// Copyright Contributors to the Open Shading Language project.
// SPDX-License-Identifier: BSD-3-Clause
// https://github.com/AcademySoftwareFoundation/OpenShadingLanguage


struct mystruct{
    float f[4];
};



shader test (output mystruct Out  = { {1.0, 2.0, 3.0, 4.0} } )
{
    printf ("Out is %g %g %g %g\n", Out.f[0], Out.f[1], Out.f[2], Out.f[3]);
}



