#include "runspline.h"

shader test_spline_u_float_u_colorarray (
    output color Cout = 0)
{
    float uniform_x = 0.5*raytype("camera");
    color uniform_scale = color(0.5, 0.75, 1.0)*raytype("camera");

    Cout = run_all_csplines(uniform_x, uniform_scale);

}