// Copyright Contributors to the Open Shading Language project.
// SPDX-License-Identifier: BSD-3-Clause
// https://github.com/AcademySoftwareFoundation/OpenShadingLanguage

shader a (float x = 1 [[ int lockgeom=0 ]], output color Cout = 0)
{
    Cout = x*noise(P);
    printf ("a: %g\n", Cout);
}
