#define SLEEP2_format 1
#define SLEEP2_width 32
#define SLEEP2_height 30
#define SLEEP2_ncolors 2
#define SLEEP2_chars_per_pixel 1
static char *SLEEP2_colors[] = {
"a", "#000000",
"b", "#ffffff"
};
static char *SLEEP2_pixels[] = {
"bbbbbbbbbbbbaaaaaaaaaabbbbbbbbbb",
"bbbbbbbbbbbbaaaaaaaaaabbbbbbbbbb",
"bbbbbbbbbbaabbbbbbbbbbaabbbbbbbb",
"bbbbbbbbbbaabbbbbbbbbbaabbbbbbbb",
"bbbbbbbbaabbaaaabbaaaabbaaaaaabb",
"bbbbbbbbaabbaaaabbaaaabbaaaaaabb",
"bbbbbbaabbbbbbbbbbbbbbbbbbbbbbaa",
"bbbbbbaabbbbbbbbbbbbbbbbbbbbbbaa",
"bbbbbbaabbbbbbbbbbbbbbbbaaaaaabb",
"bbbbbbaabbbbbbbbbbbbbbbbaaaaaabb",
"bbbbbbaabbbbbbbbbbbbbbbbbbbbbbaa",
"bbbbbbaabbbbbbbbbbbbbbbbbbbbbbaa",
"bbbbbbaabbbbbbbbbbbbbbbbaaaaaabb",
"bbbbbbaabbbbbbbbbbbbbbbbaaaaaabb",
"bbaaaaaaaaaaaaaaaaaaaaaaaaaabbbb",
"bbaaaaaaaaaaaaaaaaaaaaaaaaaabbbb",
"aabbbbaabbbbbbbbbbbbbbaabbbbaabb",
"aabbbbaabbbbbbbbbbbbbbaabbbbaabb",
"aabbbbaaaaaaaaaaaaaaaaaabbbbaabb",
"aabbbbaaaaaaaaaaaaaaaaaabbbbaabb",
"aabbaaaabbaabbaabbaabbaaaabbaabb",
"aabbaaaabbaabbaabbaabbaaaabbaabb",
"aabbaabbaabbaabbaabbaabbaabbaabb",
"aabbaabbaabbaabbaabbaabbaabbaabb",
"aabbbbaaaaaaaaaaaaaaaaaabbbbaabb",
"aabbbbaaaaaaaaaaaaaaaaaabbbbaabb",
"aabbbbbbbbbbbbbbbbbbbbbbbbbbaabb",
"aabbbbbbbbbbbbbbbbbbbbbbbbbbaabb",
"bbaaaaaaaaaaaaaaaaaaaaaaaaaabbbb",
"bbaaaaaaaaaaaaaaaaaaaaaaaaaabbbb"
};
