#include "runspline.h"

shader test_deriv_spline_c_float_v_floatarray (
    output color ValDxDyOut = 0)
{
    float value = run_all_fsplines(0.5, u);
    float dxVal = Dx(value);
    float dyVal = Dy(value);
    ValDxDyOut = color(value, dxVal, dyVal);
}