// Copyright Contributors to the Open Shading Language project.
// SPDX-License-Identifier: BSD-3-Clause
// https://github.com/AcademySoftwareFoundation/OpenShadingLanguage

shader textureRGB( 
    output float Cout[3] = { 0.0, 0.0, 0.0 },
    string filename="../common/textures/mandrill.tif")
{       
    color tmpCd= (color) texture (filename, u, v );
    Cout[0] = tmpCd[0];
    Cout[1] = tmpCd[1];
    Cout[2] = tmpCd[2];
}
