/*
**  ClanLib SDK
**  Copyright (c) 1997-2020 The ClanLib Team
**
**  This software is provided 'as-is', without any express or implied
**  warranty.  In no event will the authors be held liable for any damages
**  arising from the use of this software.
**
**  Permission is granted to anyone to use this software for any purpose,
**  including commercial applications, and to alter it and redistribute it
**  freely, subject to the following restrictions:
**
**  1. The origin of this software must not be misrepresented; you must not
**     claim that you wrote the original software. If you use this software
**     in a product, an acknowledgment in the product documentation would be
**     appreciated but is not required.
**  2. Altered source versions must be plainly marked as such, and must not be
**     misrepresented as being the original software.
**  3. This notice may not be removed or altered from any source distribution.
**
**  Note: Some of the libraries ClanLib may link to may have additional
**  requirements or restrictions.
**
**  File Author(s):
**
**    Magnus Norddahl
*/


#pragma once

#include "soundprovider.h"

namespace clan
{
	/// \addtogroup clanSound_Sound_Providers clanSound Sound Providers
	/// \{

	class SoundProvider_Raw_Impl;

	/// \brief Sound provider in a raw PCM format (no header in file).
	class SoundProvider_Raw : public SoundProvider
	{
	public:
		/// \brief Constructs a sound provider based on some raw PCM data.
		///
		/// \param sound_data Raw PCM data.
		/// \param num_samples Number of samples to be read out of sound_data.
		/// \param bytes_per_sample The size of a sample in bytes. This is 2 for 16 bit (signed), and 1 for 8 bit (unsigned).
		/// \param stereo True if sound is stereo (two channels).
		/// \param frequency Playback frequency for sample data.
		SoundProvider_Raw(
			void *sound_data,
			int num_samples,
			int bytes_per_sample,
			bool stereo,
			int frequency = 22050);

		virtual ~SoundProvider_Raw();

		/// \brief Called by SoundBuffer when a new session starts.
		/** \return The soundbuffer session to be attached to the newly started session.*/
		virtual SoundProvider_Session *begin_session() override;

		/// \brief Called by SoundBuffer when a session has finished. After this call,
		/** <p>SoundBuffer will not access the session anymore. It can safely be deleted
			here (and in most cases should be delete here).</p>*/
		virtual void end_session(SoundProvider_Session *session) override;

	private:
		std::shared_ptr<SoundProvider_Raw_Impl> impl;

		friend class SoundProvider_Raw_Session;
	};

	/// \}
}
