// Copyright Contributors to the Open Shading Language project.
// SPDX-License-Identifier: BSD-3-Clause
// https://github.com/AcademySoftwareFoundation/OpenShadingLanguage

shader upstream (output float fout[4] = { 0, 0, 0, 0 })
{
    fout[0] = 2.1;
    fout[1] = 2.2;
    fout[2] = 2.3;
    fout[3] = 2.4;
}
