// Copyright Contributors to the Open Shading Language project.
// SPDX-License-Identifier: BSD-3-Clause
// https://github.com/AcademySoftwareFoundation/OpenShadingLanguage

shader test (float s = 0 [[ int lockgeom=0 ]],
             output float t = 0 [[ int lockgeom=0 ]])
{
    printf ("u = %g, v = %g  =>  s = %g, t = %g\n", u, v, s, t);
}
