// Copyright Contributors to the Open Shading Language project.
// SPDX-License-Identifier: BSD-3-Clause
// https://github.com/AcademySoftwareFoundation/OpenShadingLanguage

// upstream shader connects directly to output parameter;
// make sure we don't optimize it onto stack
shader connected_output_shader(output float Val_Out = -2.)
{
    printf("side-effect\n");
}
