#pragma once

#include "GameConstants.h"

/*
 * CBuildingHandler.h, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */

class DLL_LINKAGE CBuildingHandler
{
public:
	static BuildingID campToERMU(int camp, int townType, std::set<BuildingID> builtBuildings);
};
