#define SLEEP2_format 1
#define SLEEP2_width 30
#define SLEEP2_height 32
#define SLEEP2_ncolors 2
#define SLEEP2_chars_per_pixel 1
static char *SLEEP2_colors[] = {
"a", "#000000",
"b", "#ffffff"
};
static char *SLEEP2_pixels[] = {
"bbbbbbaaaabbbbbbbbbbaaaabbbbbb",
"bbbbbbaaaabbbbbbbbbbaaaabbbbbb",
"bbbbaaaaaaaabbbbbbaaaaaaaabbbb",
"bbbbaaaaaaaabbbbbbaaaaaaaabbbb",
"bbbbaaaaaaaaaaaaaaaaaaaaaabbbb",
"bbbbaaaaaaaaaaaaaaaaaaaaaabbbb",
"bbbbaaaabbbbbbbbbbbbbbaaaabbbb",
"bbbbaaaabbbbbbbbbbbbbbaaaabbbb",
"bbbbaabbaaaabbbbbbaaaabbaabbbb",
"bbbbaabbaaaabbbbbbaaaabbaabbbb",
"bbaabbbbbbbbbbbbbbbbbbbbbbaabb",
"bbaabbbbbbbbbbbbbbbbbbbbbbaabb",
"bbaabbbbbbbbbbaabbbbbbbbbbaabb",
"bbaabbbbbbbbbbaabbbbbbbbbbaabb",
"bbbbaabbbbbbbbbbbbbbbbbbaabbbb",
"bbbbaabbbbbbbbbbbbbbbbbbaabbbb",
"bbaaaaaaaaaaaaaaaaaaaaaaaaaabb",
"bbaaaaaaaaaaaaaaaaaaaaaaaaaabb",
"aabbbbaabbbbbbbbbbbbbbaabbbbaa",
"aabbbbaabbbbbbbbbbbbbbaabbbbaa",
"aabbbbaaaaaaaaaaaaaaaaaabbbbaa",
"aabbbbaaaaaaaaaaaaaaaaaabbbbaa",
"aabbaaaabbaabbaabbaabbaaaabbaa",
"aabbaaaabbaabbaabbaabbaaaabbaa",
"aabbaabbaabbaabbaabbaabbaabbaa",
"aabbaabbaabbaabbaabbaabbaabbaa",
"aabbbbaaaaaaaaaaaaaaaaaabbbbaa",
"aabbbbaaaaaaaaaaaaaaaaaabbbbaa",
"aabbbbbbbbbbbbbbbbbbbbbbbbbbaa",
"aabbbbbbbbbbbbbbbbbbbbbbbbbbaa",
"bbaaaaaaaaaaaaaaaaaaaaaaaaaabb",
"bbaaaaaaaaaaaaaaaaaaaaaaaaaabb"
};
