/*
 * CMessage.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */

#include "StdInc.h"
#include "CMessage.h"

#include "CDefHandler.h"
#include "CGameInfo.h"
#include "gui/SDL_Extensions.h"
#include "../lib/CGeneralTextHandler.h"
#include "Graphics.h"
#include "windows/GUIClasses.h"
#include "../lib/CConfigHandler.h"
#include "CBitmapHandler.h"

#include "widgets/CComponent.h"
#include "windows/InfoWindows.h"
#include "widgets/Buttons.h"
#include "widgets/TextControls.h"

const int BETWEEN_COMPS_ROWS = 10;
const int BEFORE_COMPONENTS = 30;
const int BETWEEN_COMPS = 30;
const int SIDE_MARGIN = 30;

template <typename T, typename U> std::pair<T,U> max(const std::pair<T,U> &x, const std::pair<T,U> &y)
{
	std::pair<T,U> ret;
	ret.first = std::max(x.first,y.first);
	ret.second = std::max(x.second,y.second);
	return ret;
}

//One image component + subtitles below it
class ComponentResolved : public CIntObject
{
public:
	CComponent *comp;

	//blit component with image centered at this position
	void showAll(SDL_Surface * to);

	//ComponentResolved(); //c-tor
	ComponentResolved(CComponent *Comp); //c-tor
	~ComponentResolved(); //d-tor
};
// Full set of components for blitting on dialog box
struct ComponentsToBlit
{
	std::vector< std::vector<ComponentResolved*> > comps;
	int w, h;

	void blitCompsOnSur(bool blitOr, int inter, int &curh, SDL_Surface *ret);
	ComponentsToBlit(std::vector<CComponent*> & SComps, int maxw, bool blitOr); //c-tor
	~ComponentsToBlit(); //d-tor
};

namespace
{
	CDefHandler * ok = nullptr, *cancel = nullptr;
	std::vector<std::vector<SDL_Surface*> > piecesOfBox; //in colors of all players
	SDL_Surface * background = nullptr;
}

void CMessage::init()
{
	{
		piecesOfBox.resize(PlayerColor::PLAYER_LIMIT_I);
		for (int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
		{
			CDefHandler * bluePieces = CDefHandler::giveDef("DIALGBOX.DEF");
			if (i==1)
			{
				for (auto & elem : bluePieces->ourImages)
				{
					piecesOfBox[i].push_back(elem.bitmap);
					elem.bitmap->refcount++;
				}
			}
			for (auto & elem : bluePieces->ourImages)
			{
				graphics->blueToPlayersAdv(elem.bitmap, PlayerColor(i));
				piecesOfBox[i].push_back(elem.bitmap);
				elem.bitmap->refcount++;
			}
			delete bluePieces;
		}
		background = BitmapHandler::loadBitmap("DIBOXBCK.BMP");
		CSDL_Ext::setDefaultColorKey(background);
	}
	ok = CDefHandler::giveDef("IOKAY.DEF");
	cancel = CDefHandler::giveDef("ICANCEL.DEF");
}

void CMessage::dispose()
{
	for (auto & piece : piecesOfBox)
	{
		for (auto & elem : piece)
		{
			SDL_FreeSurface(elem);
		}
	}
	SDL_FreeSurface(background);
	delete ok;
	delete cancel;
}

SDL_Surface * CMessage::drawDialogBox(int w, int h, PlayerColor playerColor)
{
	//prepare surface
	SDL_Surface * ret = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, screen->format->BitsPerPixel, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask);
	for (int i=0; i<w; i+=background->w)//background
	{
		for (int j=0; j<h; j+=background->h)
		{
			Rect srcR(0,0,background->w, background->h);
			Rect dstR(i,j,w,h);
			CSDL_Ext::blitSurface(background, &srcR, ret, &dstR);
		}
	}
	drawBorder(playerColor, ret, w, h);
	return ret;
}

std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWidth, EFonts font )
{
	std::vector<std::string> ret;

	boost::algorithm::trim_right_if(text,boost::algorithm::is_any_of(std::string(" ")));

	// each iteration generates one output line
	while (text.length())
	{
		ui32 lineWidth = 0;    //in characters or given char metric
		ui32 wordBreak = -1;    //last position for line break (last space character)
		ui32 currPos = 0;       //current position in text
		bool opened = false;    //set to true when opening brace is found

		size_t symbolSize = 0; // width of character, in bytes
		size_t glyphWidth = 0; // width of printable glyph, pixels

		// loops till line is full or end of text reached
		while(currPos < text.length()  &&  text[currPos] != 0x0a  &&  lineWidth < maxLineWidth)
		{
			symbolSize = Unicode::getCharacterSize(text[currPos]);
			glyphWidth = graphics->fonts[font]->getGlyphWidth(text.data() + currPos);

			// candidate for line break
			if (ui8(text[currPos]) <= ui8(' '))
				wordBreak = currPos;

			/* We don't count braces in string length. */
			if (text[currPos] == '{')
				opened=true;
			else if (text[currPos]=='}')
				opened=false;
			else
				lineWidth += glyphWidth;
			currPos += symbolSize;
		}

		// long line, create line break
		if (currPos < text.length()  &&  (text[currPos] != 0x0a))
		{
			if (wordBreak != ui32(-1))
				currPos = wordBreak;
			else
				currPos -= symbolSize;
		}

		//non-blank line
		if(currPos != 0)
		{
			ret.push_back(text.substr(0, currPos));

			if (opened)
				/* Close the brace for the current line. */
				ret.back() += '}';

			text.erase(0, currPos);
		}
		else if(text[currPos] == 0x0a)
		{
			ret.push_back(""); //add empty string, no extra actions needed
		}

		if (text.length() != 0 && text[0] == 0x0a)
		{
			/* Remove LF */
			text.erase(0, 1);
		}
		else
		{
			// trim only if line does not starts with LF
			// FIXME: necessary? All lines will be trimmed before returning anyway
			boost::algorithm::trim_left_if(text,boost::algorithm::is_any_of(std::string(" ")));
		}

		if (opened)
		{
			/* Add an opening brace for the next line. */
			if (text.length() != 0)
				text.insert(0, "{");
		}
	}

	/* Trim whitespaces of every line. */
	for (auto & elem : ret)
		boost::algorithm::trim(elem);

	return ret;
}

void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player)
{
	bool blitOr = false;
	if(dynamic_cast<CSelWindow*>(ret)) //it's selection window, so we'll blit "or" between components
		blitOr = true;

	const int sizes[][2] = {{400, 125}, {500, 150}, {600, 200}, {480, 400}};

	for(int i = 0; 
		i < ARRAY_COUNT(sizes) 
			&& sizes[i][0] < screen->w - 150  
			&& sizes[i][1] < screen->h - 150
			&& ret->text->slider;
		i++)
	{
		ret->text->resize(Point(sizes[i][0], sizes[i][1]));
	}

	if(ret->text->slider)
	{
		ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);
	}
	else
	{
		ret->text->resize(ret->text->label->textSize + Point(10, 10));
	}

	std::pair<int,int> winSize(ret->text->pos.w, ret->text->pos.h); //start with text size

	ComponentsToBlit comps(ret->components,500, blitOr);
	if (ret->components.size())
		winSize.second += 10 + comps.h; //space to first component

	int bw = 0;
	if (ret->buttons.size())
	{
		// Compute total width of buttons
		bw = 20*(ret->buttons.size()-1); // space between all buttons
		for(auto & elem : ret->buttons) //and add buttons width
			bw+=elem->pos.w;
		winSize.second += 20 + //before button
		ok->ourImages[0].bitmap->h; //button	
	}

	// Clip window size
	vstd::amax(winSize.second, 50);
	vstd::amax(winSize.first, 80);
	vstd::amax(winSize.first, comps.w);
	vstd::amax(winSize.first, bw);

	vstd::amin(winSize.first, screen->w - 150);

	ret->bitmap = drawDialogBox (winSize.first + 2*SIDE_MARGIN, winSize.second + 2*SIDE_MARGIN, player);
	ret->pos.h=ret->bitmap->h;
	ret->pos.w=ret->bitmap->w;
	ret->center();

	int curh = SIDE_MARGIN;
	int xOffset = (ret->pos.w - ret->text->pos.w)/2;

	if(!ret->buttons.size() && !ret->components.size()) //improvement for very small text only popups -> center text vertically
	{
		if(ret->bitmap->h > ret->text->pos.h + 2*SIDE_MARGIN)
			curh = (ret->bitmap->h - ret->text->pos.h)/2;
	}

	ret->text->moveBy(Point(xOffset, curh));

	curh += ret->text->pos.h;

	if (ret->components.size())
	{
		curh += BEFORE_COMPONENTS;
		comps.blitCompsOnSur (blitOr, BETWEEN_COMPS, curh, ret->bitmap);
	}
	if(ret->buttons.size())
	{
		// Position the buttons at the bottom of the window
		bw = (ret->bitmap->w/2) - (bw/2);
		curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->pos.h;

		for(auto & elem : ret->buttons)
		{
			elem->moveBy(Point(bw, curh));
			bw += elem->pos.w + 20;
		}
	}
	for(size_t i=0; i<ret->components.size(); i++)
		ret->components[i]->moveBy(Point(ret->pos.x, ret->pos.y));
}

void CMessage::drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x, int y)
{	
	std::vector<SDL_Surface *> &box = piecesOfBox[playerColor.getNum()];

	// Note: this code assumes that the corner dimensions are all the same.

	// Horizontal borders
	int start_x = x + box[0]->w;
	const int stop_x = x + w - box[1]->w;
	const int bottom_y = y+h-box[7]->h+1;
	while (start_x < stop_x) {
		int cur_w = stop_x - start_x;
		if (cur_w > box[6]->w)
			cur_w = box[6]->w;

		// Top border
		Rect srcR(0, 0, cur_w, box[6]->h);
		Rect dstR(start_x, y, 0, 0);
		CSDL_Ext::blitSurface(box[6], &srcR, ret, &dstR);
		
		// Bottom border
		dstR.y = bottom_y;
		CSDL_Ext::blitSurface(box[7], &srcR, ret, &dstR);

		start_x += cur_w;
	}

	// Vertical borders
	int start_y = y + box[0]->h;
	const int stop_y = y + h - box[2]->h+1;
	const int right_x = x+w-box[5]->w;
	while (start_y < stop_y) {
		int cur_h = stop_y - start_y;
		if (cur_h > box[4]->h)
			cur_h = box[4]->h;

		// Left border
		Rect srcR(0, 0, box[4]->w, cur_h);
		Rect dstR(x, start_y, 0, 0);
		CSDL_Ext::blitSurface(box[4], &srcR, ret, &dstR);

		// Right border
		dstR.x = right_x;
		CSDL_Ext::blitSurface(box[5], &srcR, ret, &dstR);

		start_y += cur_h;
	}

	//corners
	Rect dstR(x, y, box[0]->w, box[0]->h);
	CSDL_Ext::blitSurface(box[0], nullptr, ret, &dstR);

	dstR=Rect(x+w-box[1]->w, y,   box[1]->w, box[1]->h);
	CSDL_Ext::blitSurface(box[1], nullptr, ret, &dstR);

	dstR=Rect(x, y+h-box[2]->h+1, box[2]->w, box[2]->h);
	CSDL_Ext::blitSurface(box[2], nullptr, ret, &dstR);

	dstR=Rect(x+w-box[3]->w, y+h-box[3]->h+1, box[3]->w, box[3]->h);
	CSDL_Ext::blitSurface(box[3], nullptr, ret, &dstR);
}

ComponentResolved::ComponentResolved( CComponent *Comp ):
	comp(Comp)
{
	//Temporary assign ownership on comp
	if (parent)
		parent->removeChild(this);
	if (comp->parent)
	{
		comp->parent->addChild(this);
		comp->parent->removeChild(comp);
	}

	addChild(comp);
	defActions = 255 - DISPOSE;
	pos.x = pos.y = 0;

	pos.w = comp->pos.w;
	pos.h = comp->pos.h;
}

ComponentResolved::~ComponentResolved()
{
	if (parent)
	{
		removeChild(comp);
		parent->addChild(comp);
	}
}

void ComponentResolved::showAll(SDL_Surface *to)
{
	CIntObject::showAll(to);
	comp->showAll(to);
}

ComponentsToBlit::~ComponentsToBlit()
{
	for(auto & elem : comps)
		for(size_t j = 0; j < elem.size(); j++)
			delete elem[j];

}

ComponentsToBlit::ComponentsToBlit(std::vector<CComponent*> & SComps, int maxw, bool blitOr)
{
	int orWidth = graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]);

	w = h = 0;
	if(SComps.empty())
		return;

	comps.resize(1);
	int curw = 0;
	int curr = 0; //current row

	for(auto & SComp : SComps)
	{
		auto  cur = new ComponentResolved(SComp);

		int toadd = (cur->pos.w + BETWEEN_COMPS + (blitOr ? orWidth : 0));
		if (curw + toadd > maxw)
		{
			curr++;
			vstd::amax(w,curw);
			curw = cur->pos.w;
			comps.resize(curr+1);
		}
		else
		{
			curw += toadd;
			vstd::amax(w,curw);
		}

		comps[curr].push_back(cur);
	}

	for(auto & elem : comps)
	{
		int maxHeight = 0;
		for(size_t j=0;j<elem.size();j++)
			vstd::amax(maxHeight, elem[j]->pos.h);

		h += maxHeight + BETWEEN_COMPS_ROWS;
	}
}

void ComponentsToBlit::blitCompsOnSur( bool blitOr, int inter, int &curh, SDL_Surface *ret )
{
	int orWidth = graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]);

	for (auto & elem : comps)//for each row
	{
		int totalw=0, maxHeight=0;
		for(size_t j=0;j<elem.size();j++)//find max height & total width in this row
		{
			ComponentResolved *cur = elem[j];
			totalw += cur->pos.w;
			vstd::amax(maxHeight, cur->pos.h);
		}

		//add space between comps in this row
		if(blitOr)
			totalw += (inter*2+orWidth) * (elem.size() - 1);
		else
			totalw += (inter) * (elem.size() - 1);

		int middleh = curh + maxHeight/2;//axis for image aligment
		int curw = ret->w/2 - totalw/2;

		for(size_t j=0;j<elem.size();j++)
		{
			ComponentResolved *cur = elem[j];
			cur->moveTo(Point(curw, curh));

			//blit component
			cur->showAll(ret);
			curw += cur->pos.w;

			//if there is subsequent component blit "or"
			if(j<(elem.size()-1))
			{
				if(blitOr)
				{
					curw+=inter;

					graphics->fonts[FONT_MEDIUM]->renderTextLeft(ret, CGI->generaltexth->allTexts[4], Colors::WHITE,
					        Point(curw,middleh-(graphics->fonts[FONT_MEDIUM]->getLineHeight()/2)));

					curw+=orWidth;
				}
				curw+=inter;
			}
		}
		curh += maxHeight + BETWEEN_COMPS_ROWS;
	}
}
