// Copyright Contributors to the Open Shading Language project.
// SPDX-License-Identifier: BSD-3-Clause
// https://github.com/AcademySoftwareFoundation/OpenShadingLanguage

#include "Astruct.h"

shader b (Astruct Ain = {0,0},
          output Astruct Bout = Ain,
          output color Cout = 0)
{
    Cout = color (Bout.s, Bout.t, 0);
    printf ("%g  : should be %g %g 0\n", Cout, u, v);
}
