/*
**  ClanLib SDK
**  Copyright (c) 1997-2020 The ClanLib Team
**
**  This software is provided 'as-is', without any express or implied
**  warranty.  In no event will the authors be held liable for any damages
**  arising from the use of this software.
**
**  Permission is granted to anyone to use this software for any purpose,
**  including commercial applications, and to alter it and redistribute it
**  freely, subject to the following restrictions:
**
**  1. The origin of this software must not be misrepresented; you must not
**     claim that you wrote the original software. If you use this software
**     in a product, an acknowledgment in the product documentation would be
**     appreciated but is not required.
**  2. Altered source versions must be plainly marked as such, and must not be
**     misrepresented as being the original software.
**  3. This notice may not be removed or altered from any source distribution.
**
**  Note: Some of the libraries ClanLib may link to may have additional
**  requirements or restrictions.
**
**  File Author(s):
**
**    Magnus Norddahl
*/

#pragma once

#include "../service_impl.h"
#include <mutex>
#include <condition_variable>

namespace clan
{
	class Service_Win32 : public Service_Impl
	{
	public:
		Service_Win32(Service *service, const std::string &service_name);
		virtual ~Service_Win32();

		int main(int argc, char **argv);

		int run_debug(std::vector<std::string> args);
		int run_service();
		int run_install();
		int run_uninstall();
		void print_help();

	private:
		static void WINAPI service_thread_main(DWORD argc, LPTSTR *argv);
		static BOOL WINAPI control_handler(DWORD ctrl_type);
		static VOID WINAPI service_ctrl(DWORD ctrl_code);

		BOOL report_status(
			DWORD current_state,
			DWORD win32_exitcode,
			DWORD wait_hint);

		std::mutex mutex;
		std::condition_variable event_condition;
		bool stop_flag = false;
		bool reload_flag = false;

		bool debug_mode;
		int check_point;
		SERVICE_STATUS_HANDLE handle_service_status;
		SERVICE_STATUS service_status;
	};
}
