// Copyright Contributors to the Open Shading Language project.
// SPDX-License-Identifier: BSD-3-Clause
// https://github.com/AcademySoftwareFoundation/OpenShadingLanguage

shader
test_colors (color colors[2] = {{0,0,0},{0,0,0}} [[ int interactive = 1 ]],
      output color Cout = 0)
{
    point in = P*colors[0];
    Cout = colors[1]*(color)noise(in);
}
