// **************** ./fragistics.conf ******************
// This is the settings file for Fragistics
//	written by TroZ
//      slightly modified by Steffen Schwigon
//
// If this file is deleted, it will be regenerated by fragistics
// but without comments and with default settings

[MAIN]
//for a player to show up on the overall killtables and players list
// they must meet these minimums    time is seconds
players_min_time=900
//15 minutes
players_min_games=2
players_min_kills=20

// 0 means full player list for overall killtables
// 1 means use the player limits above for overall killtable
limit_overall_killtables=1

//format to use in C language strftime() function
time_format=%X %x

//Custom Ranking Formula settings
use_cust_rank=0
//next is what rank do new players get
cust_rank_start=10000
//next is the template that contains the formula to comput for each kill
cust_rank_template=custrank.htmlt

src_path=./templates
dest_path=./output
db_path=./database
use_db=0
[LOGS]
//list logs paths here
number_of_logs=1
//for each log there should be a logpathX and logtypeX entry
// where X is the log number starting with 0
// currently, logtype: 0=games.log   - console log may be supported in the future 
logpath0=examplegames.log
logtype0=0


[GAME]
//these settings effect if a game is counted or not (appears in the list)
min_players=2
min_time=60
//time is in seconds
min_kills=10
//a game is considered complete if a limit is hit (time, frag, capture)
//0 = game doesn't have to be complete  1 = game has to be complete
game_complete=0

// the last position considered to 'place' in a game  ie 3 cause players 2 and 3 to be awarded placing in the game
game_last_placed=3


[HTML]
//page coloer in body tag
text_color=#202030
link_color=#3030aa
vlink_color=#101044
alink_color=#00ff00
bg_color=#8090b0
bg_image=

//player name ^# colors
name0=black
name1=red
name2=#00FF00
name3=yellow
name4=blue
name5=cyan
name6=#FF00FF
name7=white
name8=white
name9=white



[KILL TABLES]
//killer / killee table settings

// number of colors
hilite_levels=4
//best hilite color/percent
hilite_level0=100
hilite_color0=#ff0000

//next hilite color/percent
hilite_level1=90
hilite_color1=#a80000

//next hilite color/percent
hilite_level2=75
hilite_color2=#050096

//next hilite color/percent
hilite_level3=50
hilite_color3=#00600e

//minimum value to hilite (unless best value is at this level or below)
hilite_minhilite=3


//column colors for compressed killer/killee table
column0=#a8b8d8
column1=#98a8c8
column2=#8898b8


[TEMPLATES]
// template files end in .htmlt and get parsed into .html files
//   except for gamelist_loop_template
// the player_template is used to generate one page for each player
//   with an underscore and the player number appended
// the game_template# templates are generated of each game with 
//   an underscore and the game number appended
// the map_template# templates are generated of each map with 
//   an underscore and the map name appended
// only one of each main templates are generated

//main
main_templates_number=13
main_template0=stats
main_template1=allkilltable
main_template2=otherkilltables
main_template3=playerlist
main_template4=playerKDS
main_template5=playerFSES
main_template6=playerGWP
main_template7=morekilltables
main_template8=playerpergame
main_template9=playerperhour
main_template10=playerperhour
main_template11=maplist
main_template12=playerrank
//main_templates_number=10
//main_template0=stats
//main_template1=allkilltable
//main_template2=playerlist
//main_template3=playerKDS
//main_template4=playerFSES
//main_template5=playerGWP
//main_template6=playerpergame
//main_template7=playerperhour
//main_template8=playerpermin
//main_template9=playerrank


//game list
gamelist_template=gamelist
gamelist_loop_template=gamelistloop

//games
game_templates_number=3
//game_templates_number=2
game_template0=game
game_template1=gameplayer
game_template2=gamektable
lastgame_template=lastgame

//player
player_template=player

//maps
map_templates_number=4
//map_templates_number=0
map_template0=map
map_template1=mapplayer
map_template2=mapktable
map_template3=maprank


[USER VARS]
// you can add your own template variables here by putting:
//variable=value
// below and then using ##USER_'variable'## where 'variable'
// is the name of the variable you added below
//example, if I add servername=TroZ's Server
//then any place where I have ##USER_servername## in a template
//will be replaced with 'TroZ's Server'

servername=
// image_path relative to dest_path
image_path=../../images
color_total=#400000
color_pergame=#004000
color_perhour=#000040
