/*
**  ClanLib SDK
**  Copyright (c) 1997-2020 The ClanLib Team
**
**  This software is provided 'as-is', without any express or implied
**  warranty.  In no event will the authors be held liable for any damages
**  arising from the use of this software.
**
**  Permission is granted to anyone to use this software for any purpose,
**  including commercial applications, and to alter it and redistribute it
**  freely, subject to the following restrictions:
**
**  1. The origin of this software must not be misrepresented; you must not
**     claim that you wrote the original software. If you use this software
**     in a product, an acknowledgment in the product documentation would be
**     appreciated but is not required.
**  2. Altered source versions must be plainly marked as such, and must not be
**     misrepresented as being the original software.
**  3. This notice may not be removed or altered from any source distribution.
**
**  Note: Some of the libraries ClanLib may link to may have additional
**  requirements or restrictions.
**
**  File Author(s):
**
**    Magnus Norddahl
*/

#pragma once

#include "API/Display/Window/input_device.h"
#include "API/Display/TargetProviders/input_device_provider.h"

namespace clan
{
	class Win32Window;

	class InputDeviceProvider_Win32Keyboard : public InputDeviceProvider
	{
	public:
		InputDeviceProvider_Win32Keyboard(Win32Window *window);
		~InputDeviceProvider_Win32Keyboard();

		InputDevice::Type get_type() const override { return InputDevice::keyboard; }
		bool get_keycode(int keycode) const override;
		std::string get_key_name(int id) const override;
		std::string get_name() const override;
		std::string get_device_name() const override;
		int get_button_count() const override;

	private:
		void on_dispose();

		Win32Window *window;

		friend class Win32Window;
	};
}
