/*****************************************************************************/
// Copyright 2015-2019 Adobe Systems Incorporated
// All Rights Reserved.
//
// NOTICE:  Adobe permits you to use, modify, and distribute this file in
// accordance with the terms of the Adobe license agreement accompanying it.
/*****************************************************************************/

#ifndef __dng_local_string__
#define __dng_local_string__

/*****************************************************************************/

#include "dng_classes.h"
#include "dng_string.h"
#include "dng_types.h"

#include <vector>

/*****************************************************************************/

class dng_local_string
    {

    private:

        dng_string fDefaultText;

        struct dictionary_entry
            {

            dng_string fLanguage;

            dng_string fTranslation;

            dictionary_entry (const dng_string &language,
                              const dng_string &translation)

                :   fLanguage    (language)
                ,   fTranslation (translation)

                {

                }

            };

        std::vector<dictionary_entry> fDictionary;

    public:

        dng_local_string ();

        dng_local_string (const dng_string &s);

        ~dng_local_string ();

        void Clear ();

        void SetDefaultText (const dng_string &s);

        void AddTranslation (const dng_string &language,
                             const dng_string &translation);
		
		void Set (const char *s);

        const dng_string & DefaultText () const
            {
            return fDefaultText;
            }

        dng_string & DefaultText ()
            {
            return fDefaultText;
            }

        uint32 TranslationCount () const
            {
            return (uint32) fDictionary.size ();
            }

        const dng_string & Language (uint32 index) const
            {
            return fDictionary [index] . fLanguage;
            }

        const dng_string & Translation (uint32 index) const
            {
            return fDictionary [index] . fTranslation;
            }

        const dng_string & LocalText (const dng_string &locale) const;

		bool IsEmpty () const
            {
            return DefaultText ().IsEmpty ();
            }
		
		bool NotEmpty () const
			{
			return !IsEmpty ();
			}

		bool operator== (const dng_local_string &s) const;
		
		bool operator!= (const dng_local_string &s) const
			{
			return !(*this == s);
			}
        
        void Truncate (uint32 maxBytes);
			
    };

/*****************************************************************************/

#endif
	
/*****************************************************************************/
