/*
**  ClanLib SDK
**  Copyright (c) 1997-2020 The ClanLib Team
**
**  This software is provided 'as-is', without any express or implied
**  warranty.  In no event will the authors be held liable for any damages
**  arising from the use of this software.
**
**  Permission is granted to anyone to use this software for any purpose,
**  including commercial applications, and to alter it and redistribute it
**  freely, subject to the following restrictions:
**
**  1. The origin of this software must not be misrepresented; you must not
**     claim that you wrote the original software. If you use this software
**     in a product, an acknowledgment in the product documentation would be
**     appreciated but is not required.
**  2. Altered source versions must be plainly marked as such, and must not be
**     misrepresented as being the original software.
**  3. This notice may not be removed or altered from any source distribution.
**
**  Note: Some of the libraries ClanLib may link to may have additional
**  requirements or restrictions.
**
**  File Author(s):
**
**    Magnus Norddahl
*/

#pragma once

#include <map>

namespace clan
{
	/// \addtogroup clanSound_Sound_Providers clanSound Sound Providers
	/// \{

	class SoundProvider;
	class InputSourceProvider;
	class SoundProviderType;
	class FileSystem;
	class IODevice;

	/// \brief Sound Provider Factor class.
	class SoundProviderFactory
	{
	public:
		/// \brief Loads an sample file from 'filename', using the provider identified by 'type'.
		/** <p>If the type is an empty string, it
			uses the extension of the filename to determine what type
			it is.</p>
			<p>The input provider will be used as a the source for filename,
			if specified.</p>*/
		static SoundProvider *load(
			const std::string &filename,
			bool streamed,
			const FileSystem &fs,
			const std::string &type = std::string()
			);

		/// \brief Loads an sample file from 'filename', using the provider identified by 'type'.
		static SoundProvider *load(
			const std::string &fullname,
			bool streamed,
			const std::string &type = std::string());

		/// \brief Loads an sample file from 'file', using the provider identified by 'type'.
		static SoundProvider *load(
			IODevice &file,
			bool streamed,
			const std::string &type);
	};

	/// \}
}
