#include "runspline.h"

shader test_spline_u_float_v_colorarray (
    output color Cout = 0)
{
    float uniform_x = 0.5*raytype("camera");
    Cout = run_all_csplines(uniform_x, color(u,(1 - (0.5*v)),(1 - (0.5*u) + 0.5*v)));
}