#define SLEEP2_format 1
#define SLEEP2_width 32
#define SLEEP2_height 32
#define SLEEP2_ncolors 2
#define SLEEP2_chars_per_pixel 1
static char *SLEEP2_colors[] = {
"a", "#000000",
"b", "#ffffff"
};
static char *SLEEP2_pixels[] = {
"bbbbbbbbbbaaaaaaaaaaaaaabbbbbbbb",
"bbbbbbbbbbaaaaaaaaaaaaaabbbbbbbb",
"bbbbbbbbaabbbbbbbbbbaaaaaabbbbbb",
"bbbbbbbbaabbbbbbbbbbaaaaaabbbbbb",
"bbbbbbaabbaaaabbbbbbbbaaaaaabbbb",
"bbbbbbaabbaaaabbbbbbbbaaaaaabbbb",
"bbaaaaaaaaaaaaaabbaaaabbaaaabbbb",
"bbaaaaaaaaaaaaaabbaaaabbaaaabbbb",
"bbaabbbbbbbbbbaabbbbbbbbbbaabbbb",
"bbaabbbbbbbbbbaabbbbbbbbbbaabbbb",
"bbaaaaaaaaaaaaaabbbbbbbbbbaabbbb",
"bbaaaaaaaaaaaaaabbbbbbbbbbaabbbb",
"bbaabbbbbbbbaabbbbbbbbbbbbaabbbb",
"bbaabbbbbbbbaabbbbbbbbbbbbaabbbb",
"bbaaaaaaaaaaaabbbbbbbbbbbbaabbbb",
"bbaaaaaaaaaaaabbbbbbbbbbbbaabbbb",
"bbaaaaaaaaaaaaaaaaaaaaaaaaaabbbb",
"bbaaaaaaaaaaaaaaaaaaaaaaaaaabbbb",
"aabbbbaabbbbbbbbbbbbbbaabbbbaabb",
"aabbbbaabbbbbbbbbbbbbbaabbbbaabb",
"aabbbbaaaaaaaaaaaaaaaaaabbbbaabb",
"aabbbbaaaaaaaaaaaaaaaaaabbbbaabb",
"aabbaaaabbaabbaabbaabbaaaabbaabb",
"aabbaaaabbaabbaabbaabbaaaabbaabb",
"aabbaabbaabbaabbaabbaabbaabbaabb",
"aabbaabbaabbaabbaabbaabbaabbaabb",
"aabbbbaaaaaaaaaaaaaaaaaabbbbaabb",
"aabbbbaaaaaaaaaaaaaaaaaabbbbaabb",
"aabbbbbbbbbbbbbbbbbbbbbbbbbbaabb",
"aabbbbbbbbbbbbbbbbbbbbbbbbbbaabb",
"bbaaaaaaaaaaaaaaaaaaaaaaaaaabbbb",
"bbaaaaaaaaaaaaaaaaaaaaaaaaaabbbb"
};
