// Copyright Contributors to the Open Shading Language project.
// SPDX-License-Identifier: BSD-3-Clause
// https://github.com/AcademySoftwareFoundation/OpenShadingLanguage

shader d (output closure color output_closure = 0)
{
	printf("Shader d \n");
    for (int i = 1; i < 4 ; ++i)
    {
        output_closure += color(v/i, 0.0, 3.0) * diffuse(N);
    }
}
