// Copyright Contributors to the Open Shading Language project.
// SPDX-License-Identifier: BSD-3-Clause
// https://github.com/AcademySoftwareFoundation/OpenShadingLanguage

shader a (float Kd = 0.5,
          output float f_out = 0,
          output color c_out = 0
    )
{
    f_out = Kd;
    c_out = color (Kd/2, 1, 0.25);
    // printf ("a: f_out = %g, c_out = %g\n", f_out, c_out);
}
