// Copyright Contributors to the Open Shading Language project.
// SPDX-License-Identifier: BSD-3-Clause
// https://github.com/AcademySoftwareFoundation/OpenShadingLanguage

shader
test_array (float scale[2] = {0,0} [[ int interactive = 1 ]],
      output color Cout = 0)
{
   Cout = (float) noise(u*scale[0], v*scale[1]);
}
