#include "StdInc.h"
#include "CObjectClassesHandler.h"

#include "../filesystem/Filesystem.h"
#include "../filesystem/CBinaryReader.h"
#include "../VCMI_Lib.h"
#include "../GameConstants.h"
#include "../StringConstants.h"
#include "../CGeneralTextHandler.h"
#include "../CModHandler.h"
#include "../JsonNode.h"

#include "CRewardableConstructor.h"
#include "CommonConstructors.h"
#include "MapObjects.h"

/*
 * CObjectClassesHandler.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */

CObjectClassesHandler::CObjectClassesHandler()
{
#define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
#define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME> >

	// list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
	//Note: should be in sync with registerTypesMapObjectTypes function
	SET_HANDLER_CLASS("configurable", CRewardableConstructor);
	SET_HANDLER_CLASS("dwelling", CDwellingInstanceConstructor);
	SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);
	SET_HANDLER_CLASS("town", CTownInstanceConstructor);
	SET_HANDLER_CLASS("bank", CBankInstanceConstructor);

	SET_HANDLER_CLASS("static", CObstacleConstructor);
	SET_HANDLER_CLASS("", CObstacleConstructor);

	SET_HANDLER("randomArtifact", CGArtifact);
	SET_HANDLER("randomHero", CGHeroInstance);
	SET_HANDLER("randomResource", CGResource);
	SET_HANDLER("randomTown", CGTownInstance);
	SET_HANDLER("randomMonster", CGCreature);
	SET_HANDLER("randomDwelling", CGDwelling);

	SET_HANDLER("generic", CGObjectInstance);
	SET_HANDLER("market", CGMarket);
	SET_HANDLER("cartographer", CCartographer);
	SET_HANDLER("artifact", CGArtifact);
	SET_HANDLER("blackMarket", CGBlackMarket);
	SET_HANDLER("boat", CGBoat);
	SET_HANDLER("bonusingObject", CGBonusingObject);
	SET_HANDLER("borderGate", CGBorderGate);
	SET_HANDLER("borderGuard", CGBorderGuard);
	SET_HANDLER("monster", CGCreature);
	SET_HANDLER("denOfThieves", CGDenOfthieves);
	SET_HANDLER("event", CGEvent);
	SET_HANDLER("garrison", CGGarrison);
	SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
	SET_HANDLER("keymaster", CGKeymasterTent);
	SET_HANDLER("lighthouse", CGLighthouse);
	SET_HANDLER("magi", CGMagi);
	SET_HANDLER("magicSpring", CGMagicSpring);
	SET_HANDLER("magicWell", CGMagicWell);
	SET_HANDLER("market", CGMarket);
	SET_HANDLER("mine", CGMine);
	SET_HANDLER("obelisk", CGObelisk);
	SET_HANDLER("observatory", CGObservatory);
	SET_HANDLER("onceVisitable", CGOnceVisitable);
	SET_HANDLER("pandora", CGPandoraBox);
	SET_HANDLER("pickable", CGPickable);
	SET_HANDLER("prison", CGHeroInstance);
	SET_HANDLER("prison", CGHeroInstance);
	SET_HANDLER("questGuard", CGQuestGuard);
	SET_HANDLER("resource", CGResource);
	SET_HANDLER("scholar", CGScholar);
	SET_HANDLER("seerHut", CGSeerHut);
	SET_HANDLER("shipyard", CGShipyard);
	SET_HANDLER("shrine", CGShrine);
	SET_HANDLER("sign", CGSignBottle);
	SET_HANDLER("siren", CGSirens);
	SET_HANDLER("monolith", CGMonolith);
	SET_HANDLER("subterraneanGate", CGSubterraneanGate);
	SET_HANDLER("whirlpool", CGWhirlpool);
	SET_HANDLER("university", CGUniversity);
	SET_HANDLER("oncePerHero", CGVisitableOPH);
	SET_HANDLER("oncePerWeek", CGVisitableOPW);
	SET_HANDLER("witch", CGWitchHut);

#undef SET_HANDLER_CLASS
#undef SET_HANDLER
}

std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize)
{
	CLegacyConfigParser parser("Data/Objects.txt");
	size_t totalNumber = parser.readNumber(); // first line contains number of objects to read and nothing else
	parser.endLine();

	for (size_t i=0; i<totalNumber; i++)
	{
		ObjectTemplate templ;
		templ.readTxt(parser);
		parser.endLine();
		std::pair<si32, si32> key(templ.id.num, templ.subid);
		legacyTemplates.insert(std::make_pair(key, templ));
	}

	std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
	assert(dataSize == 256);

	CLegacyConfigParser namesParser("Data/ObjNames.txt");
	for (size_t i=0; i<256; i++)
	{
		ret[i]["name"].String() = namesParser.readString();
		namesParser.endLine();
	}

	CLegacyConfigParser cregen1Parser("data/crgen1");
	do
		customNames[Obj::CREATURE_GENERATOR1].push_back(cregen1Parser.readString());
	while(cregen1Parser.endLine());

	CLegacyConfigParser cregen4Parser("data/crgen4");
	do
		customNames[Obj::CREATURE_GENERATOR4].push_back(cregen4Parser.readString());
	while(cregen4Parser.endLine());

	return ret;
}

/// selects preferred ID (or subID) for new object
template<typename Map>
si32 selectNextID(const JsonNode & fixedID, const Map & map, si32 defaultID)
{
	if (!fixedID.isNull() && fixedID.Float() < defaultID)
		return fixedID.Float(); // H3M object with fixed ID

	if (map.empty())
		return defaultID; // no objects loaded, keep gap for H3M objects
	if (map.rbegin()->first >= defaultID)
		return map.rbegin()->first + 1; // some modded objects loaded, return next available

	return defaultID; // some H3M objects loaded, first modded found
}

void CObjectClassesHandler::loadObjectEntry(const JsonNode & entry, ObjectContainter * obj)
{
	if (!handlerConstructors.count(obj->handlerName))
	{
		logGlobal->errorStream() << "Handler with name " << obj->handlerName << " was not found!";
		return;
	}
	si32 id = selectNextID(entry["index"], obj->objects, 1000);

	auto handler = handlerConstructors.at(obj->handlerName)();
	handler->setType(obj->id, id);

	if (customNames.count(obj->id) && customNames.at(obj->id).size() > id)
		handler->init(entry, customNames.at(obj->id).at(id));
	else
		handler->init(entry);

	if (handler->getTemplates().empty())
	{
		auto range = legacyTemplates.equal_range(std::make_pair(obj->id, id));
		for (auto & templ : boost::make_iterator_range(range.first, range.second))
		{
			handler->addTemplate(templ.second);
		}
		legacyTemplates.erase(range.first, range.second);
	}

	logGlobal->debugStream() << "Loaded object " << obj->id << ":" << id;
	assert(!obj->objects.count(id)); // DO NOT override
	obj->objects[id] = handler;
}

CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const JsonNode & json)
{
	auto obj = new ObjectContainter();
	obj->name = json["name"].String();
	obj->handlerName = json["handler"].String();
	obj->base = json["base"];
	obj->id = selectNextID(json["index"], objects, 256);
	for (auto entry : json["types"].Struct())
	{
		loadObjectEntry(entry.second, obj);
	}
	return obj;
}

void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
{
	auto object = loadFromJson(data);
	objects[object->id] = object;

	VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
}

void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
	auto object = loadFromJson(data);

	assert(objects[index] == nullptr); // ensure that this id was not loaded before
	objects[index] = object;

	VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
}

void CObjectClassesHandler::loadSubObject(std::string name, JsonNode config, si32 ID, boost::optional<si32> subID)
{
	config.setType(JsonNode::DATA_STRUCT); // ensure that input is not NULL
	assert(objects.count(ID));
	if (subID)
	{
		assert(objects.at(ID)->objects.count(subID.get()) == 0);
		assert(config["index"].isNull());
		config["index"].Float() = subID.get();
	}

	std::string oldMeta = config.meta; // FIXME: move into inheritNode?
	JsonUtils::inherit(config, objects.at(ID)->base);
	config.setMeta(oldMeta);

	loadObjectEntry(config, objects[ID]);
}

void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
{
	assert(objects.count(ID));
	assert(objects.at(ID)->objects.count(subID));
	objects.at(ID)->objects.erase(subID);
}

std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
{
	return std::vector<bool>(); //TODO?
}

TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
{
	if (objects.count(type))
	{
		if (objects.at(type)->objects.count(subtype))
			return objects.at(type)->objects.at(subtype);
	}
	logGlobal->errorStream() << "Failed to find object of type " << type << ":" << subtype;
	assert(0); // FIXME: throw error?
	return nullptr;
}

std::set<si32> CObjectClassesHandler::knownObjects() const
{
	std::set<si32> ret;

	for (auto entry : objects)
		ret.insert(entry.first);

	return ret;
}

std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
{
	std::set<si32> ret;

	if (objects.count(primaryID))
	{
		for (auto entry : objects.at(primaryID)->objects)
			ret.insert(entry.first);
	}
	return ret;
}

void CObjectClassesHandler::beforeValidate(JsonNode & object)
{
	for (auto & entry : object["types"].Struct())
	{
		JsonUtils::inherit(entry.second, object["base"]);
		for (auto & templ : entry.second["templates"].Struct())
		{
			JsonUtils::inherit(templ.second, entry.second["base"]);
		}
	}
}

void CObjectClassesHandler::afterLoadFinalization()
{
	for (auto entry : objects)
	{
		for (auto obj : entry.second->objects)
		{
			obj.second->afterLoadFinalization();
			if (obj.second->getTemplates().empty())
				logGlobal->warnStream() << "No templates found for " << entry.first << ":" << obj.first;
		}
	}
}

std::string CObjectClassesHandler::getObjectName(si32 type) const
{
	if (objects.count(type))
		return objects.at(type)->name;
	logGlobal->errorStream() << "Access to non existing object of type "  << type;
	return "";
}

std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
{
	if (knownSubObjects(type).count(subtype))
	{
		auto name = getHandlerFor(type, subtype)->getCustomName();
		if (name)
			return name.get();
	}
	return getObjectName(type);
}

std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const
{
	return objects.at(type)->handlerName;
}

void AObjectTypeHandler::setType(si32 type, si32 subtype)
{
	this->type = type;
	this->subtype = subtype;
}

static ui32 loadJsonOrMax(const JsonNode & input)
{
	if (input.isNull())
		return std::numeric_limits<ui32>::max();
	else
		return input.Float();
}

void AObjectTypeHandler::init(const JsonNode & input, boost::optional<std::string> name)
{
	base = input["base"];

	if (!input["rmg"].isNull())
	{
		rmgInfo.value =     input["rmg"]["value"].Float();
		rmgInfo.mapLimit =  loadJsonOrMax(input["rmg"]["mapLimit"]);
		rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);
		rmgInfo.rarity =    input["rmg"]["rarity"].Float();
	} // else block is not needed - set in constructor

	for (auto entry : input["templates"].Struct())
	{
		entry.second.setType(JsonNode::DATA_STRUCT);
		JsonUtils::inherit(entry.second, base);

		ObjectTemplate tmpl;
		tmpl.id = Obj(type);
		tmpl.subid = subtype;
		tmpl.stringID = entry.first; // FIXME: create "fullID" - type.object.template?
		tmpl.readJson(entry.second);
		templates.push_back(tmpl);
	}

	if (input["name"].isNull())
		objectName = name;
	else
		objectName.reset(input["name"].String());

	initTypeData(input);
}

bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, const ObjectTemplate &) const
{
	return false; // by default there are no overrides
}

void AObjectTypeHandler::initTypeData(const JsonNode & input)
{
	// empty implementation for overrides
}

boost::optional<std::string> AObjectTypeHandler::getCustomName() const
{
	return objectName;
}

void AObjectTypeHandler::addTemplate(ObjectTemplate templ)
{
	templ.id = Obj(type);
	templ.subid = subtype;
	templates.push_back(templ);
}

void AObjectTypeHandler::addTemplate(JsonNode config)
{
	config.setType(JsonNode::DATA_STRUCT); // ensure that input is not null
	JsonUtils::inherit(config, base);
	ObjectTemplate tmpl;
	tmpl.id = Obj(type);
	tmpl.subid = subtype;
	tmpl.stringID = ""; // TODO?
	tmpl.readJson(config);
	addTemplate(tmpl);
}

std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates() const
{
	return templates;
}

std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates(si32 terrainType) const// FIXME: replace with ETerrainType
{
	std::vector<ObjectTemplate> templates = getTemplates();
	std::vector<ObjectTemplate> filtered;

	std::copy_if(templates.begin(), templates.end(), std::back_inserter(filtered), [&](const ObjectTemplate & obj)
	{
		return obj.canBePlacedAt(ETerrainType(terrainType));
	});
	// H3 defines allowed terrains in a weird way - artifacts, monsters and resources have faulty masks here
	// Perhaps we should re-define faulty templates and remove this workaround (already done for resources)
	if (type == Obj::ARTIFACT || type == Obj::MONSTER)
		return templates;
	else
		return filtered;
}

boost::optional<ObjectTemplate> AObjectTypeHandler::getOverride(si32 terrainType, const CGObjectInstance * object) const
{
	std::vector<ObjectTemplate> ret = getTemplates(terrainType);
	for (auto & tmpl : ret)
	{
		if (objectFilter(object, tmpl))
			return tmpl;
	}
	return boost::optional<ObjectTemplate>();
}

const RandomMapInfo & AObjectTypeHandler::getRMGInfo()
{
	return rmgInfo;
}

bool AObjectTypeHandler::isStaticObject()
{
	return false; // most of classes are not static
}

void AObjectTypeHandler::afterLoadFinalization()
{
}
