/****************************************************************************

    AstroMenace
    Hardcore 3D space scroll-shooter with spaceship upgrade possibilities.
    Copyright (c) 2006-2019 Mikhail Kurinnoi, Viewizard


    AstroMenace is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    AstroMenace is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with AstroMenace. If not, see <https://www.gnu.org/licenses/>.


    Website: https://viewizard.com/
    Project: https://github.com/viewizard/astromenace
    E-mail: viewizard@viewizard.com

*****************************************************************************/

#ifndef UI_CURSOR_H
#define UI_CURSOR_H

#include "../core/core.h"

// NOTE switch to nested namespace definition (namespace A::B::C { ... }) (since C++17)
namespace viewizard {
namespace astromenace {

enum class eCursorStatus {
    Undefined,
    ActionAllowed,
    ActionProhibited,
    DraggingItem // should be used with SetCursorDraggingItemIcon()
};

// Cursor initialization.
// Should be called after vw_InitTimeThread(0) and LoadAllGameAssets().
void CursorInit(bool ShowSystemCursor);
// Release cursor.
void CursorRelease();
// Update cursor.
void CursorUpdate();
// Draw cursor.
void CursorDraw();
// Set cursor status.
void SetCursorStatus(eCursorStatus Status);
// Get cursor status.
eCursorStatus GetCursorStatus();
// Set cursor dragging item icon texture.
void SetCursorDraggingItemIcon(GLtexture Icon);
// Toggle whether or not the cursor is shown.
void SetShowGameCursor(bool Toggle);
// Get is cursor shown or not.
bool GetShowGameCursor();

} // astromenace namespace
} // viewizard namespace

#endif // UI_CURSOR_H
