# Microsoft Developer Studio Project File - Name="libslp" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=libslp - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "libslp.mak".
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE NMAKE /f "libslp.mak" CFG="libslp - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "libslp - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "libslp - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

# Begin Project
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# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "libslp - Win32 Release"

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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBSLP_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /Zi /O2 /I "../../common" /D "_USRDLL" /D "LIBSLP_EXPORTS" /D "ENABLE" /D "_WINDOWS" /D "i386" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D SLP_VERSION=\"1.1.1\" /Fd"Release\slp.pdb" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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LINK32=link.exe
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib /nologo /dll /map:"Release/slp.map" /debug /machine:I386 /out:"Release/slp.dll"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=copy ..\..\libslp\slp.h release
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!ELSEIF  "$(CFG)" == "libslp - Win32 Debug"

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# ADD CPP /nologo /MTd /W3 /Gm /ZI /Od /I "../../common" /D "_USRDLL" /D "LIBSLP_EXPORTS" /D "_WINDOWS" /D "i386" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D SLP_VERSION=\"1.1.1\" /Fd"Debug/slp.pdb" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib /nologo /dll /map:"Debug/slp.map" /debug /machine:I386 /out:"Debug/slp.dll"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Copy slp.h ...
PostBuild_Cmds=copy ..\..\libslp\slp.h debug
# End Special Build Tool

!ENDIF 

# Begin Target

# Name "libslp - Win32 Release"
# Name "libslp - Win32 Debug"
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# Begin Source File

SOURCE=..\..\libslp\libslp_delattrs.c
# End Source File
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SOURCE=..\..\libslp\libslp_dereg.c
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SOURCE=..\..\libslp\libslp_findattrs.c
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SOURCE=..\..\libslp\libslp_findscopes.c
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SOURCE=..\..\libslp\libslp_findsrvs.c
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SOURCE=..\..\libslp\libslp_findsrvtypes.c
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SOURCE=..\..\libslp\libslp_handle.c
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SOURCE=..\..\libslp\libslp_knownda.c
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SOURCE=..\..\libslp\libslp_reg.c
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SOURCE=..\..\libslp\libslp_thread.c
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SOURCE=..\..\common\slp_buffer.c
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SOURCE=..\..\common\slp_database.c
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SOURCE=..\..\common\slp_dhcp.c
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SOURCE=..\..\common\slp_linkedlist.c
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SOURCE=..\..\common\slp_pid.c
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SOURCE=..\..\common\slp_utf8.c
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SOURCE=..\..\common\slp_v1message.c
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# End Source File
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SOURCE=..\..\common\slp_xcast.h
# End Source File
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SOURCE=..\..\common\slp_xid.h
# End Source File
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SOURCE=..\..\common\slp_xmalloc.h
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