/*
**  ClanLib SDK
**  Copyright (c) 1997-2020 The ClanLib Team
**
**  This software is provided 'as-is', without any express or implied
**  warranty.  In no event will the authors be held liable for any damages
**  arising from the use of this software.
**
**  Permission is granted to anyone to use this software for any purpose,
**  including commercial applications, and to alter it and redistribute it
**  freely, subject to the following restrictions:
**
**  1. The origin of this software must not be misrepresented; you must not
**     claim that you wrote the original software. If you use this software
**     in a product, an acknowledgment in the product documentation would be
**     appreciated but is not required.
**  2. Altered source versions must be plainly marked as such, and must not be
**     misrepresented as being the original software.
**  3. This notice may not be removed or altered from any source distribution.
**
**  Note: Some of the libraries ClanLib may link to may have additional
**  requirements or restrictions.
**
**  File Author(s):
**
**    Magnus Norddahl
**    Mark Page
*/

#include "GL/precomp.h"
#include "gl3_storage_buffer_provider.h"
#include "gl3_graphic_context_provider.h"
#include "API/GL/opengl_wrap.h"
#include "API/Display/Render/shared_gc_data.h"

namespace clan
{
	GL3StorageBufferProvider::GL3StorageBufferProvider()
	{
	}

	GL3StorageBufferProvider::~GL3StorageBufferProvider()
	{
	}

	void GL3StorageBufferProvider::create(int size, int stride, BufferUsage usage)
	{
		buffer.create(nullptr, size, usage, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER);
	}

	void GL3StorageBufferProvider::create(const void *data, int size, int stride, BufferUsage usage)
	{
		buffer.create(data, size, usage, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER);
	}
}
