/**************************************************************************
 *
 * Copyright 2009 VMware, Inc.  All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 **************************************************************************/

/**
 * @file
 * Surface utility functions.
 *  
 * @author Brian Paul
 */


#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"

#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_rect.h"
#include "util/u_surface.h"
#include "util/u_pack_color.h"


/**
 * Initialize a pipe_surface object.  'view' is considered to have
 * uninitialized contents.
 */
void
u_surface_default_template(struct pipe_surface *surf,
                           const struct pipe_resource *texture)
{
   memset(surf, 0, sizeof(*surf));

   surf->format = texture->format;
}


/**
 * Copy 2D rect from one place to another.
 * Position and sizes are in pixels.
 * src_stride may be negative to do vertical flip of pixels from source.
 */
void
util_copy_rect(ubyte * dst,
               enum pipe_format format,
               unsigned dst_stride,
               unsigned dst_x,
               unsigned dst_y,
               unsigned width,
               unsigned height,
               const ubyte * src,
               int src_stride,
               unsigned src_x,
               unsigned src_y)
{
   unsigned i;
   int src_stride_pos = src_stride < 0 ? -src_stride : src_stride;
   int blocksize = util_format_get_blocksize(format);
   int blockwidth = util_format_get_blockwidth(format);
   int blockheight = util_format_get_blockheight(format);

   assert(blocksize > 0);
   assert(blockwidth > 0);
   assert(blockheight > 0);

   dst_x /= blockwidth;
   dst_y /= blockheight;
   width = (width + blockwidth - 1)/blockwidth;
   height = (height + blockheight - 1)/blockheight;
   src_x /= blockwidth;
   src_y /= blockheight;

   dst += dst_x * blocksize;
   src += src_x * blocksize;
   dst += dst_y * dst_stride;
   src += src_y * src_stride_pos;
   width *= blocksize;

   if (width == dst_stride && width == (unsigned)src_stride)
      memcpy(dst, src, height * width);
   else {
      for (i = 0; i < height; i++) {
         memcpy(dst, src, width);
         dst += dst_stride;
         src += src_stride;
      }
   }
}


/**
 * Copy 3D box from one place to another.
 * Position and sizes are in pixels.
 */
void
util_copy_box(ubyte * dst,
              enum pipe_format format,
              unsigned dst_stride, unsigned dst_slice_stride,
              unsigned dst_x, unsigned dst_y, unsigned dst_z,
              unsigned width, unsigned height, unsigned depth,
              const ubyte * src,
              int src_stride, unsigned src_slice_stride,
              unsigned src_x, unsigned src_y, unsigned src_z)
{
   unsigned z;
   dst += dst_z * dst_slice_stride;
   src += src_z * src_slice_stride;
   for (z = 0; z < depth; ++z) {
      util_copy_rect(dst,
                     format,
                     dst_stride,
                     dst_x, dst_y,
                     width, height,
                     src,
                     src_stride,
                     src_x, src_y);

      dst += dst_slice_stride;
      src += src_slice_stride;
   }
}


void
util_fill_rect(ubyte * dst,
               enum pipe_format format,
               unsigned dst_stride,
               unsigned dst_x,
               unsigned dst_y,
               unsigned width,
               unsigned height,
               union util_color *uc)
{
   const struct util_format_description *desc = util_format_description(format);
   unsigned i, j;
   unsigned width_size;
   int blocksize = desc->block.bits / 8;
   int blockwidth = desc->block.width;
   int blockheight = desc->block.height;

   assert(blocksize > 0);
   assert(blockwidth > 0);
   assert(blockheight > 0);

   dst_x /= blockwidth;
   dst_y /= blockheight;
   width = (width + blockwidth - 1)/blockwidth;
   height = (height + blockheight - 1)/blockheight;

   dst += dst_x * blocksize;
   dst += dst_y * dst_stride;
   width_size = width * blocksize;

   switch (blocksize) {
   case 1:
      if(dst_stride == width_size)
         memset(dst, uc->ub, height * width_size);
      else {
         for (i = 0; i < height; i++) {
            memset(dst, uc->ub, width_size);
            dst += dst_stride;
         }
      }
      break;
   case 2:
      for (i = 0; i < height; i++) {
         uint16_t *row = (uint16_t *)dst;
         for (j = 0; j < width; j++)
            *row++ = uc->us;
         dst += dst_stride;
      }
      break;
   case 4:
      for (i = 0; i < height; i++) {
         uint32_t *row = (uint32_t *)dst;
         for (j = 0; j < width; j++)
            *row++ = uc->ui[0];
         dst += dst_stride;
      }
      break;
   default:
      for (i = 0; i < height; i++) {
         ubyte *row = dst;
         for (j = 0; j < width; j++) {
            memcpy(row, uc, blocksize);
            row += blocksize;
         }
         dst += dst_stride;
      }
      break;
   }
}


void
util_fill_box(ubyte * dst,
              enum pipe_format format,
              unsigned stride,
              unsigned layer_stride,
              unsigned x,
              unsigned y,
              unsigned z,
              unsigned width,
              unsigned height,
              unsigned depth,
              union util_color *uc)
{
   unsigned layer;
   dst += z * layer_stride;
   for (layer = z; layer < depth; layer++) {
      util_fill_rect(dst, format,
                     stride,
                     x, y, width, height, uc);
      dst += layer_stride;
   }
}


/**
 * Fallback function for pipe->resource_copy_region().
 * We support copying between different formats (including compressed/
 * uncompressed) if the bytes per block or pixel matches.  If copying
 * compressed -> uncompressed, the dst region is reduced by the block
 * width, height.  If copying uncompressed -> compressed, the dest region
 * is expanded by the block width, height.  See GL_ARB_copy_image.
 * Note: (X,Y)=(0,0) is always the upper-left corner.
 */
void
util_resource_copy_region(struct pipe_context *pipe,
                          struct pipe_resource *dst,
                          unsigned dst_level,
                          unsigned dst_x, unsigned dst_y, unsigned dst_z,
                          struct pipe_resource *src,
                          unsigned src_level,
                          const struct pipe_box *src_box_in)
{
   struct pipe_transfer *src_trans, *dst_trans;
   uint8_t *dst_map;
   const uint8_t *src_map;
   enum pipe_format src_format;
   enum pipe_format dst_format;
   struct pipe_box src_box, dst_box;
   unsigned src_bs, dst_bs, src_bw, dst_bw, src_bh, dst_bh;

   assert(src && dst);
   if (!src || !dst)
      return;

   assert((src->target == PIPE_BUFFER && dst->target == PIPE_BUFFER) ||
          (src->target != PIPE_BUFFER && dst->target != PIPE_BUFFER));

   src_format = src->format;
   dst_format = dst->format;

   /* init src box */
   src_box = *src_box_in;

   /* init dst box */
   dst_box.x = dst_x;
   dst_box.y = dst_y;
   dst_box.z = dst_z;
   dst_box.width  = src_box.width;
   dst_box.height = src_box.height;
   dst_box.depth  = src_box.depth;

   src_bs = util_format_get_blocksize(src_format);
   src_bw = util_format_get_blockwidth(src_format);
   src_bh = util_format_get_blockheight(src_format);
   dst_bs = util_format_get_blocksize(dst_format);
   dst_bw = util_format_get_blockwidth(dst_format);
   dst_bh = util_format_get_blockheight(dst_format);

   /* Note: all box positions and sizes are in pixels */
   if (src_bw > 1 && dst_bw == 1) {
      /* Copy from compressed to uncompressed.
       * Shrink dest box by the src block size.
       */
      dst_box.width /= src_bw;
      dst_box.height /= src_bh;
   }
   else if (src_bw == 1 && dst_bw > 1) {
      /* Copy from uncompressed to compressed.
       * Expand dest box by the dest block size.
       */
      dst_box.width *= dst_bw;
      dst_box.height *= dst_bh;
   }
   else {
      /* compressed -> compressed or uncompressed -> uncompressed copy */
      assert(src_bw == dst_bw);
      assert(src_bh == dst_bh);
   }

   assert(src_bs == dst_bs);
   if (src_bs != dst_bs) {
      /* This can happen if we fail to do format checking before hand.
       * Don't crash below.
       */
      return;
   }

   /* check that region boxes are block aligned */
   assert(src_box.x % src_bw == 0);
   assert(src_box.y % src_bh == 0);
   assert(dst_box.x % dst_bw == 0);
   assert(dst_box.y % dst_bh == 0);

   /* check that region boxes are not out of bounds */
   assert(src_box.x + src_box.width <= (int)u_minify(src->width0, src_level));
   assert(src_box.y + src_box.height <= (int)u_minify(src->height0, src_level));
   assert(dst_box.x + dst_box.width <= (int)u_minify(dst->width0, dst_level));
   assert(dst_box.y + dst_box.height <= (int)u_minify(dst->height0, dst_level));

   /* check that total number of src, dest bytes match */
   assert((src_box.width / src_bw) * (src_box.height / src_bh) * src_bs ==
          (dst_box.width / dst_bw) * (dst_box.height / dst_bh) * dst_bs);

   src_map = pipe->transfer_map(pipe,
                                src,
                                src_level,
                                PIPE_TRANSFER_READ,
                                &src_box, &src_trans);
   assert(src_map);
   if (!src_map) {
      goto no_src_map;
   }

   dst_map = pipe->transfer_map(pipe,
                                dst,
                                dst_level,
                                PIPE_TRANSFER_WRITE |
                                PIPE_TRANSFER_DISCARD_RANGE, &dst_box,
                                &dst_trans);
   assert(dst_map);
   if (!dst_map) {
      goto no_dst_map;
   }

   if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
      assert(src_box.height == 1);
      assert(src_box.depth == 1);
      memcpy(dst_map, src_map, src_box.width);
   } else {
      util_copy_box(dst_map,
                    src_format,
                    dst_trans->stride, dst_trans->layer_stride,
                    0, 0, 0,
                    src_box.width, src_box.height, src_box.depth,
                    src_map,
                    src_trans->stride, src_trans->layer_stride,
                    0, 0, 0);
   }

   pipe->transfer_unmap(pipe, dst_trans);
no_dst_map:
   pipe->transfer_unmap(pipe, src_trans);
no_src_map:
   ;
}

static void
util_clear_color_texture_helper(struct pipe_transfer *dst_trans,
                                ubyte *dst_map,
                                enum pipe_format format,
                                const union pipe_color_union *color,
                                unsigned width, unsigned height, unsigned depth)
{
   union util_color uc;

   assert(dst_trans->stride > 0);

   if (util_format_is_pure_integer(format)) {
      /*
       * We expect int/uint clear values here, though some APIs
       * might disagree (but in any case util_pack_color()
       * couldn't handle it)...
       */
      if (util_format_is_pure_sint(format)) {
         util_format_write_4i(format, color->i, 0, &uc, 0, 0, 0, 1, 1);
      } else {
         assert(util_format_is_pure_uint(format));
         util_format_write_4ui(format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
      }
   } else {
      util_pack_color(color->f, format, &uc);
   }

   util_fill_box(dst_map, format,
                 dst_trans->stride, dst_trans->layer_stride,
                 0, 0, 0, width, height, depth, &uc);
}

static void
util_clear_color_texture(struct pipe_context *pipe,
                         struct pipe_resource *texture,
                         enum pipe_format format,
                         const union pipe_color_union *color,
                         unsigned level,
                         unsigned dstx, unsigned dsty, unsigned dstz,
                         unsigned width, unsigned height, unsigned depth)
{
   struct pipe_transfer *dst_trans;
   ubyte *dst_map;

   dst_map = pipe_transfer_map_3d(pipe,
                                  texture,
                                  level,
                                  PIPE_TRANSFER_WRITE,
                                  dstx, dsty, dstz,
                                  width, height, depth,
                                  &dst_trans);
   if (!dst_map)
      return;

   if (dst_trans->stride > 0) {
      util_clear_color_texture_helper(dst_trans, dst_map, format, color,
                                      width, height, depth);
   }
   pipe->transfer_unmap(pipe, dst_trans);
}


#define UBYTE_TO_USHORT(B) ((B) | ((B) << 8))


/**
 * Fallback for pipe->clear_render_target() function.
 * XXX this looks too hackish to be really useful.
 * cpp > 4 looks like a gross hack at best...
 * Plus can't use these transfer fallbacks when clearing
 * multisampled surfaces for instance.
 * Clears all bound layers.
 */
void
util_clear_render_target(struct pipe_context *pipe,
                         struct pipe_surface *dst,
                         const union pipe_color_union *color,
                         unsigned dstx, unsigned dsty,
                         unsigned width, unsigned height)
{
   struct pipe_transfer *dst_trans;
   ubyte *dst_map;

   assert(dst->texture);
   if (!dst->texture)
      return;

   if (dst->texture->target == PIPE_BUFFER) {
      /*
       * The fill naturally works on the surface format, however
       * the transfer uses resource format which is just bytes for buffers.
       */
      unsigned dx, w;
      unsigned pixstride = util_format_get_blocksize(dst->format);
      dx = (dst->u.buf.first_element + dstx) * pixstride;
      w = width * pixstride;
      dst_map = pipe_transfer_map(pipe,
                                  dst->texture,
                                  0, 0,
                                  PIPE_TRANSFER_WRITE,
                                  dx, 0, w, 1,
                                  &dst_trans);
      if (dst_map) {
         util_clear_color_texture_helper(dst_trans, dst_map, dst->format,
                                         color, width, height, 1);
         pipe->transfer_unmap(pipe, dst_trans);
      }
   }
   else {
      unsigned depth = dst->u.tex.last_layer - dst->u.tex.first_layer + 1;
      util_clear_color_texture(pipe, dst->texture, dst->format, color,
                               dst->u.tex.level, dstx, dsty,
                               dst->u.tex.first_layer, width, height, depth);
   }
}

static void
util_clear_depth_stencil_texture(struct pipe_context *pipe,
                                 struct pipe_resource *texture,
                                 enum pipe_format format,
                                 unsigned clear_flags,
                                 uint64_t zstencil, unsigned level,
                                 unsigned dstx, unsigned dsty, unsigned dstz,
                                 unsigned width, unsigned height, unsigned depth)
{
   struct pipe_transfer *dst_trans;
   ubyte *dst_map;
   boolean need_rmw = FALSE;
   unsigned dst_stride;
   ubyte *dst_layer;
   unsigned i, j, layer;

   if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) &&
       ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
       util_format_is_depth_and_stencil(format))
      need_rmw = TRUE;

   dst_map = pipe_transfer_map_3d(pipe,
                                  texture,
                                  level,
                                  (need_rmw ? PIPE_TRANSFER_READ_WRITE :
                                              PIPE_TRANSFER_WRITE),
                                  dstx, dsty, dstz,
                                  width, height, depth, &dst_trans);
   assert(dst_map);
   if (!dst_map)
      return;

   dst_stride = dst_trans->stride;
   dst_layer = dst_map;
   assert(dst_trans->stride > 0);

   for (layer = 0; layer < depth; layer++) {
      dst_map = dst_layer;

      switch (util_format_get_blocksize(format)) {
      case 1:
         assert(format == PIPE_FORMAT_S8_UINT);
         if(dst_stride == width)
            memset(dst_map, (uint8_t) zstencil, height * width);
         else {
            for (i = 0; i < height; i++) {
               memset(dst_map, (uint8_t) zstencil, width);
               dst_map += dst_stride;
            }
         }
         break;
      case 2:
         assert(format == PIPE_FORMAT_Z16_UNORM);
         for (i = 0; i < height; i++) {
            uint16_t *row = (uint16_t *)dst_map;
            for (j = 0; j < width; j++)
               *row++ = (uint16_t) zstencil;
            dst_map += dst_stride;
            }
         break;
      case 4:
         if (!need_rmw) {
            for (i = 0; i < height; i++) {
               uint32_t *row = (uint32_t *)dst_map;
               for (j = 0; j < width; j++)
                  *row++ = (uint32_t) zstencil;
               dst_map += dst_stride;
            }
         }
         else {
            uint32_t dst_mask;
            if (format == PIPE_FORMAT_Z24_UNORM_S8_UINT)
               dst_mask = 0x00ffffff;
            else {
               assert(format == PIPE_FORMAT_S8_UINT_Z24_UNORM);
               dst_mask = 0xffffff00;
            }
            if (clear_flags & PIPE_CLEAR_DEPTH)
               dst_mask = ~dst_mask;
            for (i = 0; i < height; i++) {
               uint32_t *row = (uint32_t *)dst_map;
               for (j = 0; j < width; j++) {
                  uint32_t tmp = *row & dst_mask;
                  *row++ = tmp | ((uint32_t) zstencil & ~dst_mask);
               }
               dst_map += dst_stride;
            }
         }
         break;
      case 8:
         if (!need_rmw) {
            for (i = 0; i < height; i++) {
               uint64_t *row = (uint64_t *)dst_map;
               for (j = 0; j < width; j++)
                  *row++ = zstencil;
               dst_map += dst_stride;
            }
         }
         else {
            uint64_t src_mask;

            if (clear_flags & PIPE_CLEAR_DEPTH)
               src_mask = 0x00000000ffffffffull;
            else
               src_mask = 0x000000ff00000000ull;

            for (i = 0; i < height; i++) {
               uint64_t *row = (uint64_t *)dst_map;
               for (j = 0; j < width; j++) {
                  uint64_t tmp = *row & ~src_mask;
                  *row++ = tmp | (zstencil & src_mask);
               }
               dst_map += dst_stride;
            }
         }
         break;
      default:
         assert(0);
         break;
      }
      dst_layer += dst_trans->layer_stride;
   }

   pipe->transfer_unmap(pipe, dst_trans);
}


void
util_clear_texture(struct pipe_context *pipe,
                   struct pipe_resource *tex,
                   unsigned level,
                   const struct pipe_box *box,
                   const void *data)
{
   const struct util_format_description *desc =
          util_format_description(tex->format);

   if (level > tex->last_level)
      return;

   if (util_format_is_depth_or_stencil(tex->format)) {
      unsigned clear = 0;
      float depth = 0.0f;
      uint8_t stencil = 0;
      uint64_t zstencil;

      if (util_format_has_depth(desc)) {
         clear |= PIPE_CLEAR_DEPTH;
         desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
      }

      if (util_format_has_stencil(desc)) {
         clear |= PIPE_CLEAR_STENCIL;
         desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
      }

      zstencil = util_pack64_z_stencil(tex->format, depth, stencil);

      util_clear_depth_stencil_texture(pipe, tex, tex->format, clear, zstencil,
                                       level, box->x, box->y, box->z,
                                       box->width, box->height, box->depth);
   } else {
      union pipe_color_union color;
      if (util_format_is_pure_uint(tex->format))
         desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1);
      else if (util_format_is_pure_sint(tex->format))
         desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1);
      else
         desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1);

      util_clear_color_texture(pipe, tex, tex->format, &color, level,
                               box->x, box->y, box->z,
                               box->width, box->height, box->depth);
   }
}


/**
 * Fallback for pipe->clear_stencil() function.
 * sw fallback doesn't look terribly useful here.
 * Plus can't use these transfer fallbacks when clearing
 * multisampled surfaces for instance.
 * Clears all bound layers.
 */
void
util_clear_depth_stencil(struct pipe_context *pipe,
                         struct pipe_surface *dst,
                         unsigned clear_flags,
                         double depth,
                         unsigned stencil,
                         unsigned dstx, unsigned dsty,
                         unsigned width, unsigned height)
{
   uint64_t zstencil;
   unsigned max_layer;

   assert(dst->texture);
   if (!dst->texture)
      return;

   zstencil = util_pack64_z_stencil(dst->format, depth, stencil);
   max_layer = dst->u.tex.last_layer - dst->u.tex.first_layer;
   util_clear_depth_stencil_texture(pipe, dst->texture, dst->format,
                                    clear_flags, zstencil, dst->u.tex.level,
                                    dstx, dsty, dst->u.tex.first_layer,
                                    width, height, max_layer + 1);
}


/* Return if the box is totally inside the resource.
 */
static boolean
is_box_inside_resource(const struct pipe_resource *res,
                       const struct pipe_box *box,
                       unsigned level)
{
   unsigned width = 1, height = 1, depth = 1;

   switch (res->target) {
   case PIPE_BUFFER:
      width = res->width0;
      height = 1;
      depth = 1;
      break;
   case PIPE_TEXTURE_1D:
      width = u_minify(res->width0, level);
      height = 1;
      depth = 1;
      break;
   case PIPE_TEXTURE_2D:
   case PIPE_TEXTURE_RECT:
      width = u_minify(res->width0, level);
      height = u_minify(res->height0, level);
      depth = 1;
      break;
   case PIPE_TEXTURE_3D:
      width = u_minify(res->width0, level);
      height = u_minify(res->height0, level);
      depth = u_minify(res->depth0, level);
      break;
   case PIPE_TEXTURE_CUBE:
      width = u_minify(res->width0, level);
      height = u_minify(res->height0, level);
      depth = 6;
      break;
   case PIPE_TEXTURE_1D_ARRAY:
      width = u_minify(res->width0, level);
      height = 1;
      depth = res->array_size;
      break;
   case PIPE_TEXTURE_2D_ARRAY:
      width = u_minify(res->width0, level);
      height = u_minify(res->height0, level);
      depth = res->array_size;
      break;
   case PIPE_TEXTURE_CUBE_ARRAY:
      width = u_minify(res->width0, level);
      height = u_minify(res->height0, level);
      depth = res->array_size;
      assert(res->array_size % 6 == 0);
      break;
   case PIPE_MAX_TEXTURE_TYPES:
      break;
   }

   return box->x >= 0 &&
          box->x + box->width <= (int) width &&
          box->y >= 0 &&
          box->y + box->height <= (int) height &&
          box->z >= 0 &&
          box->z + box->depth <= (int) depth;
}

static unsigned
get_sample_count(const struct pipe_resource *res)
{
   return res->nr_samples ? res->nr_samples : 1;
}


/**
 * Check if a blit() command can be implemented with a resource_copy_region().
 * If tight_format_check is true, only allow the resource_copy_region() if
 * the blit src/dst formats are identical, ignoring the resource formats.
 * Otherwise, check for format casting and compatibility.
 */
boolean
util_can_blit_via_copy_region(const struct pipe_blit_info *blit,
                              boolean tight_format_check)
{
   const struct util_format_description *src_desc, *dst_desc;

   src_desc = util_format_description(blit->src.resource->format);
   dst_desc = util_format_description(blit->dst.resource->format);

   if (tight_format_check) {
      /* no format conversions allowed */
      if (blit->src.format != blit->dst.format) {
         return FALSE;
      }
   }
   else {
      /* do loose format compatibility checking */
      if (blit->src.resource->format != blit->src.format ||
          blit->dst.resource->format != blit->dst.format ||
          !util_is_format_compatible(src_desc, dst_desc)) {
         return FALSE;
      }
   }

   unsigned mask = util_format_get_mask(blit->dst.format);

   /* No masks, no filtering, no scissor, no blending */
   if ((blit->mask & mask) != mask ||
       blit->filter != PIPE_TEX_FILTER_NEAREST ||
       blit->scissor_enable ||
       blit->num_window_rectangles > 0 ||
       blit->alpha_blend) {
      return FALSE;
   }

   /* Only the src box can have negative dims for flipping */
   assert(blit->dst.box.width >= 1);
   assert(blit->dst.box.height >= 1);
   assert(blit->dst.box.depth >= 1);

   /* No scaling or flipping */
   if (blit->src.box.width != blit->dst.box.width ||
       blit->src.box.height != blit->dst.box.height ||
       blit->src.box.depth != blit->dst.box.depth) {
      return FALSE;
   }

   /* No out-of-bounds access. */
   if (!is_box_inside_resource(blit->src.resource, &blit->src.box,
                               blit->src.level) ||
       !is_box_inside_resource(blit->dst.resource, &blit->dst.box,
                               blit->dst.level)) {
      return FALSE;
   }

   /* Sample counts must match. */
   if (get_sample_count(blit->src.resource) !=
       get_sample_count(blit->dst.resource)) {
      return FALSE;
   }

   return TRUE;
}


/**
 * Try to do a blit using resource_copy_region. The function calls
 * resource_copy_region if the blit description is compatible with it.
 *
 * It returns TRUE if the blit was done using resource_copy_region.
 *
 * It returns FALSE otherwise and the caller must fall back to a more generic
 * codepath for the blit operation. (e.g. by using u_blitter)
 */
boolean
util_try_blit_via_copy_region(struct pipe_context *ctx,
                              const struct pipe_blit_info *blit)
{
   if (util_can_blit_via_copy_region(blit, FALSE)) {
      ctx->resource_copy_region(ctx, blit->dst.resource, blit->dst.level,
                                blit->dst.box.x, blit->dst.box.y,
                                blit->dst.box.z,
                                blit->src.resource, blit->src.level,
                                &blit->src.box);
      return TRUE;
   }
   else {
      return FALSE;
   }
}
