/* Generated by pointers-gen.pl from proto-gl.h */

	 void (*glClearIndex)(GLfloat c );
	 void (*glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
	 void (*glClear)(GLbitfield mask );
	 void (*glIndexMask)(GLuint mask );
	 void (*glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
	 void (*glAlphaFunc)(GLenum func, GLclampf ref );
	 void (*glBlendFunc)(GLenum sfactor, GLenum dfactor );
	 void (*glLogicOp)(GLenum opcode );
	 void (*glCullFace)(GLenum mode );
	 void (*glFrontFace)(GLenum mode );
	 void (*glPointSize)(GLfloat size );
	 void (*glLineWidth)(GLfloat width );
	 void (*glLineStipple)(GLint factor, GLushort pattern );
	 void (*glPolygonMode)(GLenum face, GLenum mode );
	 void (*glPolygonOffset)(GLfloat factor, GLfloat units );
	 void (*glPolygonStipple)(const GLubyte *mask );
	 void (*glGetPolygonStipple)(GLubyte *mask );
	 void (*glEdgeFlag)(GLboolean flag );
	 void (*glEdgeFlagv)(const GLboolean *flag );
	 void (*glScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
	 void (*glClipPlane)(GLenum plane, const GLdouble *equation );
	 void (*glGetClipPlane)(GLenum plane, GLdouble *equation );
	 void (*glDrawBuffer)(GLenum mode );
	 void (*glReadBuffer)(GLenum mode );
	 void (*glEnable)(GLenum cap );
	 void (*glDisable)(GLenum cap );
	 GLboolean (*glIsEnabled)(GLenum cap );
	 void (*glEnableClientState)(GLenum cap );
	 void (*glDisableClientState)(GLenum cap );
	 void (*glGetBooleanv)(GLenum pname, GLboolean *params );
	 void (*glGetDoublev)(GLenum pname, GLdouble *params );
	 void (*glGetFloatv)(GLenum pname, GLfloat *params );
	 void (*glGetIntegerv)(GLenum pname, GLint *params );
	 void (*glPushAttrib)(GLbitfield mask );
	 void (*glPopAttrib)(void);
	 void (*glPushClientAttrib)(GLbitfield mask );
	 void (*glPopClientAttrib)(void);
	 GLint (*glRenderMode)(GLenum mode );
	 GLenum (*glGetError)(void);
	 const GLubyte* (*glGetString)(GLenum name );
	 void (*glFinish)(void);
	 void (*glFlush)(void);
	 void (*glHint)(GLenum target, GLenum mode );
	 void (*glClearDepth)(GLclampd depth );
	 void (*glDepthFunc)(GLenum func );
	 void (*glDepthMask)(GLboolean flag );
	 void (*glDepthRange)(GLclampd near_val, GLclampd far_val );
	 void (*glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
	 void (*glAccum)(GLenum op, GLfloat value );
	 void (*glMatrixMode)(GLenum mode );
	 void (*glOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
	 void (*glFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
	 void (*glViewport)(GLint x, GLint y, GLsizei width, GLsizei height );
	 void (*glPushMatrix)(void);
	 void (*glPopMatrix)(void);
	 void (*glLoadIdentity)(void);
	 void (*glLoadMatrixd)(const GLdouble *m );
	 void (*glLoadMatrixf)(const GLfloat *m );
	 void (*glMultMatrixd)(const GLdouble *m );
	 void (*glMultMatrixf)(const GLfloat *m );
	 void (*glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
	 void (*glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
	 void (*glScaled)(GLdouble x, GLdouble y, GLdouble z );
	 void (*glScalef)(GLfloat x, GLfloat y, GLfloat z );
	 void (*glTranslated)(GLdouble x, GLdouble y, GLdouble z );
	 void (*glTranslatef)(GLfloat x, GLfloat y, GLfloat z );
	 GLboolean (*glIsList)(GLuint list );
	 void (*glDeleteLists)(GLuint list, GLsizei range );
	 GLuint (*glGenLists)(GLsizei range );
	 void (*glNewList)(GLuint list, GLenum mode );
	 void (*glEndList)(void);
	 void (*glCallList)(GLuint list );
	 void (*glCallLists)(GLsizei n, GLenum type, const GLvoid *lists );
	 void (*glListBase)(GLuint base );
	 void (*glBegin)(GLenum mode );
	 void (*glEnd)(void);
	 void (*glVertex2d)(GLdouble x, GLdouble y );
	 void (*glVertex2f)(GLfloat x, GLfloat y );
	 void (*glVertex2i)(GLint x, GLint y );
	 void (*glVertex2s)(GLshort x, GLshort y );
	 void (*glVertex3d)(GLdouble x, GLdouble y, GLdouble z );
	 void (*glVertex3f)(GLfloat x, GLfloat y, GLfloat z );
	 void (*glVertex3i)(GLint x, GLint y, GLint z );
	 void (*glVertex3s)(GLshort x, GLshort y, GLshort z );
	 void (*glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w );
	 void (*glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w );
	 void (*glVertex4i)(GLint x, GLint y, GLint z, GLint w );
	 void (*glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w );
	 void (*glVertex2dv)(const GLdouble *v );
	 void (*glVertex2fv)(const GLfloat *v );
	 void (*glVertex2iv)(const GLint *v );
	 void (*glVertex2sv)(const GLshort *v );
	 void (*glVertex3dv)(const GLdouble *v );
	 void (*glVertex3fv)(const GLfloat *v );
	 void (*glVertex3iv)(const GLint *v );
	 void (*glVertex3sv)(const GLshort *v );
	 void (*glVertex4dv)(const GLdouble *v );
	 void (*glVertex4fv)(const GLfloat *v );
	 void (*glVertex4iv)(const GLint *v );
	 void (*glVertex4sv)(const GLshort *v );
	 void (*glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz );
	 void (*glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz );
	 void (*glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz );
	 void (*glNormal3i)(GLint nx, GLint ny, GLint nz );
	 void (*glNormal3s)(GLshort nx, GLshort ny, GLshort nz );
	 void (*glNormal3bv)(const GLbyte *v );
	 void (*glNormal3dv)(const GLdouble *v );
	 void (*glNormal3fv)(const GLfloat *v );
	 void (*glNormal3iv)(const GLint *v );
	 void (*glNormal3sv)(const GLshort *v );
	 void (*glIndexd)(GLdouble c );
	 void (*glIndexf)(GLfloat c );
	 void (*glIndexi)(GLint c );
	 void (*glIndexs)(GLshort c );
	 void (*glIndexub)(GLubyte c );
	 void (*glIndexdv)(const GLdouble *c );
	 void (*glIndexfv)(const GLfloat *c );
	 void (*glIndexiv)(const GLint *c );
	 void (*glIndexsv)(const GLshort *c );
	 void (*glIndexubv)(const GLubyte *c );
	 void (*glColor3b)(GLbyte red, GLbyte green, GLbyte blue );
	 void (*glColor3d)(GLdouble red, GLdouble green, GLdouble blue );
	 void (*glColor3f)(GLfloat red, GLfloat green, GLfloat blue );
	 void (*glColor3i)(GLint red, GLint green, GLint blue );
	 void (*glColor3s)(GLshort red, GLshort green, GLshort blue );
	 void (*glColor3ub)(GLubyte red, GLubyte green, GLubyte blue );
	 void (*glColor3ui)(GLuint red, GLuint green, GLuint blue );
	 void (*glColor3us)(GLushort red, GLushort green, GLushort blue );
	 void (*glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
	 void (*glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
	 void (*glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
	 void (*glColor4i)(GLint red, GLint green, GLint blue, GLint alpha );
	 void (*glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha );
	 void (*glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
	 void (*glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha );
	 void (*glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha );
	 void (*glColor3bv)(const GLbyte *v );
	 void (*glColor3dv)(const GLdouble *v );
	 void (*glColor3fv)(const GLfloat *v );
	 void (*glColor3iv)(const GLint *v );
	 void (*glColor3sv)(const GLshort *v );
	 void (*glColor3ubv)(const GLubyte *v );
	 void (*glColor3uiv)(const GLuint *v );
	 void (*glColor3usv)(const GLushort *v );
	 void (*glColor4bv)(const GLbyte *v );
	 void (*glColor4dv)(const GLdouble *v );
	 void (*glColor4fv)(const GLfloat *v );
	 void (*glColor4iv)(const GLint *v );
	 void (*glColor4sv)(const GLshort *v );
	 void (*glColor4ubv)(const GLubyte *v );
	 void (*glColor4uiv)(const GLuint *v );
	 void (*glColor4usv)(const GLushort *v );
	 void (*glTexCoord1d)(GLdouble s );
	 void (*glTexCoord1f)(GLfloat s );
	 void (*glTexCoord1i)(GLint s );
	 void (*glTexCoord1s)(GLshort s );
	 void (*glTexCoord2d)(GLdouble s, GLdouble t );
	 void (*glTexCoord2f)(GLfloat s, GLfloat t );
	 void (*glTexCoord2i)(GLint s, GLint t );
	 void (*glTexCoord2s)(GLshort s, GLshort t );
	 void (*glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r );
	 void (*glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r );
	 void (*glTexCoord3i)(GLint s, GLint t, GLint r );
	 void (*glTexCoord3s)(GLshort s, GLshort t, GLshort r );
	 void (*glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q );
	 void (*glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q );
	 void (*glTexCoord4i)(GLint s, GLint t, GLint r, GLint q );
	 void (*glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q );
	 void (*glTexCoord1dv)(const GLdouble *v );
	 void (*glTexCoord1fv)(const GLfloat *v );
	 void (*glTexCoord1iv)(const GLint *v );
	 void (*glTexCoord1sv)(const GLshort *v );
	 void (*glTexCoord2dv)(const GLdouble *v );
	 void (*glTexCoord2fv)(const GLfloat *v );
	 void (*glTexCoord2iv)(const GLint *v );
	 void (*glTexCoord2sv)(const GLshort *v );
	 void (*glTexCoord3dv)(const GLdouble *v );
	 void (*glTexCoord3fv)(const GLfloat *v );
	 void (*glTexCoord3iv)(const GLint *v );
	 void (*glTexCoord3sv)(const GLshort *v );
	 void (*glTexCoord4dv)(const GLdouble *v );
	 void (*glTexCoord4fv)(const GLfloat *v );
	 void (*glTexCoord4iv)(const GLint *v );
	 void (*glTexCoord4sv)(const GLshort *v );
	 void (*glRasterPos2d)(GLdouble x, GLdouble y );
	 void (*glRasterPos2f)(GLfloat x, GLfloat y );
	 void (*glRasterPos2i)(GLint x, GLint y );
	 void (*glRasterPos2s)(GLshort x, GLshort y );
	 void (*glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z );
	 void (*glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z );
	 void (*glRasterPos3i)(GLint x, GLint y, GLint z );
	 void (*glRasterPos3s)(GLshort x, GLshort y, GLshort z );
	 void (*glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w );
	 void (*glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w );
	 void (*glRasterPos4i)(GLint x, GLint y, GLint z, GLint w );
	 void (*glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w );
	 void (*glRasterPos2dv)(const GLdouble *v );
	 void (*glRasterPos2fv)(const GLfloat *v );
	 void (*glRasterPos2iv)(const GLint *v );
	 void (*glRasterPos2sv)(const GLshort *v );
	 void (*glRasterPos3dv)(const GLdouble *v );
	 void (*glRasterPos3fv)(const GLfloat *v );
	 void (*glRasterPos3iv)(const GLint *v );
	 void (*glRasterPos3sv)(const GLshort *v );
	 void (*glRasterPos4dv)(const GLdouble *v );
	 void (*glRasterPos4fv)(const GLfloat *v );
	 void (*glRasterPos4iv)(const GLint *v );
	 void (*glRasterPos4sv)(const GLshort *v );
	 void (*glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
	 void (*glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
	 void (*glRecti)(GLint x1, GLint y1, GLint x2, GLint y2 );
	 void (*glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
	 void (*glRectdv)(const GLdouble *v1, const GLdouble *v2 );
	 void (*glRectfv)(const GLfloat *v1, const GLfloat *v2 );
	 void (*glRectiv)(const GLint *v1, const GLint *v2 );
	 void (*glRectsv)(const GLshort *v1, const GLshort *v2 );
	 void (*glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
	 void (*glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr );
	 void (*glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
	 void (*glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *ptr );
	 void (*glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
	 void (*glEdgeFlagPointer)(GLsizei stride, const GLvoid *ptr );
	 void (*glGetPointerv)(GLenum pname, GLvoid **params );
	 void (*glArrayElement)(GLint i );
	 void (*glDrawArrays)(GLenum mode, GLint first, GLsizei count );
	 void (*glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
	 void (*glInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer );
	 void (*glShadeModel)(GLenum mode );
	 void (*glLightf)(GLenum light, GLenum pname, GLfloat param );
	 void (*glLighti)(GLenum light, GLenum pname, GLint param );
	 void (*glLightfv)(GLenum light, GLenum pname, const GLfloat *params );
	 void (*glLightiv)(GLenum light, GLenum pname, const GLint *params );
	 void (*glGetLightfv)(GLenum light, GLenum pname, GLfloat *params );
	 void (*glGetLightiv)(GLenum light, GLenum pname, GLint *params );
	 void (*glLightModelf)(GLenum pname, GLfloat param );
	 void (*glLightModeli)(GLenum pname, GLint param );
	 void (*glLightModelfv)(GLenum pname, const GLfloat *params );
	 void (*glLightModeliv)(GLenum pname, const GLint *params );
	 void (*glMaterialf)(GLenum face, GLenum pname, GLfloat param );
	 void (*glMateriali)(GLenum face, GLenum pname, GLint param );
	 void (*glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params );
	 void (*glMaterialiv)(GLenum face, GLenum pname, const GLint *params );
	 void (*glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params );
	 void (*glGetMaterialiv)(GLenum face, GLenum pname, GLint *params );
	 void (*glColorMaterial)(GLenum face, GLenum mode );
	 void (*glPixelZoom)(GLfloat xfactor, GLfloat yfactor );
	 void (*glPixelStoref)(GLenum pname, GLfloat param );
	 void (*glPixelStorei)(GLenum pname, GLint param );
	 void (*glPixelTransferf)(GLenum pname, GLfloat param );
	 void (*glPixelTransferi)(GLenum pname, GLint param );
	 void (*glPixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat *values );
	 void (*glPixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint *values );
	 void (*glPixelMapusv)(GLenum map, GLsizei mapsize, const GLushort *values );
	 void (*glGetPixelMapfv)(GLenum map, GLfloat *values );
	 void (*glGetPixelMapuiv)(GLenum map, GLuint *values );
	 void (*glGetPixelMapusv)(GLenum map, GLushort *values );
	 void (*glBitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap );
	 void (*glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
	 void (*glDrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
	 void (*glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );
	 void (*glStencilFunc)(GLenum func, GLint ref, GLuint mask );
	 void (*glStencilMask)(GLuint mask );
	 void (*glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass );
	 void (*glClearStencil)(GLint s );
	 void (*glTexGend)(GLenum coord, GLenum pname, GLdouble param );
	 void (*glTexGenf)(GLenum coord, GLenum pname, GLfloat param );
	 void (*glTexGeni)(GLenum coord, GLenum pname, GLint param );
	 void (*glTexGendv)(GLenum coord, GLenum pname, const GLdouble *params );
	 void (*glTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params );
	 void (*glTexGeniv)(GLenum coord, GLenum pname, const GLint *params );
	 void (*glGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params );
	 void (*glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params );
	 void (*glGetTexGeniv)(GLenum coord, GLenum pname, GLint *params );
	 void (*glTexEnvf)(GLenum target, GLenum pname, GLfloat param );
	 void (*glTexEnvi)(GLenum target, GLenum pname, GLint param );
	 void (*glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params );
	 void (*glTexEnviv)(GLenum target, GLenum pname, const GLint *params );
	 void (*glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params );
	 void (*glGetTexEnviv)(GLenum target, GLenum pname, GLint *params );
	 void (*glTexParameterf)(GLenum target, GLenum pname, GLfloat param );
	 void (*glTexParameteri)(GLenum target, GLenum pname, GLint param );
	 void (*glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params );
	 void (*glTexParameteriv)(GLenum target, GLenum pname, const GLint *params );
	 void (*glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
	 void (*glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params );
	 void (*glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params );
	 void (*glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params );
	 void (*glTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
	 void (*glTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
	 void (*glGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels );
	 void (*glGenTextures)(GLsizei n, GLuint *textures );
	 void (*glDeleteTextures)(GLsizei n, const GLuint *textures);
	 void (*glBindTexture)(GLenum target, GLuint texture );
	 void (*glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities );
	 GLboolean (*glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences );
	 GLboolean (*glIsTexture)(GLuint texture );
	 void (*glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels );
	 void (*glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
	 void (*glCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border );
	 void (*glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
	 void (*glCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
	 void (*glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
	 void (*glMap1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points );
	 void (*glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points );
	 void (*glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points );
	 void (*glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points );
	 void (*glGetMapdv)(GLenum target, GLenum query, GLdouble *v );
	 void (*glGetMapfv)(GLenum target, GLenum query, GLfloat *v );
	 void (*glGetMapiv)(GLenum target, GLenum query, GLint *v );
	 void (*glEvalCoord1d)(GLdouble u );
	 void (*glEvalCoord1f)(GLfloat u );
	 void (*glEvalCoord1dv)(const GLdouble *u );
	 void (*glEvalCoord1fv)(const GLfloat *u );
	 void (*glEvalCoord2d)(GLdouble u, GLdouble v );
	 void (*glEvalCoord2f)(GLfloat u, GLfloat v );
	 void (*glEvalCoord2dv)(const GLdouble *u );
	 void (*glEvalCoord2fv)(const GLfloat *u );
	 void (*glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2 );
	 void (*glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2 );
	 void (*glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
	 void (*glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
	 void (*glEvalPoint1)(GLint i );
	 void (*glEvalPoint2)(GLint i, GLint j );
	 void (*glEvalMesh1)(GLenum mode, GLint i1, GLint i2 );
	 void (*glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
	 void (*glFogf)(GLenum pname, GLfloat param );
	 void (*glFogi)(GLenum pname, GLint param );
	 void (*glFogfv)(GLenum pname, const GLfloat *params );
	 void (*glFogiv)(GLenum pname, const GLint *params );
	 void (*glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer );
	 void (*glPassThrough)(GLfloat token );
	 void (*glSelectBuffer)(GLsizei size, GLuint *buffer );
	 void (*glInitNames)(void);
	 void (*glLoadName)(GLuint name );
	 void (*glPushName)(GLuint name );
	 void (*glPopName)(void);
	 void (*glEnableTraceMESA)(GLbitfield mask );
	 void (*glDisableTraceMESA)(GLbitfield mask );
	 void (*glNewTraceMESA)(GLbitfield mask, const GLubyte * traceName );
	 void (*glEndTraceMESA)(void);
	 void (*glTraceAssertAttribMESA)(GLbitfield attribMask );
	 void (*glTraceCommentMESA)(const GLubyte * comment );
	 void (*glTraceTextureMESA)(GLuint name, const GLubyte* comment );
	 void (*glTraceListMESA)(GLuint name, const GLubyte* comment );
	 void (*glTracePointerMESA)(GLvoid* pointer, const GLubyte* comment );
	 void (*glTracePointerRangeMESA)(const GLvoid* first, const GLvoid* last, const GLubyte* comment );
	 void (*glBlendEquationSeparateATI)(GLenum modeRGB, GLenum modeA );
/* Functions generated : 347 */
