/*****************************************************************************
 * Copyright (c) 2014-2026 OpenRCT2 developers
 *
 * For a complete list of all authors, please refer to contributors.md
 * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
 *
 * OpenRCT2 is licensed under the GNU General Public License version 3.
 *****************************************************************************/

#include "LargeSceneryRemoveAction.h"

#include "../../Cheats.h"
#include "../../Diagnostic.h"
#include "../../GameState.h"
#include "../../OpenRCT2.h"
#include "../../core/MemoryStream.h"
#include "../../localisation/StringIds.h"
#include "../../management/Finance.h"
#include "../../object/LargeSceneryEntry.h"
#include "../../ride/Ride.h"
#include "../../world/Map.h"
#include "../../world/Park.h"
#include "../../world/TileElementsView.h"
#include "../../world/tile_element/LargeSceneryElement.h"

namespace OpenRCT2::GameActions
{
    LargeSceneryRemoveAction::LargeSceneryRemoveAction(const CoordsXYZD& location, uint16_t tileIndex)
        : _loc(location)
        , _tileIndex(tileIndex)
    {
    }

    void LargeSceneryRemoveAction::AcceptParameters(GameActionParameterVisitor& visitor)
    {
        visitor.Visit(_loc);
        visitor.Visit("tileIndex", _tileIndex);
    }

    uint16_t LargeSceneryRemoveAction::GetActionFlags() const
    {
        return GameAction::GetActionFlags();
    }

    void LargeSceneryRemoveAction::Serialise(DataSerialiser& stream)
    {
        GameAction::Serialise(stream);

        stream << DS_TAG(_loc) << DS_TAG(_tileIndex);
    }

    Result LargeSceneryRemoveAction::Query(GameState_t& gameState, Park::ParkData& park) const
    {
        auto res = Result();

        const auto flags = GetFlags();

        res.position.x = _loc.x + 16;
        res.position.y = _loc.y + 16;
        res.position.z = _loc.z;
        res.expenditure = ExpenditureType::landscaping;
        res.cost = 0;

        TileElement* tileElement = FindLargeSceneryElement(_loc, _tileIndex);
        if (tileElement == nullptr)
        {
            LOG_ERROR("No large scenery element to remove at x = %d, y = %d", _loc.x, _loc.y);
            return Result(Status::invalidParameters, STR_CANT_REMOVE_THIS, STR_INVALID_SELECTION_OF_OBJECTS);
        }

        auto* sceneryEntry = tileElement->AsLargeScenery()->GetEntry();
        // If we have a bugged scenery entry, do not touch the tile element.
        if (sceneryEntry == nullptr)
        {
            LOG_WARNING("Scenery entry at x = %d, y = %d not removed because it is an unknown object type", _loc.x, _loc.y);
            return Result(Status::unknown, STR_CANT_REMOVE_THIS, STR_UNKNOWN_OBJECT_TYPE);
        }

        auto rotatedOffsets = CoordsXYZ{ CoordsXY{ sceneryEntry->tiles[_tileIndex].offset }.Rotate(_loc.direction),
                                         sceneryEntry->tiles[_tileIndex].offset.z };

        auto firstTile = CoordsXYZ{ _loc.x, _loc.y, _loc.z } - rotatedOffsets;

        bool calculate_cost = true;
        for (auto& tile : sceneryEntry->tiles)
        {
            auto currentTileRotatedOffset = CoordsXYZ{ CoordsXY{ tile.offset }.Rotate(_loc.direction), tile.offset.z };

            auto currentTile = CoordsXYZ{ firstTile.x, firstTile.y, firstTile.z } + currentTileRotatedOffset;

            if (gLegacyScene != LegacyScene::scenarioEditor && !gameState.cheats.sandboxMode)
            {
                if (park.flags & PARK_FLAGS_FORBID_TREE_REMOVAL)
                {
                    if (sceneryEntry->flags.has(LargeSceneryFlag::isTree))
                    {
                        res.error = Status::noClearance;
                        res.errorTitle = STR_CANT_REMOVE_THIS;
                        res.errorMessage = STR_FORBIDDEN_BY_THE_LOCAL_AUTHORITY;
                        return res;
                    }
                }

                if (!MapIsLocationOwned({ currentTile.x, currentTile.y, currentTile.z }))
                {
                    return Result(Status::noClearance, STR_CANT_REMOVE_THIS, STR_LAND_NOT_OWNED_BY_PARK);
                }
            }

            if (!LocationValid(currentTile))
            {
                return Result(Status::invalidParameters, STR_CANT_REMOVE_THIS, STR_OFF_EDGE_OF_MAP);
            }
            // Prevent duplicate costs when using the clear scenery tool that overlaps multiple large
            // scenery tile elements.
            if (flags.has(CommandFlag::trackDesign))
            {
                if (tileElement->AsLargeScenery()->IsAccounted())
                    calculate_cost = false;

                // Sets the flag to prevent this being counted in additional calls
                tileElement->AsLargeScenery()->SetIsAccounted(true);
            }
        }

        if (calculate_cost)
            res.cost = sceneryEntry->removal_price;

        return res;
    }

    Result LargeSceneryRemoveAction::Execute(GameState_t& gameState, Park::ParkData& park) const
    {
        auto res = Result();

        res.position.x = _loc.x + 16;
        res.position.y = _loc.y + 16;
        res.position.z = _loc.z;
        res.expenditure = ExpenditureType::landscaping;
        res.cost = 0;

        TileElement* tileElement = FindLargeSceneryElement(_loc, _tileIndex);
        if (tileElement == nullptr)
        {
            LOG_ERROR("No large scenery element to remove at %d, y = %d", _loc.x, _loc.y);
            return Result(Status::invalidParameters, STR_CANT_REMOVE_THIS, STR_INVALID_SELECTION_OF_OBJECTS);
        }

        auto* sceneryEntry = tileElement->AsLargeScenery()->GetEntry();
        // If we have a bugged scenery entry, do not touch the tile element.
        if (sceneryEntry == nullptr)
        {
            LOG_WARNING("Scenery entry at x = %d, y = %d not removed because it is an unknown object type", _loc.x, _loc.y);
            return Result(Status::unknown, STR_CANT_REMOVE_THIS, kStringIdNone);
        }

        tileElement->RemoveBannerEntry();

        auto rotatedFirstTile = CoordsXYZ{ CoordsXY{ sceneryEntry->tiles[_tileIndex].offset }.Rotate(_loc.direction),
                                           sceneryEntry->tiles[_tileIndex].offset.z };

        auto firstTile = CoordsXYZ{ _loc.x, _loc.y, _loc.z } - rotatedFirstTile;

        for (auto& tile : sceneryEntry->tiles)
        {
            auto rotatedCurrentTile = CoordsXYZ{ CoordsXY{ tile.offset }.Rotate(_loc.direction), tile.offset.z };

            auto currentTile = CoordsXYZ{ firstTile.x, firstTile.y, firstTile.z } + rotatedCurrentTile;

            if (gLegacyScene != LegacyScene::scenarioEditor && !gameState.cheats.sandboxMode)
            {
                if (!MapIsLocationOwned({ currentTile.x, currentTile.y, currentTile.z }))
                {
                    return Result(Status::noClearance, STR_CANT_REMOVE_THIS, STR_LAND_NOT_OWNED_BY_PARK);
                }
            }

            auto* sceneryElement = FindLargeSceneryElement(currentTile, tile.index);
            if (sceneryElement == nullptr)
            {
                LOG_ERROR("Tile not found when trying to remove element!");
            }
            else
            {
                MapInvalidateTileFull(currentTile);
                TileElementRemove(sceneryElement);
            }
        }

        res.cost = sceneryEntry->removal_price;

        return res;
    }

    TileElement* LargeSceneryRemoveAction::FindLargeSceneryElement(const CoordsXYZ& pos, int32_t sequenceIndex) const
    {
        const bool isGhost = GetFlags().has(CommandFlag::ghost);
        for (auto* sceneryElement : TileElementsView<LargeSceneryElement>(pos))
        {
            // If we are removing ghost elements
            if (isGhost && sceneryElement->IsGhost() == false)
                continue;

            if (sceneryElement->GetDirection() != _loc.direction)
                continue;

            if (sceneryElement->GetSequenceIndex() != sequenceIndex)
                continue;

            if (sceneryElement->GetBaseZ() != pos.z)
                continue;

            return sceneryElement->as<TileElement>();
        }

        return nullptr;
    }
} // namespace OpenRCT2::GameActions
