#define TURN2_format 1
#define TURN2_width 28
#define TURN2_height 30
#define TURN2_ncolors 2
#define TURN2_chars_per_pixel 1
static char *TURN2_colors[] = {
"a", "#000000",
"b", "#ffffff"
};
static char *TURN2_pixels[] = {
"bbbbbbaaaaaaaaaaaaaaaaaabbbb",
"bbbbbbaaaaaaaaaaaaaaaaaabbbb",
"bbaaaabbbbbbbbbbbbbbbbbbaabb",
"bbaaaabbbbbbbbbbbbbbbbbbaabb",
"aabbbbbbaaaaaaaaaaaaaabbaabb",
"aabbbbbbaaaaaaaaaaaaaabbaabb",
"aabbbbaabbbbbbbbbbbbbbaabbbb",
"aabbbbaabbbbbbbbbbbbbbaabbbb",
"bbaaaaaabbbbbbbbbbaabbaabbbb",
"bbaaaaaabbbbbbbbbbaabbaabbbb",
"aabbbbbbbbaabbbbaaaaaaaaaabb",
"aabbbbbbbbaabbbbaaaaaaaaaabb",
"aabbbbbbbbbbbbbbbbbbbbbbbbaa",
"aabbbbbbbbbbbbbbbbbbbbbbbbaa",
"bbaabbbbbbbbbbbbbbbbaaaaaaaa",
"bbaabbbbbbbbbbbbbbbbaaaaaaaa",
"bbaabbbbbbbbbbbbbbbbbbbbaabb",
"bbaabbbbbbbbbbbbbbbbbbbbaabb",
"bbaabbbbbbaaaaaaaaaaaabbaabb",
"bbaabbbbbbaaaaaaaaaaaabbaabb",
"bbbbaabbbbbbbbbbbbbbaaaabbbb",
"bbbbaabbbbbbbbbbbbbbaaaabbbb",
"bbaabbaaaabbbbbbaabbaabbaabb",
"bbaabbaaaabbbbbbaabbaabbaabb",
"aabbbbbbaaaaaaaaaaaabbbbbbaa",
"aabbbbbbaaaaaaaaaaaabbbbbbaa",
"bbaabbbbbbbbbbbbbbbbbbbbaabb",
"bbaabbbbbbbbbbbbbbbbbbbbaabb",
"aaaaaabbbbbbbbbbbbbbbbaaaaaa",
"aaaaaabbbbbbbbbbbbbbbbaaaaaa"
};
