description no description available, TAbstractCoordinateNode description follows no description available, TAbstractGeometricPropertyNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractGeometricPropertyNode TAbstractCoordinateNode TGeoCoordinateNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function CoordCount: Cardinal; override;`
### Properties
| `property FdPoint: TMFVec3d read FFdPoint;`
| `property FdGeoOrigin: TSFNode read FFdGeoOrigin;`
| `property FdGeoSystem: TMFString read FFdGeoSystem;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function CoordCount: Cardinal; override;`
### Properties
| `property FdPoint: TMFVec3d read FFdPoint;`
| `property FdGeoOrigin: TSFNode read FFdGeoOrigin;`
| `property FdGeoSystem: TMFString read FFdGeoSystem;`
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