<World>
   <Camera eye="0, 0, 10" look_at="0,0,0" fov="20" />

   <ShaderGroup>
     string filename "../common/textures/kitchen_probe.hdr";
     shader raytype_envmap layer1;
   </ShaderGroup>
   <!-- <Background resolution="1024" /> -->
   <Background />

   <ShaderGroup>
      param color Cs 0.6 0.6 0.6;
      float roughness 0.2;
      float anisotropy 0.0;
      shader glossy layer1;
   </ShaderGroup>
   <Sphere center="-0.6,0,0" radius="0.5" />

   <ShaderGroup>
      shader magic layer1;
   </ShaderGroup>
   <Sphere center="0.6,0,0" radius="0.5" />

   <!-- <ShaderGroup>
      param color Cs 1.0 0.5 0.25;
      param color Ce 1.0 1.0 1.0;
      float roughness 0.6;
      shader glossy layer1;
   </ShaderGroup>
   <Sphere center="1.1,0,0" radius="0.5" /> -->
</World>
