<armors>
    <!-- Clarification
    <armortype idname="(string)"> idname is used internally by the game to identify the armor type.
                                  No two item types should have the same idname.
        <make_difficulty> (integer) Difficulty to make it yourself. 0 means impossible.
            Default: 0
        <make_price> (integer) Cost to make it yourself.
            Default: 0
        <deathsquad_legality> (boolean) Armor can only be made if arch-conservative police and death laws.
            Default: false
        <can_get_bloody> (boolean) Whether or not the armor can get bloody.
            Default: true
        <can_get_damaged> (boolean) Whether or not the armor can get damaged.
            Default: true
        <armor>
            <body> (integer) Protection offered to the body.
                Default: 0
            <head> (integer) Protection offered to the head.
                Default: 0
            <limbs> (integer) Protection offered to arms and legs.
                Default: 0
            <fireprotection> (boolean) If armor reduces damage from fire.
                Default: false
        </armor>
        <body_covering> What parts of the body is the armor worn on.
            <head> (boolean) If worn on head.
                Default: false
            <body> (boolean) If worn on body.
                Default: true
            <arms> (boolean) If worn on arms.
                Default: true
            <legs> (boolean) If worn on legs.
                Default: true
            <conceals_face> (boolean) If face is concealed by the armor type.
                Default: false
        </body_covering>
        <stealth_value> (integer) Stealth bonus given by the armor. No bonus means the armor is unusable for sneaking.
            Default: 0
        <name> (string) The name of the armor type.
            Default: UNDEFINED
        <shortname> (string) A shorter, max 14 characters, name for the armor type.
            Defaults to normal name.
        <fencevalue> (integer) Money received if sold at pawn shop.
            Default: 0
        <interrogation> Bonuses when wearing armor during interrogation.
            <basepower> (integer) Always applied.
                Default: 0
            <assaultbonus> (integer) Bonus when beating victim.
                Default: 0
            <drugbonus> (integer) Bonus when drugging victim.
                Default: 0
        </interrogation>
        <professionalism> (integer) Professional appearance. Useful when soliciting donations.
            Default: 2
        <conceal_weapon_size> (integer) Largest weapon size the armor can conceal.
            Default: 5
        <appropriate_weapon> (weapontype) NOT USED! Carry weapon as part of disguise, but only in sieges.
        <qualitylevels> (integer) The highest "Nth-rate" value allowed before the item is worthless.
            Default: 4
        <durability> (integer) Average penetrating damage required to damage or degrade the armor
            Default: 10
    </armortype>
    -->

    <armortype idname="ARMOR_NONE">
        <body_covering>
            <head>false</head>
            <body>false</body>
            <arms>false</arms>
            <legs>false</legs>
        </body_covering>
        <can_get_bloody>false</can_get_bloody>
        <can_get_damaged>false</can_get_damaged>
        <name>Naked</name>
        <shortname>Naked</shortname>
        <professionalism>0</professionalism>
        <conceal_weapon_size>0</conceal_weapon_size>
    </armortype>

    <armortype idname="ARMOR_ARMYARMOR">
        <make_difficulty>14</make_difficulty>
        <make_price>2000</make_price>
        <armor>
            <body>8</body>
            <head>6</head>
        </armor>
        <body_covering>
            <head>true</head>
            <arms>false</arms>
            <legs>false</legs>
        </body_covering>
        <name>Army Body Armor</name>
        <shortname>Army BodyArmor</shortname>
        <fencevalue>250</fencevalue>
        <interrogation>
            <basepower>6</basepower>
            <assaultbonus>4</assaultbonus>
        </interrogation>
        <professionalism>2</professionalism>
        <stealth_value>1</stealth_value>
        <appropriate_weapon>WEAPON_SMG_MP5</appropriate_weapon>
        <appropriate_weapon>WEAPON_CARBINE_M4</appropriate_weapon>
        <appropriate_weapon>WEAPON_AUTORIFLE_M16</appropriate_weapon>
        <appropriate_weapon>WEAPON_SEMIRIFLE_AR15</appropriate_weapon>
        <qualitylevels>6</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_MILITARY">
        <make_difficulty>8</make_difficulty>
        <make_price>40</make_price>
        <body_covering>
            <head>true</head>
        </body_covering>
        <name>Army Uniform</name>
        <shortname>Army Uniform</shortname>
        <fencevalue>80</fencevalue>
        <interrogation>
            <basepower>6</basepower>
            <assaultbonus>4</assaultbonus>
        </interrogation>
        <professionalism>2</professionalism>
        <stealth_value>1</stealth_value>
        <appropriate_weapon>WEAPON_SMG_MP5</appropriate_weapon>
        <appropriate_weapon>WEAPON_CARBINE_M4</appropriate_weapon>
        <appropriate_weapon>WEAPON_AUTORIFLE_M16</appropriate_weapon>
        <appropriate_weapon>WEAPON_SEMIRIFLE_AR15</appropriate_weapon>
        <qualitylevels>2</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_CATSUIT">
        <make_difficulty>7</make_difficulty>
        <make_price>150</make_price>
        <interrogation>
            <basepower>4</basepower>
            <assault_bonus>2</assault_bonus>
        </interrogation>
        <name>Black Catsuit</name>
        <shortname>Black Catsuit</shortname>
        <fencevalue>50</fencevalue>
        <professionalism>1</professionalism>
        <stealth_value>3</stealth_value>
        <qualitylevels>3</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_BLACKDRESS">
        <make_difficulty>12</make_difficulty>
        <make_price>60</make_price>
        <name>Black Dress</name>
        <shortname>Black Dress</shortname>
        <fencevalue>110</fencevalue>
        <interrogation>
            <basepower>6</basepower>
            <assaultbonus>4</assaultbonus>
        </interrogation>
        <professionalism>3</professionalism>
        <stealth_value>2</stealth_value>
        <qualitylevels>2</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_LEATHER">
        <make_difficulty>7</make_difficulty>
        <make_price>300</make_price>
        <armor>
            <body>3</body>
            <limbs>2</limbs>
        </armor>
        <body_covering>
            <arms>false</arms>
            <legs>false</legs>
        </body_covering>
        <name>Dark Leather Armor</name>
        <shortname>Black Leather</shortname>
        <fencevalue>100</fencevalue>
        <professionalism>1</professionalism>
        <stealth_value>3</stealth_value>
        <qualitylevels>3</qualitylevels>
        <durability>20</durability>
    </armortype>

    <armortype idname="ARMOR_BLACKROBE">
        <make_difficulty>5</make_difficulty>
        <make_price>20</make_price>
        <name>Black Robe</name>
        <shortname>Black Robe</shortname>
        <fencevalue>40</fencevalue>
        <interrogation>
            <basepower>2</basepower>
        </interrogation>
        <professionalism>2</professionalism>
        <stealth_value>2</stealth_value>
        <appropriate_weapon>WEAPON_GAVEL</appropriate_weapon>
        <qualitylevels>2</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_BLACKSUIT">
        <make_difficulty>12</make_difficulty>
        <make_price>60</make_price>
        <name>Black Suit</name>
        <shortname>Black Suit</shortname>
        <fencevalue>110</fencevalue>
        <interrogation>
            <basepower>4</basepower>
            <assaultbonus>4</assaultbonus>
        </interrogation>
        <professionalism>3</professionalism>
        <stealth_value>2</stealth_value>
        <qualitylevels>2</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_BLACKCLOTHES">
        <make_difficulty>4</make_difficulty>
        <make_price>15</make_price>
        <name>Black Turtleneck</name>
        <shortname>Bl. Turtleneck</shortname>
        <fencevalue>20</fencevalue>
        <professionalism>1</professionalism>
        <stealth_value>2</stealth_value>
        <qualitylevels>2</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_CIVILLIANARMOR">
        <make_difficulty>8</make_difficulty>
        <make_price>500</make_price>
        <armor>
            <body>5</body>
        </armor>
        <body_covering>
            <arms>false</arms>
            <legs>false</legs>
        </body_covering>
        <name>Body Armor</name>
        <shortname>Body Armor</shortname>
        <fencevalue>75</fencevalue>
        <interrogation>
            <basepower>2</basepower>
        </interrogation>
        <professionalism>2</professionalism>
        <stealth_value>1</stealth_value>
    </armortype>

    <armortype idname="ARMOR_BONDAGEGEAR">
        <make_difficulty>7</make_difficulty>
        <make_price>30</make_price>
        <body_covering>
            <head>true</head>
        </body_covering>
        <name>Bondage Gear</name>
        <shortname>Bondage Gear</shortname>
        <fencevalue>60</fencevalue>
        <interrogation>
            <basepower>6</basepower>
            <assaultbonus>4</assaultbonus>
            <drugbonus>4</drugbonus>
        </interrogation>
        <professionalism>1</professionalism>
        <stealth_value>1</stealth_value>
        <qualitylevels>2</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_BUNKERGEAR">
        <make_difficulty>13</make_difficulty>
        <make_price>500</make_price>
        <armor>
            <body>2</body>
            <head>2</head>
            <limbs>2</limbs>
            <fireprotection>true</fireprotection>
        </armor>
        <body_covering>
            <head>true</head>
        </body_covering>
        <name>Anti-Fire Bunker Gear</name>
        <shortname>Bunker Gear</shortname>
        <fencevalue>75</fencevalue>
        <professionalism>2</professionalism>
        <appropriate_weapon>WEAPON_AXE</appropriate_weapon>
        <appropriate_weapon>WEAPON_FLAMETHROWER</appropriate_weapon> <!-- Only if free speech -2. -->
        <qualitylevels>2</qualitylevels>
        <durability>25</durability>
    </armortype>

    <armortype idname="ARMOR_CHEAPDRESS">
        <make_difficulty>6</make_difficulty>
        <make_price>20</make_price>
        <name>Cheap Dress</name>
        <shortname>Cheap Dress</shortname>
        <fencevalue>40</fencevalue>
        <interrogation>
            <basepower>4</basepower>
        </interrogation>
        <professionalism>3</professionalism>
        <stealth_value>1</stealth_value>
        <qualitylevels>2</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_CHEAPSUIT">
        <make_difficulty>9</make_difficulty>
        <make_price>50</make_price>
        <name>Cheap Suit</name>
        <shortname>Cheap Suit</shortname>
        <fencevalue>100</fencevalue>
        <interrogation>
            <basepower>4</basepower>
        </interrogation>
        <professionalism>3</professionalism>
        <stealth_value>1</stealth_value>
        <qualitylevels>2</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_CLOTHES">
        <make_difficulty>4</make_difficulty>
        <make_price>10</make_price>
        <stealth_value>1</stealth_value>
        <name>Clothes</name>
        <shortname>Clothes</shortname>
        <fencevalue>20</fencevalue>
        <professionalism>1</professionalism>
        <qualitylevels>2</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_CLOWNSUIT">
        <make_difficulty>7</make_difficulty>
        <make_price>20</make_price>
        <name>Clown Suit</name>
        <shortname>Clown Suit</shortname>
        <fencevalue>40</fencevalue>
        <interrogation>
            <assaultbonus>4</assaultbonus>
            <drugbonus>4</drugbonus>
        </interrogation>
        <professionalism>1</professionalism>
        <qualitylevels>1</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_DEATHSQUADUNIFORM">
        <make_difficulty>9</make_difficulty>
        <make_price>40</make_price>
        <deathsquad_legality>true</deathsquad_legality>
        <name>Death Squad Uniform</name>
        <shortname>DSquad Uniform</shortname>
        <fencevalue>80</fencevalue>
        <body_covering>
            <head>true</head>
            <conceals_face>true</conceals_face>
        </body_covering>
        <interrogation>
            <basepower>8</basepower>
            <assaultbonus>6</assaultbonus>
        </interrogation>
        <professionalism>1</professionalism>
        <stealth_value>1</stealth_value>
        <appropriate_weapon>WEAPON_SMG_MP5</appropriate_weapon>
        <appropriate_weapon>WEAPON_CARBINE_M4</appropriate_weapon>
        <appropriate_weapon>WEAPON_AUTORIFLE_M16</appropriate_weapon>
        <appropriate_weapon>WEAPON_SEMIRIFLE_AR15</appropriate_weapon>
        <qualitylevels>1</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_DONKEYSUIT">
        <make_difficulty>10</make_difficulty>
        <make_price>300</make_price>
        <name>Donkey Suit</name>
        <shortname>Donkey Suit</shortname>
        <fencevalue>50</fencevalue>
        <body_covering>
            <head>true</head>
            <conceals_face>true</conceals_face>
        </body_covering>
        <interrogation>
            <assaultbonus>4</assaultbonus>
            <drugbonus>4</drugbonus>
        </interrogation>
        <professionalism>1</professionalism>
        <qualitylevels>1</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_ELEPHANTSUIT">
        <make_difficulty>10</make_difficulty>
        <make_price>300</make_price>
        <name>Elephant Suit</name>
        <shortname>Elephant Suit</shortname>
        <fencevalue>50</fencevalue>
        <body_covering>
            <head>true</head>
            <conceals_face>true</conceals_face>
        </body_covering>
        <interrogation>
            <assaultbonus>4</assaultbonus>
            <drugbonus>4</drugbonus>
        </interrogation>
        <professionalism>1</professionalism>
        <qualitylevels>1</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_EXPENSIVEDRESS">
        <make_difficulty>14</make_difficulty>
        <make_price>200</make_price>
        <name>Expensive Dress</name>
        <shortname>ExpensiveDress</shortname>
        <fencevalue>350</fencevalue>
        <interrogation>
            <basepower>6</basepower>
        </interrogation>
        <professionalism>4</professionalism>
        <stealth_value>1</stealth_value>
        <qualitylevels>2</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_EXPENSIVESUIT">
        <make_difficulty>14</make_difficulty>
        <make_price>200</make_price>
        <name>Expensive Suit</name>
        <shortname>Expensive Suit</shortname>
        <fencevalue>350</fencevalue>
        <interrogation>
            <basepower>6</basepower>
        </interrogation>
        <professionalism>4</professionalism>
        <stealth_value>1</stealth_value>
        <qualitylevels>2</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_PRISONGUARD">
        <make_difficulty>8</make_difficulty>
        <make_price>40</make_price>
        <name>Guard Uniform</name>
        <shortname>Guard Uniform</shortname>
        <fencevalue>80</fencevalue>
        <interrogation>
            <basepower>6</basepower>
            <assaultbonus>4</assaultbonus>
        </interrogation>
        <professionalism>2</professionalism>
        <stealth_value>1</stealth_value>
        <qualitylevels>2</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_HEAVYARMOR">
        <make_difficulty>17</make_difficulty>
        <make_price>5000</make_price>
        <armor>
            <body>10</body>
            <head>8</head>
            <limbs>4</limbs>
        </armor>
        <body_covering>
            <head>true</head>
        </body_covering>
        <name>Heavy Ceramic Armor</name>
        <shortname>HeavyBodyArmor</shortname>
        <fencevalue>400</fencevalue>
        <interrogation>
            <basepower>2</basepower>
        </interrogation>
        <professionalism>1</professionalism>
        <qualitylevels>7</qualitylevels>
        <durability>10</durability>
    </armortype>

    <armortype idname="ARMOR_LABCOAT">
        <make_difficulty>6</make_difficulty>
        <make_price>20</make_price>
        <name>Lab Coat</name>
        <shortname>Lab Coat</shortname>
        <fencevalue>40</fencevalue>
        <interrogation>
            <basepower>6</basepower>
        </interrogation>
        <professionalism>2</professionalism>
        <stealth_value>1</stealth_value>
        <appropriate_weapon>WEAPON_SYRINGE</appropriate_weapon>
        <qualitylevels>3</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_MASK">
        <body_covering>
            <head>true</head>
            <body>false</body>
            <arms>false</arms>
            <legs>false</legs>
            <conceals_face>true</conceals_face>
        </body_covering>
        <name>mask</name>
        <shortname></shortname>
        <fencevalue></fencevalue>
        <interrogation>
            <basepower>4</basepower>
            <assaultbonus>4</assaultbonus>
            <drugbonus>4</drugbonus>
        </interrogation>
        <professionalism>1</professionalism>
        <stealth_value>1</stealth_value>
        <qualitylevels>1</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_MITHRIL">
        <body_covering>
            <arms>false</arms>
            <legs>false</legs>
        </body_covering>
        <armor>
            <body>1</body>
            <head>1</head>
        </armor>
        <name>Mithril Mail</name>
        <shortname>Mithril Mail</shortname>
        <fencevalue>50</fencevalue>
        <professionalism>1</professionalism>
        <qualitylevels>1</qualitylevels>
        <durability>30</durability>
    </armortype>

    <armortype idname="ARMOR_NINJASUIT">
        <make_difficulty>7</make_difficulty>
        <make_price>200</make_price>
        <body_covering>
            <head>true</head>
            <conceals_face>true</conceals_face>
        </body_covering>
        <interrogation>
            <drug_bonus>4</drug_bonus>
        </interrogation>
        <name>Ninja Costume</name>
        <shortname>Ninja Costume</shortname>
        <fencevalue>75</fencevalue>
        <professionalism>1</professionalism>
        <stealth_value>3</stealth_value>
    </armortype>

    <armortype idname="ARMOR_PRISONER">
        <make_difficulty>5</make_difficulty>
        <make_price>20</make_price>
        <name>Orange Jumpsuit</name>
        <shortname>Orange Jmpsuit</shortname>
        <fencevalue>40</fencevalue>
        <professionalism>1</professionalism>
        <qualitylevels>1</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_OVERALLS">
        <make_difficulty>4</make_difficulty>
        <make_price>10</make_price>
        <body_covering>
            <arms>false</arms>
        </body_covering>
        <name>Overalls</name>
        <shortname>Overalls</shortname>
        <fencevalue>20</fencevalue>
        <professionalism>2</professionalism>
        <stealth_value>1</stealth_value>
        <qualitylevels>1</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_POLICEARMOR">
        <make_difficulty>11</make_difficulty>
        <make_price>1000</make_price>
        <armor>
            <body>7</body>
        </armor>
        <body_covering>
            <arms>false</arms>
            <legs>false</legs>
        </body_covering>
        <name>Police Body Armor</name>
        <shortname>PoliceBdyArmor</shortname>
        <fencevalue>150</fencevalue>
        <interrogation>
            <basepower>6</basepower>
            <assaultbonus>4</assaultbonus>
        </interrogation>
        <professionalism>2</professionalism>
        <stealth_value>1</stealth_value>
        <appropriate_weapon>WEAPON_REVOLVER_38</appropriate_weapon>
        <appropriate_weapon>WEAPON_REVOVLER_44</appropriate_weapon>
        <appropriate_weapon>WEAPON_DESERT_EAGLE</appropriate_weapon>
        <appropriate_weapon>WEAPON_PISTOL_9MM</appropriate_weapon>
        <appropriate_weapon>WEAPON_PISTOL_45</appropriate_weapon>
        <appropriate_weapon>WEAPON_NIGHTSTICK</appropriate_weapon>
        <appropriate_weapon>WEAPON_SHOTGUN_PUMP</appropriate_weapon>
        <qualitylevels>5</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_POLICEUNIFORM">
        <make_difficulty>8</make_difficulty>
        <make_price>40</make_price>
        <body_covering>
            <head>true</head>
        </body_covering>
        <name>Police Uniform</name>
        <shortname>Police Uniform</shortname>
        <fencevalue>80</fencevalue>
        <interrogation>
            <basepower>6</basepower>
            <assaultbonus>4</assaultbonus>
        </interrogation>
        <professionalism>2</professionalism>
        <stealth_value>1</stealth_value>
        <appropriate_weapon>WEAPON_REVOLVER_38</appropriate_weapon>
        <appropriate_weapon>WEAPON_REVOVLER_44</appropriate_weapon>
        <appropriate_weapon>WEAPON_DESERT_EAGLE</appropriate_weapon>
        <appropriate_weapon>WEAPON_PISTOL_9MM</appropriate_weapon>
        <appropriate_weapon>WEAPON_PISTOL_45</appropriate_weapon>
        <appropriate_weapon>WEAPON_NIGHTSTICK</appropriate_weapon>
        <appropriate_weapon>WEAPON_SHOTGUN_PUMP</appropriate_weapon>
        <qualitylevels>1</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_SEALSUIT">
        <make_difficulty>16</make_difficulty>
        <make_price>3000</make_price>
        <armor>
            <body>8</body>
            <head>6</head>
        </armor>
        <name>SEAL Stealth Armor</name>
        <shortname>SEAL Suit</shortname>
        <fencevalue>300</fencevalue>
        <body_covering>
            <head>true</head>
            <arms>true</arms>
            <legs>true</legs>
            <conceals_face>true</conceals_face>
        </body_covering>
        <interrogation>
            <basepower>6</basepower>
            <assaultbonus>6</assaultbonus>
        </interrogation>
        <professionalism>1</professionalism>
        <stealth_value>3</stealth_value>
        <appropriate_weapon>WEAPON_SMG_MP5</appropriate_weapon>
        <appropriate_weapon>WEAPON_AUTORIFLE_M16</appropriate_weapon>
        <appropriate_weapon>WEAPON_SEMIRIFLE_AR15</appropriate_weapon>
        <appropriate_weapon>WEAPON_CARBINE_M4</appropriate_weapon>
        <qualitylevels>6</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_SECURITYUNIFORM">
        <make_difficulty>8</make_difficulty>
        <make_price>40</make_price>
        <body_covering>
            <head>true</head>
        </body_covering>
        <name>Security Uniform</name>
        <shortname>Security Unif.</shortname>
        <fencevalue>80</fencevalue>
        <interrogation>
            <basepower>2</basepower>
        </interrogation>
        <professionalism>2</professionalism>
        <stealth_value>1</stealth_value>
        <appropriate_weapon>WEAPON_REVOLVER_38</appropriate_weapon>
        <appropriate_weapon>WEAPON_REVOVLER_44</appropriate_weapon>
        <appropriate_weapon>WEAPON_DESERT_EAGLE</appropriate_weapon>
        <appropriate_weapon>WEAPON_PISTOL_9MM</appropriate_weapon>
        <appropriate_weapon>WEAPON_PISTOL_45</appropriate_weapon>
        <appropriate_weapon>WEAPON_NIGHTSTICK</appropriate_weapon>
        <appropriate_weapon>WEAPON_SMG_MP5</appropriate_weapon> <!-- Only if gun law -2. -->
        <appropriate_weapon>WEAPON_CARBINE_M4</appropriate_weapon> <!-- Only if gun law -2. -->
        <qualitylevels>2</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_SERVANTUNIFORM">
        <make_difficulty>7</make_difficulty>
        <make_price>20</make_price>
        <name>Servant Uniform</name>
        <shortname>Servant Unif.</shortname>
        <fencevalue>40</fencevalue>
        <professionalism>2</professionalism>
        <stealth_value>2</stealth_value>
        <qualitylevels>3</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_SWATARMOR">
        <make_difficulty>14</make_difficulty>
        <make_price>2000</make_price>
        <armor>
            <body>7</body>
            <head>5</head>
            <limbs>2</limbs>
        </armor>
        <body_covering>
            <head>true</head>
        </body_covering>
        <name>Tactical SWAT Armor</name>
        <shortname>SWAT Armor</shortname>
        <fencevalue>200</fencevalue>
        <interrogation>
            <basepower>4</basepower>
        </interrogation>
        <professionalism>1</professionalism>
        <stealth_value>1</stealth_value>
        <appropriate_weapon>WEAPON_SMG_MP5</appropriate_weapon>
        <appropriate_weapon>WEAPON_CARBINE_M4</appropriate_weapon>
        <qualitylevels>5</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_TOGA">
        <make_difficulty>2</make_difficulty>
        <make_price>5</make_price>
        <body_covering>
            <arms>false</arms>
            <legs>false</legs>
        </body_covering>
        <name>Toga</name>
        <shortname>Toga</shortname>
        <fencevalue>10</fencevalue>
        <professionalism>1</professionalism>
        <qualitylevels>2</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_TRENCHCOAT">
        <make_difficulty>6</make_difficulty>
        <make_price>20</make_price>
        <stealth_value>2</stealth_value>
        <name>Trenchcoat</name>
        <shortname>Trenchcoat</shortname>
        <fencevalue>40</fencevalue>
        <interrogation>
            <basepower>2</basepower>
        </interrogation>
        <professionalism>2</professionalism>
        <conceal_weapon_size>10</conceal_weapon_size>
        <qualitylevels>3</qualitylevels>
    </armortype>

    <armortype idname="ARMOR_HARDHAT">
        <make_difficulty>6</make_difficulty>
        <make_price>100</make_price>
        <armor>
            <head>2</head>
        </armor>
        <body_covering>
           <head>true</head>
        </body_covering>
        <name>Safety Vest &amp; Hardhat</name>
        <shortname>Vest&amp;Hardhat</shortname>
        <fencevalue>100</fencevalue>
        <professionalism>2</professionalism>
        <stealth_value>0</stealth_value>
        <qualitylevels>1</qualitylevels>
        <durability>20</durability>
    </armortype>

    <armortype idname="ARMOR_WIFEBEATER">
        <make_difficulty>2</make_difficulty>
        <make_price>5</make_price>
        <body_covering>
            <arms>false</arms>
            <legs>false</legs>
        </body_covering>
        <name>Wife Beater</name>
        <shortname>Wife Beater</shortname>
        <fencevalue>4</fencevalue>
        <professionalism>1</professionalism>
        <qualitylevels>1</qualitylevels>
        <durability>30</durability>
    </armortype>

    <armortype idname="ARMOR_WORKCLOTHES">
        <make_difficulty>4</make_difficulty>
        <make_price>10</make_price>
        <name>Work Clothes</name>
        <shortname>Work Clothes</shortname>
        <fencevalue>20</fencevalue>
        <professionalism>2</professionalism>
        <stealth_value>1</stealth_value>
        <qualitylevels>2</qualitylevels>
    </armortype>

</armors>
