#define SLEEP2_format 1
#define SLEEP2_width 32
#define SLEEP2_height 32
#define SLEEP2_ncolors 2
#define SLEEP2_chars_per_pixel 1
static char *SLEEP2_colors[] = {
"a", "#000000",
"b", "#ffffff"
};
static char *SLEEP2_pixels[] = {
"bbbbbbbbaaaabbbbbbbbaaaabbbbbbbb",
"bbbbbbbbaaaabbbbbbbbaaaabbbbbbbb",
"bbbbbbbbaaaaaaaaaaaaaaaabbbbbbbb",
"bbbbbbbbaaaaaaaaaaaaaaaabbbbbbbb",
"bbbbbbaaaaaaaaaaaaaaaaaaaabbbbbb",
"bbbbbbaaaaaaaaaaaaaaaaaaaabbbbbb",
"bbbbaaaaaaaaaaaaaaaaaaaaaaaabbbb",
"bbbbaaaaaaaaaaaaaaaaaaaaaaaabbbb",
"bbbbaaaaaaaaaaaaaaaaaaaaaaaabbbb",
"bbbbaaaaaaaaaaaaaaaaaaaaaaaabbbb",
"bbbbaabbaabbbbaaaabbbbaabbaabbbb",
"bbbbaabbaabbbbaaaabbbbaabbaabbbb",
"bbbbaabbaaaaaaaaaaaaaaaabbaabbbb",
"bbbbaabbaaaaaaaaaaaaaaaabbaabbbb",
"bbbbaabbbbaaaaaaaaaaaabbbbaabbbb",
"bbbbaabbbbaaaaaaaaaaaabbbbaabbbb",
"bbaaaaaaaaaaaaaaaaaaaaaaaaaabbbb",
"bbaaaaaaaaaaaaaaaaaaaaaaaaaabbbb",
"aabbbbaabbbbbbbbbbbbbbaabbbbaabb",
"aabbbbaabbbbbbbbbbbbbbaabbbbaabb",
"aabbbbaaaaaaaaaaaaaaaaaabbbbaabb",
"aabbbbaaaaaaaaaaaaaaaaaabbbbaabb",
"aabbaaaabbaabbaabbaabbaaaabbaabb",
"aabbaaaabbaabbaabbaabbaaaabbaabb",
"aabbaabbaabbaabbaabbaabbaabbaabb",
"aabbaabbaabbaabbaabbaabbaabbaabb",
"aabbbbaaaaaaaaaaaaaaaaaabbbbaabb",
"aabbbbaaaaaaaaaaaaaaaaaabbbbaabb",
"aabbbbbbbbbbbbbbbbbbbbbbbbbbaabb",
"aabbbbbbbbbbbbbbbbbbbbbbbbbbaabb",
"bbaaaaaaaaaaaaaaaaaaaaaaaaaabbbb",
"bbaaaaaaaaaaaaaaaaaaaaaaaaaabbbb"
};
