/* Copyright 2023 Stanford University, NVIDIA Corporation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

// implementation sparsity maps

#ifndef REALM_DEPPART_CONFIG_H
#define REALM_DEPPART_CONFIG_H

#include <cstddef>

namespace Realm {

  namespace DeppartConfig {

    extern int cfg_num_partitioning_workers;
    extern bool cfg_disable_intersection_optimization;
    extern int cfg_max_rects_in_approximation;
    extern bool cfg_worker_threads_sleep;

  };

}; // namespace Realm

#endif // defined REALM_DEPPART_CONFIG_H

