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//
/// \file SteppingAction.cc
/// \brief Implementation of the SteppingAction class

#include "SteppingAction.hh"
#include "EventAction.hh"
#include "DetectorConstruction.hh"

#include "G4Step.hh"
#include "G4RunManager.hh"

using namespace B4;

namespace B4a
{

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SteppingAction::SteppingAction(const DetectorConstruction* detConstruction,
                               EventAction* eventAction)
  : fDetConstruction(detConstruction),
    fEventAction(eventAction)
{}

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SteppingAction::~SteppingAction()
{}

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void SteppingAction::UserSteppingAction(const G4Step* step)
{
// Collect energy and track length step by step

  // get volume of the current step
  auto volume = step->GetPreStepPoint()->GetTouchableHandle()->GetVolume();

  // energy deposit
  auto edep = step->GetTotalEnergyDeposit();

  // step length
  G4double stepLength = 0.;
  if ( step->GetTrack()->GetDefinition()->GetPDGCharge() != 0. ) {
    stepLength = step->GetStepLength();
  }

  if ( volume == fDetConstruction->GetAbsorberPV() ) {
    fEventAction->AddAbs(edep,stepLength);
  }

  if ( volume == fDetConstruction->GetGapPV() ) {
    fEventAction->AddGap(edep,stepLength);
  }
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

}
