// Copyright Contributors to the Open Shading Language project.
// SPDX-License-Identifier: BSD-3-Clause
// https://github.com/AcademySoftwareFoundation/OpenShadingLanguage

shader a (output closure color output_closure = 0)
{
	printf("Shader a \n");
    for (int i = 1; i < 3 ; ++i)
    {
        output_closure += color(u/i, 2.0, 0.0) * diffuse(N);
    }
}
