<creatures>
<!-- Clarification
<creaturetype idname="(string)"> idname is used internally by the game to
                                 identify the creature type. No two creature
                                 types should have the same idname.
    <type_name> (string)
        Normally the name of the creature's profession.
        Default: UNDEFINED
    <encounter_name> (string)
        The name used by the creature type when encountered in site mode.
        Default: <type_name>
    <weapon> (weapon type, CIVILIAN)
        If more than one weapon are given then one will be randomly chosen on
        creature creation. This element can either just have the weapon type or
        be expanded to specify all the following:
        <type> (weapon type, CIVILIAN)
            What weapon the creature will have. CIVILIAN is a macro
            that can give a 9mm, .45 or .38 depending on gun law.
            Default: WEAPON_NONE
        <number_weapons> (interval)
            Number of weapons carried if using throwing weapons.
            Default: 1
        <cliptype> (clip type, APPROPRIATE)
            What clips the creature will be using. APPROPRIATE gives
            clips of a type fitting the creature's weapon.
            Default: APPROPRIATE
        <number_clips> (interval)
            Number of clips carried, including the one loaded.
            Default: 4
    <armor> (armor type)
        What clothes the creature will wear. If more than one armor is given
        then one will be chosen randomly on creature creation.
        Default: ARMOR_NONE
    <age> (interval, DOGYEARS, CHILD, TEENAGER, YOUNGADULT, 
           MATURE, GRADUATE, MIDDLEAGED, SENIOR)
        How old the creature can be. DOGYEARS etc are commonly used intervals.
            DOGYEARS: 2-6
            CHILD: 7-10
            TEENAGER: 14-17
            YOUNGADULT: 18-35
            MATURE: 20-59
            GRADUATE: 26-59
            MIDDLEAGED: 35-59
            SENIOR: 65-94
        Default: 18-57
    <alignment> (LIBERAL, MODERATE, CONSERVATIVE, PUBLIC MOOD)
        The creature's alignment. PUBLIC MOOD makes alignment depend on the
        current public mood.
        Default: PUBLIC MOOD
    <attribute_points> (interval)
        The total number of points to be distributed across the creature's
        attrbutes.
        Default: 40
    <attributes>
        Upper and lower bounds for attributes. All are intervals and default to 
        1-10.
        <agility>
        <charisma>
        <health>
        <heart>
        <intelligence>
        <strength>
        <wisdom>
    <gender> (MALE, FEMALE, NEUTRAL, RANDOM, MALE BIAS, FEMALE BIAS)
        The gender or possible genders.
            MALE: Male.
            FEMALE: Female.
            NEUTRAL: Androgynous/ambiguous.
            RANDOM: Equal chance of either male or female.
            MALE BIAS: More chance of male over female the less liberal women's
                       rights law is.
            FEMALE BIAS: More chance of female over male the less liberal 
                         women's rights law is.
        Default: RANDOM
    <infiltration> (interval)
        Base infiltration. Only used for conservatives.
        Default: 0
    <juice> (interval)
        Starting juice for the creature.
        Default: 0
    <money> (interval)
        The amount of money a creature of this type can be spawned with.
        Default: 20-40
    <skills>
        Starting skills. All values are intervals and default to 0.
        <art>
        <axe>
        <business>
        <club>
        <computers>
        <disguise>
        <dodge>
        <driving>
        <firstaid>
        <handtohand>
        <heavyweapons>
        <knife>
        <law>
        <music>
        <persuasion>
        <pistol>
        <psychology>
        <religion>
        <rifle>
        <science>
        <security>
        <seduction>
        <shotgun>
        <smg>
        <stealth>
        <streetsense>
        <sword>
        <tailoring>
        <teaching>
        <throwing>
        <writing>
</creaturetype>

Intervals can be written either as an interval, eg 20-40, or just a single
value if it should be constant.

Elements marked as hardcoded may have their values overridden by the game.
-->
    <creaturetype idname="CREATURE_BOUNCER">
        <type_name>Club Security</type_name>
        <!-- <encounter_name> Hardcoded -->
        <!-- <weapon> Hardcoded -->
        <armor>ARMOR_CHEAPSUIT</armor>
        <!-- <alignment> Hardcoded -->
        <age>MATURE</age>
        <attributes>
            <agility>3-10</agility>
            <health>3-10</health>
            <strength>4-10</strength>
        </attributes>
        <gender>MALE BIAS</gender>
        <!-- <infiltration> Hardcoded -->
        <skills>
            <!-- <club>3-5</club> Hardcoded when highsecurity -->
            <handtohand>1-3</handtohand>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_SECURITYGUARD">
        <type_name>Security Guard</type_name>
        <!-- <weapon> Hardcoded -->
        <armor>ARMOR_SECURITYUNIFORM</armor>
        <age>MATURE</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <agility>3-10</agility>
            <health>3-10</health>
            <strength>2-10</strength>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>0-20</infiltration>
        <skills>
            <pistol>1-3</pistol>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_SCIENTIST_LABTECH">
        <type_name>Lab Tech</type_name>
        <!-- <weapon> Hardcoded -->
        <armor>ARMOR_LABCOAT</armor>
        <age>MATURE</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <intelligence>5-10</intelligence>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>0-30</infiltration>
        <skills>
            <computers>1-2</computers>
            <science>3-6</science>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_SCIENTIST_EMINENT">
        <type_name>Eminent Scientist</type_name>
        <!-- <weapon> Hardcoded -->
        <armor>ARMOR_LABCOAT</armor>
        <age>MIDDLEAGED</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <intelligence>10</intelligence>
            <wisdom>6-10</wisdom>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>50-80</infiltration>
        <juice>100-150</juice>
        <money>20-60</money>
        <skills>
            <science>6-11</science>
            <writing>1-3</writing>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_POLITICIAN">
        <type_name>Politician</type_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_EXPENSIVESUIT</armor>
        <age>MIDDLEAGED</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <wisdom>6-10</wisdom>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>80-95</infiltration>
        <juice>400-800</juice>
        <money>40-80</money>
        <skills>
            <law>1-7</law>
            <persuasion>5-8</persuasion>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_CORPORATE_MANAGER">
        <type_name>Corporate Manager</type_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CHEAPSUIT</armor>
        <age>MATURE</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <charisma>5-10</charisma>
            <intelligence>4-10</intelligence>
            <wisdom>5-10</wisdom>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>0-50</infiltration>
        <money>40-80</money>
        <skills>
            <business>3-6</business>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_CORPORATE_CEO">
        <type_name>Corporate CEO</type_name>
        <!-- <encounter_name> Hardcoded -->
        <weapon>WEAPON_DESERT_EAGLE</weapon>
        <armor>ARMOR_EXPENSIVESUIT</armor>
        <age>MIDDLEAGED</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <charisma>7-10</charisma>
            <intelligence>7-10</intelligence>
            <wisdom>12</wisdom>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>100</infiltration>
        <juice>1000</juice>
        <money>1000-2000</money>
        <skills>
            <business>10-15</business>
            <dodge>10-15</dodge>
            <pistol>10-15</pistol>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_WORKER_SERVANT">
        <type_name>Servant</type_name><!-- Hardcoded to Slave for C+ labor and corporate laws. -->
        <armor>ARMOR_SERVANTUNIFORM</armor>
        <age>MATURE</age>
        <alignment>LIBERAL</alignment>
        <money>0</money>
    </creaturetype>

    <creaturetype idname="CREATURE_WORKER_JANITOR">
        <type_name>Janitor</type_name><!-- Hardcoded to Custodian for L+ labor law. -->
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
    </creaturetype>

    <creaturetype idname="CREATURE_WORKER_SWEATSHOP">
        <type_name>Sweatshop Worker</type_name><!-- Hardcoded to Migrant Worker for L+ labor and immigration laws. -->
        <armor>ARMOR_NONE</armor>
        <age>MATURE</age>
        <alignment>LIBERAL</alignment>
        <juice>-20</juice>
        <skills>
            <tailoring>1-5</tailoring>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_WORKER_FACTORY_NONUNION">
        <type_name>Factory Worker</type_name>
        <encounter_name>Nonunion Worker</encounter_name>
        <!-- <weapon> Hardcoded -->
        <armor>ARMOR_WORKCLOTHES</armor>
        <armor>ARMOR_HARDHAT</armor>
        <age>MATURE</age>
        <!-- <alignment> Hardcoded to not be liberal. -->
        <attributes>
            <strength>5-10</strength>
        </attributes>
        <gender>MALE BIAS</gender>
    </creaturetype>

    <creaturetype idname="CREATURE_WORKER_FACTORY_CHILD">
        <type_name>Child Worker</type_name>
        <encounter_name>Child Worker</encounter_name>
        <weapon>WEAPON_CHAIN</weapon>
        <armor>ARMOR_WORKCLOTHES</armor>
        <age>CHILD</age>
        <alignment>LIBERAL</alignment>
        <attributes>
            <heart>8-10</heart>
        </attributes>
        <money>0</money>
    </creaturetype>

    <creaturetype idname="CREATURE_WORKER_SECRETARY">
        <type_name>Secretary</type_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <attributes>
            <intelligence>2-10</intelligence>
        </attributes>
        <skills>
            <writing>1-2</writing>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_WORKER_FACTORY_UNION">
        <type_name>Factory Worker</type_name>
        <encounter_name>Union Worker</encounter_name>
        <!-- <weapon> Hardcoded -->
        <armor>ARMOR_WORKCLOTHES</armor>
        <armor>ARMOR_HARDHAT</armor>
        <armor>ARMOR_HARDHAT</armor>
        <age>MATURE</age>
        <alignment>LIBERAL</alignment>
        <attributes>
            <strength>5-10</strength>
        </attributes>
        <gender>MALE BIAS</gender>
    </creaturetype>

    <creaturetype idname="CREATURE_LANDLORD">
        <type_name>Landlord</type_name>
        <encounter_name>Landlord</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <alignment>MODERATE</alignment>
        <attributes>
            <intelligence>4-10</intelligence>
            <wisdom>4-10</wisdom>
        </attributes>
        <gender>MALE BIAS</gender>
        <money>120-240</money>
        <skills>
            <business>3-6</business>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_BANK_TELLER">
        <type_name>Bank Teller</type_name>
        <encounter_name>Bank Teller</encounter_name>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <alignment>MODERATE</alignment>
    </creaturetype>

    <creaturetype idname="CREATURE_BANK_MANAGER">
        <type_name>Bank Manager</type_name>
        <encounter_name>Bank Manager</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <intelligence>4-10</intelligence>
            <wisdom>4-10</wisdom>
        </attributes>
        <money>120-240</money>
        <skills>
            <business>3-6</business>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_TEENAGER">
        <type_name>Teenager</type_name>
        <armor>ARMOR_CLOTHES</armor>
        <age>TEENAGER</age>
    </creaturetype>

    <creaturetype idname="CREATURE_COP">
        <!-- A Police Officer can either be a normal Officer or a Negotiator.
             They have some hardcoded differences. -->
        <type_name>Police Officer</type_name>
        <!-- <encounter_name> Hardcoded -->
        <!-- <weapon> Hardcoded -->
        <armor>ARMOR_POLICEARMOR</armor>
        <age>MATURE</age>
        <!-- <alignment> Hardcoded -->
        <attributes>
            <agility>3-10</agility>
            <health>3-10</health>
            <strength>3-10</strength>
            <!-- Heart and wisdom hardcoded for negotiator and officer resp. -->
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>30-60</infiltration>
        <juice>10-60</juice>
        <skills>
            <driving>1-2</driving>
            <psychology>1-3</psychology>
            <!-- + some hardcoded -->
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_SWAT">
        <type_name>SWAT Officer</type_name>
        <weapon>
            <type>WEAPON_SMG_MP5</type>
            <number_clips>6</number_clips>
        </weapon>
        <weapon>WEAPON_SHOTGUN_PUMP</weapon>
        <weapon>WEAPON_CARBINE_M4</weapon>
        <armor>ARMOR_SWATARMOR</armor>
        <age>MATURE</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <agility>3-10</agility>
            <health>3-10</health>
            <strength>3-10</strength>
            <wisdom>4-10</wisdom>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>30-60</infiltration>
        <juice>40-90</juice>
        <skills>
            <driving>1-2</driving>
            <handtohand>1-2</handtohand>
            <pistol>1-4</pistol>
            <psychology>1-4</psychology>
            <rifle>1-4</rifle>
            <shotgun>1-4</shotgun>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_DEATHSQUAD">
        <type_name>DethSquad Officer</type_name>
        <weapon>
            <type>WEAPON_AUTORIFLE_M16</type>
            <number_clips>7</number_clips>
        </weapon>
        <armor>ARMOR_DEATHSQUADUNIFORM</armor>
        <age>YOUNGADULT</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <agility>3-10</agility>
            <health>3-10</health>
            <strength>3-10</strength>
            <wisdom>6-10</wisdom>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>50-80</infiltration>
        <juice>90-140</juice>
        <skills>
            <driving>1-2</driving>
            <handtohand>1-2</handtohand>
            <pistol>1-2</pistol>
            <psychology>2-5</psychology>
            <rifle>2-5</rifle>
            <shotgun>1-2</shotgun>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_FIREFIGHTER">
        <type_name>Firefighter</type_name><!-- Hardcoded to Fireman if free speech law is arch conservative. -->
        <!-- <encounter_name> Hardcoded -->
        <!-- <weapon> Hardcoded -->
        <armor>ARMOR_OVERALLS</armor>
        <armor>ARMOR_WORKCLOTHES</armor>
        <armor>ARMOR_BUNKERGEAR</armor><!-- Bunker gear is forced if site is alarmed. -->
        <age>MATURE</age>
        <!-- <alignment> Hardcoded -->
        <attributes>
            <agility>3-10</agility>
            <health>3-10</health>
            <strength>3-10</strength>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>0-30</infiltration>
        <!-- <skills> Hardcoded heavyweapons or axe skill depending on free speech. -->
    </creaturetype>

    <creaturetype idname="CREATURE_EDUCATOR">
        <type_name>Educator</type_name>
        <encounter_name>Educator</encounter_name>
        <!-- <weapon> Hardcoded -->
        <armor>ARMOR_LABCOAT</armor>
        <age>MATURE</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <agility>3-10</agility>
            <health>3-10</health>
            <strength>3-10</strength>
            <wisdom>4-10</wisdom>
        </attributes>
        <infiltration>0-30</infiltration>
        <skills>
            <club>1-2</club>
            <driving>0-1</driving>
            <handtohand>1-2</handtohand>
            <psychology>3-6</psychology>
            <rifle>1-3</rifle>
            <shotgun>1-3</shotgun>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_GANGUNIT">
        <type_name>Police Gang Unit</type_name>
        <weapon>WEAPON_SMG_MP5</weapon>
        <weapon>WEAPON_SHOTGUN_PUMP</weapon>
        <weapon>WEAPON_SEMIPISTOL_9MM</weapon>
        <armor>ARMOR_POLICEARMOR</armor>
        <age>YOUNGADULT</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <agility>3-10</agility>
            <health>3-10</health>
            <strength>3-10</strength>
            <wisdom>5-10</wisdom>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>30-60</infiltration>
        <juice>40-90</juice>
        <skills>
            <driving>1-2</driving>
            <handtohand>1-2</handtohand>
            <pistol>1-4</pistol>
            <psychology>2-5</psychology>
            <rifle>1-3</rifle>
            <shotgun>1-3</shotgun>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_JUDGE_LIBERAL">
        <type_name>Liberal Judge</type_name>
        <encounter_name>Liberal Judge</encounter_name>
        <weapon>WEAPON_GAVEL</weapon>
        <weapon>WEAPON_NONE</weapon>
        <armor>ARMOR_BLACKROBE</armor>
        <age>MIDDLEAGED</age>
        <alignment>LIBERAL</alignment>
        <attributes>
            <heart>10</heart>
            <intelligence>5-10</intelligence>
        </attributes>
        <money>20-60</money>
        <skills>
            <law>5-10</law>
            <writing>1-3</writing>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_JUDGE_CONSERVATIVE">
        <type_name>Hangin' Judge</type_name>
        <encounter_name>Hangin' Judge</encounter_name>
        <!-- <weapon> Hardcoded -->
        <armor>ARMOR_BLACKROBE</armor>
        <age>MIDDLEAGED</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <heart>1</heart>
            <intelligence>5-10</intelligence>
            <wisdom>10</wisdom>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>50-80</infiltration>
        <juice>100-150</juice>
        <money>20-60</money>
        <skills>
            <law>5-10</law>
            <writing>1-3</writing>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_AGENT">
        <type_name>Agent</type_name>
        <encounter_name>Agent</encounter_name>
        <weapon>WEAPON_REVOLVER_44</weapon>
        <weapon>WEAPON_SEMIPISTOL_9MM</weapon>
        <weapon>WEAPON_AUTORIFLE_M16</weapon>
        <weapon>WEAPON_AUTORIFLE_AK47</weapon>
        <weapon>WEAPON_SHOTGUN_PUMP</weapon>
        <weapon>WEAPON_CARBINE_M4</weapon>
        <weapon>WEAPON_SMG_MP5</weapon>
        <armor>ARMOR_BLACKSUIT</armor>
        <age>MATURE</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <agility>7-10</agility>
            <health>5-10</health>
            <intelligence>4-10</intelligence>
            <strength>5-10</strength>
            <wisdom>5-10</wisdom>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>0-150</infiltration>
        <juice>200-350</juice>
        <skills>
            <club>2-9</club>
            <dodge>4-7</dodge>
            <driving>4-9</driving>
            <handtohand>2-9</handtohand>
            <pistol>2-9</pistol>
            <psychology>4-9</psychology>
            <rifle>2-9</rifle>
            <shotgun>2-9</shotgun>
            <smg>2-9</smg>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_SECRET_SERVICE">
        <type_name>Secret Service</type_name>
        <encounter_name>Secret Service</encounter_name>
        <weapon>WEAPON_SEMIPISTOL_9MM</weapon>
        <weapon>WEAPON_AUTORIFLE_M16</weapon>
        <weapon>WEAPON_SMG_MP5</weapon>
        <armor>ARMOR_BLACKSUIT</armor>
        <age>MATURE</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <agility>7-10</agility>
            <health>5-10</health>
            <intelligence>4-10</intelligence>
            <strength>5-10</strength>
            <wisdom>5-10</wisdom>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>0-150</infiltration>
        <juice>200-350</juice>
        <skills>
            <dodge>4-9</dodge>
            <driving>4-9</driving>
            <pistol>4-9</pistol>
            <psychology>4-9</psychology>
            <rifle>4-9</rifle>
            <smg>4-9</smg>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_RADIOPERSONALITY">
        <type_name>Radio Personality</type_name>
        <encounter_name>Radio Personality</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_EXPENSIVESUIT</armor>
        <age>MATURE</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <charisma>10</charisma>
            <wisdom>8-10</wisdom>
        </attributes>
        <infiltration>60-90</infiltration>
        <juice>100-150</juice>
        <money>50-100</money>
        <skills>
            <persuasion>1-8</persuasion>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_NEWSANCHOR">
        <type_name>Cable News Anchor</type_name>
        <encounter_name>Cable News Anchor</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_EXPENSIVESUIT</armor>
        <age>MATURE</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <charisma>10</charisma>
            <wisdom>8-10</wisdom>
        </attributes>
        <infiltration>60-90</infiltration>
        <juice>100-150</juice>
        <money>50-100</money>
    </creaturetype>

    <creaturetype idname="CREATURE_GENETIC">
        <type_name>Genetic Monster</type_name>
        <!--<encounter_name> Hardcoded -->
        <armor>ARMOR_NONE</armor>
        <age>DOGYEARS</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <agility>1-20</agility>
            <charisma>1-2</charisma><!-- Max is hardcoded to 10 for pets. -->
            <heart>1-6</heart>
            <intelligence>1</intelligence>
            <strength>1-20</strength>
            <wisdom>1-6</wisdom>
        </attributes>
        <!--<money> Hardcoded to 0 if animal research law is not L+.-->
    </creaturetype>

    <creaturetype idname="CREATURE_GUARDDOG">
        <type_name>Canine Hero</type_name>
        <encounter_name>Guard Dog</encounter_name>
        <armor>ARMOR_NONE</armor>
        <age>DOGYEARS</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <agility>9-15</agility>
            <heart>1-6</heart>
            <intelligence>1</intelligence>
            <strength>7-12</strength>
            <wisdom>1-6</wisdom>
        </attributes>
        <!--<money> Hardcoded to 0 if animal research law is not elite liberal.-->
    </creaturetype>

    <creaturetype idname="CREATURE_PRISONER">
        <!-- The prisoner type is not actually encountered in the game. Instead
             Prisoners are other creature types dressed up as prisoners. -->
        <type_name>Prisoner</type_name>
        <encounter_name>Prisoner</encounter_name>
        <weapon>WEAPON_SHANK</weapon>
        <weapon>WEAPON_NONE</weapon>
        <armor>ARMOR_PRISONER</armor>
        <!-- <alignment> Hardcoded to not conservative. -->
        <!-- <age> Depends on actual type. -->
        <!-- <attribute_points> Depend on actual type. -->
        <!-- <attributes> Depend on actual type. -->
        <gender>MALE BIAS</gender>
        <juice>-5</juice>
        <money>0</money>
        <!-- <skills> Depend on actual type. -->
    </creaturetype>

    <creaturetype idname="CREATURE_JUROR">
        <type_name>Juror</type_name>
        <encounter_name>Angry Juror</encounter_name>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <alignment>CONSERVATIVE</alignment>
        <money>0</money>
    </creaturetype>

    <creaturetype idname="CREATURE_LAWYER">
        <type_name>Lawyer</type_name>
        <encounter_name>Lawyer</encounter_name>
        <!-- <weapon> Hardcoded -->
        <armor>ARMOR_CHEAPSUIT</armor>
        <age>GRADUATE</age>
        <attributes>
            <charisma>4-10</charisma>
            <intelligence>6-10</intelligence>
        </attributes>
        <money>50-100</money>
        <skills>
            <law>4-7</law>
            <persuasion>2-5</persuasion>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_SEWERWORKER">
        <type_name>Sewer Worker</type_name>
        <encounter_name>Sewer Worker</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_WORKCLOTHES</armor>
        <armor>ARMOR_HARDHAT</armor>
        <age>MATURE</age>
        <gender>MALE BIAS</gender>
        <money>20-50</money>
    </creaturetype>

    <creaturetype idname="CREATURE_COLLEGESTUDENT">
        <type_name>College Student</type_name>
        <encounter_name>College Student</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>18-23</age>
        <money>20-50</money>
        <skills>
            <art>0-2</art>
            <computers>0-1</computers>
            <music>0-2</music>
            <science>0-2</science>
            <writing>1-2</writing>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_MUSICIAN">
        <type_name>Musician</type_name>
        <encounter_name>Musician</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <money>0-10</money>
        <skills>
            <music>2-5</music>
            <seduction>0-1</seduction>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_MATHEMATICIAN">
        <type_name>Mathematician</type_name>
        <encounter_name>Mathematician</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <attributes>
            <intelligence>7-10</intelligence>
        </attributes>
        <money>20-50</money>
        <skills>
            <computers>0-2</computers>
            <science>1-3</science>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_TEACHER">
        <type_name>Teacher</type_name>
        <encounter_name>Teacher</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <gender>FEMALE BIAS</gender>
        <money>20-50</money>
        <skills>
            <teaching>3-6</teaching>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_HSDROPOUT">
        <type_name>Highschool Dropout</type_name>
        <encounter_name>Highschool Dropout</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>TEENAGER</age>
        <money>20-50</money>
    </creaturetype>

    <creaturetype idname="CREATURE_BUM">
        <type_name>Transient</type_name>
        <encounter_name>Transient</encounter_name>
        <!-- <weapon> Hardcoded -->
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <!-- <alignment> Hardcoded to not conservative. -->
        <money>20-50</money>
    </creaturetype>

    <creaturetype idname="CREATURE_GANGMEMBER">
        <type_name>Gang Member</type_name>
        <encounter_name>Gang Member</encounter_name>
        <!-- <weapon> Hardcoded -->
        <armor>ARMOR_CLOTHES</armor>
        <armor>ARMOR_LEATHER</armor>
        <age>YOUNGADULT</age>
        <!-- <alignment> Hardcoded -->
        <gender>MALE BIAS</gender>
        <juice>-5</juice>
        <money>20-50</money>
        <skills>
            <pistol>1-2</pistol>
            <rifle>1-2</rifle>
            <shotgun>1-2</shotgun>
            <streetsense>2-3</streetsense>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_CRACKHEAD">
        <type_name>Crackhead</type_name>
        <encounter_name>Crackhead</encounter_name>
        <!-- <weapon> Hardcoded -->
        <armor>ARMOR_CLOTHES</armor>
        <age>YOUNGADULT</age>
        <!-- <alignment> Hardcoded to not C. -->
        <attribute_points>30</attribute_points>
        <attributes>
            <intelligence>1</intelligence>
            <!-- <health> Hardcoded random max. -->
        </attributes>
        <juice>-20</juice>
        <money>20-50</money>
    </creaturetype>

    <creaturetype idname="CREATURE_PRIEST">
        <type_name>Priest</type_name>
        <encounter_name>Priest</encounter_name>
        <armor>ARMOR_BLACKSUIT</armor>
        <age>MATURE</age>
        <gender>MALE BIAS</gender>
        <money>20-50</money>
        <skills>
            <religion>3-7</religion>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_ENGINEER">
        <type_name>Engineer</type_name>
        <encounter_name>Engineer</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <gender>MALE BIAS</gender>
        <money>20-50</money>
        <skills>
            <computers>1-2</computers>
            <science>1-3</science>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_FASTFOODWORKER">
        <type_name>Fast Food Worker</type_name>
        <encounter_name>Fast Food Worker</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <!-- <age> Hardcoded -->
        <money>20-50</money>
    </creaturetype>

    <creaturetype idname="CREATURE_BAKER">
        <type_name>Baker</type_name>
        <encounter_name>Baker</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <money>20-50</money>
    </creaturetype>
    
    <creaturetype idname="CREATURE_BARISTA">
        <type_name>Barista</type_name>
        <encounter_name>Barista</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>YOUNGADULT</age>
        <money>20-50</money>
    </creaturetype>

    <creaturetype idname="CREATURE_BARTENDER">
        <type_name>Bartender</type_name>
        <encounter_name>Bartender</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <gender>MALE BIAS</gender>
        <money>20-50</money>
    </creaturetype>
  
    <creaturetype idname="CREATURE_TELEMARKETER">
        <type_name>Telemarketer</type_name>
        <encounter_name>Telemarketer</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>YOUNGADULT</age>
        <money>20-50</money>
        <skills>
            <persuasion>1-3</persuasion>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_CARSALESMAN">
        <type_name>Car Salesperson</type_name><!-- Hardcoded to Car Salesman for C+ women's rights law. -->
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CHEAPSUIT</armor>
        <age>MATURE</age>
        <money>40-80</money>
        <skills>
            <business>1-4</business>
            <driving>1-3</driving>
            <persuasion>1-4</persuasion>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_OFFICEWORKER">
        <type_name>Office Worker</type_name>
        <encounter_name>Office Worker</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <money>20-50</money>
        <skills>
            <business>0-2</business>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_FOOTBALLCOACH">
        <type_name>Football Coach</type_name>
        <encounter_name>Football Coach</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MIDDLEAGED</age>
        <!-- <attributes> Hardcoded -->
        <gender>MALE BIAS</gender>
        <money>20-50</money>
        <skills>
            <persuasion>2-5</persuasion>
            <teaching>2-4</teaching>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_PROSTITUTE">
        <type_name>Prostitute</type_name>
        <encounter_name>Prostitute</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CHEAPDRESS</armor>
        <armor>ARMOR_CLOTHES</armor>
        <age>YOUNGADULT</age>
        <!-- <alignment> Hardcoded to not C. -->
        <!-- <gender> Hardcoded -->
        <juice>-5</juice>
        <money>20-50</money>
        <skills>
            <persuasion>2-5</persuasion>
            <seduction>2-5</seduction>
            <streetsense>2-3</streetsense>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_MAILMAN">
        <type_name>Mail Carrier</type_name>
        <encounter_name>Mail Carrier</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_WORKCLOTHES</armor>
        <age>MATURE</age>
        <money>20-50</money>
    </creaturetype>

    <creaturetype idname="CREATURE_GARBAGEMAN">
        <type_name>Garbage Collector</type_name>
        <encounter_name>Garbage Collector</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_WORKCLOTHES</armor>
        <age>MATURE</age>
        <gender>MALE BIAS</gender>
        <money>20-50</money>
        <skills>
            <driving>1-2</driving>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_PLUMBER">
        <type_name>Plumber</type_name>
        <encounter_name>Plumber</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_WORKCLOTHES</armor>
        <age>MATURE</age>
        <gender>MALE BIAS</gender>
        <money>20-50</money>
    </creaturetype>

    <creaturetype idname="CREATURE_CHEF">
        <type_name>Chef</type_name>
        <encounter_name>Chef</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_WORKCLOTHES</armor>
        <age>MATURE</age>
        <gender>MALE BIAS</gender>
        <money>20-50</money>
    </creaturetype>

    <creaturetype idname="CREATURE_CONSTRUCTIONWORKER">
        <type_name>Construction Worker</type_name>
        <encounter_name>Construction Worker</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_HARDHAT</armor>
        <age>MATURE</age>
        <attributes>
            <health>7-10</health>
            <strength>7-10</strength>
        </attributes>
        <gender>MALE BIAS</gender>
        <money>20-50</money>
        <skills>
            <driving>1-2</driving>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_AMATEURMAGICIAN">
        <type_name>Amateur Magician</type_name>
        <encounter_name>Amateur Magician</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <money>20-50</money>
    </creaturetype>

    <creaturetype idname="CREATURE_TANK">
        <type_name>M1 Abrams Tank</type_name>
        <encounter_name>M1 Abrams Tank</encounter_name>
        <!-- <weapon> Hardcoded -->
        <!--<armor>ARMOR_NONE</armor> Hardcoded -->
        <age>TEENAGER</age>
        <alignment>CONSERVATIVE</alignment>
        <gender>NEUTRAL</gender>
        <skills>
            <!-- Tanks use handtohand for their gun. -->
            <handtohand>20</handtohand>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_MERC">
        <type_name>Elite Security</type_name>
        <encounter_name>Elite Security</encounter_name>
        <!-- <weapon> Hardcoded -->
        <armor>ARMOR_CIVILLIANARMOR</armor>
        <age>YOUNGADULT</age>
	<attributes>
	    <agility>5-10</agility>
            <health>5-10</health>
            <strength>5-10</strength>
            <wisdom>5-10</wisdom>
	</attributes>
        <alignment>CONSERVATIVE</alignment>
        <gender>MALE BIAS</gender>
        <infiltration>0-30</infiltration>
        <juice>0-100</juice>
        <money>0</money>
        <skills>
	    <dodge>0-4</dodge>
            <driving>0-1</driving>
            <handtohand>0-2</handtohand>
            <pistol>0-2</pistol>
            <psychology>0-1</psychology>
            <rifle>2-5</rifle>
            <security>0-2</security>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_HICK">
        <type_name>Redneck</type_name>
        <!-- <encounter_name> Hardcoded -->
        <!-- <weapon> Hardcoded -->
        <armor>ARMOR_OVERALLS</armor>
        <armor>ARMOR_WIFEBEATER</armor>
        <age>MATURE</age>
        <alignment>CONSERVATIVE</alignment>
        <gender>MALE</gender>
        <money>6-11</money>
    </creaturetype>

    <creaturetype idname="CREATURE_SOLDIER">
        <type_name>Soldier</type_name>
        <encounter_name>Soldier</encounter_name>
        <weapon>
            <type>WEAPON_AUTORIFLE_M16</type>
            <number_clips>7</number_clips>
        </weapon>
        <armor>ARMOR_ARMYARMOR</armor>
        <age>YOUNGADULT</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <agility>5-10</agility>
            <health>5-10</health>
            <strength>5-10</strength>
            <wisdom>5-10</wisdom>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>0-30</infiltration>
        <juice>0-100</juice>
        <money>0</money>
        <skills>
            <driving>1-3</driving>
            <handtohand>1-3</handtohand>
            <pistol>1-3</pistol>
            <psychology>1-3</psychology>
            <rifle>1-4</rifle>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_VETERAN">
        <type_name>Veteran</type_name>
        <encounter_name>Army Veteran</encounter_name>
        <weapon>WEAPON_COMBATKNIFE</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MIDDLEAGED</age>
        <attributes>
            <agility>5-10</agility>
            <health>5-10</health>
            <strength>5-10</strength>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>0-30</infiltration>
        <juice>0-100</juice>
        <skills>
            <driving>1-3</driving>
            <handtohand>1-3</handtohand>
            <pistol>1-3</pistol>
            <psychology>1-3</psychology>
            <rifle>1-4</rifle>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_HARDENED_VETERAN">
        <type_name>Hardened Veteran</type_name>
        <encounter_name>Hardened Veteran</encounter_name>
        <weapon>
            <type>WEAPON_AUTORIFLE_M16</type>
            <number_clips>7</number_clips>
        </weapon>
        <armor>ARMOR_ARMYARMOR</armor>
        <age>MIDDLEAGED</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <agility>7-10</agility>
            <health>7-10</health>
            <strength>7-10</strength>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>0-30</infiltration>
        <juice>0-100</juice>
        <money>0</money>
        <skills>
            <driving>2-4</driving>
            <handtohand>2-4</handtohand>
            <pistol>2-4</pistol>
            <psychology>1-3</psychology>
            <rifle>4-7</rifle>
            <security>0-2</security>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_PRISONGUARD">
        <type_name>Prison Guard</type_name>
        <encounter_name>Prison Guard</encounter_name>
        <!-- <weapon> Hardcoded -->
        <armor>ARMOR_PRISONGUARD</armor>
        <age>MATURE</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <agility>3-10</agility>
            <health>3-10</health>
            <strength>3-10</strength>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>0-30</infiltration>
        <skills>
            <club>2-4</club>
            <driving>0-1</driving>
            <handtohand>1-2</handtohand>
            <pistol>1-2</pistol>
            <shotgun>1-3</shotgun>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_HIPPIE">
        <type_name>Hippie</type_name>
        <encounter_name>Hippie</encounter_name>
        <armor>ARMOR_CLOTHES</armor>
        <age>18-57</age>
        <alignment>LIBERAL</alignment>
        <attribute_points>35</attribute_points>
        <attributes>
            <heart>6-15</heart>
            <wisdom>1</wisdom>
        </attributes>
        <money>20-50</money>
        <skills>
            <art>0-1</art>
            <music>0-1</music>
            <tailoring>0-1</tailoring>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_CRITIC_ART">
        <type_name>Art Critic</type_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CHEAPSUIT</armor>
        <age>MATURE</age>
        <money>100-230</money>
        <skills>
            <art>1-4</art>
            <persuasion>2-5</persuasion>
            <writing>2-5</writing>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_CRITIC_MUSIC">
        <type_name>Music Critic</type_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CHEAPSUIT</armor>
        <age>MATURE</age>
        <money>100-230</money>
        <skills>
            <music>1-4</music>
            <persuasion>2-5</persuasion>
            <writing>2-5</writing>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_SOCIALITE">
        <type_name>Socialite</type_name>
        <encounter_name>Socialite</encounter_name>
        <weapon>CIVILIAN</weapon>
        <!-- <armor> Hardcoded -->
        <age>MATURE</age>
        <money>100-230</money>
        <skills>
            <art>0-2</art>
            <music>0-2</music>
            <persuasion>1-3</persuasion>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_PROGRAMMER">
        <type_name>Programmer</type_name>
        <encounter_name>Programmer</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <attributes>
            <intelligence>3-10</intelligence>
        </attributes>
        <gender>MALE BIAS</gender>
        <money>20-50</money>
        <skills>
            <computers>4-8</computers>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_RETIREE">
        <type_name>Retiree</type_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>SENIOR</age>
    </creaturetype>

    <creaturetype idname="CREATURE_PAINTER">
        <type_name>Painter</type_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <skills>
            <art>3-6</art>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_SCULPTOR">
        <type_name>Sculptor</type_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <skills>
            <art>3-6</art>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_AUTHOR">
        <type_name>Author</type_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CHEAPSUIT</armor>
        <age>MATURE</age>
        <money>100-230</money>
        <skills>
            <persuasion>0-3</persuasion>
            <writing>4-7</writing>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_JOURNALIST">
        <type_name>Journalist</type_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CHEAPSUIT</armor>
        <age>MATURE</age>
        <juice>0-25</juice>
        <money>100-230</money>
        <skills>
            <persuasion>2-5</persuasion>
            <writing>2-5</writing>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_DANCER">
        <type_name>Dancer</type_name>
        <armor>ARMOR_CLOTHES</armor>
        <age>YOUNGADULT</age>
        <attributes>
            <agility>10</agility>
            <health>10</health>
            <strength>4-10</strength>
        </attributes>
        <skills>
            <art>1-2</art>
            <music>1-2</music>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_PHOTOGRAPHER">
        <type_name>Photographer</type_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <skills>
            <art>2-3</art>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_CAMERAMAN">
        <type_name>Cameraman</type_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <skills>
            <art>1-2</art>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_HAIRSTYLIST">
        <type_name>Hairstylist</type_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <gender>FEMALE BIAS</gender>
        <skills>
            <art>1-2</art>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_FASHIONDESIGNER">
        <type_name>Fashion Designer</type_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <gender>FEMALE BIAS</gender>
        <skills>
            <art>2-4</art>
            <tailoring>3-10</tailoring>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_CLERK">
        <type_name>Clerk</type_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
    </creaturetype>

    <creaturetype idname="CREATURE_THIEF">
        <type_name>Professional Thief</type_name>
        <!-- <encounter_name> Hardcoded -->
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_BLACKCLOTHES</armor>
        <age>MATURE</age>
        <skills>
            <disguise>3-7</disguise>
            <security>3-7</security>
            <stealth>3-7</stealth>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_ACTOR">
        <type_name>Actor</type_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <attributes>
            <charisma>5-10</charisma>
            <wisdom>9-10</wisdom>
        </attributes>
        <skills>
            <disguise>3-7</disguise>
            <persuasion>0-4</persuasion>
            <seduction>0-4</seduction>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_YOGAINSTRUCTOR">
        <type_name>Yoga Instructor</type_name>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <attributes>
            <agility>10</agility>
            <health>10</health>
            <strength>4-10</strength>
        </attributes>
        <gender>FEMALE BIAS</gender>
        <skills>
            <teaching>2-5</teaching>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_MARTIALARTIST">
        <type_name>Black Belt</type_name>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <attributes>
            <agility>8-10</agility>
            <health>6-10</health>
            <strength>6-10</strength>
        </attributes>
        <gender>MALE BIAS</gender>
        <skills>
            <handtohand>4-7</handtohand>
            <teaching>1-3</teaching>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_ATHLETE">
        <type_name>Athlete</type_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>YOUNGADULT</age>
        <attributes>
            <agility>8-10</agility>
            <health>8-10</health>
            <strength>8-10</strength>
        </attributes>
        <gender>MALE BIAS</gender>
    </creaturetype>

    <creaturetype idname="CREATURE_BIKER">
        <type_name>Biker</type_name>
        <encounter_name>Biker</encounter_name>
        <weapon>CIVILIAN</weapon>
        <weapon>WEAPON_CHAIN</weapon>
        <armor>ARMOR_LEATHER</armor>
        <age>MATURE</age>
        <alignment>CONSERVATIVE</alignment>
        <gender>MALE BIAS</gender>
        <money>20-50</money>
        <skills>
            <driving>3-5</driving>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_TRUCKER">
        <type_name>Trucker</type_name>
        <encounter_name>Truck Driver</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <gender>MALE BIAS</gender>
        <money>20-50</money>
        <skills>
            <driving>3-5</driving>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_TAXIDRIVER">
        <type_name>Taxi Driver</type_name>
        <encounter_name>Taxi Driver</encounter_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <gender>MALE BIAS</gender>
        <money>20-50</money>
        <skills>
            <driving>3-5</driving>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_NUN">
        <type_name>Nun</type_name>
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <gender>FEMALE</gender>
        <skills>
            <religion>5-7</religion>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_MUTANT">
        <type_name>Mutant</type_name>
        <encounter_name>Mutant</encounter_name>
        <!-- <weapon> Hardcoded -->
        <armor>ARMOR_CLOTHES</armor>
        <age>MATURE</age>
        <alignment>LIBERAL</alignment>
        <attribute_points>7-66</attribute_points>
        <attributes>
            <agility>1-50</agility>
            <charisma>1-50</charisma>
            <health>1-50</health>
            <heart>1-50</heart>
            <intelligence>1-50</intelligence>
            <strength>1-50</strength>
            <wisdom>1-50</wisdom>
        </attributes>
        <money>20-50</money>
    </creaturetype>

    <creaturetype idname="CREATURE_DOCTOR">
        <type_name>Doctor</type_name>
        <encounter_name>Doctor</encounter_name>
        <!-- <weapon> Hardcoded -->
        <armor>ARMOR_LABCOAT</armor>
        <age>GRADUATE</age>
        <attributes>
            <intelligence>6-10</intelligence>
        </attributes>
        <gender>MALE BIAS</gender>
        <skills>
            <firstaid>4-7</firstaid>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_NURSE">
        <type_name>Nurse</type_name>
        <encounter_name>Nurse</encounter_name>
        <!-- <weapon> Hardcoded -->
        <armor>ARMOR_LABCOAT</armor>
        <age>GRADUATE</age>
        <gender>FEMALE BIAS</gender>
        <skills>
            <firstaid>1-4</firstaid>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_CCS_VIGILANTE">
        <type_name>Vigilante</type_name>
        <!-- <encounter_name> Hardcoded -->
        <!-- <weapon> Hardcoded -->
        <!-- <armor> Hardcoded -->
        <age>MATURE</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <agility>4-20</agility>
            <charisma>1-20</charisma>
            <health>4-20</health>
            <heart>1-4</heart>
            <intelligence>1-20</intelligence>
            <strength>4-20</strength>
            <wisdom>8-20</wisdom>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>50-80</infiltration>
        <juice>90-210</juice>
        <skills>
            <business>0-2</business>
            <driving>2-5</driving>
            <handtohand>2-5</handtohand>
            <pistol>3-6</pistol>
            <psychology>0-2</psychology>
            <religion>1-3</religion>
            <rifle>3-6</rifle>
            <shotgun>3-6</shotgun>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_CCS_ARCHCONSERVATIVE">
        <type_name>CCS Officer</type_name>
        <!-- <encounter_name> Hardcoded -->
        <weapon>
            <type>WEAPON_SHOTGUN_AA12</type>
            <number_clips>9</number_clips>
        </weapon>
        <armor>ARMOR_HEAVYARMOR</armor>
        <age>MIDDLEAGED</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <agility>4-25</agility>
            <charisma>1-25</charisma>
            <health>4-25</health>
            <heart>1</heart>
            <intelligence>1-25</intelligence>
            <strength>4-25</strength>
            <wisdom>10-25</wisdom>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>90-100</infiltration>
        <juice>500-750</juice>
        <money>150-200</money>
        <skills>
            <business>0-5</business>
            <dodge>2-7</dodge>
            <driving>4-7</driving>
            <handtohand>4-7</handtohand>
            <pistol>6-9</pistol>
            <psychology>0-5</psychology>
            <religion>2-7</religion>
            <rifle>6-9</rifle>
            <shotgun>6-9</shotgun>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_POLITICALACTIVIST">
        <!-- Can't be encountered. -->
        <type_name>Political Activist</type_name>
        <armor>ARMOR_CLOTHES</armor>
    </creaturetype>

    <creaturetype idname="CREATURE_CCS_MOLOTOV">
        <type_name>Arsonist</type_name>
        <!-- <encounter_name> Hardcoded -->
        <weapon>
            <type>WEAPON_MOLOTOV</type>
            <number_weapons>5</number_weapons>
        </weapon>
        <armor>ARMOR_TRENCHCOAT</armor>
        <age>MATURE</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <agility>6-20</agility>
            <charisma>1-20</charisma>
            <health>6-20</health>
            <heart>1-4</heart>
            <intelligence>1-20</intelligence>
            <strength>6-20</strength>
            <wisdom>8-20</wisdom>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>50-80</infiltration>
        <juice>90-210</juice>
        <skills>
            <business>0-2</business>
            <driving>2-5</driving>
            <handtohand>2-5</handtohand>
            <psychology>0-2</psychology>
            <religion>1-3</religion>
            <throwing>2-5</throwing>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_CCS_SNIPER">
        <type_name>Sniper</type_name>
        <!-- <encounter_name> Hardcoded -->
        <weapon>
            <type>WEAPON_SEMIRIFLE_AR15</type>
            <number_clips>7</number_clips>
        </weapon>
        <armor>ARMOR_TRENCHCOAT</armor>
        <age>MATURE</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <agility>6-20</agility>
            <charisma>1-20</charisma>
            <health>6-20</health>
            <heart>1-4</heart>
            <intelligence>1-20</intelligence>
            <strength>6-20</strength>
            <wisdom>8-20</wisdom>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>50-80</infiltration>
        <juice>90-210</juice>
        <skills>
            <business>0-2</business>
            <driving>2-5</driving>
            <handtohand>2-5</handtohand>
            <psychology>0-2</psychology>
            <religion>1-3</religion>
            <rifle>6-9</rifle>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_PSYCHOLOGIST">
        <type_name>Psychologist</type_name>
        <encounter_name>Psychologist</encounter_name>
        <!-- <weapon> Hardcoded -->
        <!-- <armor> Hardcoded -->
        <age>GRADUATE</age>
        <attributes>
            <heart>6-10</heart>
            <intelligence>6-10</intelligence>
        </attributes>
        <gender>MALE BIAS</gender>
        <skills>
            <psychology>4-7</psychology>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_LOCKSMITH">
        <type_name>Locksmith</type_name>
        <weapon>CIVILIAN</weapon>
        <armor>ARMOR_WORKCLOTHES</armor>
        <age>MATURE</age>
        <skills>
            <security>3-7</security>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_MILITARYPOLICE">
        <type_name>Military Police</type_name>
        <weapon>
            <type>WEAPON_CARBINE_M4</type>
            <number_clips>7</number_clips>
        </weapon>
        <weapon>
            <type>WEAPON_SHOTGUN_PUMP</type>
            <number_clips>7</number_clips>
        </weapon>
        <weapon>
            <type>WEAPON_SEMIPISTOL_9MM</type>
            <number_clips>7</number_clips>
        </weapon>
        <armor>ARMOR_ARMYARMOR</armor>
        <age>YOUNGADULT</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <agility>5-10</agility>
            <health>5-10</health>
            <strength>5-10</strength>
            <wisdom>5-10</wisdom>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>0-50</infiltration>
        <juice>0-100</juice>
        <money>0</money>
        <skills>
            <driving>1-4</driving>
            <handtohand>1-5</handtohand>
            <pistol>1-5</pistol>
            <psychology>1-5</psychology>
            <rifle>1-3</rifle>
            <shotgun>1-5</shotgun>
            <smg>1-5</smg>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_SEAL">
        <type_name>Navy SEAL</type_name>
        <weapon>WEAPON_CARBINE_M4</weapon>
        <armor>ARMOR_SEALSUIT</armor>
        <age>MATURE</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <agility>7-10</agility>
            <health>7-10</health>
            <strength>7-10</strength>
            <wisdom>7-10</wisdom>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>10-40</infiltration>
        <juice>100-150</juice>
        <money>0</money>
        <skills>
            <dodge>2-5</dodge>
            <handtohand>3-5</handtohand>
            <psychology>3-5</psychology>
            <rifle>4-7</rifle>
        </skills>
    </creaturetype>

    <creaturetype idname="CREATURE_MILITARYOFFICER">
        <type_name>Military Officer</type_name>
        <!-- <weapon> Hardcoded -->
        <armor>ARMOR_MILITARY</armor>
        <age>MIDDLEAGED</age>
        <alignment>CONSERVATIVE</alignment>
        <attributes>
            <charisma>7-10</charisma>
            <intelligence>7-10</intelligence>
            <wisdom>10</wisdom>
        </attributes>
        <gender>MALE BIAS</gender>
        <infiltration>50-80</infiltration>
        <juice>100-150</juice>
        <money>0</money>
        <skills>
            <handtohand>1-6</handtohand>
            <persuasion>3-7</persuasion>
            <pistol>1-6</pistol>
            <psychology>1-6</psychology>
            <rifle>1-2</rifle>
        </skills>
    </creaturetype>

</creatures>
