/*
 * Copyright 2013 VMware, Inc.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_resource.h"


/**
 * Return the size of the resource in bytes.
 */
unsigned
util_resource_size(const struct pipe_resource *res)
{
   unsigned width = res->width0;
   unsigned height = res->height0;
   unsigned depth = res->depth0;
   unsigned size = 0;
   unsigned level;
   unsigned samples = MAX2(1, res->nr_samples);

   for (level = 0; level <= res->last_level; level++) {
      unsigned slices;

      if (res->target == PIPE_TEXTURE_CUBE)
         slices = 6;
      else if (res->target == PIPE_TEXTURE_3D)
         slices = depth;
      else
         slices = res->array_size;

      size += (util_format_get_nblocksy(res->format, height) *
               util_format_get_stride(res->format, width) * slices * samples);

      width  = u_minify(width, 1);
      height = u_minify(height, 1);
      depth = u_minify(depth, 1);
   }

   return size;
}
