shader
test_color_u_float (output color Cout = 0)
{
    float  val = 1.0/(2*raytype("camera"));
    float val2 = val/2;

    color c1 = color(val);
    if (int(P[0]*32)%2==0) {
        color c2 = color(val2);
        c1 = c2;
    }
    
    Cout = c1;
}
