/*
 * realloc.c
 */

#include <stdlib.h>
#include <string.h>

#include "malloc.h"

/* FIXME: This is cheesy, it should be fixed later */

void *realloc(void *ptr, size_t size)
{
	struct free_arena_header *ah;
	void *newptr;
	size_t oldsize;

	if (!ptr)
		return malloc(size);

	if (size == 0) {
		free(ptr);
		return NULL;
	}

	/* Add the obligatory arena header, and round up */
	size = (size + 2 * sizeof(struct arena_header) - 1) & ARENA_SIZE_MASK;

	ah = (struct free_arena_header *)
	    ((struct arena_header *)ptr - 1);

	if (ah->a.size >= size && size >= (ah->a.size >> 2)) {
		/* This field is a good size already. */
		return ptr;
	} else {
		/* Make me a new block.  This is kind of bogus; we should
		   be checking the adjacent blocks to see if we can do an
		   in-place adjustment... fix that later. */

		oldsize = ah->a.size - sizeof(struct arena_header);

		newptr = malloc(size);
		memcpy(newptr, ptr, (size < oldsize) ? size : oldsize);
		free(ptr);

		return newptr;
	}
}
