// Copyright Contributors to the Open Shading Language project.
// SPDX-License-Identifier: BSD-3-Clause
// https://github.com/AcademySoftwareFoundation/OpenShadingLanguage

shader test_filterwidth_u_vector (output vector op = 0)
{
    vector x = 3.3 * (1/raytype("glossy"));

    vector op_ = P[0];

    op_ = filterwidth(x);

    op = op_;
}
