OpenShadingLanguage 1.00
# Compiled by oslc 1.3.0
shader test
oparam	float	fout	0 		 %read{2147483647,-1} %write{2147483647,-1}
global	point	P	 %read{0,0} %write{2147483647,-1}
temp	int	$tmp1	 %read{2147483647,-1} %write{0,0}
const	string	$const1	""		 %read{0,0} %write{2147483647,-1}
const	string	$const2	"foo"		 %read{0,0} %write{2147483647,-1}
const	float	$const3	1		 %read{0,0} %write{2147483647,-1}
code ___main___
# test.osl:4
#     pointcloud_write ("", P, "foo", 1.0);
	blahblah	$tmp1 $const1 P $const2 $const3 	%filename{"test.osl"} %line{4} %argrw{"wrrrr"}
	end
