/*
**  ClanLib SDK
**  Copyright (c) 1997-2020 The ClanLib Team
**
**  This software is provided 'as-is', without any express or implied
**  warranty.  In no event will the authors be held liable for any damages
**  arising from the use of this software.
**
**  Permission is granted to anyone to use this software for any purpose,
**  including commercial applications, and to alter it and redistribute it
**  freely, subject to the following restrictions:
**
**  1. The origin of this software must not be misrepresented; you must not
**     claim that you wrote the original software. If you use this software
**     in a product, an acknowledgment in the product documentation would be
**     appreciated but is not required.
**  2. Altered source versions must be plainly marked as such, and must not be
**     misrepresented as being the original software.
**  3. This notice may not be removed or altered from any source distribution.
**
**  Note: Some of the libraries ClanLib may link to may have additional
**  requirements or restrictions.
**
**  File Author(s):
**
**    Magnus Norddahl
**    Artem Khomenko (add sticky property)
*/

#pragma once

#include "../View/view.h"
#include "label_view.h"
#include "image_view.h"

namespace clan
{
	class ButtonViewImpl;

	class ButtonView : public View
	{
	public:
		ButtonView();
		~ButtonView();

		std::shared_ptr<LabelView> label();
		std::shared_ptr<ImageView> image_view();

		bool disabled() const;
		void set_disabled();
		void set_enabled();

		void set_sticky(bool is_sticky); // If true - after first press the button remains pressed and need to press again.
		bool sticky();
		bool pressed();
		void set_pressed(bool is_pressed);

		void move_label_before_image();
		void move_label_after_image();

		std::function<void()> &func_clicked();

	private:
		std::unique_ptr<ButtonViewImpl> impl;
	};
}
