#include "boundarylayer.hpp"
#include <core/array.hpp>

namespace netgen
{

struct Intersection_
{
  bool is_intersecting = false;
  double lam0 = -1, lam1 = -1;
  Point<3> p;
  double bary[3];
  operator bool() const { return is_intersecting; }
};

struct GrowthVectorLimiter
{
  typedef std::array<Point<3>, 2> Seg;
  typedef std::array<Point<3>, 3> Trig;

  BoundaryLayerTool& tool;
  const BoundaryLayerParameters& params;
  Mesh& mesh;
  double height;
  Array<double, PointIndex> limits;
  FlatArray<Vec<3>, PointIndex> growthvectors;
  BitArray changed_domains;
  unique_ptr<BoxTree<3>> tree;
  Array<PointIndex, PointIndex> map_from;
  Table<SurfaceElementIndex, PointIndex> p2sel;

  GrowthVectorLimiter(BoundaryLayerTool& tool_)
    : tool(tool_), params(tool_.params), mesh(tool_.mesh), height(tool_.total_height), growthvectors(tool_.growthvectors), map_from(mesh.Points().Size())
  {
    changed_domains = tool.domains;
    if (!params.outside)
      changed_domains.Invert();

    map_from = tool.mapfrom;
    p2sel = ngcore::CreateSortedTable<SurfaceElementIndex, PointIndex>(
      tool.new_sels.Range(),
      [&] (auto& table, SurfaceElementIndex ei) {
        for (PointIndex pi : tool.new_sels[ei].PNums())
          table.Add(pi, ei);
      },
      mesh.GetNP());
  }

  auto SurfaceElementsRange () { return Range(tool.nse + tool.new_sels.Size()); }

  void WriteErrorMesh (string name)
  {
    if (!debugparam.write_mesh_on_error)
      return;
    Mesh out_mesh;
    out_mesh = mesh;
    for (auto [pi, data] : tool.growth_vector_map)
      {
        auto [gw, height] = data;
        out_mesh[pi] += limits[pi] * height * (*gw);
      }
    out_mesh.Save(name);
  }

  const auto& Get (SurfaceElementIndex sei)
  {
    if (sei < tool.nse)
      return mesh[sei];
    return tool.new_sels[sei - tool.nse];
  }

  std::pair<double, double> GetMinMaxLimit (SurfaceElementIndex sei)
  {
    const auto& sel = Get(sei);
    double min_limit = GetLimit(sel[0]);
    double max_limit = min_limit;
    for (auto i : IntRange(1, sel.GetNP()))
      {
        auto limit = GetLimit(sel[i]);
        min_limit = min(min_limit, limit);
        max_limit = max(max_limit, limit);
      }
    return {min_limit, max_limit};
  }

  double GetLimit (PointIndex pi)
  {
    if (pi < tool.first_new_pi)
      return limits[pi];
    return limits[map_from[pi]];
  }

  bool SetLimit (PointIndex pi, double new_limit)
  {
    double& limit = (pi < tool.first_new_pi) ? limits[pi] : limits[map_from[pi]];
    if (limit <= new_limit)
      return false;
    limit = new_limit;
    return true;
  }

  bool ScaleLimit (PointIndex pi, double factor)
  {
    double& limit = (pi < tool.first_new_pi) ? limits[pi] : limits[map_from[pi]];
    return SetLimit(pi, limit * factor);
  }

  Vec<3> GetVector (PointIndex pi_to, double shift = 1., bool apply_limit = false)
  {
    auto [gw, height] = tool.growth_vector_map[pi_to];
    if (apply_limit)
      shift *= GetLimit(pi_to);
    return shift * height * (*gw);
  }

  Point<3> GetPoint (PointIndex pi_to, double shift = 1., bool apply_limit = false)
  {
    if (pi_to < tool.first_new_pi || tool.growth_vector_map.count(pi_to) == 0)
      return mesh[pi_to];

    return mesh[pi_to] + GetVector(pi_to, shift, apply_limit);
  }

  Point<3> GetMappedPoint (PointIndex pi_from, double shift = 1., bool apply_limit = false)
  {
    auto pi_to = tool.mapto[pi_from].Last();
    return GetPoint(pi_to, shift, apply_limit);
  }

  Seg GetMappedSeg (PointIndex pi_from, double shift = 1.)
  {
    return {mesh[pi_from], GetMappedPoint(pi_from, shift)};
  }

  Seg GetSeg (PointIndex pi_to, double shift = 1., bool apply_limit = false)
  {
    return {GetPoint(pi_to, 0), GetPoint(pi_to, shift, apply_limit)};
  }

  Trig GetTrig (SurfaceElementIndex sei, double shift = 0.0, bool apply_limit = false)
  {
    auto sel = Get(sei);
    Trig trig;
    for (auto i : Range(3))
      trig[i] = GetPoint(sel[i], shift, apply_limit);
    return trig;
  }

  Trig GetMappedTrig (SurfaceElementIndex sei, double shift = 0.0)
  {
    auto sel = Get(sei);
    Trig trig;
    for (auto i : Range(3))
      trig[i] = GetMappedPoint(sel[i], shift);
    return trig;
  }

  Trig GetSideTrig (SurfaceElementIndex sei, int index, double shift = 0.0, bool grow_first_vertex = true)
  {
    auto trig = GetMappedTrig(sei, 0.0);
    auto sel = Get(sei);
    auto index1 = (index + 1) % 3;
    if (!grow_first_vertex)
      index1 = (index + 2) % 3;
    trig[index] = GetMappedPoint(sel[index1], shift, true);
    return trig;
  }

  array<Trig, 4> GetSideTrigs (SurfaceElementIndex sei, int i0, double shift = 0.0)
  {
    auto trig = GetMappedTrig(sei, 0.0);
    array<Trig, 4> trigs{trig, trig, trig, trig};

    auto sel = Get(sei);
    auto i1 = (i0 + 1) % 3;
    auto i2 = (i0 + 2) % 3;
    auto p1 = GetMappedPoint(sel[i1], shift, true);
    auto p2 = GetMappedPoint(sel[i2], shift, true);

    // create four trigs to span the quad from i1,i2 and their shifted points
    // i1, i2, shifted i1
    trigs[0][i0] = p1;

    // i1, i2, shifted i2
    trigs[1][i0] = p2;

    // i1, shifted i1, shifted i2
    trigs[2][i0] = p1;
    trigs[2][i2] = p2;

    // i2, shifted i1, shifted i2
    trigs[2][i0] = p2;
    trigs[2][i1] = p1;

    return trigs;
  }

  static constexpr double INTERSECTION_SAFETY = .9;
  bool LimitGrowthVector (PointIndex pi_to, SurfaceElementIndex sei, double trig_shift, double seg_shift, bool check_prism_sides = false)
  {
    auto pi_from = map_from[pi_to];
    if (!pi_from.IsValid())
      return false;

    for (auto pi : Get(sei).PNums())
      {
        if (pi == pi_from)
          return false;
        if (map_from[pi] == pi_from)
          return false;
      }

    if (check_prism_sides || trig_shift > .0)
      {
        auto [trig_min_limit, trig_max_limit] = GetMinMaxLimit(sei);
        if (GetLimit(pi_to) < trig_min_limit)
          return false;

        auto getTrigs = [&] (double scaling = 1.0) -> ArrayMem<Trig, 3> {
          ArrayMem<Trig, 12> trigs;
          if (check_prism_sides)
            for (auto i : Range(3))
              for (auto trig : GetSideTrigs(sei, i, scaling * trig_shift))
                trigs.Append(trig);
          else
            trigs.Append(GetTrig(sei, scaling * trig_shift, true));
          return trigs;
        };

        if (!check_prism_sides)
          {
            // If the growth vectors of all points are pointing in the same direction,
            // an intersection means, we also have an intersection with a prism side face
            // this is an extra check and handled later
            auto seg = GetSeg(pi_to, 1.0, false);
            auto gw = seg[1] - seg[0];

            bool have_same_growth_direction = true;
            for (auto pi : Get(sei).PNums())
              {
                auto p_seg = GetSeg(pi, 1.0, false);
                auto p_gw = p_seg[1] - p_seg[0];
                have_same_growth_direction &= (gw * p_gw) > 0;
              }
            if (have_same_growth_direction)
              return false;
          }

        double scaling = 1.0;
        while (true)
          {
            bool have_intersection = false;
            auto seg = GetSeg(pi_to, scaling * seg_shift, true);
            for (auto trig : getTrigs(scaling))
              have_intersection |= isIntersectingTrig(seg, trig);
            if (!have_intersection)
              break;
            scaling *= 0.9;
          }
        if (scaling == 1.0)
          return false;

        double new_limit = scaling * max(GetLimit(pi_to), trig_max_limit);
        SetLimit(pi_to, new_limit);
        for (auto pi : Get(sei).PNums())
          SetLimit(pi, new_limit);
        return true;
      }
    else
      {
        auto seg = GetSeg(pi_to, seg_shift, false);
        auto trig = GetTrig(sei, 0.0);
        auto intersection = isIntersectingTrig(seg, trig);
        // checking with original surface elements -> allow only half the distance
        auto new_seg_limit = 0.40 * intersection.lam0 * seg_shift;
        if (intersection && new_seg_limit < GetLimit(pi_from))
          return SetLimit(pi_from, new_seg_limit);
        return false;
      }
  }

  void EqualizeLimits (double factor = .5)
  {
    static Timer t("GrowthVectorLimiter::EqualizeLimits");
    PrintMessage(5, "GrowthVectorLimiter - equalize limits");
    RegionTimer reg(t);
    if (factor == 0.0)
      return;
    // for (PointIndex pi : IntRange(tool.np, mesh.GetNP()))
    for (PointIndex pi : mesh.Points().Range().Modify(tool.np,0))
      {
        // auto pi_from = map_from[pi];
        std::set<PointIndex> pis;
        for (auto sei : p2sel[pi])
          for (auto pi_ : tool.new_sels[sei].PNums())
            pis.insert(pi_);
        ArrayMem<double, 20> limits;
        for (auto pi1 : pis)
          {
            auto limit = GetLimit(pi1);
            if (limit > 0.0)
              limits.Append(GetLimit(pi1));
          }

        if (limits.Size() == 0)
          continue;

        double average = 0.0;
        for (auto l : limits)
          average += l;
        average /= limits.Size();

        SetLimit(pi, factor * average + (1.0 - factor) * GetLimit(pi));
      }
  }

  void LimitSelfIntersection (double safety = 1.4)
  {
    static Timer t("GrowthVectorLimiter::LimitSelfIntersection");
    PrintMessage(5, "GrowthVectorLimiter - self intersection");
    RegionTimer reg(t);
    // check for self-intersection within new elements (prisms/hexes)
    auto isIntersecting = [&] (SurfaceElementIndex sei, double shift) {
      // checks if surface element is self intersecting when growing with factor
      // shift

      // ignore new surface elements, side trigs are only built
      // from original surface elements
      if (sei >= tool.nse)
        return false;
      const auto sel = Get(sei);
      auto np = sel.GetNP();
      for (auto i : Range(np))
        {
          if (sel[i] >= tool.first_new_pi)
            return false;
          if (tool.mapto[sel[i]].Size() == 0)
            return false;
        }
      for (auto i : Range(np))
        {
          auto seg = GetMappedSeg(sel[i], shift * limits[sel[i]]);
          for (auto fi : Range(np - 2))
            {
              for (auto side : {true, false})
                {
                  auto trig = GetSideTrig(sei, i + fi, 1.0, side);
                  if (isIntersectingPlane(seg, trig))
                    return true;
                }
            }
        }
      return false;
    };

    for (SurfaceElementIndex sei : mesh.SurfaceElements().Range())
      {
        auto sel = mesh[sei];
        if (sei >= tool.nse)
          continue;
        if (!tool.moved_surfaces[sel.GetIndex()])
          continue;
        if (sel.GetNP() == 4)
          continue;

        // const auto& fd = mesh.GetFaceDescriptor(sel.GetIndex());
        auto np = sel.GetNP();

        double shift = 1.0;
        const double step_factor = 0.9;
        while (isIntersecting(sei, shift * safety))
          {
            shift *= step_factor;
            double max_limit = 0;
            for (auto i : Range(np))
              max_limit = max(max_limit, limits[sel[i]]);
            for (auto i : Range(np))
              if (max_limit == limits[sel[i]])
                ScaleLimit(sel[i], step_factor);
            // if (max_limit < 0.01) break;
          }
      }
  }

  // checks if a segment is intersecting a plane, spanned by three points, lam
  // will be set s.t. p_intersect = seg[0] + lam * (seg[1]-seg[0])
  Intersection_ isIntersectingPlane (const Seg& seg,
                                     const Trig& trig)
  {
    auto t1 = trig[1] - trig[0];
    auto t2 = trig[2] - trig[0];
    auto n = Cross(t1, t2);
    auto v0n = (seg[0] - trig[0]) * n;
    auto v1n = (seg[1] - trig[0]) * n;

    Intersection_ intersection;
    intersection.lam0 = -v0n / (v1n - v0n);
    intersection.p = seg[0] + intersection.lam0 * (seg[1] - seg[0]);
    intersection.is_intersecting = (v0n * v1n < 0) && (intersection.lam0 > -1e-8) && (intersection.lam0 < 1 + 1e-8);

    return intersection;
  }

  Intersection_ isIntersectingTrig (const Seg& seg, const Trig& trig)
  {
    auto intersection = isIntersectingPlane(seg, trig);
    if (!intersection)
      return intersection;

    auto p = seg[0] + intersection.lam0 * (seg[1] - seg[0]) - trig[0];

    Vec3d col1 = trig[1] - trig[0];
    Vec3d col2 = trig[2] - trig[0];
    Vec3d col3 = Cross(col1, col2);
    Vec3d rhs = p;
    Vec3d bary;
    SolveLinearSystem(col1, col2, col3, rhs, bary);

    intersection.lam1 = 0;
    double eps = 1e-4;
    if (bary.X() >= -eps && bary.Y() >= -eps && bary.X() + bary.Y() <= 1 + eps)
      {
        intersection.bary[0] = bary.X();
        intersection.bary[1] = bary.Y();
        intersection.bary[2] = 1.0 - bary.X() - bary.Y();
      }
    else
      intersection.is_intersecting = false;
    return intersection;
  }

  Intersection_ isIntersectingTrig (PointIndex pi_from, PointIndex pi_to, SurfaceElementIndex sei, double shift = 0.0)
  {
    // JS: where is that GetSeg function ?
    return isIntersectingTrig(GetSeg(pi_from, pi_to), GetTrig(sei, shift));
  }

  void BuildSearchTree (double trig_shift)
  {
    static Timer t("BuildSearchTree");
    RegionTimer rt(t);
    Box<3> bbox(Box<3>::EMPTY_BOX);
    for (PointIndex pi : mesh.Points().Range())
      {
        bbox.Add(mesh[pi]);
        bbox.Add(GetPoint(pi, 1.1));
      }

    tree = make_unique<BoxTree<3>>(bbox);

    for (auto sei : SurfaceElementsRange())
      {
        const auto& sel = Get(sei);
        // auto sel_index = sel.GetIndex();

        Box<3> box(Box<3>::EMPTY_BOX);
        for (auto pi : sel.PNums())
          {
            box.Add(GetPoint(pi, 0.));
            box.Add(GetPoint(pi, trig_shift * GetLimit(pi)));
          }
        tree->Insert(box, sei);
      }
  }

  template <typename TFunc>
  void FindTreeIntersections (double trig_shift, double seg_shift, TFunc f,
                              TBitArray<PointIndex> * relevant_points = nullptr)
  {
    static Timer t("GrowthVectorLimiter::FindTreeIntersections");
    RegionTimer rt(t);
    BuildSearchTree(trig_shift);
    auto np_new = mesh.Points().Size();
    // int counter = 0;
    for (auto i : IntRange(tool.np, np_new))
      {
        PointIndex pi_to = i + IndexBASE<PointIndex>();
        PointIndex pi_from = map_from[pi_to];
        if (!pi_from.IsValid())
          throw Exception("Point not mapped");

        if (relevant_points && !relevant_points->Test(pi_to) && !relevant_points->Test(pi_from))
          continue;

        Box<3> box(Box<3>::EMPTY_BOX);
        // auto seg = GetSeg(pi_to, seg_shift);

        box.Add(GetPoint(pi_to, 0));
        box.Add(GetPoint(pi_to, GetLimit(pi_from)));
        tree->GetFirstIntersecting(box.PMin(), box.PMax(), [&] (SurfaceElementIndex sei) {
          const auto& sel = Get(sei);
          if (sel.PNums().Contains(pi_from))
            return false;
          if (sel.PNums().Contains(pi_to))
            return false;
          // counter++;
          f(pi_to, sei);
          return false;
        });
      }
  }

  void FixIntersectingSurfaceTrigs ()
  {
    static Timer t("GrowthVectorLimiter::FixIntersectingSurfaceTrigs");
    RegionTimer reg(t);
    // check if surface trigs are intersecting each other
    bool changed = true;
    while (changed)
      {
        changed = false;
        Point3d pmin, pmax;
        mesh.GetBox(pmin, pmax);
        BoxTree<3, SurfaceElementIndex> setree(pmin, pmax);

        for (auto sei : SurfaceElementsRange())
          {
            const Element2d& tri = Get(sei);

            Box<3> box(Box<3>::EMPTY_BOX);
            for (PointIndex pi : tri.PNums())
              box.Add(GetPoint(pi, 1.0, true));

            box.Increase(1e-3 * box.Diam());
            setree.Insert(box, sei);
          }

        for (auto sei : SurfaceElementsRange())
          {
            const Element2d& tri = Get(sei);

            Box<3> box(Box<3>::EMPTY_BOX);
            for (PointIndex pi : tri.PNums())
              box.Add(GetPoint(pi, 1.0, true));

            setree.GetFirstIntersecting(box.PMin(), box.PMax(), [&] (size_t sej) {
              const Element2d& tri2 = Get(sej);

              if (mesh[tri[0]].GetLayer() != mesh[tri2[0]].GetLayer())
                return false;

              netgen::Point<3> tri1_points[3], tri2_points[3];
              const netgen::Point<3>*trip1[3], *trip2[3];
              for (int k = 0; k < 3; k++)
                {
                  trip1[k] = &tri1_points[k];
                  trip2[k] = &tri2_points[k];
                }
              auto set_points = [&] () {
                for (int k = 0; k < 3; k++)
                  {
                    tri1_points[k] = GetPoint(tri[k], 1.0, true);
                    tri2_points[k] = GetPoint(tri2[k], 1.0, true);
                  }
              };

              set_points();

              int counter = 0;
              while (IntersectTriangleTriangle(&trip1[0], &trip2[0]))
                {
                  changed = true;
                  PointIndex pi_max_limit = PointIndex::INVALID;
                  for (PointIndex pi :
                       {tri[0], tri[1], tri[2], tri2[0], tri2[1], tri2[2]})
                    if (pi >= tool.first_new_pi && (!pi_max_limit.IsValid() || GetLimit(pi) > GetLimit(pi_max_limit)))
                      pi_max_limit = map_from[pi];

                  if (!pi_max_limit.IsValid())
                    break;

                  ScaleLimit(pi_max_limit, 0.9);
                  set_points();
                  counter++;
                  if (GetLimit(pi_max_limit) < 1e-10)
                    {
                      WriteErrorMesh("error_blayer_self_intersection_pi" + ToString(pi_max_limit) + ".vol.gz");
                      throw NgException("Stop meshing in boundary layer thickness limitation: overlapping regions detected at elements " + ToString(tri) + " and " + ToString(tri2));
                    }
                  if (debugparam.debugoutput && counter > 20)
                    {
                      cerr << "Limit intersecting surface elements: too many "
                              "limitation steps, sels: "
                           << Get(sei) << '\t' << Get(sej) << endl;
                      for (auto si : {sei, sej})
                        {
                          auto sel = Get(si);
                          cerr << "Limits: ";
                          for (auto pi : sel.PNums())
                            cerr << GetLimit(pi) << ",\t";
                          cerr << endl;
                          for (auto pi : sel.PNums())
                            cerr << GetPoint(pi, 1.0, true) << "\t";
                          cerr << endl;
                        }
                      cerr << "pi_max_limit " << pi_max_limit << endl;
                      break;
                    }
                }
              return false;
            });
          }
      }
  }

  void LimitOriginalSurface (double safety)
  {
    static Timer t("GrowthVectorLimiter::LimitOriginalSurface");
    RegionTimer reg(t);
    PrintMessage(5, "GrowthVectorLimiter - original surface");
    // limit to not intersect with other (original) surface elements
    double trig_shift = 0;
    double seg_shift = safety;
    FindTreeIntersections(
      trig_shift, seg_shift, [&] (PointIndex pi_to, SurfaceElementIndex sei) {
        if (sei >= tool.nse)
          return; // ignore new surface elements in first pass
        LimitGrowthVector(pi_to, sei, trig_shift, seg_shift);
      });
  }

  void LimitBoundaryLayer (double safety = 1.1)
  {
    static Timer t("GrowthVectorLimiter::LimitBoundaryLayer");
    PrintMessage(5, "GrowthVectorLimiter - boundary layer");
    // now limit again with shifted surface elements
    double trig_shift = safety;
    double seg_shift = safety;
    size_t limit_counter = 1;

    TBitArray<PointIndex> relevant_points, relevant_points_next;
    relevant_points.SetSize(mesh.Points().Size() + 1);   
    relevant_points_next.SetSize(mesh.Points().Size() + 1);
    relevant_points.Set();

    while (limit_counter)
      {
        RegionTimer reg(t);
        size_t find_counter = 0;
        limit_counter = 0;
        relevant_points_next.Clear();
        FindTreeIntersections(
          trig_shift, seg_shift, [&] (PointIndex pi_to, SurfaceElementIndex sei) {
            find_counter++;
            auto sel = Get(sei);

            if (LimitGrowthVector(pi_to, sei, trig_shift, seg_shift))
              {
                limit_counter++;
                relevant_points_next.SetBit(pi_to);
                relevant_points_next.SetBit(map_from[pi_to]);
                for (auto pi : sel.PNums())
                  {
                    relevant_points_next.SetBit(pi);
                    if (pi >= tool.first_new_pi)
                      relevant_points_next.SetBit(map_from[pi]);
                  }
              }

            for (auto pi : sel.PNums())
              {
                if (pi >= tool.first_new_pi)
                  return;
                if (tool.mapto[pi].Size() == 0)
                  return;
              }
            if (LimitGrowthVector(pi_to, sei, trig_shift, seg_shift, true))
              limit_counter++;
          },
          &relevant_points);
        relevant_points = relevant_points_next;
      }
  }

  void CheckLimits (int line)
  {
    auto check_point = [&] (PointIndex pi) {
      if (limits[pi] < 1e-8)
        {
          WriteErrorMesh("error_blayer_intersection_pi" + ToString(pi) + ".vol.gz");
          throw NgException(__FILE__ + ToString(line) + ": Stop meshing in boundary layer thickness limitation: overlapping regions detected at point " + ToString(pi));
        }
    };

    for (auto pi : Range(growthvectors))
      check_point(pi);

    for (auto& [special_pi, special_point] : tool.special_boundary_points)
      check_point(special_pi);
  }

  void Perform ()
  {
    limits.SetSize(mesh.Points().Size());
    limits = 1.0;
    if (tool.special_boundary_points.size())
      {
        auto point_to_sel = tool.mesh.CreatePoint2SurfaceElementTable();
        for (auto& [pi, special_point] : tool.special_boundary_points)
          {
            auto maxh = mesh.GetH(mesh[pi]);
            auto new_limit = min(0.3 * maxh / tool.total_height, 1.0);
            if (new_limit < 1.0)
              {
                limits[pi] = new_limit;
                for (auto sei : point_to_sel[pi])
                  for (auto pi_ : Get(sei).PNums())
                    limits[pi_] = new_limit;
              }
          }
      }

    std::array safeties = {0.5, 1.1, 1.5, 1.5};

    // No smoothing in the last pass, to avoid generating new intersections
    std::array smoothing_factors = {0.8, 0.7, 0.5, 0.0};

    for (auto i_pass : Range(safeties.size()))
      {
        PrintMessage(4, "GrowthVectorLimiter pass ", i_pass);
        double safety = safeties[i_pass];
        CheckLimits(__LINE__);
        // intersect segment with original surface elements
        LimitOriginalSurface(2.1);
        CheckLimits(__LINE__);
        // intersect prisms with themself
        LimitSelfIntersection(1.3 * safety);
        CheckLimits(__LINE__);
        // intesect segment with prism
        LimitBoundaryLayer(safety);
        CheckLimits(__LINE__);

        for ([[maybe_unused]] auto i : Range(10))
          EqualizeLimits(smoothing_factors[i_pass]);
        CheckLimits(__LINE__);

        if (i_pass == safeties.size() - 1)
          FixIntersectingSurfaceTrigs();
        CheckLimits(__LINE__);
      }

    for (auto i : Range(growthvectors))
      growthvectors[i] *= limits[i];

    for (auto& [special_pi, special_point] : tool.special_boundary_points)
      {
        for (auto& group : special_point.growth_groups)
          {
            group.growth_vector *= limits[special_pi];
          }
      }
  }
};

} // namespace netgen
