/* Generated from mesa/include/GL/gl.h */

	gl.ClearIndex = SDL_GL_GetProcAddress("glClearIndex");
	gl.ClearColor = SDL_GL_GetProcAddress("glClearColor");
	gl.Clear = SDL_GL_GetProcAddress("glClear");
	gl.IndexMask = SDL_GL_GetProcAddress("glIndexMask");
	gl.ColorMask = SDL_GL_GetProcAddress("glColorMask");
	gl.AlphaFunc = SDL_GL_GetProcAddress("glAlphaFunc");
	gl.BlendFunc = SDL_GL_GetProcAddress("glBlendFunc");
	gl.LogicOp = SDL_GL_GetProcAddress("glLogicOp");
	gl.CullFace = SDL_GL_GetProcAddress("glCullFace");
	gl.FrontFace = SDL_GL_GetProcAddress("glFrontFace");
	gl.PointSize = SDL_GL_GetProcAddress("glPointSize");
	gl.LineWidth = SDL_GL_GetProcAddress("glLineWidth");
	gl.LineStipple = SDL_GL_GetProcAddress("glLineStipple");
	gl.PolygonMode = SDL_GL_GetProcAddress("glPolygonMode");
	gl.PolygonOffset = SDL_GL_GetProcAddress("glPolygonOffset");
	gl.PolygonStipple = SDL_GL_GetProcAddress("glPolygonStipple");
	gl.GetPolygonStipple = SDL_GL_GetProcAddress("glGetPolygonStipple");
	gl.EdgeFlag = SDL_GL_GetProcAddress("glEdgeFlag");
	gl.EdgeFlagv = SDL_GL_GetProcAddress("glEdgeFlagv");
	gl.Scissor = SDL_GL_GetProcAddress("glScissor");
	gl.ClipPlane = SDL_GL_GetProcAddress("glClipPlane");
	gl.GetClipPlane = SDL_GL_GetProcAddress("glGetClipPlane");
	gl.DrawBuffer = SDL_GL_GetProcAddress("glDrawBuffer");
	gl.ReadBuffer = SDL_GL_GetProcAddress("glReadBuffer");
	gl.Enable = SDL_GL_GetProcAddress("glEnable");
	gl.Disable = SDL_GL_GetProcAddress("glDisable");
	gl.IsEnabled = SDL_GL_GetProcAddress("glIsEnabled");
	gl.EnableClientState = SDL_GL_GetProcAddress("glEnableClientState");
	gl.DisableClientState = SDL_GL_GetProcAddress("glDisableClientState");
	gl.GetBooleanv = SDL_GL_GetProcAddress("glGetBooleanv");
	gl.GetDoublev = SDL_GL_GetProcAddress("glGetDoublev");
	gl.GetFloatv = SDL_GL_GetProcAddress("glGetFloatv");
	gl.GetIntegerv = SDL_GL_GetProcAddress("glGetIntegerv");
	gl.PushAttrib = SDL_GL_GetProcAddress("glPushAttrib");
	gl.PopAttrib = SDL_GL_GetProcAddress("glPopAttrib");
	gl.PushClientAttrib = SDL_GL_GetProcAddress("glPushClientAttrib");
	gl.PopClientAttrib = SDL_GL_GetProcAddress("glPopClientAttrib");
	gl.RenderMode = SDL_GL_GetProcAddress("glRenderMode");
	gl.GetError = SDL_GL_GetProcAddress("glGetError");
	gl.GetString = SDL_GL_GetProcAddress("glGetString");
	gl.Finish = SDL_GL_GetProcAddress("glFinish");
	gl.Flush = SDL_GL_GetProcAddress("glFlush");
	gl.Hint = SDL_GL_GetProcAddress("glHint");
	gl.ClearDepth = SDL_GL_GetProcAddress("glClearDepth");
	gl.DepthFunc = SDL_GL_GetProcAddress("glDepthFunc");
	gl.DepthMask = SDL_GL_GetProcAddress("glDepthMask");
	gl.DepthRange = SDL_GL_GetProcAddress("glDepthRange");
	gl.ClearAccum = SDL_GL_GetProcAddress("glClearAccum");
	gl.Accum = SDL_GL_GetProcAddress("glAccum");
	gl.MatrixMode = SDL_GL_GetProcAddress("glMatrixMode");
	gl.Ortho = SDL_GL_GetProcAddress("glOrtho");
	gl.Frustum = SDL_GL_GetProcAddress("glFrustum");
	gl.Viewport = SDL_GL_GetProcAddress("glViewport");
	gl.PushMatrix = SDL_GL_GetProcAddress("glPushMatrix");
	gl.PopMatrix = SDL_GL_GetProcAddress("glPopMatrix");
	gl.LoadIdentity = SDL_GL_GetProcAddress("glLoadIdentity");
	gl.LoadMatrixd = SDL_GL_GetProcAddress("glLoadMatrixd");
	gl.LoadMatrixf = SDL_GL_GetProcAddress("glLoadMatrixf");
	gl.MultMatrixd = SDL_GL_GetProcAddress("glMultMatrixd");
	gl.MultMatrixf = SDL_GL_GetProcAddress("glMultMatrixf");
	gl.Rotated = SDL_GL_GetProcAddress("glRotated");
	gl.Rotatef = SDL_GL_GetProcAddress("glRotatef");
	gl.Scaled = SDL_GL_GetProcAddress("glScaled");
	gl.Scalef = SDL_GL_GetProcAddress("glScalef");
	gl.Translated = SDL_GL_GetProcAddress("glTranslated");
	gl.Translatef = SDL_GL_GetProcAddress("glTranslatef");
	gl.IsList = SDL_GL_GetProcAddress("glIsList");
	gl.DeleteLists = SDL_GL_GetProcAddress("glDeleteLists");
	gl.GenLists = SDL_GL_GetProcAddress("glGenLists");
	gl.NewList = SDL_GL_GetProcAddress("glNewList");
	gl.EndList = SDL_GL_GetProcAddress("glEndList");
	gl.CallList = SDL_GL_GetProcAddress("glCallList");
	gl.CallLists = SDL_GL_GetProcAddress("glCallLists");
	gl.ListBase = SDL_GL_GetProcAddress("glListBase");
	gl.Begin = SDL_GL_GetProcAddress("glBegin");
	gl.End = SDL_GL_GetProcAddress("glEnd");
	gl.Vertex2d = SDL_GL_GetProcAddress("glVertex2d");
	gl.Vertex2f = SDL_GL_GetProcAddress("glVertex2f");
	gl.Vertex2i = SDL_GL_GetProcAddress("glVertex2i");
	gl.Vertex2s = SDL_GL_GetProcAddress("glVertex2s");
	gl.Vertex3d = SDL_GL_GetProcAddress("glVertex3d");
	gl.Vertex3f = SDL_GL_GetProcAddress("glVertex3f");
	gl.Vertex3i = SDL_GL_GetProcAddress("glVertex3i");
	gl.Vertex3s = SDL_GL_GetProcAddress("glVertex3s");
	gl.Vertex4d = SDL_GL_GetProcAddress("glVertex4d");
	gl.Vertex4f = SDL_GL_GetProcAddress("glVertex4f");
	gl.Vertex4i = SDL_GL_GetProcAddress("glVertex4i");
	gl.Vertex4s = SDL_GL_GetProcAddress("glVertex4s");
	gl.Vertex2dv = SDL_GL_GetProcAddress("glVertex2dv");
	gl.Vertex2fv = SDL_GL_GetProcAddress("glVertex2fv");
	gl.Vertex2iv = SDL_GL_GetProcAddress("glVertex2iv");
	gl.Vertex2sv = SDL_GL_GetProcAddress("glVertex2sv");
	gl.Vertex3dv = SDL_GL_GetProcAddress("glVertex3dv");
	gl.Vertex3fv = SDL_GL_GetProcAddress("glVertex3fv");
	gl.Vertex3iv = SDL_GL_GetProcAddress("glVertex3iv");
	gl.Vertex3sv = SDL_GL_GetProcAddress("glVertex3sv");
	gl.Vertex4dv = SDL_GL_GetProcAddress("glVertex4dv");
	gl.Vertex4fv = SDL_GL_GetProcAddress("glVertex4fv");
	gl.Vertex4iv = SDL_GL_GetProcAddress("glVertex4iv");
	gl.Vertex4sv = SDL_GL_GetProcAddress("glVertex4sv");
	gl.Normal3b = SDL_GL_GetProcAddress("glNormal3b");
	gl.Normal3d = SDL_GL_GetProcAddress("glNormal3d");
	gl.Normal3f = SDL_GL_GetProcAddress("glNormal3f");
	gl.Normal3i = SDL_GL_GetProcAddress("glNormal3i");
	gl.Normal3s = SDL_GL_GetProcAddress("glNormal3s");
	gl.Normal3bv = SDL_GL_GetProcAddress("glNormal3bv");
	gl.Normal3dv = SDL_GL_GetProcAddress("glNormal3dv");
	gl.Normal3fv = SDL_GL_GetProcAddress("glNormal3fv");
	gl.Normal3iv = SDL_GL_GetProcAddress("glNormal3iv");
	gl.Normal3sv = SDL_GL_GetProcAddress("glNormal3sv");
	gl.Indexd = SDL_GL_GetProcAddress("glIndexd");
	gl.Indexf = SDL_GL_GetProcAddress("glIndexf");
	gl.Indexi = SDL_GL_GetProcAddress("glIndexi");
	gl.Indexs = SDL_GL_GetProcAddress("glIndexs");
	gl.Indexub = SDL_GL_GetProcAddress("glIndexub");
	gl.Indexdv = SDL_GL_GetProcAddress("glIndexdv");
	gl.Indexfv = SDL_GL_GetProcAddress("glIndexfv");
	gl.Indexiv = SDL_GL_GetProcAddress("glIndexiv");
	gl.Indexsv = SDL_GL_GetProcAddress("glIndexsv");
	gl.Indexubv = SDL_GL_GetProcAddress("glIndexubv");
	gl.Color3b = SDL_GL_GetProcAddress("glColor3b");
	gl.Color3d = SDL_GL_GetProcAddress("glColor3d");
	gl.Color3f = SDL_GL_GetProcAddress("glColor3f");
	gl.Color3i = SDL_GL_GetProcAddress("glColor3i");
	gl.Color3s = SDL_GL_GetProcAddress("glColor3s");
	gl.Color3ub = SDL_GL_GetProcAddress("glColor3ub");
	gl.Color3ui = SDL_GL_GetProcAddress("glColor3ui");
	gl.Color3us = SDL_GL_GetProcAddress("glColor3us");
	gl.Color4b = SDL_GL_GetProcAddress("glColor4b");
	gl.Color4d = SDL_GL_GetProcAddress("glColor4d");
	gl.Color4f = SDL_GL_GetProcAddress("glColor4f");
	gl.Color4i = SDL_GL_GetProcAddress("glColor4i");
	gl.Color4s = SDL_GL_GetProcAddress("glColor4s");
	gl.Color4ub = SDL_GL_GetProcAddress("glColor4ub");
	gl.Color4ui = SDL_GL_GetProcAddress("glColor4ui");
	gl.Color4us = SDL_GL_GetProcAddress("glColor4us");
	gl.Color3bv = SDL_GL_GetProcAddress("glColor3bv");
	gl.Color3dv = SDL_GL_GetProcAddress("glColor3dv");
	gl.Color3fv = SDL_GL_GetProcAddress("glColor3fv");
	gl.Color3iv = SDL_GL_GetProcAddress("glColor3iv");
	gl.Color3sv = SDL_GL_GetProcAddress("glColor3sv");
	gl.Color3ubv = SDL_GL_GetProcAddress("glColor3ubv");
	gl.Color3uiv = SDL_GL_GetProcAddress("glColor3uiv");
	gl.Color3usv = SDL_GL_GetProcAddress("glColor3usv");
	gl.Color4bv = SDL_GL_GetProcAddress("glColor4bv");
	gl.Color4dv = SDL_GL_GetProcAddress("glColor4dv");
	gl.Color4fv = SDL_GL_GetProcAddress("glColor4fv");
	gl.Color4iv = SDL_GL_GetProcAddress("glColor4iv");
	gl.Color4sv = SDL_GL_GetProcAddress("glColor4sv");
	gl.Color4ubv = SDL_GL_GetProcAddress("glColor4ubv");
	gl.Color4uiv = SDL_GL_GetProcAddress("glColor4uiv");
	gl.Color4usv = SDL_GL_GetProcAddress("glColor4usv");
	gl.TexCoord1d = SDL_GL_GetProcAddress("glTexCoord1d");
	gl.TexCoord1f = SDL_GL_GetProcAddress("glTexCoord1f");
	gl.TexCoord1i = SDL_GL_GetProcAddress("glTexCoord1i");
	gl.TexCoord1s = SDL_GL_GetProcAddress("glTexCoord1s");
	gl.TexCoord2d = SDL_GL_GetProcAddress("glTexCoord2d");
	gl.TexCoord2f = SDL_GL_GetProcAddress("glTexCoord2f");
	gl.TexCoord2i = SDL_GL_GetProcAddress("glTexCoord2i");
	gl.TexCoord2s = SDL_GL_GetProcAddress("glTexCoord2s");
	gl.TexCoord3d = SDL_GL_GetProcAddress("glTexCoord3d");
	gl.TexCoord3f = SDL_GL_GetProcAddress("glTexCoord3f");
	gl.TexCoord3i = SDL_GL_GetProcAddress("glTexCoord3i");
	gl.TexCoord3s = SDL_GL_GetProcAddress("glTexCoord3s");
	gl.TexCoord4d = SDL_GL_GetProcAddress("glTexCoord4d");
	gl.TexCoord4f = SDL_GL_GetProcAddress("glTexCoord4f");
	gl.TexCoord4i = SDL_GL_GetProcAddress("glTexCoord4i");
	gl.TexCoord4s = SDL_GL_GetProcAddress("glTexCoord4s");
	gl.TexCoord1dv = SDL_GL_GetProcAddress("glTexCoord1dv");
	gl.TexCoord1fv = SDL_GL_GetProcAddress("glTexCoord1fv");
	gl.TexCoord1iv = SDL_GL_GetProcAddress("glTexCoord1iv");
	gl.TexCoord1sv = SDL_GL_GetProcAddress("glTexCoord1sv");
	gl.TexCoord2dv = SDL_GL_GetProcAddress("glTexCoord2dv");
	gl.TexCoord2fv = SDL_GL_GetProcAddress("glTexCoord2fv");
	gl.TexCoord2iv = SDL_GL_GetProcAddress("glTexCoord2iv");
	gl.TexCoord2sv = SDL_GL_GetProcAddress("glTexCoord2sv");
	gl.TexCoord3dv = SDL_GL_GetProcAddress("glTexCoord3dv");
	gl.TexCoord3fv = SDL_GL_GetProcAddress("glTexCoord3fv");
	gl.TexCoord3iv = SDL_GL_GetProcAddress("glTexCoord3iv");
	gl.TexCoord3sv = SDL_GL_GetProcAddress("glTexCoord3sv");
	gl.TexCoord4dv = SDL_GL_GetProcAddress("glTexCoord4dv");
	gl.TexCoord4fv = SDL_GL_GetProcAddress("glTexCoord4fv");
	gl.TexCoord4iv = SDL_GL_GetProcAddress("glTexCoord4iv");
	gl.TexCoord4sv = SDL_GL_GetProcAddress("glTexCoord4sv");
	gl.RasterPos2d = SDL_GL_GetProcAddress("glRasterPos2d");
	gl.RasterPos2f = SDL_GL_GetProcAddress("glRasterPos2f");
	gl.RasterPos2i = SDL_GL_GetProcAddress("glRasterPos2i");
	gl.RasterPos2s = SDL_GL_GetProcAddress("glRasterPos2s");
	gl.RasterPos3d = SDL_GL_GetProcAddress("glRasterPos3d");
	gl.RasterPos3f = SDL_GL_GetProcAddress("glRasterPos3f");
	gl.RasterPos3i = SDL_GL_GetProcAddress("glRasterPos3i");
	gl.RasterPos3s = SDL_GL_GetProcAddress("glRasterPos3s");
	gl.RasterPos4d = SDL_GL_GetProcAddress("glRasterPos4d");
	gl.RasterPos4f = SDL_GL_GetProcAddress("glRasterPos4f");
	gl.RasterPos4i = SDL_GL_GetProcAddress("glRasterPos4i");
	gl.RasterPos4s = SDL_GL_GetProcAddress("glRasterPos4s");
	gl.RasterPos2dv = SDL_GL_GetProcAddress("glRasterPos2dv");
	gl.RasterPos2fv = SDL_GL_GetProcAddress("glRasterPos2fv");
	gl.RasterPos2iv = SDL_GL_GetProcAddress("glRasterPos2iv");
	gl.RasterPos2sv = SDL_GL_GetProcAddress("glRasterPos2sv");
	gl.RasterPos3dv = SDL_GL_GetProcAddress("glRasterPos3dv");
	gl.RasterPos3fv = SDL_GL_GetProcAddress("glRasterPos3fv");
	gl.RasterPos3iv = SDL_GL_GetProcAddress("glRasterPos3iv");
	gl.RasterPos3sv = SDL_GL_GetProcAddress("glRasterPos3sv");
	gl.RasterPos4dv = SDL_GL_GetProcAddress("glRasterPos4dv");
	gl.RasterPos4fv = SDL_GL_GetProcAddress("glRasterPos4fv");
	gl.RasterPos4iv = SDL_GL_GetProcAddress("glRasterPos4iv");
	gl.RasterPos4sv = SDL_GL_GetProcAddress("glRasterPos4sv");
	gl.Rectd = SDL_GL_GetProcAddress("glRectd");
	gl.Rectf = SDL_GL_GetProcAddress("glRectf");
	gl.Recti = SDL_GL_GetProcAddress("glRecti");
	gl.Rects = SDL_GL_GetProcAddress("glRects");
	gl.Rectdv = SDL_GL_GetProcAddress("glRectdv");
	gl.Rectfv = SDL_GL_GetProcAddress("glRectfv");
	gl.Rectiv = SDL_GL_GetProcAddress("glRectiv");
	gl.Rectsv = SDL_GL_GetProcAddress("glRectsv");
	gl.VertexPointer = SDL_GL_GetProcAddress("glVertexPointer");
	gl.NormalPointer = SDL_GL_GetProcAddress("glNormalPointer");
	gl.ColorPointer = SDL_GL_GetProcAddress("glColorPointer");
	gl.IndexPointer = SDL_GL_GetProcAddress("glIndexPointer");
	gl.TexCoordPointer = SDL_GL_GetProcAddress("glTexCoordPointer");
	gl.EdgeFlagPointer = SDL_GL_GetProcAddress("glEdgeFlagPointer");
	gl.GetPointerv = SDL_GL_GetProcAddress("glGetPointerv");
	gl.ArrayElement = SDL_GL_GetProcAddress("glArrayElement");
	gl.DrawArrays = SDL_GL_GetProcAddress("glDrawArrays");
	gl.DrawElements = SDL_GL_GetProcAddress("glDrawElements");
	gl.InterleavedArrays = SDL_GL_GetProcAddress("glInterleavedArrays");
	gl.ShadeModel = SDL_GL_GetProcAddress("glShadeModel");
	gl.Lightf = SDL_GL_GetProcAddress("glLightf");
	gl.Lighti = SDL_GL_GetProcAddress("glLighti");
	gl.Lightfv = SDL_GL_GetProcAddress("glLightfv");
	gl.Lightiv = SDL_GL_GetProcAddress("glLightiv");
	gl.GetLightfv = SDL_GL_GetProcAddress("glGetLightfv");
	gl.GetLightiv = SDL_GL_GetProcAddress("glGetLightiv");
	gl.LightModelf = SDL_GL_GetProcAddress("glLightModelf");
	gl.LightModeli = SDL_GL_GetProcAddress("glLightModeli");
	gl.LightModelfv = SDL_GL_GetProcAddress("glLightModelfv");
	gl.LightModeliv = SDL_GL_GetProcAddress("glLightModeliv");
	gl.Materialf = SDL_GL_GetProcAddress("glMaterialf");
	gl.Materiali = SDL_GL_GetProcAddress("glMateriali");
	gl.Materialfv = SDL_GL_GetProcAddress("glMaterialfv");
	gl.Materialiv = SDL_GL_GetProcAddress("glMaterialiv");
	gl.GetMaterialfv = SDL_GL_GetProcAddress("glGetMaterialfv");
	gl.GetMaterialiv = SDL_GL_GetProcAddress("glGetMaterialiv");
	gl.ColorMaterial = SDL_GL_GetProcAddress("glColorMaterial");
	gl.PixelZoom = SDL_GL_GetProcAddress("glPixelZoom");
	gl.PixelStoref = SDL_GL_GetProcAddress("glPixelStoref");
	gl.PixelStorei = SDL_GL_GetProcAddress("glPixelStorei");
	gl.PixelTransferf = SDL_GL_GetProcAddress("glPixelTransferf");
	gl.PixelTransferi = SDL_GL_GetProcAddress("glPixelTransferi");
	gl.PixelMapfv = SDL_GL_GetProcAddress("glPixelMapfv");
	gl.PixelMapuiv = SDL_GL_GetProcAddress("glPixelMapuiv");
	gl.PixelMapusv = SDL_GL_GetProcAddress("glPixelMapusv");
	gl.GetPixelMapfv = SDL_GL_GetProcAddress("glGetPixelMapfv");
	gl.GetPixelMapuiv = SDL_GL_GetProcAddress("glGetPixelMapuiv");
	gl.GetPixelMapusv = SDL_GL_GetProcAddress("glGetPixelMapusv");
	gl.Bitmap = SDL_GL_GetProcAddress("glBitmap");
	gl.ReadPixels = SDL_GL_GetProcAddress("glReadPixels");
	gl.DrawPixels = SDL_GL_GetProcAddress("glDrawPixels");
	gl.CopyPixels = SDL_GL_GetProcAddress("glCopyPixels");
	gl.StencilFunc = SDL_GL_GetProcAddress("glStencilFunc");
	gl.StencilMask = SDL_GL_GetProcAddress("glStencilMask");
	gl.StencilOp = SDL_GL_GetProcAddress("glStencilOp");
	gl.ClearStencil = SDL_GL_GetProcAddress("glClearStencil");
	gl.TexGend = SDL_GL_GetProcAddress("glTexGend");
	gl.TexGenf = SDL_GL_GetProcAddress("glTexGenf");
	gl.TexGeni = SDL_GL_GetProcAddress("glTexGeni");
	gl.TexGendv = SDL_GL_GetProcAddress("glTexGendv");
	gl.TexGenfv = SDL_GL_GetProcAddress("glTexGenfv");
	gl.TexGeniv = SDL_GL_GetProcAddress("glTexGeniv");
	gl.GetTexGendv = SDL_GL_GetProcAddress("glGetTexGendv");
	gl.GetTexGenfv = SDL_GL_GetProcAddress("glGetTexGenfv");
	gl.GetTexGeniv = SDL_GL_GetProcAddress("glGetTexGeniv");
	gl.TexEnvf = SDL_GL_GetProcAddress("glTexEnvf");
	gl.TexEnvi = SDL_GL_GetProcAddress("glTexEnvi");
	gl.TexEnvfv = SDL_GL_GetProcAddress("glTexEnvfv");
	gl.TexEnviv = SDL_GL_GetProcAddress("glTexEnviv");
	gl.GetTexEnvfv = SDL_GL_GetProcAddress("glGetTexEnvfv");
	gl.GetTexEnviv = SDL_GL_GetProcAddress("glGetTexEnviv");
	gl.TexParameterf = SDL_GL_GetProcAddress("glTexParameterf");
	gl.TexParameteri = SDL_GL_GetProcAddress("glTexParameteri");
	gl.TexParameterfv = SDL_GL_GetProcAddress("glTexParameterfv");
	gl.TexParameteriv = SDL_GL_GetProcAddress("glTexParameteriv");
	gl.GetTexParameterfv = SDL_GL_GetProcAddress("glGetTexParameterfv");
	gl.GetTexParameteriv = SDL_GL_GetProcAddress("glGetTexParameteriv");
	gl.GetTexLevelParameterfv = SDL_GL_GetProcAddress("glGetTexLevelParameterfv");
	gl.GetTexLevelParameteriv = SDL_GL_GetProcAddress("glGetTexLevelParameteriv");
	gl.TexImage1D = SDL_GL_GetProcAddress("glTexImage1D");
	gl.TexImage2D = SDL_GL_GetProcAddress("glTexImage2D");
	gl.GetTexImage = SDL_GL_GetProcAddress("glGetTexImage");
	gl.GenTextures = SDL_GL_GetProcAddress("glGenTextures");
	gl.DeleteTextures = SDL_GL_GetProcAddress("glDeleteTextures");
	gl.BindTexture = SDL_GL_GetProcAddress("glBindTexture");
	gl.PrioritizeTextures = SDL_GL_GetProcAddress("glPrioritizeTextures");
	gl.AreTexturesResident = SDL_GL_GetProcAddress("glAreTexturesResident");
	gl.IsTexture = SDL_GL_GetProcAddress("glIsTexture");
	gl.TexSubImage1D = SDL_GL_GetProcAddress("glTexSubImage1D");
	gl.TexSubImage2D = SDL_GL_GetProcAddress("glTexSubImage2D");
	gl.CopyTexImage1D = SDL_GL_GetProcAddress("glCopyTexImage1D");
	gl.CopyTexImage2D = SDL_GL_GetProcAddress("glCopyTexImage2D");
	gl.CopyTexSubImage1D = SDL_GL_GetProcAddress("glCopyTexSubImage1D");
	gl.CopyTexSubImage2D = SDL_GL_GetProcAddress("glCopyTexSubImage2D");
	gl.Map1d = SDL_GL_GetProcAddress("glMap1d");
	gl.Map1f = SDL_GL_GetProcAddress("glMap1f");
	gl.Map2d = SDL_GL_GetProcAddress("glMap2d");
	gl.Map2f = SDL_GL_GetProcAddress("glMap2f");
	gl.GetMapdv = SDL_GL_GetProcAddress("glGetMapdv");
	gl.GetMapfv = SDL_GL_GetProcAddress("glGetMapfv");
	gl.GetMapiv = SDL_GL_GetProcAddress("glGetMapiv");
	gl.EvalCoord1d = SDL_GL_GetProcAddress("glEvalCoord1d");
	gl.EvalCoord1f = SDL_GL_GetProcAddress("glEvalCoord1f");
	gl.EvalCoord1dv = SDL_GL_GetProcAddress("glEvalCoord1dv");
	gl.EvalCoord1fv = SDL_GL_GetProcAddress("glEvalCoord1fv");
	gl.EvalCoord2d = SDL_GL_GetProcAddress("glEvalCoord2d");
	gl.EvalCoord2f = SDL_GL_GetProcAddress("glEvalCoord2f");
	gl.EvalCoord2dv = SDL_GL_GetProcAddress("glEvalCoord2dv");
	gl.EvalCoord2fv = SDL_GL_GetProcAddress("glEvalCoord2fv");
	gl.MapGrid1d = SDL_GL_GetProcAddress("glMapGrid1d");
	gl.MapGrid1f = SDL_GL_GetProcAddress("glMapGrid1f");
	gl.MapGrid2d = SDL_GL_GetProcAddress("glMapGrid2d");
	gl.MapGrid2f = SDL_GL_GetProcAddress("glMapGrid2f");
	gl.EvalPoint1 = SDL_GL_GetProcAddress("glEvalPoint1");
	gl.EvalPoint2 = SDL_GL_GetProcAddress("glEvalPoint2");
	gl.EvalMesh1 = SDL_GL_GetProcAddress("glEvalMesh1");
	gl.EvalMesh2 = SDL_GL_GetProcAddress("glEvalMesh2");
	gl.Fogf = SDL_GL_GetProcAddress("glFogf");
	gl.Fogi = SDL_GL_GetProcAddress("glFogi");
	gl.Fogfv = SDL_GL_GetProcAddress("glFogfv");
	gl.Fogiv = SDL_GL_GetProcAddress("glFogiv");
	gl.FeedbackBuffer = SDL_GL_GetProcAddress("glFeedbackBuffer");
	gl.PassThrough = SDL_GL_GetProcAddress("glPassThrough");
	gl.SelectBuffer = SDL_GL_GetProcAddress("glSelectBuffer");
	gl.InitNames = SDL_GL_GetProcAddress("glInitNames");
	gl.LoadName = SDL_GL_GetProcAddress("glLoadName");
	gl.PushName = SDL_GL_GetProcAddress("glPushName");
	gl.PopName = SDL_GL_GetProcAddress("glPopName");
	gl.DrawRangeElements = SDL_GL_GetProcAddress("glDrawRangeElements");
	gl.TexImage3D = SDL_GL_GetProcAddress("glTexImage3D");
	gl.TexSubImage3D = SDL_GL_GetProcAddress("glTexSubImage3D");
	gl.CopyTexSubImage3D = SDL_GL_GetProcAddress("glCopyTexSubImage3D");
	gl.ColorTable = SDL_GL_GetProcAddress("glColorTable");
	gl.ColorSubTable = SDL_GL_GetProcAddress("glColorSubTable");
	gl.ColorTableParameteriv = SDL_GL_GetProcAddress("glColorTableParameteriv");
	gl.ColorTableParameterfv = SDL_GL_GetProcAddress("glColorTableParameterfv");
	gl.CopyColorSubTable = SDL_GL_GetProcAddress("glCopyColorSubTable");
	gl.CopyColorTable = SDL_GL_GetProcAddress("glCopyColorTable");
	gl.GetColorTable = SDL_GL_GetProcAddress("glGetColorTable");
	gl.GetColorTableParameterfv = SDL_GL_GetProcAddress("glGetColorTableParameterfv");
	gl.GetColorTableParameteriv = SDL_GL_GetProcAddress("glGetColorTableParameteriv");
	gl.BlendEquation = SDL_GL_GetProcAddress("glBlendEquation");
	gl.BlendColor = SDL_GL_GetProcAddress("glBlendColor");
	gl.Histogram = SDL_GL_GetProcAddress("glHistogram");
	gl.ResetHistogram = SDL_GL_GetProcAddress("glResetHistogram");
	gl.GetHistogram = SDL_GL_GetProcAddress("glGetHistogram");
	gl.GetHistogramParameterfv = SDL_GL_GetProcAddress("glGetHistogramParameterfv");
	gl.GetHistogramParameteriv = SDL_GL_GetProcAddress("glGetHistogramParameteriv");
	gl.Minmax = SDL_GL_GetProcAddress("glMinmax");
	gl.ResetMinmax = SDL_GL_GetProcAddress("glResetMinmax");
	gl.GetMinmax = SDL_GL_GetProcAddress("glGetMinmax");
	gl.GetMinmaxParameterfv = SDL_GL_GetProcAddress("glGetMinmaxParameterfv");
	gl.GetMinmaxParameteriv = SDL_GL_GetProcAddress("glGetMinmaxParameteriv");
	gl.ConvolutionFilter1D = SDL_GL_GetProcAddress("glConvolutionFilter1D");
	gl.ConvolutionFilter2D = SDL_GL_GetProcAddress("glConvolutionFilter2D");
	gl.ConvolutionParameterf = SDL_GL_GetProcAddress("glConvolutionParameterf");
	gl.ConvolutionParameterfv = SDL_GL_GetProcAddress("glConvolutionParameterfv");
	gl.ConvolutionParameteri = SDL_GL_GetProcAddress("glConvolutionParameteri");
	gl.ConvolutionParameteriv = SDL_GL_GetProcAddress("glConvolutionParameteriv");
	gl.CopyConvolutionFilter1D = SDL_GL_GetProcAddress("glCopyConvolutionFilter1D");
	gl.CopyConvolutionFilter2D = SDL_GL_GetProcAddress("glCopyConvolutionFilter2D");
	gl.GetConvolutionFilter = SDL_GL_GetProcAddress("glGetConvolutionFilter");
	gl.GetConvolutionParameterfv = SDL_GL_GetProcAddress("glGetConvolutionParameterfv");
	gl.GetConvolutionParameteriv = SDL_GL_GetProcAddress("glGetConvolutionParameteriv");
	gl.SeparableFilter2D = SDL_GL_GetProcAddress("glSeparableFilter2D");
	gl.GetSeparableFilter = SDL_GL_GetProcAddress("glGetSeparableFilter");
	gl.ActiveTexture = SDL_GL_GetProcAddress("glActiveTexture");
	gl.ClientActiveTexture = SDL_GL_GetProcAddress("glClientActiveTexture");
	gl.CompressedTexImage1D = SDL_GL_GetProcAddress("glCompressedTexImage1D");
	gl.CompressedTexImage2D = SDL_GL_GetProcAddress("glCompressedTexImage2D");
	gl.CompressedTexImage3D = SDL_GL_GetProcAddress("glCompressedTexImage3D");
	gl.CompressedTexSubImage1D = SDL_GL_GetProcAddress("glCompressedTexSubImage1D");
	gl.CompressedTexSubImage2D = SDL_GL_GetProcAddress("glCompressedTexSubImage2D");
	gl.CompressedTexSubImage3D = SDL_GL_GetProcAddress("glCompressedTexSubImage3D");
	gl.GetCompressedTexImage = SDL_GL_GetProcAddress("glGetCompressedTexImage");
	gl.MultiTexCoord1d = SDL_GL_GetProcAddress("glMultiTexCoord1d");
	gl.MultiTexCoord1dv = SDL_GL_GetProcAddress("glMultiTexCoord1dv");
	gl.MultiTexCoord1f = SDL_GL_GetProcAddress("glMultiTexCoord1f");
	gl.MultiTexCoord1fv = SDL_GL_GetProcAddress("glMultiTexCoord1fv");
	gl.MultiTexCoord1i = SDL_GL_GetProcAddress("glMultiTexCoord1i");
	gl.MultiTexCoord1iv = SDL_GL_GetProcAddress("glMultiTexCoord1iv");
	gl.MultiTexCoord1s = SDL_GL_GetProcAddress("glMultiTexCoord1s");
	gl.MultiTexCoord1sv = SDL_GL_GetProcAddress("glMultiTexCoord1sv");
	gl.MultiTexCoord2d = SDL_GL_GetProcAddress("glMultiTexCoord2d");
	gl.MultiTexCoord2dv = SDL_GL_GetProcAddress("glMultiTexCoord2dv");
	gl.MultiTexCoord2f = SDL_GL_GetProcAddress("glMultiTexCoord2f");
	gl.MultiTexCoord2fv = SDL_GL_GetProcAddress("glMultiTexCoord2fv");
	gl.MultiTexCoord2i = SDL_GL_GetProcAddress("glMultiTexCoord2i");
	gl.MultiTexCoord2iv = SDL_GL_GetProcAddress("glMultiTexCoord2iv");
	gl.MultiTexCoord2s = SDL_GL_GetProcAddress("glMultiTexCoord2s");
	gl.MultiTexCoord2sv = SDL_GL_GetProcAddress("glMultiTexCoord2sv");
	gl.MultiTexCoord3d = SDL_GL_GetProcAddress("glMultiTexCoord3d");
	gl.MultiTexCoord3dv = SDL_GL_GetProcAddress("glMultiTexCoord3dv");
	gl.MultiTexCoord3f = SDL_GL_GetProcAddress("glMultiTexCoord3f");
	gl.MultiTexCoord3fv = SDL_GL_GetProcAddress("glMultiTexCoord3fv");
	gl.MultiTexCoord3i = SDL_GL_GetProcAddress("glMultiTexCoord3i");
	gl.MultiTexCoord3iv = SDL_GL_GetProcAddress("glMultiTexCoord3iv");
	gl.MultiTexCoord3s = SDL_GL_GetProcAddress("glMultiTexCoord3s");
	gl.MultiTexCoord3sv = SDL_GL_GetProcAddress("glMultiTexCoord3sv");
	gl.MultiTexCoord4d = SDL_GL_GetProcAddress("glMultiTexCoord4d");
	gl.MultiTexCoord4dv = SDL_GL_GetProcAddress("glMultiTexCoord4dv");
	gl.MultiTexCoord4f = SDL_GL_GetProcAddress("glMultiTexCoord4f");
	gl.MultiTexCoord4fv = SDL_GL_GetProcAddress("glMultiTexCoord4fv");
	gl.MultiTexCoord4i = SDL_GL_GetProcAddress("glMultiTexCoord4i");
	gl.MultiTexCoord4iv = SDL_GL_GetProcAddress("glMultiTexCoord4iv");
	gl.MultiTexCoord4s = SDL_GL_GetProcAddress("glMultiTexCoord4s");
	gl.MultiTexCoord4sv = SDL_GL_GetProcAddress("glMultiTexCoord4sv");
	gl.LoadTransposeMatrixd = SDL_GL_GetProcAddress("glLoadTransposeMatrixd");
	gl.LoadTransposeMatrixf = SDL_GL_GetProcAddress("glLoadTransposeMatrixf");
	gl.MultTransposeMatrixd = SDL_GL_GetProcAddress("glMultTransposeMatrixd");
	gl.MultTransposeMatrixf = SDL_GL_GetProcAddress("glMultTransposeMatrixf");
	gl.SampleCoverage = SDL_GL_GetProcAddress("glSampleCoverage");
	gl.ActiveTextureARB = SDL_GL_GetProcAddress("glActiveTextureARB");
	gl.ClientActiveTextureARB = SDL_GL_GetProcAddress("glClientActiveTextureARB");
	gl.MultiTexCoord1dARB = SDL_GL_GetProcAddress("glMultiTexCoord1dARB");
	gl.MultiTexCoord1dvARB = SDL_GL_GetProcAddress("glMultiTexCoord1dvARB");
	gl.MultiTexCoord1fARB = SDL_GL_GetProcAddress("glMultiTexCoord1fARB");
	gl.MultiTexCoord1fvARB = SDL_GL_GetProcAddress("glMultiTexCoord1fvARB");
	gl.MultiTexCoord1iARB = SDL_GL_GetProcAddress("glMultiTexCoord1iARB");
	gl.MultiTexCoord1ivARB = SDL_GL_GetProcAddress("glMultiTexCoord1ivARB");
	gl.MultiTexCoord1sARB = SDL_GL_GetProcAddress("glMultiTexCoord1sARB");
	gl.MultiTexCoord1svARB = SDL_GL_GetProcAddress("glMultiTexCoord1svARB");
	gl.MultiTexCoord2dARB = SDL_GL_GetProcAddress("glMultiTexCoord2dARB");
	gl.MultiTexCoord2dvARB = SDL_GL_GetProcAddress("glMultiTexCoord2dvARB");
	gl.MultiTexCoord2fARB = SDL_GL_GetProcAddress("glMultiTexCoord2fARB");
	gl.MultiTexCoord2fvARB = SDL_GL_GetProcAddress("glMultiTexCoord2fvARB");
	gl.MultiTexCoord2iARB = SDL_GL_GetProcAddress("glMultiTexCoord2iARB");
	gl.MultiTexCoord2ivARB = SDL_GL_GetProcAddress("glMultiTexCoord2ivARB");
	gl.MultiTexCoord2sARB = SDL_GL_GetProcAddress("glMultiTexCoord2sARB");
	gl.MultiTexCoord2svARB = SDL_GL_GetProcAddress("glMultiTexCoord2svARB");
	gl.MultiTexCoord3dARB = SDL_GL_GetProcAddress("glMultiTexCoord3dARB");
	gl.MultiTexCoord3dvARB = SDL_GL_GetProcAddress("glMultiTexCoord3dvARB");
	gl.MultiTexCoord3fARB = SDL_GL_GetProcAddress("glMultiTexCoord3fARB");
	gl.MultiTexCoord3fvARB = SDL_GL_GetProcAddress("glMultiTexCoord3fvARB");
	gl.MultiTexCoord3iARB = SDL_GL_GetProcAddress("glMultiTexCoord3iARB");
	gl.MultiTexCoord3ivARB = SDL_GL_GetProcAddress("glMultiTexCoord3ivARB");
	gl.MultiTexCoord3sARB = SDL_GL_GetProcAddress("glMultiTexCoord3sARB");
	gl.MultiTexCoord3svARB = SDL_GL_GetProcAddress("glMultiTexCoord3svARB");
	gl.MultiTexCoord4dARB = SDL_GL_GetProcAddress("glMultiTexCoord4dARB");
	gl.MultiTexCoord4dvARB = SDL_GL_GetProcAddress("glMultiTexCoord4dvARB");
	gl.MultiTexCoord4fARB = SDL_GL_GetProcAddress("glMultiTexCoord4fARB");
	gl.MultiTexCoord4fvARB = SDL_GL_GetProcAddress("glMultiTexCoord4fvARB");
	gl.MultiTexCoord4iARB = SDL_GL_GetProcAddress("glMultiTexCoord4iARB");
	gl.MultiTexCoord4ivARB = SDL_GL_GetProcAddress("glMultiTexCoord4ivARB");
	gl.MultiTexCoord4sARB = SDL_GL_GetProcAddress("glMultiTexCoord4sARB");
	gl.MultiTexCoord4svARB = SDL_GL_GetProcAddress("glMultiTexCoord4svARB");
	gl.CreateDebugObjectMESA = SDL_GL_GetProcAddress("glCreateDebugObjectMESA");
	gl.ClearDebugLogMESA = SDL_GL_GetProcAddress("glClearDebugLogMESA");
	gl.GetDebugLogMESA = SDL_GL_GetProcAddress("glGetDebugLogMESA");
	gl.GetDebugLogLengthMESA = SDL_GL_GetProcAddress("glGetDebugLogLengthMESA");
	gl.ProgramCallbackMESA = SDL_GL_GetProcAddress("glProgramCallbackMESA");
	gl.GetProgramRegisterfvMESA = SDL_GL_GetProcAddress("glGetProgramRegisterfvMESA");
	gl.BlendEquationSeparateATI = SDL_GL_GetProcAddress("glBlendEquationSeparateATI");
/* Functions generated : 461 */
