// Copyright Contributors to the Open Shading Language project.
// SPDX-License-Identifier: BSD-3-Clause
// https://github.com/AcademySoftwareFoundation/OpenShadingLanguage


surface test_texture
(
    string TexFile    = "../common/textures/mandrill.tif",
    output color Cout = color(0),
)
{
    Cout = texture(TexFile, u, v, "interp", "linear", "wrap", "clamp");
}
