<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="coin4"
	SccProjectName=""
	SccLocalPath="">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="DLL (Release)|Win32"
			OutputDirectory=".\Release"
			IntermediateDirectory=".\Release"
			ConfigurationType="2"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				InlineFunctionExpansion="1"
				AdditionalIncludeDirectories=".,include,..\..\include,src,..\..\src,..\..\include\Inventor\annex"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL"
				RuntimeLibrary="2"
				EnableFunctionLevelLinking="TRUE"
				PrecompiledHeaderFile=".\Release/coin4.pch"
				AssemblerListingLocation=".\Release/"
				ObjectFile=".\Release/"
				ProgramDataBaseFileName=".\Release/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="3"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="opengl32.lib winmm.lib"
				OutputFile="coin4.dll"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				ProgramDatabaseFile=".\Release/coin4.pdb"
				OptimizeForWindows98="1"
				SetChecksum="TRUE"
				ImportLibrary=".\Release/coin4.lib"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\Release/coin4.tlb"
				HeaderFileName=""/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="LIB (Release)|Win32"
			OutputDirectory=".\StaticRelease"
			IntermediateDirectory=".\StaticRelease"
			ConfigurationType="4"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				InlineFunctionExpansion="1"
				AdditionalIncludeDirectories=".,include,..\..\include,src,..\..\src,..\..\include\Inventor\annex"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_LIB;COIN_DEBUG=0;HAVE_CONFIG_H;YY_NO_UNISTD_H;COIN_INTERNAL"
				RuntimeLibrary="2"
				EnableFunctionLevelLinking="TRUE"
				PrecompiledHeaderFile=".\StaticRelease/coin4.pch"
				AssemblerListingLocation=".\StaticRelease/"
				ObjectFile=".\StaticRelease/"
				ProgramDataBaseFileName=".\StaticRelease/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="3"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile="coin4s.lib"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1044"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="LIB (Debug)|Win32"
			OutputDirectory=".\StaticDebug"
			IntermediateDirectory=".\StaticDebug"
			ConfigurationType="4"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories=".,include,..\..\include,src,..\..\src,..\..\include\Inventor\annex"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_LIB;COIN_DEBUG=1;HAVE_CONFIG_H;YY_NO_UNISTD_H;COIN_INTERNAL"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				PrecompiledHeaderFile=".\StaticDebug/coin4.pch"
				AssemblerListingLocation=".\StaticDebug/"
				ObjectFile=".\StaticDebug/"
				ProgramDataBaseFileName=".\StaticDebug/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="3"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile="coin4sd.lib"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1044"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="DLL (Debug)|Win32"
			OutputDirectory=".\Debug"
			IntermediateDirectory=".\Debug"
			ConfigurationType="2"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories=".,include,..\..\include,src,..\..\src,..\..\include\Inventor\annex"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				PrecompiledHeaderFile=".\Debug/coin4.pch"
				AssemblerListingLocation=".\Debug/"
				ObjectFile=".\Debug/"
				ProgramDataBaseFileName=".\Debug/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="3"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="opengl32.lib winmm.lib"
				OutputFile="coin4d.dll"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile=".\Debug/coin4d.pdb"
				OptimizeForWindows98="1"
				ImportLibrary=".\Debug/coin4d.lib"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\Debug/coin4.tlb"
				HeaderFileName=""/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Documents"
			Filter=";txt">
			<File
				RelativePath="..\..\COPYING">
			</File>
			<File
				RelativePath="..\..\NEWS">
			</File>
			<File
				RelativePath="..\..\README">
			</File>
			<File
				RelativePath="..\..\README.WIN32">
			</File>
			<File
				RelativePath="..\..\RELNOTES">
			</File>
			<File
				RelativePath="..\..\THANKS">
			</File>
		</Filter>
		<Filter
			Name="Source Files"
			Filter="c;cpp;ic;icc;h">
			<File
				RelativePath="..\..\src\tidbits.cpp">
				<FileConfiguration
					Name="DLL (Release)|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="3"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
						ObjectFile="Release/"
						ProgramDataBaseFileName="Release/"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="3"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
						ObjectFile="StaticRelease/"
						ProgramDataBaseFileName="StaticRelease/"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"
						ObjectFile="StaticDebug/"
						ProgramDataBaseFileName="StaticDebug/"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
						BasicRuntimeChecks="3"
						ObjectFile="Debug/"
						ProgramDataBaseFileName="Debug/"/>
				</FileConfiguration>
			</File>
			<Filter
				Name="xml/expat sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\xml\expat\xmlparse.c">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\xml\expat/"
							ProgramDataBaseFileName="Release\xml\expat/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\xml\expat/"
							ProgramDataBaseFileName="StaticRelease\xml\expat/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\xml\expat/"
							ProgramDataBaseFileName="StaticDebug\xml\expat/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\xml\expat/"
							ProgramDataBaseFileName="Debug\xml\expat/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\xml\expat\xmlrole.c">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\xml\expat/"
							ProgramDataBaseFileName="Release\xml\expat/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\xml\expat/"
							ProgramDataBaseFileName="StaticRelease\xml\expat/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\xml\expat/"
							ProgramDataBaseFileName="StaticDebug\xml\expat/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\xml\expat/"
							ProgramDataBaseFileName="Debug\xml\expat/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\xml\expat\xmltok.c">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\xml\expat/"
							ProgramDataBaseFileName="Release\xml\expat/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\xml\expat/"
							ProgramDataBaseFileName="StaticRelease\xml\expat/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\xml\expat/"
							ProgramDataBaseFileName="StaticDebug\xml\expat/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\xml\expat/"
							ProgramDataBaseFileName="Debug\xml\expat/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="xml sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\xml\attribute.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\xml/"
							ProgramDataBaseFileName="Release\xml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\xml/"
							ProgramDataBaseFileName="StaticRelease\xml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\xml/"
							ProgramDataBaseFileName="StaticDebug\xml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\xml/"
							ProgramDataBaseFileName="Debug\xml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\xml\document.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\xml/"
							ProgramDataBaseFileName="Release\xml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\xml/"
							ProgramDataBaseFileName="StaticRelease\xml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\xml/"
							ProgramDataBaseFileName="StaticDebug\xml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\xml/"
							ProgramDataBaseFileName="Debug\xml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\xml\element.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\xml/"
							ProgramDataBaseFileName="Release\xml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\xml/"
							ProgramDataBaseFileName="StaticRelease\xml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\xml/"
							ProgramDataBaseFileName="StaticDebug\xml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\xml/"
							ProgramDataBaseFileName="Debug\xml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\xml\entity.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\xml/"
							ProgramDataBaseFileName="Release\xml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\xml/"
							ProgramDataBaseFileName="StaticRelease\xml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\xml/"
							ProgramDataBaseFileName="StaticDebug\xml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\xml/"
							ProgramDataBaseFileName="Debug\xml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\xml\path.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\xml/"
							ProgramDataBaseFileName="Release\xml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\xml/"
							ProgramDataBaseFileName="StaticRelease\xml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\xml/"
							ProgramDataBaseFileName="StaticDebug\xml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\xml/"
							ProgramDataBaseFileName="Debug\xml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\xml\utils.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\xml/"
							ProgramDataBaseFileName="Release\xml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\xml/"
							ProgramDataBaseFileName="StaticRelease\xml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\xml/"
							ProgramDataBaseFileName="StaticDebug\xml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\xml/"
							ProgramDataBaseFileName="Debug\xml/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="actions sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\actions\SoAction.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\actions/"
							ProgramDataBaseFileName="Release\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\actions/"
							ProgramDataBaseFileName="StaticRelease\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\actions/"
							ProgramDataBaseFileName="StaticDebug\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\actions/"
							ProgramDataBaseFileName="Debug\actions/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\actions\SoAudioRenderAction.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\actions/"
							ProgramDataBaseFileName="Release\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\actions/"
							ProgramDataBaseFileName="StaticRelease\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\actions/"
							ProgramDataBaseFileName="StaticDebug\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\actions/"
							ProgramDataBaseFileName="Debug\actions/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\actions\SoBoxHighlightRenderAction.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\actions/"
							ProgramDataBaseFileName="Release\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\actions/"
							ProgramDataBaseFileName="StaticRelease\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\actions/"
							ProgramDataBaseFileName="StaticDebug\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\actions/"
							ProgramDataBaseFileName="Debug\actions/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\actions\SoCallbackAction.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\actions/"
							ProgramDataBaseFileName="Release\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\actions/"
							ProgramDataBaseFileName="StaticRelease\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\actions/"
							ProgramDataBaseFileName="StaticDebug\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\actions/"
							ProgramDataBaseFileName="Debug\actions/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\actions\SoGetBoundingBoxAction.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\actions/"
							ProgramDataBaseFileName="Release\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\actions/"
							ProgramDataBaseFileName="StaticRelease\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\actions/"
							ProgramDataBaseFileName="StaticDebug\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\actions/"
							ProgramDataBaseFileName="Debug\actions/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\actions\SoGetMatrixAction.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\actions/"
							ProgramDataBaseFileName="Release\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\actions/"
							ProgramDataBaseFileName="StaticRelease\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\actions/"
							ProgramDataBaseFileName="StaticDebug\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\actions/"
							ProgramDataBaseFileName="Debug\actions/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\actions\SoGetPrimitiveCountAction.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\actions/"
							ProgramDataBaseFileName="Release\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\actions/"
							ProgramDataBaseFileName="StaticRelease\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\actions/"
							ProgramDataBaseFileName="StaticDebug\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\actions/"
							ProgramDataBaseFileName="Debug\actions/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\actions\SoGLRenderAction.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\actions/"
							ProgramDataBaseFileName="Release\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\actions/"
							ProgramDataBaseFileName="StaticRelease\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\actions/"
							ProgramDataBaseFileName="StaticDebug\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\actions/"
							ProgramDataBaseFileName="Debug\actions/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\actions\SoHandleEventAction.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\actions/"
							ProgramDataBaseFileName="Release\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\actions/"
							ProgramDataBaseFileName="StaticRelease\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\actions/"
							ProgramDataBaseFileName="StaticDebug\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\actions/"
							ProgramDataBaseFileName="Debug\actions/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\actions\SoLineHighlightRenderAction.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\actions/"
							ProgramDataBaseFileName="Release\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\actions/"
							ProgramDataBaseFileName="StaticRelease\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\actions/"
							ProgramDataBaseFileName="StaticDebug\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\actions/"
							ProgramDataBaseFileName="Debug\actions/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\actions\SoPickAction.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\actions/"
							ProgramDataBaseFileName="Release\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\actions/"
							ProgramDataBaseFileName="StaticRelease\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\actions/"
							ProgramDataBaseFileName="StaticDebug\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\actions/"
							ProgramDataBaseFileName="Debug\actions/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\actions\SoRayPickAction.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\actions/"
							ProgramDataBaseFileName="Release\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\actions/"
							ProgramDataBaseFileName="StaticRelease\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\actions/"
							ProgramDataBaseFileName="StaticDebug\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\actions/"
							ProgramDataBaseFileName="Debug\actions/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\actions\SoReorganizeAction.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\actions/"
							ProgramDataBaseFileName="Release\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\actions/"
							ProgramDataBaseFileName="StaticRelease\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\actions/"
							ProgramDataBaseFileName="StaticDebug\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\actions/"
							ProgramDataBaseFileName="Debug\actions/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\actions\SoSearchAction.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\actions/"
							ProgramDataBaseFileName="Release\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\actions/"
							ProgramDataBaseFileName="StaticRelease\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\actions/"
							ProgramDataBaseFileName="StaticDebug\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\actions/"
							ProgramDataBaseFileName="Debug\actions/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\actions\SoSimplifyAction.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\actions/"
							ProgramDataBaseFileName="Release\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\actions/"
							ProgramDataBaseFileName="StaticRelease\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\actions/"
							ProgramDataBaseFileName="StaticDebug\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\actions/"
							ProgramDataBaseFileName="Debug\actions/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\actions\SoToVRML2Action.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\actions/"
							ProgramDataBaseFileName="Release\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\actions/"
							ProgramDataBaseFileName="StaticRelease\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\actions/"
							ProgramDataBaseFileName="StaticDebug\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\actions/"
							ProgramDataBaseFileName="Debug\actions/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\actions\SoToVRMLAction.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\actions/"
							ProgramDataBaseFileName="Release\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\actions/"
							ProgramDataBaseFileName="StaticRelease\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\actions/"
							ProgramDataBaseFileName="StaticDebug\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\actions/"
							ProgramDataBaseFileName="Debug\actions/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\actions\SoWriteAction.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\actions/"
							ProgramDataBaseFileName="Release\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\actions/"
							ProgramDataBaseFileName="StaticRelease\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\actions/"
							ProgramDataBaseFileName="StaticDebug\actions/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\actions/"
							ProgramDataBaseFileName="Debug\actions/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="base sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\base\dict.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\dynarray.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\hash.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\heap.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\list.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\memalloc.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\namemap.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\rbptree.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbBox2d.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbBox2f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbBox2i32.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbBox2s.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbBox3d.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbBox3f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbBox3i32.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbBox3s.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbBSPTree.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbByteBuffer.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbClip.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbColor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbColor4f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbCylinder.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbDict.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbDPLine.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbDPMatrix.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbDPPlane.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbDPRotation.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbDPViewVolume.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbGLUTessellator.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbHeap.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbImage.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbLine.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbMatrix.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbName.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbOctTree.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbPlane.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbRotation.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbSphere.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbString.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbTesselator.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbTime.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec2b.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec2d.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec2f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec2i32.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec2s.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec2ub.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec2ui32.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec2us.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec3b.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec3d.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec3f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec3i32.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec3s.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec3ub.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec3ui32.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec3us.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec4b.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec4d.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec4f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec4i32.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec4s.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec4ub.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec4ui32.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbVec4us.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbViewportRegion.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbViewVolume.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbXfBox3d.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\SbXfBox3f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\string.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\base\time.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\base/"
							ProgramDataBaseFileName="Release\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\base/"
							ProgramDataBaseFileName="StaticRelease\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\base/"
							ProgramDataBaseFileName="StaticDebug\base/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\base/"
							ProgramDataBaseFileName="Debug\base/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="bundles sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\bundles\SoBundle.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\bundles/"
							ProgramDataBaseFileName="Release\bundles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\bundles/"
							ProgramDataBaseFileName="StaticRelease\bundles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\bundles/"
							ProgramDataBaseFileName="StaticDebug\bundles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\bundles/"
							ProgramDataBaseFileName="Debug\bundles/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\bundles\SoMaterialBundle.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\bundles/"
							ProgramDataBaseFileName="Release\bundles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\bundles/"
							ProgramDataBaseFileName="StaticRelease\bundles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\bundles/"
							ProgramDataBaseFileName="StaticDebug\bundles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\bundles/"
							ProgramDataBaseFileName="Debug\bundles/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\bundles\SoNormalBundle.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\bundles/"
							ProgramDataBaseFileName="Release\bundles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\bundles/"
							ProgramDataBaseFileName="StaticRelease\bundles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\bundles/"
							ProgramDataBaseFileName="StaticDebug\bundles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\bundles/"
							ProgramDataBaseFileName="Debug\bundles/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\bundles\SoTextureCoordinateBundle.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\bundles/"
							ProgramDataBaseFileName="Release\bundles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\bundles/"
							ProgramDataBaseFileName="StaticRelease\bundles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\bundles/"
							ProgramDataBaseFileName="StaticDebug\bundles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\bundles/"
							ProgramDataBaseFileName="Debug\bundles/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\bundles\SoVertexAttributeBundle.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\bundles/"
							ProgramDataBaseFileName="Release\bundles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\bundles/"
							ProgramDataBaseFileName="StaticRelease\bundles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\bundles/"
							ProgramDataBaseFileName="StaticDebug\bundles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\bundles/"
							ProgramDataBaseFileName="Debug\bundles/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="caches sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\caches\SoBoundingBoxCache.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\caches/"
							ProgramDataBaseFileName="Release\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\caches/"
							ProgramDataBaseFileName="StaticRelease\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\caches/"
							ProgramDataBaseFileName="StaticDebug\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\caches/"
							ProgramDataBaseFileName="Debug\caches/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\caches\SoCache.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\caches/"
							ProgramDataBaseFileName="Release\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\caches/"
							ProgramDataBaseFileName="StaticRelease\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\caches/"
							ProgramDataBaseFileName="StaticDebug\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\caches/"
							ProgramDataBaseFileName="Debug\caches/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\caches\SoConvexDataCache.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\caches/"
							ProgramDataBaseFileName="Release\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\caches/"
							ProgramDataBaseFileName="StaticRelease\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\caches/"
							ProgramDataBaseFileName="StaticDebug\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\caches/"
							ProgramDataBaseFileName="Debug\caches/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\caches\SoGLCacheList.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\caches/"
							ProgramDataBaseFileName="Release\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\caches/"
							ProgramDataBaseFileName="StaticRelease\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\caches/"
							ProgramDataBaseFileName="StaticDebug\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\caches/"
							ProgramDataBaseFileName="Debug\caches/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\caches\SoGLRenderCache.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\caches/"
							ProgramDataBaseFileName="Release\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\caches/"
							ProgramDataBaseFileName="StaticRelease\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\caches/"
							ProgramDataBaseFileName="StaticDebug\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\caches/"
							ProgramDataBaseFileName="Debug\caches/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\caches\SoGlyphCache.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\caches/"
							ProgramDataBaseFileName="Release\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\caches/"
							ProgramDataBaseFileName="StaticRelease\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\caches/"
							ProgramDataBaseFileName="StaticDebug\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\caches/"
							ProgramDataBaseFileName="Debug\caches/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\caches\SoNormalCache.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\caches/"
							ProgramDataBaseFileName="Release\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\caches/"
							ProgramDataBaseFileName="StaticRelease\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\caches/"
							ProgramDataBaseFileName="StaticDebug\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\caches/"
							ProgramDataBaseFileName="Debug\caches/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\caches\SoPrimitiveVertexCache.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\caches/"
							ProgramDataBaseFileName="Release\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\caches/"
							ProgramDataBaseFileName="StaticRelease\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\caches/"
							ProgramDataBaseFileName="StaticDebug\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\caches/"
							ProgramDataBaseFileName="Debug\caches/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\caches\SoShaderProgramCache.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\caches/"
							ProgramDataBaseFileName="Release\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\caches/"
							ProgramDataBaseFileName="StaticRelease\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\caches/"
							ProgramDataBaseFileName="StaticDebug\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\caches/"
							ProgramDataBaseFileName="Debug\caches/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\caches\SoTextureCoordinateCache.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\caches/"
							ProgramDataBaseFileName="Release\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\caches/"
							ProgramDataBaseFileName="StaticRelease\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\caches/"
							ProgramDataBaseFileName="StaticDebug\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\caches/"
							ProgramDataBaseFileName="Debug\caches/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\caches\SoVBOCache.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\caches/"
							ProgramDataBaseFileName="Release\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\caches/"
							ProgramDataBaseFileName="StaticRelease\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\caches/"
							ProgramDataBaseFileName="StaticDebug\caches/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\caches/"
							ProgramDataBaseFileName="Debug\caches/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="details sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\details\SoConeDetail.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\details/"
							ProgramDataBaseFileName="Release\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\details/"
							ProgramDataBaseFileName="StaticRelease\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\details/"
							ProgramDataBaseFileName="StaticDebug\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\details/"
							ProgramDataBaseFileName="Debug\details/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\details\SoCubeDetail.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\details/"
							ProgramDataBaseFileName="Release\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\details/"
							ProgramDataBaseFileName="StaticRelease\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\details/"
							ProgramDataBaseFileName="StaticDebug\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\details/"
							ProgramDataBaseFileName="Debug\details/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\details\SoCylinderDetail.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\details/"
							ProgramDataBaseFileName="Release\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\details/"
							ProgramDataBaseFileName="StaticRelease\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\details/"
							ProgramDataBaseFileName="StaticDebug\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\details/"
							ProgramDataBaseFileName="Debug\details/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\details\SoDetail.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\details/"
							ProgramDataBaseFileName="Release\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\details/"
							ProgramDataBaseFileName="StaticRelease\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\details/"
							ProgramDataBaseFileName="StaticDebug\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\details/"
							ProgramDataBaseFileName="Debug\details/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\details\SoFaceDetail.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\details/"
							ProgramDataBaseFileName="Release\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\details/"
							ProgramDataBaseFileName="StaticRelease\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\details/"
							ProgramDataBaseFileName="StaticDebug\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\details/"
							ProgramDataBaseFileName="Debug\details/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\details\SoLineDetail.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\details/"
							ProgramDataBaseFileName="Release\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\details/"
							ProgramDataBaseFileName="StaticRelease\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\details/"
							ProgramDataBaseFileName="StaticDebug\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\details/"
							ProgramDataBaseFileName="Debug\details/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\details\SoNodeKitDetail.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\details/"
							ProgramDataBaseFileName="Release\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\details/"
							ProgramDataBaseFileName="StaticRelease\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\details/"
							ProgramDataBaseFileName="StaticDebug\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\details/"
							ProgramDataBaseFileName="Debug\details/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\details\SoPointDetail.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\details/"
							ProgramDataBaseFileName="Release\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\details/"
							ProgramDataBaseFileName="StaticRelease\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\details/"
							ProgramDataBaseFileName="StaticDebug\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\details/"
							ProgramDataBaseFileName="Debug\details/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\details\SoTextDetail.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\details/"
							ProgramDataBaseFileName="Release\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\details/"
							ProgramDataBaseFileName="StaticRelease\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\details/"
							ProgramDataBaseFileName="StaticDebug\details/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\details/"
							ProgramDataBaseFileName="Debug\details/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="draggers sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\draggers\SoCenterballDragger.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\draggers/"
							ProgramDataBaseFileName="Release\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\draggers/"
							ProgramDataBaseFileName="StaticRelease\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\draggers/"
							ProgramDataBaseFileName="StaticDebug\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\draggers/"
							ProgramDataBaseFileName="Debug\draggers/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\draggers\SoDirectionalLightDragger.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\draggers/"
							ProgramDataBaseFileName="Release\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\draggers/"
							ProgramDataBaseFileName="StaticRelease\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\draggers/"
							ProgramDataBaseFileName="StaticDebug\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\draggers/"
							ProgramDataBaseFileName="Debug\draggers/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\draggers\SoDragger.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\draggers/"
							ProgramDataBaseFileName="Release\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\draggers/"
							ProgramDataBaseFileName="StaticRelease\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\draggers/"
							ProgramDataBaseFileName="StaticDebug\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\draggers/"
							ProgramDataBaseFileName="Debug\draggers/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\draggers\SoDragPointDragger.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\draggers/"
							ProgramDataBaseFileName="Release\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\draggers/"
							ProgramDataBaseFileName="StaticRelease\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\draggers/"
							ProgramDataBaseFileName="StaticDebug\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\draggers/"
							ProgramDataBaseFileName="Debug\draggers/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\draggers\SoHandleBoxDragger.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\draggers/"
							ProgramDataBaseFileName="Release\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\draggers/"
							ProgramDataBaseFileName="StaticRelease\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\draggers/"
							ProgramDataBaseFileName="StaticDebug\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\draggers/"
							ProgramDataBaseFileName="Debug\draggers/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\draggers\SoJackDragger.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\draggers/"
							ProgramDataBaseFileName="Release\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\draggers/"
							ProgramDataBaseFileName="StaticRelease\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\draggers/"
							ProgramDataBaseFileName="StaticDebug\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\draggers/"
							ProgramDataBaseFileName="Debug\draggers/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\draggers\SoPointLightDragger.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\draggers/"
							ProgramDataBaseFileName="Release\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\draggers/"
							ProgramDataBaseFileName="StaticRelease\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\draggers/"
							ProgramDataBaseFileName="StaticDebug\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\draggers/"
							ProgramDataBaseFileName="Debug\draggers/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\draggers\SoRotateCylindricalDragger.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\draggers/"
							ProgramDataBaseFileName="Release\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\draggers/"
							ProgramDataBaseFileName="StaticRelease\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\draggers/"
							ProgramDataBaseFileName="StaticDebug\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\draggers/"
							ProgramDataBaseFileName="Debug\draggers/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\draggers\SoRotateDiscDragger.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\draggers/"
							ProgramDataBaseFileName="Release\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\draggers/"
							ProgramDataBaseFileName="StaticRelease\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\draggers/"
							ProgramDataBaseFileName="StaticDebug\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\draggers/"
							ProgramDataBaseFileName="Debug\draggers/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\draggers\SoRotateSphericalDragger.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\draggers/"
							ProgramDataBaseFileName="Release\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\draggers/"
							ProgramDataBaseFileName="StaticRelease\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\draggers/"
							ProgramDataBaseFileName="StaticDebug\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\draggers/"
							ProgramDataBaseFileName="Debug\draggers/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\draggers\SoScale1Dragger.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\draggers/"
							ProgramDataBaseFileName="Release\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\draggers/"
							ProgramDataBaseFileName="StaticRelease\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\draggers/"
							ProgramDataBaseFileName="StaticDebug\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\draggers/"
							ProgramDataBaseFileName="Debug\draggers/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\draggers\SoScale2Dragger.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\draggers/"
							ProgramDataBaseFileName="Release\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\draggers/"
							ProgramDataBaseFileName="StaticRelease\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\draggers/"
							ProgramDataBaseFileName="StaticDebug\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\draggers/"
							ProgramDataBaseFileName="Debug\draggers/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\draggers\SoScale2UniformDragger.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\draggers/"
							ProgramDataBaseFileName="Release\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\draggers/"
							ProgramDataBaseFileName="StaticRelease\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\draggers/"
							ProgramDataBaseFileName="StaticDebug\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\draggers/"
							ProgramDataBaseFileName="Debug\draggers/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\draggers\SoScaleUniformDragger.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\draggers/"
							ProgramDataBaseFileName="Release\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\draggers/"
							ProgramDataBaseFileName="StaticRelease\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\draggers/"
							ProgramDataBaseFileName="StaticDebug\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\draggers/"
							ProgramDataBaseFileName="Debug\draggers/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\draggers\SoSpotLightDragger.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\draggers/"
							ProgramDataBaseFileName="Release\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\draggers/"
							ProgramDataBaseFileName="StaticRelease\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\draggers/"
							ProgramDataBaseFileName="StaticDebug\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\draggers/"
							ProgramDataBaseFileName="Debug\draggers/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\draggers\SoTabBoxDragger.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\draggers/"
							ProgramDataBaseFileName="Release\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\draggers/"
							ProgramDataBaseFileName="StaticRelease\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\draggers/"
							ProgramDataBaseFileName="StaticDebug\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\draggers/"
							ProgramDataBaseFileName="Debug\draggers/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\draggers\SoTabPlaneDragger.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\draggers/"
							ProgramDataBaseFileName="Release\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\draggers/"
							ProgramDataBaseFileName="StaticRelease\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\draggers/"
							ProgramDataBaseFileName="StaticDebug\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\draggers/"
							ProgramDataBaseFileName="Debug\draggers/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\draggers\SoTrackballDragger.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\draggers/"
							ProgramDataBaseFileName="Release\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\draggers/"
							ProgramDataBaseFileName="StaticRelease\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\draggers/"
							ProgramDataBaseFileName="StaticDebug\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\draggers/"
							ProgramDataBaseFileName="Debug\draggers/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\draggers\SoTransformBoxDragger.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\draggers/"
							ProgramDataBaseFileName="Release\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\draggers/"
							ProgramDataBaseFileName="StaticRelease\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\draggers/"
							ProgramDataBaseFileName="StaticDebug\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\draggers/"
							ProgramDataBaseFileName="Debug\draggers/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\draggers\SoTransformerDragger.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\draggers/"
							ProgramDataBaseFileName="Release\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\draggers/"
							ProgramDataBaseFileName="StaticRelease\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\draggers/"
							ProgramDataBaseFileName="StaticDebug\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\draggers/"
							ProgramDataBaseFileName="Debug\draggers/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\draggers\SoTranslate1Dragger.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\draggers/"
							ProgramDataBaseFileName="Release\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\draggers/"
							ProgramDataBaseFileName="StaticRelease\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\draggers/"
							ProgramDataBaseFileName="StaticDebug\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\draggers/"
							ProgramDataBaseFileName="Debug\draggers/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\draggers\SoTranslate2Dragger.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\draggers/"
							ProgramDataBaseFileName="Release\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\draggers/"
							ProgramDataBaseFileName="StaticRelease\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\draggers/"
							ProgramDataBaseFileName="StaticDebug\draggers/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\draggers/"
							ProgramDataBaseFileName="Debug\draggers/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="elements/GL sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\elements\GL\SoGLCacheContextElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLClipPlaneElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLColorIndexElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLCoordinateElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLDepthBufferElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLDisplayList.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLDrawStyleElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLEnvironmentElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLLazyElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLLightIdElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLLinePatternElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLLineWidthElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLModelMatrixElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLMultiTextureCoordinateElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLMultiTextureEnabledElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLMultiTextureImageElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLMultiTextureMatrixElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLNormalElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLPointSizeElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLPolygonOffsetElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLProjectionMatrixElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLRenderPassElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLShapeHintsElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLUpdateAreaElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLVBOElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLVertexAttributeElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLViewingMatrixElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoGLViewportRegionElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\GL\SoResetMatrixElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements\GL/"
							ProgramDataBaseFileName="Release\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements\GL/"
							ProgramDataBaseFileName="StaticRelease\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements\GL/"
							ProgramDataBaseFileName="StaticDebug\elements\GL/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements\GL/"
							ProgramDataBaseFileName="Debug\elements\GL/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="elements sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\elements\SoAccumulatedElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoAmbientColorElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoAnnoText3CharOrientElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoAnnoText3FontSizeHintElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoAnnoText3RenderPrintElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoBBoxModelMatrixElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoBumpMapCoordinateElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoBumpMapElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoBumpMapMatrixElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoBumpMappingPropertyElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoCacheElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoCacheHintElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoClipPlaneElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoComplexityElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoComplexityTypeElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoCoordinateElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoCreaseAngleElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoCullElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoDecimationPercentageElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoDecimationTypeElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoDepthBufferElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoDiffuseColorElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoDrawStyleElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoEmissiveColorElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoEnvironmentElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoFloatElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoFocalDistanceElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoFontNameElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoFontSizeElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoInt32Element.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoLazyElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoLightAttenuationElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoLightElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoLightModelElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoLinePatternElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoLineWidthElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoListenerDopplerElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoListenerGainElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoListenerOrientationElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoListenerPositionElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoLocalBBoxMatrixElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoMaterialBindingElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoModelMatrixElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoMultiTextureCoordinateElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoMultiTextureEnabledElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoMultiTextureImageElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoMultiTextureMatrixElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoNormalBindingElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoNormalElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoOverrideElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoPickRayElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoPickStyleElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoPointSizeElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoPolygonOffsetElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoProfileCoordinateElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoProfileElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoProjectionMatrixElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoReplacedElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoShapeHintsElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoShapeStyleElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoShininessElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoSoundElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoSpecularColorElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoSwitchElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoTextOutlineEnabledElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoTextureCombineElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoTextureCoordinateBindingElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoTextureOverrideElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoTextureQualityElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoTextureScalePolicyElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoTextureScaleQualityElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoTextureUnitElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoTransparencyElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoUnitsElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoVertexAttributeBindingElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoVertexAttributeElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoViewingMatrixElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoViewportRegionElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoViewVolumeElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\elements\SoWindowElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\elements/"
							ProgramDataBaseFileName="Release\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\elements/"
							ProgramDataBaseFileName="StaticRelease\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\elements/"
							ProgramDataBaseFileName="StaticDebug\elements/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\elements/"
							ProgramDataBaseFileName="Debug\elements/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="engines sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\engines\evaluator.c">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\evaluator_tab.c">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoBoolOperation.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoCalculator.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoComposeMatrix.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoComposeRotation.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoComposeRotationFromTo.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoComposeVec2f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoComposeVec3f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoComposeVec4f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoComputeBoundingBox.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoConcatenate.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoConvertAll.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoCounter.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoDecomposeMatrix.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoDecomposeRotation.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoDecomposeVec2f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoDecomposeVec3f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoDecomposeVec4f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoElapsedTime.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoEngine.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoEngineOutput.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoFieldConverter.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoGate.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoHeightMapToNormalMap.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoInterpolate.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoInterpolateFloat.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoInterpolateRotation.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoInterpolateVec2f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoInterpolateVec3f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoInterpolateVec4f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoNodeEngine.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoOneShot.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoOnOff.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoOutputData.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoSelectOne.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoTexture2Convert.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoTimeCounter.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoTransformVec3f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\engines\SoTriggerAny.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\engines/"
							ProgramDataBaseFileName="Release\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\engines/"
							ProgramDataBaseFileName="StaticRelease\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\engines/"
							ProgramDataBaseFileName="StaticDebug\engines/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\engines/"
							ProgramDataBaseFileName="Debug\engines/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="errors sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\errors\debugerror.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\errors/"
							ProgramDataBaseFileName="Release\errors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\errors/"
							ProgramDataBaseFileName="StaticRelease\errors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\errors/"
							ProgramDataBaseFileName="StaticDebug\errors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\errors/"
							ProgramDataBaseFileName="Debug\errors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\errors\error.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\errors/"
							ProgramDataBaseFileName="Release\errors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\errors/"
							ProgramDataBaseFileName="StaticRelease\errors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\errors/"
							ProgramDataBaseFileName="StaticDebug\errors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\errors/"
							ProgramDataBaseFileName="Debug\errors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\errors\SoDebugError.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\errors/"
							ProgramDataBaseFileName="Release\errors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\errors/"
							ProgramDataBaseFileName="StaticRelease\errors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\errors/"
							ProgramDataBaseFileName="StaticDebug\errors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\errors/"
							ProgramDataBaseFileName="Debug\errors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\errors\SoError.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\errors/"
							ProgramDataBaseFileName="Release\errors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\errors/"
							ProgramDataBaseFileName="StaticRelease\errors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\errors/"
							ProgramDataBaseFileName="StaticDebug\errors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\errors/"
							ProgramDataBaseFileName="Debug\errors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\errors\SoMemoryError.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\errors/"
							ProgramDataBaseFileName="Release\errors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\errors/"
							ProgramDataBaseFileName="StaticRelease\errors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\errors/"
							ProgramDataBaseFileName="StaticDebug\errors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\errors/"
							ProgramDataBaseFileName="Debug\errors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\errors\SoReadError.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\errors/"
							ProgramDataBaseFileName="Release\errors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\errors/"
							ProgramDataBaseFileName="StaticRelease\errors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\errors/"
							ProgramDataBaseFileName="StaticDebug\errors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\errors/"
							ProgramDataBaseFileName="Debug\errors/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="events sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\events\SoButtonEvent.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\events/"
							ProgramDataBaseFileName="Release\events/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\events/"
							ProgramDataBaseFileName="StaticRelease\events/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\events/"
							ProgramDataBaseFileName="StaticDebug\events/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\events/"
							ProgramDataBaseFileName="Debug\events/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\events\SoEvent.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\events/"
							ProgramDataBaseFileName="Release\events/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\events/"
							ProgramDataBaseFileName="StaticRelease\events/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\events/"
							ProgramDataBaseFileName="StaticDebug\events/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\events/"
							ProgramDataBaseFileName="Debug\events/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\events\SoKeyboardEvent.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\events/"
							ProgramDataBaseFileName="Release\events/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\events/"
							ProgramDataBaseFileName="StaticRelease\events/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\events/"
							ProgramDataBaseFileName="StaticDebug\events/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\events/"
							ProgramDataBaseFileName="Debug\events/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\events\SoLocation2Event.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\events/"
							ProgramDataBaseFileName="Release\events/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\events/"
							ProgramDataBaseFileName="StaticRelease\events/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\events/"
							ProgramDataBaseFileName="StaticDebug\events/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\events/"
							ProgramDataBaseFileName="Debug\events/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\events\SoMotion3Event.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\events/"
							ProgramDataBaseFileName="Release\events/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\events/"
							ProgramDataBaseFileName="StaticRelease\events/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\events/"
							ProgramDataBaseFileName="StaticDebug\events/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\events/"
							ProgramDataBaseFileName="Debug\events/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\events\SoMouseButtonEvent.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\events/"
							ProgramDataBaseFileName="Release\events/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\events/"
							ProgramDataBaseFileName="StaticRelease\events/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\events/"
							ProgramDataBaseFileName="StaticDebug\events/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\events/"
							ProgramDataBaseFileName="Debug\events/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\events\SoSpaceballButtonEvent.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\events/"
							ProgramDataBaseFileName="Release\events/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\events/"
							ProgramDataBaseFileName="StaticRelease\events/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\events/"
							ProgramDataBaseFileName="StaticDebug\events/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\events/"
							ProgramDataBaseFileName="Debug\events/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="fields sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\fields\shared.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoField.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoFieldContainer.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoFieldData.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoGlobalField.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFBitMask.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFBool.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFColor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFColorRGBA.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFDouble.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFEngine.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFEnum.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFFloat.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMField.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFInt32.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFMatrix.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFName.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFNode.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFPath.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFPlane.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFRotation.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFShort.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFString.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFTime.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFUInt32.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFUShort.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFVec2b.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFVec2d.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFVec2f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFVec2i32.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFVec2s.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFVec3b.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFVec3d.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFVec3f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFVec3i32.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFVec3s.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFVec4b.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFVec4d.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFVec4f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFVec4i32.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFVec4s.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFVec4ub.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFVec4ui32.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoMFVec4us.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFBitMask.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFBool.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFBox2d.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFBox2f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFBox2i32.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFBox2s.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFBox3d.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFBox3f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFBox3i32.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFBox3s.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFColor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFColorRGBA.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFDouble.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFEngine.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFEnum.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFFloat.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSField.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFImage.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFImage3.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFInt32.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFMatrix.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFName.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFNode.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFPath.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFPlane.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFRotation.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFShort.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFString.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFTime.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFTrigger.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFUInt32.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFUShort.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFVec2b.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFVec2d.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFVec2f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFVec2i32.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFVec2s.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFVec3b.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFVec3d.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFVec3f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFVec3i32.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFVec3s.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFVec4b.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFVec4d.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFVec4f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFVec4i32.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFVec4s.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFVec4ub.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFVec4ui32.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fields\SoSFVec4us.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fields/"
							ProgramDataBaseFileName="Release\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fields/"
							ProgramDataBaseFileName="StaticRelease\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fields/"
							ProgramDataBaseFileName="StaticDebug\fields/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fields/"
							ProgramDataBaseFileName="Debug\fields/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="fonts sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\fonts\common.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fonts/"
							ProgramDataBaseFileName="Release\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fonts/"
							ProgramDataBaseFileName="StaticRelease\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fonts/"
							ProgramDataBaseFileName="StaticDebug\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fonts/"
							ProgramDataBaseFileName="Debug\fonts/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fonts\default2dfont.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fonts/"
							ProgramDataBaseFileName="Release\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fonts/"
							ProgramDataBaseFileName="StaticRelease\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fonts/"
							ProgramDataBaseFileName="StaticDebug\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fonts/"
							ProgramDataBaseFileName="Debug\fonts/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fonts\default3dfont.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fonts/"
							ProgramDataBaseFileName="Release\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fonts/"
							ProgramDataBaseFileName="StaticRelease\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fonts/"
							ProgramDataBaseFileName="StaticDebug\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fonts/"
							ProgramDataBaseFileName="Debug\fonts/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fonts\fontlib_wrapper.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fonts/"
							ProgramDataBaseFileName="Release\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fonts/"
							ProgramDataBaseFileName="StaticRelease\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fonts/"
							ProgramDataBaseFileName="StaticDebug\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fonts/"
							ProgramDataBaseFileName="Debug\fonts/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fonts\fontspec.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fonts/"
							ProgramDataBaseFileName="Release\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fonts/"
							ProgramDataBaseFileName="StaticRelease\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fonts/"
							ProgramDataBaseFileName="StaticDebug\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fonts/"
							ProgramDataBaseFileName="Debug\fonts/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fonts\freetype.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fonts/"
							ProgramDataBaseFileName="Release\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fonts/"
							ProgramDataBaseFileName="StaticRelease\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fonts/"
							ProgramDataBaseFileName="StaticDebug\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fonts/"
							ProgramDataBaseFileName="Debug\fonts/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fonts\glyph.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fonts/"
							ProgramDataBaseFileName="Release\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fonts/"
							ProgramDataBaseFileName="StaticRelease\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fonts/"
							ProgramDataBaseFileName="StaticDebug\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fonts/"
							ProgramDataBaseFileName="Debug\fonts/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fonts\glyph2d.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fonts/"
							ProgramDataBaseFileName="Release\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fonts/"
							ProgramDataBaseFileName="StaticRelease\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fonts/"
							ProgramDataBaseFileName="StaticDebug\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fonts/"
							ProgramDataBaseFileName="Debug\fonts/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fonts\glyph3d.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fonts/"
							ProgramDataBaseFileName="Release\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fonts/"
							ProgramDataBaseFileName="StaticRelease\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fonts/"
							ProgramDataBaseFileName="StaticDebug\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fonts/"
							ProgramDataBaseFileName="Debug\fonts/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\fonts\win32.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\fonts/"
							ProgramDataBaseFileName="Release\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\fonts/"
							ProgramDataBaseFileName="StaticRelease\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\fonts/"
							ProgramDataBaseFileName="StaticDebug\fonts/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\fonts/"
							ProgramDataBaseFileName="Debug\fonts/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="glue sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\glue\bzip2.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\glue/"
							ProgramDataBaseFileName="Release\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\glue/"
							ProgramDataBaseFileName="StaticRelease\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\glue/"
							ProgramDataBaseFileName="StaticDebug\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\glue/"
							ProgramDataBaseFileName="Debug\glue/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\glue\cg.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\glue/"
							ProgramDataBaseFileName="Release\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\glue/"
							ProgramDataBaseFileName="StaticRelease\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\glue/"
							ProgramDataBaseFileName="StaticDebug\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\glue/"
							ProgramDataBaseFileName="Debug\glue/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\glue\dl.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\glue/"
							ProgramDataBaseFileName="Release\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\glue/"
							ProgramDataBaseFileName="StaticRelease\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\glue/"
							ProgramDataBaseFileName="StaticDebug\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\glue/"
							ProgramDataBaseFileName="Debug\glue/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\glue\freetype.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\glue/"
							ProgramDataBaseFileName="Release\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\glue/"
							ProgramDataBaseFileName="StaticRelease\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\glue/"
							ProgramDataBaseFileName="StaticDebug\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\glue/"
							ProgramDataBaseFileName="Debug\glue/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\glue\gl.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\glue/"
							ProgramDataBaseFileName="Release\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\glue/"
							ProgramDataBaseFileName="StaticRelease\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\glue/"
							ProgramDataBaseFileName="StaticDebug\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\glue/"
							ProgramDataBaseFileName="Debug\glue/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\glue\gl_agl.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\glue/"
							ProgramDataBaseFileName="Release\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\glue/"
							ProgramDataBaseFileName="StaticRelease\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\glue/"
							ProgramDataBaseFileName="StaticDebug\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\glue/"
							ProgramDataBaseFileName="Debug\glue/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\glue\gl_cgl.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\glue/"
							ProgramDataBaseFileName="Release\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\glue/"
							ProgramDataBaseFileName="StaticRelease\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\glue/"
							ProgramDataBaseFileName="StaticDebug\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\glue/"
							ProgramDataBaseFileName="Debug\glue/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\glue\gl_glx.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\glue/"
							ProgramDataBaseFileName="Release\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\glue/"
							ProgramDataBaseFileName="StaticRelease\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\glue/"
							ProgramDataBaseFileName="StaticDebug\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\glue/"
							ProgramDataBaseFileName="Debug\glue/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\glue\gl_wgl.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\glue/"
							ProgramDataBaseFileName="Release\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\glue/"
							ProgramDataBaseFileName="StaticRelease\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\glue/"
							ProgramDataBaseFileName="StaticDebug\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\glue/"
							ProgramDataBaseFileName="Debug\glue/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\glue\GLUWrapper.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\glue/"
							ProgramDataBaseFileName="Release\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\glue/"
							ProgramDataBaseFileName="StaticRelease\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\glue/"
							ProgramDataBaseFileName="StaticDebug\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\glue/"
							ProgramDataBaseFileName="Debug\glue/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\glue\normalization_cubemap.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\glue/"
							ProgramDataBaseFileName="Release\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\glue/"
							ProgramDataBaseFileName="StaticRelease\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\glue/"
							ProgramDataBaseFileName="StaticDebug\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\glue/"
							ProgramDataBaseFileName="Debug\glue/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\glue\openal_wrapper.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\glue/"
							ProgramDataBaseFileName="Release\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\glue/"
							ProgramDataBaseFileName="StaticRelease\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\glue/"
							ProgramDataBaseFileName="StaticDebug\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\glue/"
							ProgramDataBaseFileName="Debug\glue/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\glue\simage_wrapper.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\glue/"
							ProgramDataBaseFileName="Release\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\glue/"
							ProgramDataBaseFileName="StaticRelease\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\glue/"
							ProgramDataBaseFileName="StaticDebug\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\glue/"
							ProgramDataBaseFileName="Debug\glue/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\glue\spidermonkey.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\glue/"
							ProgramDataBaseFileName="Release\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\glue/"
							ProgramDataBaseFileName="StaticRelease\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\glue/"
							ProgramDataBaseFileName="StaticDebug\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\glue/"
							ProgramDataBaseFileName="Debug\glue/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\glue\win32api.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\glue/"
							ProgramDataBaseFileName="Release\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\glue/"
							ProgramDataBaseFileName="StaticRelease\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\glue/"
							ProgramDataBaseFileName="StaticDebug\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\glue/"
							ProgramDataBaseFileName="Debug\glue/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\glue\zlib.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\glue/"
							ProgramDataBaseFileName="Release\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\glue/"
							ProgramDataBaseFileName="StaticRelease\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\glue/"
							ProgramDataBaseFileName="StaticDebug\glue/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\glue/"
							ProgramDataBaseFileName="Debug\glue/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="io sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\io\gzmemio.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\io/"
							ProgramDataBaseFileName="Release\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\io/"
							ProgramDataBaseFileName="StaticRelease\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\io/"
							ProgramDataBaseFileName="StaticDebug\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\io/"
							ProgramDataBaseFileName="Debug\io/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\io\SoByteStream.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\io/"
							ProgramDataBaseFileName="Release\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\io/"
							ProgramDataBaseFileName="StaticRelease\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\io/"
							ProgramDataBaseFileName="StaticDebug\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\io/"
							ProgramDataBaseFileName="Debug\io/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\io\SoInput.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\io/"
							ProgramDataBaseFileName="Release\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\io/"
							ProgramDataBaseFileName="StaticRelease\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\io/"
							ProgramDataBaseFileName="StaticDebug\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\io/"
							ProgramDataBaseFileName="Debug\io/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\io\SoInput_FileInfo.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\io/"
							ProgramDataBaseFileName="Release\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\io/"
							ProgramDataBaseFileName="StaticRelease\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\io/"
							ProgramDataBaseFileName="StaticDebug\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\io/"
							ProgramDataBaseFileName="Debug\io/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\io\SoInput_Reader.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\io/"
							ProgramDataBaseFileName="Release\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\io/"
							ProgramDataBaseFileName="StaticRelease\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\io/"
							ProgramDataBaseFileName="StaticDebug\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\io/"
							ProgramDataBaseFileName="Debug\io/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\io\SoOutput.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\io/"
							ProgramDataBaseFileName="Release\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\io/"
							ProgramDataBaseFileName="StaticRelease\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\io/"
							ProgramDataBaseFileName="StaticDebug\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\io/"
							ProgramDataBaseFileName="Debug\io/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\io\SoOutput_Writer.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\io/"
							ProgramDataBaseFileName="Release\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\io/"
							ProgramDataBaseFileName="StaticRelease\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\io/"
							ProgramDataBaseFileName="StaticDebug\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\io/"
							ProgramDataBaseFileName="Debug\io/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\io\SoTranReceiver.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\io/"
							ProgramDataBaseFileName="Release\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\io/"
							ProgramDataBaseFileName="StaticRelease\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\io/"
							ProgramDataBaseFileName="StaticDebug\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\io/"
							ProgramDataBaseFileName="Debug\io/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\io\SoTranSender.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\io/"
							ProgramDataBaseFileName="Release\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\io/"
							ProgramDataBaseFileName="StaticRelease\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\io/"
							ProgramDataBaseFileName="StaticDebug\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\io/"
							ProgramDataBaseFileName="Debug\io/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\io\SoWriterefCounter.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\io/"
							ProgramDataBaseFileName="Release\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\io/"
							ProgramDataBaseFileName="StaticRelease\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\io/"
							ProgramDataBaseFileName="StaticDebug\io/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\io/"
							ProgramDataBaseFileName="Debug\io/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="manips sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\manips\commoncode.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\manips/"
							ProgramDataBaseFileName="Release\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\manips/"
							ProgramDataBaseFileName="StaticRelease\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\manips/"
							ProgramDataBaseFileName="StaticDebug\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\manips/"
							ProgramDataBaseFileName="Debug\manips/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\manips\SoCenterballManip.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\manips/"
							ProgramDataBaseFileName="Release\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\manips/"
							ProgramDataBaseFileName="StaticRelease\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\manips/"
							ProgramDataBaseFileName="StaticDebug\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\manips/"
							ProgramDataBaseFileName="Debug\manips/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\manips\SoClipPlaneManip.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\manips/"
							ProgramDataBaseFileName="Release\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\manips/"
							ProgramDataBaseFileName="StaticRelease\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\manips/"
							ProgramDataBaseFileName="StaticDebug\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\manips/"
							ProgramDataBaseFileName="Debug\manips/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\manips\SoDirectionalLightManip.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\manips/"
							ProgramDataBaseFileName="Release\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\manips/"
							ProgramDataBaseFileName="StaticRelease\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\manips/"
							ProgramDataBaseFileName="StaticDebug\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\manips/"
							ProgramDataBaseFileName="Debug\manips/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\manips\SoHandleBoxManip.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\manips/"
							ProgramDataBaseFileName="Release\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\manips/"
							ProgramDataBaseFileName="StaticRelease\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\manips/"
							ProgramDataBaseFileName="StaticDebug\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\manips/"
							ProgramDataBaseFileName="Debug\manips/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\manips\SoJackManip.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\manips/"
							ProgramDataBaseFileName="Release\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\manips/"
							ProgramDataBaseFileName="StaticRelease\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\manips/"
							ProgramDataBaseFileName="StaticDebug\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\manips/"
							ProgramDataBaseFileName="Debug\manips/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\manips\SoPointLightManip.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\manips/"
							ProgramDataBaseFileName="Release\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\manips/"
							ProgramDataBaseFileName="StaticRelease\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\manips/"
							ProgramDataBaseFileName="StaticDebug\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\manips/"
							ProgramDataBaseFileName="Debug\manips/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\manips\SoSpotLightManip.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\manips/"
							ProgramDataBaseFileName="Release\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\manips/"
							ProgramDataBaseFileName="StaticRelease\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\manips/"
							ProgramDataBaseFileName="StaticDebug\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\manips/"
							ProgramDataBaseFileName="Debug\manips/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\manips\SoTabBoxManip.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\manips/"
							ProgramDataBaseFileName="Release\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\manips/"
							ProgramDataBaseFileName="StaticRelease\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\manips/"
							ProgramDataBaseFileName="StaticDebug\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\manips/"
							ProgramDataBaseFileName="Debug\manips/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\manips\SoTrackballManip.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\manips/"
							ProgramDataBaseFileName="Release\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\manips/"
							ProgramDataBaseFileName="StaticRelease\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\manips/"
							ProgramDataBaseFileName="StaticDebug\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\manips/"
							ProgramDataBaseFileName="Debug\manips/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\manips\SoTransformBoxManip.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\manips/"
							ProgramDataBaseFileName="Release\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\manips/"
							ProgramDataBaseFileName="StaticRelease\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\manips/"
							ProgramDataBaseFileName="StaticDebug\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\manips/"
							ProgramDataBaseFileName="Debug\manips/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\manips\SoTransformerManip.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\manips/"
							ProgramDataBaseFileName="Release\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\manips/"
							ProgramDataBaseFileName="StaticRelease\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\manips/"
							ProgramDataBaseFileName="StaticDebug\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\manips/"
							ProgramDataBaseFileName="Debug\manips/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\manips\SoTransformManip.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\manips/"
							ProgramDataBaseFileName="Release\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\manips/"
							ProgramDataBaseFileName="StaticRelease\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\manips/"
							ProgramDataBaseFileName="StaticDebug\manips/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\manips/"
							ProgramDataBaseFileName="Debug\manips/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="misc sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\misc\AudioTools.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\CoinResources.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\CoinStaticObjectInDLL.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoAudioDevice.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoBase.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoBaseP.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoChildList.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoCompactPathList.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoConfigSettings.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoContextHandler.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoDB.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoDBP.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoDebug.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoEventManager.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoFullPath.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoGenerate.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoGlyph.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoInteraction.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoJavaScriptEngine.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoLightPath.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoLockManager.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoNormalGenerator.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoNotification.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoNotRec.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoPath.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoPick.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoPickedPoint.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoPrimitiveVertex.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoProto.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoProtoInstance.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoSceneManager.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoSceneManagerP.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoShaderGenerator.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoState.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoTempPath.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\misc\SoType.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\misc/"
							ProgramDataBaseFileName="Release\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\misc/"
							ProgramDataBaseFileName="StaticRelease\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\misc/"
							ProgramDataBaseFileName="StaticDebug\misc/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\misc/"
							ProgramDataBaseFileName="Debug\misc/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="rendering sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\rendering\CoinOffscreenGLCanvas.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\rendering/"
							ProgramDataBaseFileName="Release\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\rendering/"
							ProgramDataBaseFileName="StaticRelease\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\rendering/"
							ProgramDataBaseFileName="StaticDebug\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\rendering/"
							ProgramDataBaseFileName="Debug\rendering/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\rendering\SoGL.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\rendering/"
							ProgramDataBaseFileName="Release\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\rendering/"
							ProgramDataBaseFileName="StaticRelease\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\rendering/"
							ProgramDataBaseFileName="StaticDebug\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\rendering/"
							ProgramDataBaseFileName="Debug\rendering/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\rendering\SoGLBigImage.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\rendering/"
							ProgramDataBaseFileName="Release\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\rendering/"
							ProgramDataBaseFileName="StaticRelease\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\rendering/"
							ProgramDataBaseFileName="StaticDebug\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\rendering/"
							ProgramDataBaseFileName="Debug\rendering/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\rendering\SoGLCubeMapImage.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\rendering/"
							ProgramDataBaseFileName="Release\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\rendering/"
							ProgramDataBaseFileName="StaticRelease\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\rendering/"
							ProgramDataBaseFileName="StaticDebug\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\rendering/"
							ProgramDataBaseFileName="Debug\rendering/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\rendering\SoGLDriverDatabase.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\rendering/"
							ProgramDataBaseFileName="Release\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\rendering/"
							ProgramDataBaseFileName="StaticRelease\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\rendering/"
							ProgramDataBaseFileName="StaticDebug\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\rendering/"
							ProgramDataBaseFileName="Debug\rendering/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\rendering\SoGLImage.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\rendering/"
							ProgramDataBaseFileName="Release\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\rendering/"
							ProgramDataBaseFileName="StaticRelease\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\rendering/"
							ProgramDataBaseFileName="StaticDebug\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\rendering/"
							ProgramDataBaseFileName="Debug\rendering/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\rendering\SoGLNurbs.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\rendering/"
							ProgramDataBaseFileName="Release\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\rendering/"
							ProgramDataBaseFileName="StaticRelease\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\rendering/"
							ProgramDataBaseFileName="StaticDebug\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\rendering/"
							ProgramDataBaseFileName="Debug\rendering/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\rendering\SoOffscreenCGData.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\rendering/"
							ProgramDataBaseFileName="Release\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\rendering/"
							ProgramDataBaseFileName="StaticRelease\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\rendering/"
							ProgramDataBaseFileName="StaticDebug\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\rendering/"
							ProgramDataBaseFileName="Debug\rendering/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\rendering\SoOffscreenGLXData.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\rendering/"
							ProgramDataBaseFileName="Release\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\rendering/"
							ProgramDataBaseFileName="StaticRelease\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\rendering/"
							ProgramDataBaseFileName="StaticDebug\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\rendering/"
							ProgramDataBaseFileName="Debug\rendering/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\rendering\SoOffscreenRenderer.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\rendering/"
							ProgramDataBaseFileName="Release\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\rendering/"
							ProgramDataBaseFileName="StaticRelease\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\rendering/"
							ProgramDataBaseFileName="StaticDebug\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\rendering/"
							ProgramDataBaseFileName="Debug\rendering/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\rendering\SoOffscreenWGLData.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\rendering/"
							ProgramDataBaseFileName="Release\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\rendering/"
							ProgramDataBaseFileName="StaticRelease\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\rendering/"
							ProgramDataBaseFileName="StaticDebug\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\rendering/"
							ProgramDataBaseFileName="Debug\rendering/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\rendering\SoRenderManager.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\rendering/"
							ProgramDataBaseFileName="Release\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\rendering/"
							ProgramDataBaseFileName="StaticRelease\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\rendering/"
							ProgramDataBaseFileName="StaticDebug\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\rendering/"
							ProgramDataBaseFileName="Debug\rendering/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\rendering\SoRenderManagerP.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\rendering/"
							ProgramDataBaseFileName="Release\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\rendering/"
							ProgramDataBaseFileName="StaticRelease\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\rendering/"
							ProgramDataBaseFileName="StaticDebug\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\rendering/"
							ProgramDataBaseFileName="Debug\rendering/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\rendering\SoVBO.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\rendering/"
							ProgramDataBaseFileName="Release\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\rendering/"
							ProgramDataBaseFileName="StaticRelease\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\rendering/"
							ProgramDataBaseFileName="StaticDebug\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\rendering/"
							ProgramDataBaseFileName="Debug\rendering/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\rendering\SoVertexArrayIndexer.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\rendering/"
							ProgramDataBaseFileName="Release\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\rendering/"
							ProgramDataBaseFileName="StaticRelease\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\rendering/"
							ProgramDataBaseFileName="StaticDebug\rendering/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\rendering/"
							ProgramDataBaseFileName="Debug\rendering/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="lists sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\lists\SbIntList.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\lists/"
							ProgramDataBaseFileName="Release\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\lists/"
							ProgramDataBaseFileName="StaticRelease\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\lists/"
							ProgramDataBaseFileName="StaticDebug\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\lists/"
							ProgramDataBaseFileName="Debug\lists/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\lists\SbList.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\lists/"
							ProgramDataBaseFileName="Release\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\lists/"
							ProgramDataBaseFileName="StaticRelease\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\lists/"
							ProgramDataBaseFileName="StaticDebug\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\lists/"
							ProgramDataBaseFileName="Debug\lists/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\lists\SbPList.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\lists/"
							ProgramDataBaseFileName="Release\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\lists/"
							ProgramDataBaseFileName="StaticRelease\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\lists/"
							ProgramDataBaseFileName="StaticDebug\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\lists/"
							ProgramDataBaseFileName="Debug\lists/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\lists\SbStringList.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\lists/"
							ProgramDataBaseFileName="Release\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\lists/"
							ProgramDataBaseFileName="StaticRelease\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\lists/"
							ProgramDataBaseFileName="StaticDebug\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\lists/"
							ProgramDataBaseFileName="Debug\lists/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\lists\SbVec3fList.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\lists/"
							ProgramDataBaseFileName="Release\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\lists/"
							ProgramDataBaseFileName="StaticRelease\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\lists/"
							ProgramDataBaseFileName="StaticDebug\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\lists/"
							ProgramDataBaseFileName="Debug\lists/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\lists\SoActionMethodList.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\lists/"
							ProgramDataBaseFileName="Release\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\lists/"
							ProgramDataBaseFileName="StaticRelease\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\lists/"
							ProgramDataBaseFileName="StaticDebug\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\lists/"
							ProgramDataBaseFileName="Debug\lists/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\lists\SoAuditorList.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\lists/"
							ProgramDataBaseFileName="Release\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\lists/"
							ProgramDataBaseFileName="StaticRelease\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\lists/"
							ProgramDataBaseFileName="StaticDebug\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\lists/"
							ProgramDataBaseFileName="Debug\lists/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\lists\SoBaseList.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\lists/"
							ProgramDataBaseFileName="Release\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\lists/"
							ProgramDataBaseFileName="StaticRelease\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\lists/"
							ProgramDataBaseFileName="StaticDebug\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\lists/"
							ProgramDataBaseFileName="Debug\lists/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\lists\SoCallbackList.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\lists/"
							ProgramDataBaseFileName="Release\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\lists/"
							ProgramDataBaseFileName="StaticRelease\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\lists/"
							ProgramDataBaseFileName="StaticDebug\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\lists/"
							ProgramDataBaseFileName="Debug\lists/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\lists\SoDetailList.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\lists/"
							ProgramDataBaseFileName="Release\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\lists/"
							ProgramDataBaseFileName="StaticRelease\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\lists/"
							ProgramDataBaseFileName="StaticDebug\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\lists/"
							ProgramDataBaseFileName="Debug\lists/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\lists\SoEnabledElementsList.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\lists/"
							ProgramDataBaseFileName="Release\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\lists/"
							ProgramDataBaseFileName="StaticRelease\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\lists/"
							ProgramDataBaseFileName="StaticDebug\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\lists/"
							ProgramDataBaseFileName="Debug\lists/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\lists\SoEngineList.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\lists/"
							ProgramDataBaseFileName="Release\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\lists/"
							ProgramDataBaseFileName="StaticRelease\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\lists/"
							ProgramDataBaseFileName="StaticDebug\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\lists/"
							ProgramDataBaseFileName="Debug\lists/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\lists\SoEngineOutputList.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\lists/"
							ProgramDataBaseFileName="Release\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\lists/"
							ProgramDataBaseFileName="StaticRelease\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\lists/"
							ProgramDataBaseFileName="StaticDebug\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\lists/"
							ProgramDataBaseFileName="Debug\lists/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\lists\SoFieldList.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\lists/"
							ProgramDataBaseFileName="Release\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\lists/"
							ProgramDataBaseFileName="StaticRelease\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\lists/"
							ProgramDataBaseFileName="StaticDebug\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\lists/"
							ProgramDataBaseFileName="Debug\lists/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\lists\SoNodeList.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\lists/"
							ProgramDataBaseFileName="Release\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\lists/"
							ProgramDataBaseFileName="StaticRelease\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\lists/"
							ProgramDataBaseFileName="StaticDebug\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\lists/"
							ProgramDataBaseFileName="Debug\lists/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\lists\SoPathList.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\lists/"
							ProgramDataBaseFileName="Release\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\lists/"
							ProgramDataBaseFileName="StaticRelease\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\lists/"
							ProgramDataBaseFileName="StaticDebug\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\lists/"
							ProgramDataBaseFileName="Debug\lists/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\lists\SoPickedPointList.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\lists/"
							ProgramDataBaseFileName="Release\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\lists/"
							ProgramDataBaseFileName="StaticRelease\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\lists/"
							ProgramDataBaseFileName="StaticDebug\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\lists/"
							ProgramDataBaseFileName="Debug\lists/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\lists\SoTypeList.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\lists/"
							ProgramDataBaseFileName="Release\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\lists/"
							ProgramDataBaseFileName="StaticRelease\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\lists/"
							ProgramDataBaseFileName="StaticDebug\lists/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\lists/"
							ProgramDataBaseFileName="Debug\lists/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="nodekits sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\nodekits\SoAppearanceKit.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodekits/"
							ProgramDataBaseFileName="Release\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodekits/"
							ProgramDataBaseFileName="StaticRelease\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodekits/"
							ProgramDataBaseFileName="StaticDebug\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodekits/"
							ProgramDataBaseFileName="Debug\nodekits/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodekits\SoBaseKit.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodekits/"
							ProgramDataBaseFileName="Release\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodekits/"
							ProgramDataBaseFileName="StaticRelease\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodekits/"
							ProgramDataBaseFileName="StaticDebug\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodekits/"
							ProgramDataBaseFileName="Debug\nodekits/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodekits\SoCameraKit.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodekits/"
							ProgramDataBaseFileName="Release\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodekits/"
							ProgramDataBaseFileName="StaticRelease\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodekits/"
							ProgramDataBaseFileName="StaticDebug\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodekits/"
							ProgramDataBaseFileName="Debug\nodekits/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodekits\SoInteractionKit.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodekits/"
							ProgramDataBaseFileName="Release\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodekits/"
							ProgramDataBaseFileName="StaticRelease\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodekits/"
							ProgramDataBaseFileName="StaticDebug\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodekits/"
							ProgramDataBaseFileName="Debug\nodekits/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodekits\SoLightKit.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodekits/"
							ProgramDataBaseFileName="Release\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodekits/"
							ProgramDataBaseFileName="StaticRelease\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodekits/"
							ProgramDataBaseFileName="StaticDebug\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodekits/"
							ProgramDataBaseFileName="Debug\nodekits/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodekits\SoNodeKit.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodekits/"
							ProgramDataBaseFileName="Release\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodekits/"
							ProgramDataBaseFileName="StaticRelease\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodekits/"
							ProgramDataBaseFileName="StaticDebug\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodekits/"
							ProgramDataBaseFileName="Debug\nodekits/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodekits\SoNodekitCatalog.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodekits/"
							ProgramDataBaseFileName="Release\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodekits/"
							ProgramDataBaseFileName="StaticRelease\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodekits/"
							ProgramDataBaseFileName="StaticDebug\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodekits/"
							ProgramDataBaseFileName="Debug\nodekits/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodekits\SoNodeKitListPart.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodekits/"
							ProgramDataBaseFileName="Release\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodekits/"
							ProgramDataBaseFileName="StaticRelease\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodekits/"
							ProgramDataBaseFileName="StaticDebug\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodekits/"
							ProgramDataBaseFileName="Debug\nodekits/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodekits\SoNodeKitPath.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodekits/"
							ProgramDataBaseFileName="Release\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodekits/"
							ProgramDataBaseFileName="StaticRelease\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodekits/"
							ProgramDataBaseFileName="StaticDebug\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodekits/"
							ProgramDataBaseFileName="Debug\nodekits/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodekits\SoSceneKit.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodekits/"
							ProgramDataBaseFileName="Release\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodekits/"
							ProgramDataBaseFileName="StaticRelease\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodekits/"
							ProgramDataBaseFileName="StaticDebug\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodekits/"
							ProgramDataBaseFileName="Debug\nodekits/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodekits\SoSeparatorKit.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodekits/"
							ProgramDataBaseFileName="Release\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodekits/"
							ProgramDataBaseFileName="StaticRelease\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodekits/"
							ProgramDataBaseFileName="StaticDebug\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodekits/"
							ProgramDataBaseFileName="Debug\nodekits/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodekits\SoShapeKit.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodekits/"
							ProgramDataBaseFileName="Release\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodekits/"
							ProgramDataBaseFileName="StaticRelease\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodekits/"
							ProgramDataBaseFileName="StaticDebug\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodekits/"
							ProgramDataBaseFileName="Debug\nodekits/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodekits\SoWrapperKit.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodekits/"
							ProgramDataBaseFileName="Release\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodekits/"
							ProgramDataBaseFileName="StaticRelease\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodekits/"
							ProgramDataBaseFileName="StaticDebug\nodekits/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodekits/"
							ProgramDataBaseFileName="Debug\nodekits/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="navigation sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\navigation\SoCameraUtils.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\navigation/"
							ProgramDataBaseFileName="Release\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\navigation/"
							ProgramDataBaseFileName="StaticRelease\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\navigation/"
							ProgramDataBaseFileName="StaticDebug\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\navigation/"
							ProgramDataBaseFileName="Debug\navigation/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\navigation\SoScXMLDollyTarget.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\navigation/"
							ProgramDataBaseFileName="Release\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\navigation/"
							ProgramDataBaseFileName="StaticRelease\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\navigation/"
							ProgramDataBaseFileName="StaticDebug\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\navigation/"
							ProgramDataBaseFileName="Debug\navigation/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\navigation\SoScXMLFlightControlTarget.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\navigation/"
							ProgramDataBaseFileName="Release\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\navigation/"
							ProgramDataBaseFileName="StaticRelease\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\navigation/"
							ProgramDataBaseFileName="StaticDebug\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\navigation/"
							ProgramDataBaseFileName="Debug\navigation/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\navigation\SoScXMLMiscTarget.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\navigation/"
							ProgramDataBaseFileName="Release\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\navigation/"
							ProgramDataBaseFileName="StaticRelease\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\navigation/"
							ProgramDataBaseFileName="StaticDebug\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\navigation/"
							ProgramDataBaseFileName="Debug\navigation/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\navigation\SoScXMLMotionTarget.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\navigation/"
							ProgramDataBaseFileName="Release\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\navigation/"
							ProgramDataBaseFileName="StaticRelease\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\navigation/"
							ProgramDataBaseFileName="StaticDebug\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\navigation/"
							ProgramDataBaseFileName="Debug\navigation/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\navigation\SoScXMLNavigation.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\navigation/"
							ProgramDataBaseFileName="Release\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\navigation/"
							ProgramDataBaseFileName="StaticRelease\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\navigation/"
							ProgramDataBaseFileName="StaticDebug\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\navigation/"
							ProgramDataBaseFileName="Debug\navigation/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\navigation\SoScXMLNavigationTarget.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\navigation/"
							ProgramDataBaseFileName="Release\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\navigation/"
							ProgramDataBaseFileName="StaticRelease\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\navigation/"
							ProgramDataBaseFileName="StaticDebug\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\navigation/"
							ProgramDataBaseFileName="Debug\navigation/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\navigation\SoScXMLPanTarget.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\navigation/"
							ProgramDataBaseFileName="Release\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\navigation/"
							ProgramDataBaseFileName="StaticRelease\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\navigation/"
							ProgramDataBaseFileName="StaticDebug\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\navigation/"
							ProgramDataBaseFileName="Debug\navigation/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\navigation\SoScXMLRotateTarget.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\navigation/"
							ProgramDataBaseFileName="Release\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\navigation/"
							ProgramDataBaseFileName="StaticRelease\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\navigation/"
							ProgramDataBaseFileName="StaticDebug\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\navigation/"
							ProgramDataBaseFileName="Debug\navigation/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\navigation\SoScXMLSeekTarget.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\navigation/"
							ProgramDataBaseFileName="Release\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\navigation/"
							ProgramDataBaseFileName="StaticRelease\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\navigation/"
							ProgramDataBaseFileName="StaticDebug\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\navigation/"
							ProgramDataBaseFileName="Debug\navigation/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\navigation\SoScXMLSpinTarget.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\navigation/"
							ProgramDataBaseFileName="Release\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\navigation/"
							ProgramDataBaseFileName="StaticRelease\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\navigation/"
							ProgramDataBaseFileName="StaticDebug\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\navigation/"
							ProgramDataBaseFileName="Debug\navigation/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\navigation\SoScXMLZoomTarget.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\navigation/"
							ProgramDataBaseFileName="Release\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\navigation/"
							ProgramDataBaseFileName="StaticRelease\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\navigation/"
							ProgramDataBaseFileName="StaticDebug\navigation/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\navigation/"
							ProgramDataBaseFileName="Debug\navigation/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="nodes sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\nodes\SoAlphaTest.cpp"
					>
					<FileConfiguration
						Name="DLL (Release)|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoAnnotation.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoAntiSquish.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoArray.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoBaseColor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoBlinker.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoBumpMap.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoBumpMapCoordinate.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoBumpMapTransform.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoCacheHint.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoCallback.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoCamera.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoClipPlane.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoColorIndex.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoComplexity.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoCoordinate3.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoCoordinate4.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoDepthBuffer.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoDirectionalLight.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoDrawStyle.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoEnvironment.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoEventCallback.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoExtSelection.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoFile.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoFont.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoFontStyle.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoFrustumCamera.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoGroup.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoInfo.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoLabel.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoLevelOfDetail.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoLight.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoLightModel.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoLinearProfile.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoListener.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoLocateHighlight.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoLOD.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoMaterial.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoMaterialBinding.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoMatrixTransform.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoMultipleCopy.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoNode.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoNormal.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoNormalBinding.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoNurbsProfile.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoOrthographicCamera.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoPackedColor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoPathSwitch.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoPendulum.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoPerspectiveCamera.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoPickStyle.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoPointLight.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoPolygonOffset.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoProfile.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoProfileCoordinate2.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoProfileCoordinate3.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoResetTransform.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoReversePerspectiveCamera.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoRotation.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoRotationXYZ.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoRotor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoScale.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoSceneTexture2.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoSceneTextureCubeMap.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoSelection.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoSeparator.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoShapeHints.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoShuttle.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoSpotLight.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoSurroundScale.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoSwitch.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTexture.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTexture2.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTexture2Transform.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTexture3.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTexture3Transform.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTextureCombine.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTextureCoordinate2.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTextureCoordinate3.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTextureCoordinateBinding.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTextureCoordinateCube.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTextureCoordinateCylinder.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTextureCoordinateDefault.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTextureCoordinateEnvironment.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTextureCoordinateFunction.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTextureCoordinateNormalMap.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTextureCoordinateObject.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTextureCoordinatePlane.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTextureCoordinateReflectionMap.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTextureCoordinateSphere.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTextureCubeMap.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTextureMatrixTransform.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTextureScalePolicy.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTextureUnit.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTransform.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTransformation.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTransformSeparator.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTranslation.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoTransparencyType.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoUnits.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoUnknownNode.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoVertexAttribute.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoVertexAttributeBinding.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoVertexProperty.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoWWWAnchor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\nodes\SoWWWInline.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\nodes/"
							ProgramDataBaseFileName="Release\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\nodes/"
							ProgramDataBaseFileName="StaticRelease\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\nodes/"
							ProgramDataBaseFileName="StaticDebug\nodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\nodes/"
							ProgramDataBaseFileName="Debug\nodes/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="shapenodes sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\shapenodes\SoAsciiText.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoCone.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoCube.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoCylinder.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoFaceSet.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoImage.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoIndexedFaceSet.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoIndexedLineSet.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoIndexedMarkerSet.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoIndexedNurbsCurve.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoIndexedNurbsSurface.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoIndexedPointSet.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoIndexedShape.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoIndexedTriangleStripSet.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoLineSet.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoMarkerSet.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoNonIndexedShape.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoNurbsCurve.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoNurbsSurface.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoPointSet.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoQuadMesh.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoShape.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\soshape_bigtexture.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\soshape_bumprender.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\soshape_primdata.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\soshape_trianglesort.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoSphere.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoText2.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoText3.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoTriangleStripSet.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shapenodes\SoVertexShape.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shapenodes/"
							ProgramDataBaseFileName="Release\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shapenodes/"
							ProgramDataBaseFileName="StaticRelease\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shapenodes/"
							ProgramDataBaseFileName="StaticDebug\shapenodes/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shapenodes/"
							ProgramDataBaseFileName="Debug\shapenodes/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="projectors sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\projectors\SbCylinderPlaneProjector.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\projectors/"
							ProgramDataBaseFileName="Release\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\projectors/"
							ProgramDataBaseFileName="StaticRelease\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\projectors/"
							ProgramDataBaseFileName="StaticDebug\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\projectors/"
							ProgramDataBaseFileName="Debug\projectors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\projectors\SbCylinderProjector.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\projectors/"
							ProgramDataBaseFileName="Release\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\projectors/"
							ProgramDataBaseFileName="StaticRelease\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\projectors/"
							ProgramDataBaseFileName="StaticDebug\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\projectors/"
							ProgramDataBaseFileName="Debug\projectors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\projectors\SbCylinderSectionProjector.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\projectors/"
							ProgramDataBaseFileName="Release\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\projectors/"
							ProgramDataBaseFileName="StaticRelease\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\projectors/"
							ProgramDataBaseFileName="StaticDebug\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\projectors/"
							ProgramDataBaseFileName="Debug\projectors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\projectors\SbCylinderSheetProjector.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\projectors/"
							ProgramDataBaseFileName="Release\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\projectors/"
							ProgramDataBaseFileName="StaticRelease\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\projectors/"
							ProgramDataBaseFileName="StaticDebug\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\projectors/"
							ProgramDataBaseFileName="Debug\projectors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\projectors\SbLineProjector.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\projectors/"
							ProgramDataBaseFileName="Release\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\projectors/"
							ProgramDataBaseFileName="StaticRelease\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\projectors/"
							ProgramDataBaseFileName="StaticDebug\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\projectors/"
							ProgramDataBaseFileName="Debug\projectors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\projectors\SbPlaneProjector.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\projectors/"
							ProgramDataBaseFileName="Release\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\projectors/"
							ProgramDataBaseFileName="StaticRelease\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\projectors/"
							ProgramDataBaseFileName="StaticDebug\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\projectors/"
							ProgramDataBaseFileName="Debug\projectors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\projectors\SbProjector.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\projectors/"
							ProgramDataBaseFileName="Release\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\projectors/"
							ProgramDataBaseFileName="StaticRelease\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\projectors/"
							ProgramDataBaseFileName="StaticDebug\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\projectors/"
							ProgramDataBaseFileName="Debug\projectors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\projectors\SbSpherePlaneProjector.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\projectors/"
							ProgramDataBaseFileName="Release\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\projectors/"
							ProgramDataBaseFileName="StaticRelease\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\projectors/"
							ProgramDataBaseFileName="StaticDebug\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\projectors/"
							ProgramDataBaseFileName="Debug\projectors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\projectors\SbSphereProjector.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\projectors/"
							ProgramDataBaseFileName="Release\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\projectors/"
							ProgramDataBaseFileName="StaticRelease\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\projectors/"
							ProgramDataBaseFileName="StaticDebug\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\projectors/"
							ProgramDataBaseFileName="Debug\projectors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\projectors\SbSphereSectionProjector.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\projectors/"
							ProgramDataBaseFileName="Release\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\projectors/"
							ProgramDataBaseFileName="StaticRelease\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\projectors/"
							ProgramDataBaseFileName="StaticDebug\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\projectors/"
							ProgramDataBaseFileName="Debug\projectors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\projectors\SbSphereSheetProjector.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\projectors/"
							ProgramDataBaseFileName="Release\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\projectors/"
							ProgramDataBaseFileName="StaticRelease\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\projectors/"
							ProgramDataBaseFileName="StaticDebug\projectors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\projectors/"
							ProgramDataBaseFileName="Debug\projectors/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="sensors sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\sensors\SoAlarmSensor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\sensors/"
							ProgramDataBaseFileName="Release\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\sensors/"
							ProgramDataBaseFileName="StaticRelease\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\sensors/"
							ProgramDataBaseFileName="StaticDebug\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\sensors/"
							ProgramDataBaseFileName="Debug\sensors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\sensors\SoDataSensor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\sensors/"
							ProgramDataBaseFileName="Release\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\sensors/"
							ProgramDataBaseFileName="StaticRelease\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\sensors/"
							ProgramDataBaseFileName="StaticDebug\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\sensors/"
							ProgramDataBaseFileName="Debug\sensors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\sensors\SoDelayQueueSensor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\sensors/"
							ProgramDataBaseFileName="Release\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\sensors/"
							ProgramDataBaseFileName="StaticRelease\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\sensors/"
							ProgramDataBaseFileName="StaticDebug\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\sensors/"
							ProgramDataBaseFileName="Debug\sensors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\sensors\SoFieldSensor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\sensors/"
							ProgramDataBaseFileName="Release\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\sensors/"
							ProgramDataBaseFileName="StaticRelease\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\sensors/"
							ProgramDataBaseFileName="StaticDebug\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\sensors/"
							ProgramDataBaseFileName="Debug\sensors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\sensors\SoIdleSensor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\sensors/"
							ProgramDataBaseFileName="Release\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\sensors/"
							ProgramDataBaseFileName="StaticRelease\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\sensors/"
							ProgramDataBaseFileName="StaticDebug\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\sensors/"
							ProgramDataBaseFileName="Debug\sensors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\sensors\SoNodeSensor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\sensors/"
							ProgramDataBaseFileName="Release\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\sensors/"
							ProgramDataBaseFileName="StaticRelease\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\sensors/"
							ProgramDataBaseFileName="StaticDebug\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\sensors/"
							ProgramDataBaseFileName="Debug\sensors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\sensors\SoOneShotSensor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\sensors/"
							ProgramDataBaseFileName="Release\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\sensors/"
							ProgramDataBaseFileName="StaticRelease\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\sensors/"
							ProgramDataBaseFileName="StaticDebug\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\sensors/"
							ProgramDataBaseFileName="Debug\sensors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\sensors\SoPathSensor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\sensors/"
							ProgramDataBaseFileName="Release\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\sensors/"
							ProgramDataBaseFileName="StaticRelease\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\sensors/"
							ProgramDataBaseFileName="StaticDebug\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\sensors/"
							ProgramDataBaseFileName="Debug\sensors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\sensors\SoSensor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\sensors/"
							ProgramDataBaseFileName="Release\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\sensors/"
							ProgramDataBaseFileName="StaticRelease\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\sensors/"
							ProgramDataBaseFileName="StaticDebug\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\sensors/"
							ProgramDataBaseFileName="Debug\sensors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\sensors\SoSensorManager.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\sensors/"
							ProgramDataBaseFileName="Release\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\sensors/"
							ProgramDataBaseFileName="StaticRelease\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\sensors/"
							ProgramDataBaseFileName="StaticDebug\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\sensors/"
							ProgramDataBaseFileName="Debug\sensors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\sensors\SoTimerQueueSensor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\sensors/"
							ProgramDataBaseFileName="Release\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\sensors/"
							ProgramDataBaseFileName="StaticRelease\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\sensors/"
							ProgramDataBaseFileName="StaticDebug\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\sensors/"
							ProgramDataBaseFileName="Debug\sensors/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\sensors\SoTimerSensor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\sensors/"
							ProgramDataBaseFileName="Release\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\sensors/"
							ProgramDataBaseFileName="StaticRelease\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\sensors/"
							ProgramDataBaseFileName="StaticDebug\sensors/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\sensors/"
							ProgramDataBaseFileName="Debug\sensors/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="upgraders sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\upgraders\SoPackedColorV20.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\upgraders/"
							ProgramDataBaseFileName="Release\upgraders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\upgraders/"
							ProgramDataBaseFileName="StaticRelease\upgraders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\upgraders/"
							ProgramDataBaseFileName="StaticDebug\upgraders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\upgraders/"
							ProgramDataBaseFileName="Debug\upgraders/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\upgraders\SoShapeHintsV10.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\upgraders/"
							ProgramDataBaseFileName="Release\upgraders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\upgraders/"
							ProgramDataBaseFileName="StaticRelease\upgraders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\upgraders/"
							ProgramDataBaseFileName="StaticDebug\upgraders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\upgraders/"
							ProgramDataBaseFileName="Debug\upgraders/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\upgraders\SoUpgrader.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\upgraders/"
							ProgramDataBaseFileName="Release\upgraders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\upgraders/"
							ProgramDataBaseFileName="StaticRelease\upgraders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\upgraders/"
							ProgramDataBaseFileName="StaticDebug\upgraders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\upgraders/"
							ProgramDataBaseFileName="Debug\upgraders/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="3ds sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\3ds\3dsLoader.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\3ds/"
							ProgramDataBaseFileName="Release\3ds/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\3ds/"
							ProgramDataBaseFileName="StaticRelease\3ds/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\3ds/"
							ProgramDataBaseFileName="StaticDebug\3ds/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\3ds/"
							ProgramDataBaseFileName="Debug\3ds/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\3ds\SoStream.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\3ds/"
							ProgramDataBaseFileName="Release\3ds/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\3ds/"
							ProgramDataBaseFileName="StaticRelease\3ds/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\3ds/"
							ProgramDataBaseFileName="StaticDebug\3ds/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\3ds/"
							ProgramDataBaseFileName="Debug\3ds/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="collision sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\collision\SbTri3f.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\collision/"
							ProgramDataBaseFileName="Release\collision/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\collision/"
							ProgramDataBaseFileName="StaticRelease\collision/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\collision/"
							ProgramDataBaseFileName="StaticDebug\collision/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\collision/"
							ProgramDataBaseFileName="Debug\collision/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\collision\SoIntersectionDetectionAction.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\collision/"
							ProgramDataBaseFileName="Release\collision/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\collision/"
							ProgramDataBaseFileName="StaticRelease\collision/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\collision/"
							ProgramDataBaseFileName="StaticDebug\collision/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\collision/"
							ProgramDataBaseFileName="Debug\collision/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="hardcopy sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\hardcopy\HardCopy.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\hardcopy/"
							ProgramDataBaseFileName="Release\hardcopy/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\hardcopy/"
							ProgramDataBaseFileName="StaticRelease\hardcopy/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\hardcopy/"
							ProgramDataBaseFileName="StaticDebug\hardcopy/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\hardcopy/"
							ProgramDataBaseFileName="Debug\hardcopy/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\hardcopy\PSVectorOutput.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\hardcopy/"
							ProgramDataBaseFileName="Release\hardcopy/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\hardcopy/"
							ProgramDataBaseFileName="StaticRelease\hardcopy/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\hardcopy/"
							ProgramDataBaseFileName="StaticDebug\hardcopy/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\hardcopy/"
							ProgramDataBaseFileName="Debug\hardcopy/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\hardcopy\VectorizeAction.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\hardcopy/"
							ProgramDataBaseFileName="Release\hardcopy/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\hardcopy/"
							ProgramDataBaseFileName="StaticRelease\hardcopy/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\hardcopy/"
							ProgramDataBaseFileName="StaticDebug\hardcopy/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\hardcopy/"
							ProgramDataBaseFileName="Debug\hardcopy/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\hardcopy\VectorizeActionP.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\hardcopy/"
							ProgramDataBaseFileName="Release\hardcopy/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\hardcopy/"
							ProgramDataBaseFileName="StaticRelease\hardcopy/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\hardcopy/"
							ProgramDataBaseFileName="StaticDebug\hardcopy/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\hardcopy/"
							ProgramDataBaseFileName="Debug\hardcopy/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\hardcopy\VectorizePSAction.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\hardcopy/"
							ProgramDataBaseFileName="Release\hardcopy/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\hardcopy/"
							ProgramDataBaseFileName="StaticRelease\hardcopy/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\hardcopy/"
							ProgramDataBaseFileName="StaticDebug\hardcopy/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\hardcopy/"
							ProgramDataBaseFileName="Debug\hardcopy/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\hardcopy\VectorOutput.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\hardcopy/"
							ProgramDataBaseFileName="Release\hardcopy/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\hardcopy/"
							ProgramDataBaseFileName="StaticRelease\hardcopy/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\hardcopy/"
							ProgramDataBaseFileName="StaticDebug\hardcopy/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\hardcopy/"
							ProgramDataBaseFileName="Debug\hardcopy/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="shadows sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\shadows\SoGLShadowCullingElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shadows/"
							ProgramDataBaseFileName="Release\shadows/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shadows/"
							ProgramDataBaseFileName="StaticRelease\shadows/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shadows/"
							ProgramDataBaseFileName="StaticDebug\shadows/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shadows/"
							ProgramDataBaseFileName="Debug\shadows/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shadows\SoShadowCulling.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shadows/"
							ProgramDataBaseFileName="Release\shadows/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shadows/"
							ProgramDataBaseFileName="StaticRelease\shadows/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shadows/"
							ProgramDataBaseFileName="StaticDebug\shadows/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shadows/"
							ProgramDataBaseFileName="Debug\shadows/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shadows\SoShadowDirectionalLight.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shadows/"
							ProgramDataBaseFileName="Release\shadows/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shadows/"
							ProgramDataBaseFileName="StaticRelease\shadows/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shadows/"
							ProgramDataBaseFileName="StaticDebug\shadows/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shadows/"
							ProgramDataBaseFileName="Debug\shadows/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shadows\SoShadowGroup.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shadows/"
							ProgramDataBaseFileName="Release\shadows/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shadows/"
							ProgramDataBaseFileName="StaticRelease\shadows/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shadows/"
							ProgramDataBaseFileName="StaticDebug\shadows/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shadows/"
							ProgramDataBaseFileName="Debug\shadows/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shadows\SoShadowSpotLight.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shadows/"
							ProgramDataBaseFileName="Release\shadows/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shadows/"
							ProgramDataBaseFileName="StaticRelease\shadows/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shadows/"
							ProgramDataBaseFileName="StaticDebug\shadows/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shadows/"
							ProgramDataBaseFileName="Debug\shadows/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shadows\SoShadowStyle.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shadows/"
							ProgramDataBaseFileName="Release\shadows/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shadows/"
							ProgramDataBaseFileName="StaticRelease\shadows/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shadows/"
							ProgramDataBaseFileName="StaticDebug\shadows/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shadows/"
							ProgramDataBaseFileName="Debug\shadows/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shadows\SoShadowStyleElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shadows/"
							ProgramDataBaseFileName="Release\shadows/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shadows/"
							ProgramDataBaseFileName="StaticRelease\shadows/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shadows/"
							ProgramDataBaseFileName="StaticDebug\shadows/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shadows/"
							ProgramDataBaseFileName="Debug\shadows/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="geo sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\geo\SbGeoAngle.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\geo/"
							ProgramDataBaseFileName="Release\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\geo/"
							ProgramDataBaseFileName="StaticRelease\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\geo/"
							ProgramDataBaseFileName="StaticDebug\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\geo/"
							ProgramDataBaseFileName="Debug\geo/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\geo\SbGeoEllipsoid.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\geo/"
							ProgramDataBaseFileName="Release\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\geo/"
							ProgramDataBaseFileName="StaticRelease\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\geo/"
							ProgramDataBaseFileName="StaticDebug\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\geo/"
							ProgramDataBaseFileName="Debug\geo/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\geo\SbGeoProjection.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\geo/"
							ProgramDataBaseFileName="Release\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\geo/"
							ProgramDataBaseFileName="StaticRelease\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\geo/"
							ProgramDataBaseFileName="StaticDebug\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\geo/"
							ProgramDataBaseFileName="Debug\geo/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\geo\SbPolarStereographic.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\geo/"
							ProgramDataBaseFileName="Release\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\geo/"
							ProgramDataBaseFileName="StaticRelease\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\geo/"
							ProgramDataBaseFileName="StaticDebug\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\geo/"
							ProgramDataBaseFileName="Debug\geo/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\geo\SbUTMProjection.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\geo/"
							ProgramDataBaseFileName="Release\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\geo/"
							ProgramDataBaseFileName="StaticRelease\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\geo/"
							ProgramDataBaseFileName="StaticDebug\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\geo/"
							ProgramDataBaseFileName="Debug\geo/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\geo\SoGeo.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\geo/"
							ProgramDataBaseFileName="Release\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\geo/"
							ProgramDataBaseFileName="StaticRelease\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\geo/"
							ProgramDataBaseFileName="StaticDebug\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\geo/"
							ProgramDataBaseFileName="Debug\geo/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\geo\SoGeoCoordinate.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\geo/"
							ProgramDataBaseFileName="Release\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\geo/"
							ProgramDataBaseFileName="StaticRelease\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\geo/"
							ProgramDataBaseFileName="StaticDebug\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\geo/"
							ProgramDataBaseFileName="Debug\geo/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\geo\SoGeoElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\geo/"
							ProgramDataBaseFileName="Release\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\geo/"
							ProgramDataBaseFileName="StaticRelease\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\geo/"
							ProgramDataBaseFileName="StaticDebug\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\geo/"
							ProgramDataBaseFileName="Debug\geo/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\geo\SoGeoLocation.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\geo/"
							ProgramDataBaseFileName="Release\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\geo/"
							ProgramDataBaseFileName="StaticRelease\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\geo/"
							ProgramDataBaseFileName="StaticDebug\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\geo/"
							ProgramDataBaseFileName="Debug\geo/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\geo\SoGeoOrigin.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\geo/"
							ProgramDataBaseFileName="Release\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\geo/"
							ProgramDataBaseFileName="StaticRelease\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\geo/"
							ProgramDataBaseFileName="StaticDebug\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\geo/"
							ProgramDataBaseFileName="Debug\geo/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\geo\SoGeoSeparator.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\geo/"
							ProgramDataBaseFileName="Release\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\geo/"
							ProgramDataBaseFileName="StaticRelease\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\geo/"
							ProgramDataBaseFileName="StaticDebug\geo/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\geo/"
							ProgramDataBaseFileName="Debug\geo/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="threads sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\threads\barrier.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\threads/"
							ProgramDataBaseFileName="Release\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\threads/"
							ProgramDataBaseFileName="StaticRelease\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\threads/"
							ProgramDataBaseFileName="StaticDebug\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\threads/"
							ProgramDataBaseFileName="Debug\threads/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\threads\common.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\threads/"
							ProgramDataBaseFileName="Release\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\threads/"
							ProgramDataBaseFileName="StaticRelease\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\threads/"
							ProgramDataBaseFileName="StaticDebug\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\threads/"
							ProgramDataBaseFileName="Debug\threads/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\threads\condvar.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\threads/"
							ProgramDataBaseFileName="Release\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\threads/"
							ProgramDataBaseFileName="StaticRelease\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\threads/"
							ProgramDataBaseFileName="StaticDebug\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\threads/"
							ProgramDataBaseFileName="Debug\threads/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\threads\fifo.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\threads/"
							ProgramDataBaseFileName="Release\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\threads/"
							ProgramDataBaseFileName="StaticRelease\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\threads/"
							ProgramDataBaseFileName="StaticDebug\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\threads/"
							ProgramDataBaseFileName="Debug\threads/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\threads\mutex.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\threads/"
							ProgramDataBaseFileName="Release\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\threads/"
							ProgramDataBaseFileName="StaticRelease\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\threads/"
							ProgramDataBaseFileName="StaticDebug\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\threads/"
							ProgramDataBaseFileName="Debug\threads/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\threads\recmutex.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\threads/"
							ProgramDataBaseFileName="Release\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\threads/"
							ProgramDataBaseFileName="StaticRelease\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\threads/"
							ProgramDataBaseFileName="StaticDebug\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\threads/"
							ProgramDataBaseFileName="Debug\threads/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\threads\rwmutex.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\threads/"
							ProgramDataBaseFileName="Release\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\threads/"
							ProgramDataBaseFileName="StaticRelease\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\threads/"
							ProgramDataBaseFileName="StaticDebug\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\threads/"
							ProgramDataBaseFileName="Debug\threads/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\threads\sched.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\threads/"
							ProgramDataBaseFileName="Release\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\threads/"
							ProgramDataBaseFileName="StaticRelease\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\threads/"
							ProgramDataBaseFileName="StaticDebug\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\threads/"
							ProgramDataBaseFileName="Debug\threads/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\threads\storage.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\threads/"
							ProgramDataBaseFileName="Release\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\threads/"
							ProgramDataBaseFileName="StaticRelease\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\threads/"
							ProgramDataBaseFileName="StaticDebug\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\threads/"
							ProgramDataBaseFileName="Debug\threads/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\threads\sync.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\threads/"
							ProgramDataBaseFileName="Release\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\threads/"
							ProgramDataBaseFileName="StaticRelease\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\threads/"
							ProgramDataBaseFileName="StaticDebug\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\threads/"
							ProgramDataBaseFileName="Debug\threads/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\threads\thread.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\threads/"
							ProgramDataBaseFileName="Release\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\threads/"
							ProgramDataBaseFileName="StaticRelease\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\threads/"
							ProgramDataBaseFileName="StaticDebug\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\threads/"
							ProgramDataBaseFileName="Debug\threads/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\threads\worker.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\threads/"
							ProgramDataBaseFileName="Release\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\threads/"
							ProgramDataBaseFileName="StaticRelease\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\threads/"
							ProgramDataBaseFileName="StaticDebug\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\threads/"
							ProgramDataBaseFileName="Debug\threads/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\threads\wpool.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\threads/"
							ProgramDataBaseFileName="Release\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\threads/"
							ProgramDataBaseFileName="StaticRelease\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\threads/"
							ProgramDataBaseFileName="StaticDebug\threads/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\threads/"
							ProgramDataBaseFileName="Debug\threads/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="shaders sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\shaders\SoFragmentShader.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shaders/"
							ProgramDataBaseFileName="Release\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shaders/"
							ProgramDataBaseFileName="StaticRelease\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shaders/"
							ProgramDataBaseFileName="StaticDebug\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shaders/"
							ProgramDataBaseFileName="Debug\shaders/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shaders\SoGeometryShader.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shaders/"
							ProgramDataBaseFileName="Release\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shaders/"
							ProgramDataBaseFileName="StaticRelease\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shaders/"
							ProgramDataBaseFileName="StaticDebug\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shaders/"
							ProgramDataBaseFileName="Debug\shaders/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shaders\SoGLARBShaderObject.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shaders/"
							ProgramDataBaseFileName="Release\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shaders/"
							ProgramDataBaseFileName="StaticRelease\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shaders/"
							ProgramDataBaseFileName="StaticDebug\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shaders/"
							ProgramDataBaseFileName="Debug\shaders/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shaders\SoGLARBShaderParameter.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shaders/"
							ProgramDataBaseFileName="Release\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shaders/"
							ProgramDataBaseFileName="StaticRelease\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shaders/"
							ProgramDataBaseFileName="StaticDebug\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shaders/"
							ProgramDataBaseFileName="Debug\shaders/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shaders\SoGLARBShaderProgram.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shaders/"
							ProgramDataBaseFileName="Release\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shaders/"
							ProgramDataBaseFileName="StaticRelease\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shaders/"
							ProgramDataBaseFileName="StaticDebug\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shaders/"
							ProgramDataBaseFileName="Debug\shaders/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shaders\SoGLCgShaderObject.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shaders/"
							ProgramDataBaseFileName="Release\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shaders/"
							ProgramDataBaseFileName="StaticRelease\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shaders/"
							ProgramDataBaseFileName="StaticDebug\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shaders/"
							ProgramDataBaseFileName="Debug\shaders/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shaders\SoGLCgShaderParameter.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shaders/"
							ProgramDataBaseFileName="Release\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shaders/"
							ProgramDataBaseFileName="StaticRelease\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shaders/"
							ProgramDataBaseFileName="StaticDebug\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shaders/"
							ProgramDataBaseFileName="Debug\shaders/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shaders\SoGLCgShaderProgram.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shaders/"
							ProgramDataBaseFileName="Release\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shaders/"
							ProgramDataBaseFileName="StaticRelease\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shaders/"
							ProgramDataBaseFileName="StaticDebug\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shaders/"
							ProgramDataBaseFileName="Debug\shaders/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shaders\SoGLShaderObject.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shaders/"
							ProgramDataBaseFileName="Release\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shaders/"
							ProgramDataBaseFileName="StaticRelease\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shaders/"
							ProgramDataBaseFileName="StaticDebug\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shaders/"
							ProgramDataBaseFileName="Debug\shaders/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shaders\SoGLShaderParameter.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shaders/"
							ProgramDataBaseFileName="Release\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shaders/"
							ProgramDataBaseFileName="StaticRelease\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shaders/"
							ProgramDataBaseFileName="StaticDebug\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shaders/"
							ProgramDataBaseFileName="Debug\shaders/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shaders\SoGLShaderProgram.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shaders/"
							ProgramDataBaseFileName="Release\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shaders/"
							ProgramDataBaseFileName="StaticRelease\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shaders/"
							ProgramDataBaseFileName="StaticDebug\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shaders/"
							ProgramDataBaseFileName="Debug\shaders/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shaders\SoGLShaderProgramElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shaders/"
							ProgramDataBaseFileName="Release\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shaders/"
							ProgramDataBaseFileName="StaticRelease\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shaders/"
							ProgramDataBaseFileName="StaticDebug\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shaders/"
							ProgramDataBaseFileName="Debug\shaders/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shaders\SoGLSLShaderObject.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shaders/"
							ProgramDataBaseFileName="Release\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shaders/"
							ProgramDataBaseFileName="StaticRelease\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shaders/"
							ProgramDataBaseFileName="StaticDebug\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shaders/"
							ProgramDataBaseFileName="Debug\shaders/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shaders\SoGLSLShaderParameter.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shaders/"
							ProgramDataBaseFileName="Release\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shaders/"
							ProgramDataBaseFileName="StaticRelease\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shaders/"
							ProgramDataBaseFileName="StaticDebug\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shaders/"
							ProgramDataBaseFileName="Debug\shaders/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shaders\SoGLSLShaderProgram.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shaders/"
							ProgramDataBaseFileName="Release\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shaders/"
							ProgramDataBaseFileName="StaticRelease\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shaders/"
							ProgramDataBaseFileName="StaticDebug\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shaders/"
							ProgramDataBaseFileName="Debug\shaders/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shaders\SoShader.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shaders/"
							ProgramDataBaseFileName="Release\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shaders/"
							ProgramDataBaseFileName="StaticRelease\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shaders/"
							ProgramDataBaseFileName="StaticDebug\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shaders/"
							ProgramDataBaseFileName="Debug\shaders/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shaders\SoShaderObject.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shaders/"
							ProgramDataBaseFileName="Release\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shaders/"
							ProgramDataBaseFileName="StaticRelease\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shaders/"
							ProgramDataBaseFileName="StaticDebug\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shaders/"
							ProgramDataBaseFileName="Debug\shaders/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shaders\SoShaderParameter.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shaders/"
							ProgramDataBaseFileName="Release\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shaders/"
							ProgramDataBaseFileName="StaticRelease\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shaders/"
							ProgramDataBaseFileName="StaticDebug\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shaders/"
							ProgramDataBaseFileName="Debug\shaders/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shaders\SoShaderProgram.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shaders/"
							ProgramDataBaseFileName="Release\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shaders/"
							ProgramDataBaseFileName="StaticRelease\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shaders/"
							ProgramDataBaseFileName="StaticDebug\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shaders/"
							ProgramDataBaseFileName="Debug\shaders/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\shaders\SoVertexShader.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\shaders/"
							ProgramDataBaseFileName="Release\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\shaders/"
							ProgramDataBaseFileName="StaticRelease\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\shaders/"
							ProgramDataBaseFileName="StaticDebug\shaders/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\shaders/"
							ProgramDataBaseFileName="Debug\shaders/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="profiler sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\profiler\SbProfilingData.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\profiler/"
							ProgramDataBaseFileName="Release\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\profiler/"
							ProgramDataBaseFileName="StaticRelease\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\profiler/"
							ProgramDataBaseFileName="StaticDebug\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\profiler/"
							ProgramDataBaseFileName="Debug\profiler/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\profiler\SoNodeVisualize.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\profiler/"
							ProgramDataBaseFileName="Release\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\profiler/"
							ProgramDataBaseFileName="StaticRelease\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\profiler/"
							ProgramDataBaseFileName="StaticDebug\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\profiler/"
							ProgramDataBaseFileName="Debug\profiler/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\profiler\SoProfiler.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\profiler/"
							ProgramDataBaseFileName="Release\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\profiler/"
							ProgramDataBaseFileName="StaticRelease\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\profiler/"
							ProgramDataBaseFileName="StaticDebug\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\profiler/"
							ProgramDataBaseFileName="Debug\profiler/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\profiler\SoProfilerElement.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\profiler/"
							ProgramDataBaseFileName="Release\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\profiler/"
							ProgramDataBaseFileName="StaticRelease\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\profiler/"
							ProgramDataBaseFileName="StaticDebug\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\profiler/"
							ProgramDataBaseFileName="Debug\profiler/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\profiler\SoProfilerOverlayKit.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\profiler/"
							ProgramDataBaseFileName="Release\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\profiler/"
							ProgramDataBaseFileName="StaticRelease\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\profiler/"
							ProgramDataBaseFileName="StaticDebug\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\profiler/"
							ProgramDataBaseFileName="Debug\profiler/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\profiler\SoProfilerStats.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\profiler/"
							ProgramDataBaseFileName="Release\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\profiler/"
							ProgramDataBaseFileName="StaticRelease\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\profiler/"
							ProgramDataBaseFileName="StaticDebug\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\profiler/"
							ProgramDataBaseFileName="Debug\profiler/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\profiler\SoProfilerTopEngine.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\profiler/"
							ProgramDataBaseFileName="Release\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\profiler/"
							ProgramDataBaseFileName="StaticRelease\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\profiler/"
							ProgramDataBaseFileName="StaticDebug\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\profiler/"
							ProgramDataBaseFileName="Debug\profiler/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\profiler\SoProfilerTopKit.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\profiler/"
							ProgramDataBaseFileName="Release\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\profiler/"
							ProgramDataBaseFileName="StaticRelease\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\profiler/"
							ProgramDataBaseFileName="StaticDebug\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\profiler/"
							ProgramDataBaseFileName="Debug\profiler/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\profiler\SoProfilerVisualizeKit.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\profiler/"
							ProgramDataBaseFileName="Release\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\profiler/"
							ProgramDataBaseFileName="StaticRelease\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\profiler/"
							ProgramDataBaseFileName="StaticDebug\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\profiler/"
							ProgramDataBaseFileName="Debug\profiler/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\profiler\SoProfilingReportGenerator.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\profiler/"
							ProgramDataBaseFileName="Release\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\profiler/"
							ProgramDataBaseFileName="StaticRelease\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\profiler/"
							ProgramDataBaseFileName="StaticDebug\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\profiler/"
							ProgramDataBaseFileName="Debug\profiler/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\profiler\SoScrollingGraphKit.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\profiler/"
							ProgramDataBaseFileName="Release\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\profiler/"
							ProgramDataBaseFileName="StaticRelease\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\profiler/"
							ProgramDataBaseFileName="StaticDebug\profiler/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\profiler/"
							ProgramDataBaseFileName="Debug\profiler/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="vrml97 sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\vrml97\Anchor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Appearance.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\AudioClip.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Background.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Billboard.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Box.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Collision.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Color.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\ColorInterpolator.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Cone.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Coordinate.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\CoordinateInterpolator.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Cylinder.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\CylinderSensor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\DirectionalLight.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\DragSensor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\ElevationGrid.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Extrusion.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Fog.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\FontStyle.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Geometry.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Group.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\ImageTexture.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\IndexedFaceSet.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\IndexedLine.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\IndexedLineSet.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\IndexedShape.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Init.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Inline.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Interpolator.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\JS_VRMLClasses.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Light.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\LOD.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Material.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\MovieTexture.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\NavigationInfo.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Normal.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\NormalInterpolator.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\OrientationInterpolator.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Parent.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\PixelTexture.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\PlaneSensor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\PointLight.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\PointSet.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\PositionInterpolator.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\ProximitySensor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\ScalarInterpolator.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Script.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Sensor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Shape.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Sound.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Sphere.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\SphereSensor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\SpotLight.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Switch.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Text.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Texture.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\TextureCoordinate.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\TextureTransform.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\TimeSensor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\TouchSensor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Transform.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\VertexLine.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\VertexPoint.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\VertexShape.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\Viewpoint.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\VisibilitySensor.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\vrml97\WorldInfo.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\vrml97/"
							ProgramDataBaseFileName="Release\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\vrml97/"
							ProgramDataBaseFileName="StaticRelease\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\vrml97/"
							ProgramDataBaseFileName="StaticDebug\vrml97/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\vrml97/"
							ProgramDataBaseFileName="Debug\vrml97/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="foreignfiles sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\foreignfiles\SoForeignFileKit.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\foreignfiles/"
							ProgramDataBaseFileName="Release\foreignfiles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\foreignfiles/"
							ProgramDataBaseFileName="StaticRelease\foreignfiles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\foreignfiles/"
							ProgramDataBaseFileName="StaticDebug\foreignfiles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\foreignfiles/"
							ProgramDataBaseFileName="Debug\foreignfiles/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\foreignfiles\SoSTLFileKit.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\foreignfiles/"
							ProgramDataBaseFileName="Release\foreignfiles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\foreignfiles/"
							ProgramDataBaseFileName="StaticRelease\foreignfiles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\foreignfiles/"
							ProgramDataBaseFileName="StaticDebug\foreignfiles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\foreignfiles/"
							ProgramDataBaseFileName="Debug\foreignfiles/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\foreignfiles\steel-wrapper.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\foreignfiles/"
							ProgramDataBaseFileName="Release\foreignfiles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\foreignfiles/"
							ProgramDataBaseFileName="StaticRelease\foreignfiles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\foreignfiles/"
							ProgramDataBaseFileName="StaticDebug\foreignfiles/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\foreignfiles/"
							ProgramDataBaseFileName="Debug\foreignfiles/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="scxml sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\scxml\eval-minimum-tab.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\eval-minimum.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\SbStringConvert.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXML.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLAbstractStateElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLAnchorElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLAssignElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLContentElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLDataElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLDataModelElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLDocument.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLECMAScriptEvaluator.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLElseElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLElseIfElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLEvaluator.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLEvent.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLEventElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLEventTarget.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLExecutableElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLFinalElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLFinalizeElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLHistoryElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLIfElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLInitialElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLInvokeElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLLogElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLMinimumEvaluator.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLObject.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLOnEntryElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLOnExitElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLParallelElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLParamElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLScriptElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLScxmlElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLSendElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLStateElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLStateMachine.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLTransitionElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLValidateElt.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\scxml\ScXMLXPathEvaluator.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\scxml/"
							ProgramDataBaseFileName="Release\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\scxml/"
							ProgramDataBaseFileName="StaticRelease\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\scxml/"
							ProgramDataBaseFileName="StaticDebug\scxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\scxml/"
							ProgramDataBaseFileName="Debug\scxml/"/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="soscxml sources"
				Filter="c;cpp;ic;icc;h">
				<File
					RelativePath="..\..\src\soscxml\eval-coin-tab.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\soscxml/"
							ProgramDataBaseFileName="Release\soscxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\soscxml/"
							ProgramDataBaseFileName="StaticRelease\soscxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\soscxml/"
							ProgramDataBaseFileName="StaticDebug\soscxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\soscxml/"
							ProgramDataBaseFileName="Debug\soscxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\soscxml\eval-coin.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\soscxml/"
							ProgramDataBaseFileName="Release\soscxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\soscxml/"
							ProgramDataBaseFileName="StaticRelease\soscxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\soscxml/"
							ProgramDataBaseFileName="StaticDebug\soscxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\soscxml/"
							ProgramDataBaseFileName="Debug\soscxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\soscxml\ScXMLCoinEvaluator.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\soscxml/"
							ProgramDataBaseFileName="Release\soscxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\soscxml/"
							ProgramDataBaseFileName="StaticRelease\soscxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\soscxml/"
							ProgramDataBaseFileName="StaticDebug\soscxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\soscxml/"
							ProgramDataBaseFileName="Debug\soscxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\soscxml\SoScXMLEvent.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\soscxml/"
							ProgramDataBaseFileName="Release\soscxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\soscxml/"
							ProgramDataBaseFileName="StaticRelease\soscxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\soscxml/"
							ProgramDataBaseFileName="StaticDebug\soscxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\soscxml/"
							ProgramDataBaseFileName="Debug\soscxml/"/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\src\soscxml\SoScXMLStateMachine.cpp">
					<FileConfiguration
						Name="DLL (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;COIN_DEBUG=0;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							ObjectFile=".\Release\soscxml/"
							ProgramDataBaseFileName="Release\soscxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Release)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="3"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							ObjectFile=".\StaticRelease\soscxml/"
							ProgramDataBaseFileName="StaticRelease\soscxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="LIB (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"
							ObjectFile=".\StaticDebug\soscxml/"
							ProgramDataBaseFileName="StaticDebug\soscxml/"/>
					</FileConfiguration>
					<FileConfiguration
						Name="DLL (Debug)|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COIN_DEBUG=1;HAVE_CONFIG_H;COIN_MAKE_DLL;YY_NO_UNISTD_H;COIN_INTERNAL;$(NoInherit)"
							BasicRuntimeChecks="3"
							ObjectFile=".\Debug\soscxml/"
							ProgramDataBaseFileName="Debug\soscxml/"/>
					</FileConfiguration>
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Inventor\C\XML headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\C\XML\attribute.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\XML\document.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\XML\element.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\XML\entity.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\XML\parser.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\XML\path.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\XML\types.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\XML\world.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\C\base headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\C\base\hash.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\base\heap.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\base\list.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\base\memalloc.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\base\rbptree.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\base\string.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\base\time.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\C\errors headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\C\errors\debugerror.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\errors\error.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\C\glue headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\C\glue\dl.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\glue\gl.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\glue\spidermonkey.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\C\threads headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\C\threads\barrier.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\threads\common.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\threads\condvar.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\threads\fifo.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\threads\mutex.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\threads\recmutex.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\threads\rwmutex.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\threads\sched.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\threads\storage.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\threads\sync.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\threads\thread.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\threads\worker.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\threads\wpool.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\C headers"
			Filter="">
			<File
				RelativePath="include\Inventor\C\basic.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\C\tidbits.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\VRMLnodes headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRML.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLAnchor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLAppearance.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLAudioClip.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLBackground.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLBillboard.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLBox.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLCollision.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLColor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLColorInterpolator.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLCone.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLCoordinate.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLCoordinateInterpolator.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLCylinder.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLCylinderSensor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLDirectionalLight.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLDragSensor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLElevationGrid.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLExtrusion.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLFog.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLFontStyle.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLGeometry.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLGroup.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLImageTexture.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLIndexedFaceSet.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLIndexedLine.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLIndexedLineSet.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLIndexedShape.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLInline.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLInterpolator.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLLight.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLLOD.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLMacros.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLMaterial.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLMovieTexture.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLNavigationInfo.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLNodes.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLNormal.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLNormalInterpolator.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLOrientationInterpolator.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLParent.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLPixelTexture.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLPlaneSensor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLPointLight.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLPointSet.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLPositionInterpolator.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLProximitySensor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLScalarInterpolator.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLScript.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLSensor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLShape.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLSound.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLSphere.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLSphereSensor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLSpotLight.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLSubInterpolator.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLSwitch.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLText.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLTexture.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLTextureCoordinate.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLTextureTransform.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLTimeSensor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLTouchSensor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLTransform.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLVertexLine.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLVertexPoint.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLVertexShape.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLViewpoint.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLVisibilitySensor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\VRMLnodes\SoVRMLWorldInfo.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\actions headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\actions\SoAction.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\actions\SoActions.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\actions\SoAudioRenderAction.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\actions\SoBoxHighlightRenderAction.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\actions\SoCallbackAction.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\actions\SoGetBoundingBoxAction.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\actions\SoGetMatrixAction.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\actions\SoGetPrimitiveCountAction.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\actions\SoGLRenderAction.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\actions\SoHandleEventAction.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\actions\SoLineHighlightRenderAction.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\actions\SoPickAction.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\actions\SoRayPickAction.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\actions\SoReorganizeAction.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\actions\SoSearchAction.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\actions\SoSimplifyAction.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\actions\SoSubAction.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\actions\SoToVRML2Action.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\actions\SoToVRMLAction.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\actions\SoWriteAction.h">
			</File>
		</Filter>
		<Filter
			Name="HardCopy headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\annex\HardCopy\SoHardCopy.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\annex\HardCopy\SoPSVectorOutput.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\annex\HardCopy\SoVectorizeAction.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\annex\HardCopy\SoVectorizePSAction.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\annex\HardCopy\SoVectorOutput.h">
			</File>
		</Filter>
		<Filter
			Name="ForeignFiles headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\annex\ForeignFiles\SoForeignFileKit.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\annex\ForeignFiles\SoSTLFileKit.h">
			</File>
		</Filter>
		<Filter
			Name="FXViz\nodes headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\annex\FXViz\nodes\SoShadowCulling.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\annex\FXViz\nodes\SoShadowDirectionalLight.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\annex\FXViz\nodes\SoShadowGroup.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\annex\FXViz\nodes\SoShadowSpotLight.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\annex\FXViz\nodes\SoShadowStyle.h">
			</File>
		</Filter>
		<Filter
			Name="FXViz\elements headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\annex\FXViz\elements\SoGLShadowCullingElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\annex\FXViz\elements\SoShadowStyleElement.h">
			</File>
		</Filter>
		<Filter
			Name="Profiler\nodes headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\annex\Profiler\nodes\SoProfilerStats.h">
			</File>
		</Filter>
		<Filter
			Name="Profiler\elements headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\annex\Profiler\elements\SoProfilerElement.h">
			</File>
		</Filter>
		<Filter
			Name="Profiler\nodekits headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\annex\Profiler\nodekits\SoNodeVisualize.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\annex\Profiler\nodekits\SoProfilerOverlayKit.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\annex\Profiler\nodekits\SoProfilerTopKit.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\annex\Profiler\nodekits\SoProfilerVisualizeKit.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\annex\Profiler\nodekits\SoScrollingGraphKit.h">
			</File>
		</Filter>
		<Filter
			Name="Profiler\engines headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\annex\Profiler\engines\SoProfilerTopEngine.h">
			</File>
		</Filter>
		<Filter
			Name="Profiler\utils headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\annex\Profiler\utils\SoProfilingReportGenerator.h">
			</File>
		</Filter>
		<Filter
			Name="Profiler headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\annex\Profiler\SbProfilingData.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\annex\Profiler\SoProfiler.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\bundles headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\bundles\SoBundle.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\bundles\SoMaterialBundle.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\bundles\SoNormalBundle.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\bundles\SoTextureCoordinateBundle.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\bundles\SoVertexAttributeBundle.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\caches headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\caches\SoBoundingBoxCache.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\caches\SoCache.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\caches\SoConvexDataCache.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\caches\SoGLCacheList.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\caches\SoGLRenderCache.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\caches\SoNormalCache.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\caches\SoPrimitiveVertexCache.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\caches\SoTextureCoordinateCache.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\collision headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\collision\SoIntersectionDetectionAction.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\details headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\details\SoConeDetail.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\details\SoCubeDetail.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\details\SoCylinderDetail.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\details\SoDetail.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\details\SoDetails.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\details\SoFaceDetail.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\details\SoLineDetail.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\details\SoNodeKitDetail.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\details\SoPointDetail.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\details\SoSubDetail.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\details\SoTextDetail.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\draggers headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\draggers\SoCenterballDragger.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\draggers\SoDirectionalLightDragger.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\draggers\SoDragger.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\draggers\SoDragPointDragger.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\draggers\SoHandleBoxDragger.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\draggers\SoJackDragger.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\draggers\SoPointLightDragger.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\draggers\SoRotateCylindricalDragger.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\draggers\SoRotateDiscDragger.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\draggers\SoRotateSphericalDragger.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\draggers\SoScale1Dragger.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\draggers\SoScale2Dragger.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\draggers\SoScale2UniformDragger.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\draggers\SoScaleUniformDragger.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\draggers\SoSpotLightDragger.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\draggers\SoTabBoxDragger.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\draggers\SoTabPlaneDragger.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\draggers\SoTrackballDragger.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\draggers\SoTransformBoxDragger.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\draggers\SoTransformerDragger.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\draggers\SoTranslate1Dragger.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\draggers\SoTranslate2Dragger.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\elements headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\elements\SoAccumulatedElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoAmbientColorElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoAnnoText3CharOrientElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoAnnoText3FontSizeHintElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoAnnoText3RenderPrintElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoBBoxModelMatrixElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoBumpMapCoordinateElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoBumpMapElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoBumpMapMatrixElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoCacheElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoCacheHintElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoClipPlaneElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoComplexityElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoComplexityTypeElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoCoordinateElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoCreaseAngleElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoCullElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoDecimationPercentageElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoDecimationTypeElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoDepthBufferElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoDiffuseColorElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoDrawStyleElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoElements.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoEmissiveColorElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoEnvironmentElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoFloatElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoFocalDistanceElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoFontNameElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoFontSizeElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGeoElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLCacheContextElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLClipPlaneElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLColorIndexElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLCoordinateElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLDepthBufferElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLDisplayList.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLDrawStyleElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLEnvironmentElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLLazyElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLLightIdElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLLinePatternElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLLineWidthElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLModelMatrixElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLMultiTextureCoordinateElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLMultiTextureEnabledElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLMultiTextureImageElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLMultiTextureMatrixElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLNormalElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLNormalizeElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLPointSizeElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLPolygonOffsetElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLProjectionMatrixElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLRenderPassElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLShadeModelElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLShaderProgramElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLShapeHintsElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLTexture3EnabledElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLTextureCoordinateElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLTextureEnabledElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLTextureImageElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLTextureMatrixElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLUpdateAreaElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLVBOElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLVertexAttributeElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLViewingMatrixElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoGLViewportRegionElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoInt32Element.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoLazyElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoLightAttenuationElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoLightElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoLightModelElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoLinePatternElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoLineWidthElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoListenerDopplerElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoListenerGainElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoListenerOrientationElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoListenerPositionElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoLocalBBoxMatrixElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoLongElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoMaterialBindingElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoModelMatrixElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoMultiTextureCoordinateElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoMultiTextureEnabledElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoMultiTextureImageElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoMultiTextureMatrixElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoNormalBindingElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoNormalElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoOverrideElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoPickRayElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoPickStyleElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoPointSizeElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoPolygonOffsetElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoProfileCoordinateElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoProfileElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoProjectionMatrixElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoReplacedElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoShapeHintsElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoShapeStyleElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoShininessElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoSoundElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoSpecularColorElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoSubElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoSwitchElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoTextOutlineEnabledElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoTexture3EnabledElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoTextureCombineElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoTextureCoordinateBindingElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoTextureCoordinateElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoTextureEnabledElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoTextureImageElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoTextureMatrixElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoTextureOverrideElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoTextureQualityElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoTextureUnitElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoTransparencyElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoUnitsElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoVertexAttributeBindingElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoVertexAttributeElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoViewingMatrixElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoViewportRegionElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoViewVolumeElement.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\elements\SoWindowElement.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\engines headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\engines\SoBoolOperation.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoCalculator.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoCompose.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoComposeMatrix.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoComposeRotation.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoComposeRotationFromTo.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoComposeVec2f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoComposeVec3f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoComposeVec4f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoComputeBoundingBox.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoConcatenate.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoCounter.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoDecomposeMatrix.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoDecomposeRotation.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoDecomposeVec2f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoDecomposeVec3f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoDecomposeVec4f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoElapsedTime.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoEngine.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoEngineOutput.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoEngines.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoFieldConverter.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoGate.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoHeightMapToNormalMap.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoInterpolate.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoInterpolateFloat.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoInterpolateRotation.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoInterpolateVec2f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoInterpolateVec3f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoInterpolateVec4f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoNodeEngine.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoOneShot.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoOnOff.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoOutputData.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoSelectOne.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoSubEngine.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoSubNodeEngine.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoTexture2Convert.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoTimeCounter.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoTransformVec3f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\engines\SoTriggerAny.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\errors headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\errors\SoDebugError.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\errors\SoError.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\errors\SoErrors.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\errors\SoMemoryError.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\errors\SoReadError.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\events headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\events\SoButtonEvent.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\events\SoEvent.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\events\SoEvents.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\events\SoKeyboardEvent.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\events\SoLocation2Event.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\events\SoMotion3Event.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\events\SoMouseButtonEvent.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\events\SoSpaceballButtonEvent.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\events\SoSubEvent.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\fields headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\fields\SoField.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoFieldContainer.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoFieldData.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoFields.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFBitMask.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFBool.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFColor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFColorRGBA.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFDouble.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFEngine.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFEnum.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFFloat.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMField.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFInt32.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFLong.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFMatrix.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFName.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFNode.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFPath.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFPlane.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFRotation.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFShort.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFString.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFTime.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFUInt32.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFULong.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFUShort.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFVec2b.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFVec2d.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFVec2f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFVec2i32.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFVec2s.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFVec3b.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFVec3d.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFVec3f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFVec3i32.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFVec3s.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFVec4b.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFVec4d.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFVec4f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFVec4i32.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFVec4s.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFVec4ub.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFVec4ui32.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoMFVec4us.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFBitMask.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFBool.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFBox2d.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFBox2f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFBox2i32.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFBox2s.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFBox3d.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFBox3f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFBox3i32.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFBox3s.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFColor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFColorRGBA.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFDouble.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFEngine.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFEnum.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFFloat.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSField.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFImage.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFImage3.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFInt32.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFLong.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFMatrix.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFName.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFNode.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFPath.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFPlane.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFRotation.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFShort.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFString.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFTime.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFTrigger.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFUInt32.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFULong.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFUShort.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFVec2b.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFVec2d.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFVec2f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFVec2i32.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFVec2s.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFVec3b.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFVec3d.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFVec3f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFVec3i32.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFVec3s.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFVec4b.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFVec4d.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFVec4f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFVec4i32.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFVec4s.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFVec4ub.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFVec4ui32.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSFVec4us.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\fields\SoSubField.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\lists headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\lists\SbIntList.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\lists\SbList.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\lists\SbPList.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\lists\SbStringList.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\lists\SbVec3fList.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\lists\SoActionMethodList.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\lists\SoAuditorList.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\lists\SoBaseList.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\lists\SoCallbackList.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\lists\SoDetailList.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\lists\SoEnabledElementsList.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\lists\SoEngineList.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\lists\SoEngineOutputList.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\lists\SoFieldList.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\lists\SoNodeList.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\lists\SoPathList.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\lists\SoPickedPointList.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\lists\SoTypeList.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\lock headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\lock\SoLockMgr.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\manips headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\manips\SoCenterballManip.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\manips\SoClipPlaneManip.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\manips\SoDirectionalLightManip.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\manips\SoHandleBoxManip.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\manips\SoJackManip.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\manips\SoPointLightManip.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\manips\SoSpotLightManip.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\manips\SoTabBoxManip.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\manips\SoTrackballManip.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\manips\SoTransformBoxManip.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\manips\SoTransformerManip.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\manips\SoTransformManip.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\misc headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\misc\CoinResources.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoAudioDevice.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoAuditorList.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoBase.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoBasic.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoByteStream.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoCallbackList.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoChildList.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoContextHandler.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoGLBigImage.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoGLCubeMapImage.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoGLDriverDatabase.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoGLImage.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoGlyph.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoJavaScriptEngine.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoLightPath.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoNormalGenerator.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoNotification.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoNotRec.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoProto.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoProtoInstance.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoScriptEngine.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoState.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoTempPath.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoTranReceiver.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoTranscribe.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\misc\SoTranSender.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\navigation headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\navigation\SoScXMLDollyTarget.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\navigation\SoScXMLFlightControlTarget.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\navigation\SoScXMLMiscTarget.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\navigation\SoScXMLMotionTarget.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\navigation\SoScXMLNavigation.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\navigation\SoScXMLNavigationTarget.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\navigation\SoScXMLPanTarget.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\navigation\SoScXMLRotateTarget.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\navigation\SoScXMLSeekTarget.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\navigation\SoScXMLSpinTarget.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\navigation\SoScXMLZoomTarget.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\nodekits headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\nodekits\SoAppearanceKit.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodekits\SoBaseKit.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodekits\SoCameraKit.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodekits\SoInteractionKit.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodekits\SoLightKit.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodekits\SoNodeKit.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodekits\SoNodekitCatalog.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodekits\SoNodeKitListPart.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodekits\SoSceneKit.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodekits\SoSeparatorKit.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodekits\SoShapeKit.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodekits\SoSubKit.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodekits\SoWrapperKit.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\nodes headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\nodes\SoAlphaTest.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoAnnotation.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoAntiSquish.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoArray.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoAsciiText.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoBaseColor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoBlinker.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoBumpMap.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoBumpMapCoordinate.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoBumpMapTransform.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoCacheHint.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoCallback.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoCamera.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoClipPlane.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoColorIndex.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoComplexity.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoCone.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoCoordinate3.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoCoordinate4.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoCube.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoCylinder.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoDepthBuffer.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoDirectionalLight.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoDrawStyle.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoEnvironment.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoEventCallback.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoExtSelection.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoFaceSet.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoFile.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoFont.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoFontStyle.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoFragmentShader.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoFrustumCamera.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoGeoCoordinate.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoGeoLocation.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoGeometryShader.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoGeoOrigin.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoGeoSeparator.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoGroup.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoImage.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoIndexedFaceSet.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoIndexedLineSet.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoIndexedMarkerSet.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoIndexedNurbsCurve.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoIndexedNurbsSurface.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoIndexedPointSet.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoIndexedShape.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoIndexedTriangleStripSet.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoInfo.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoLabel.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoLevelOfDetail.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoLight.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoLightModel.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoLinearProfile.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoLineSet.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoListener.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoLocateHighlight.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoLOD.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoMarkerSet.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoMaterial.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoMaterialBinding.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoMatrixTransform.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoMultipleCopy.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoNode.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoNodes.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoNonIndexedShape.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoNormal.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoNormalBinding.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoNurbsCurve.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoNurbsProfile.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoNurbsSurface.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoOrthographicCamera.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoPackedColor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoPathSwitch.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoPendulum.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoPerspectiveCamera.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoPickStyle.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoPointLight.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoPointSet.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoPolygonOffset.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoProfile.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoProfileCoordinate2.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoProfileCoordinate3.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoQuadMesh.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoResetTransform.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoReversePerspectiveCamera.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoRotation.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoRotationXYZ.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoRotor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoScale.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoSceneTexture2.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoSceneTextureCubeMap.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoSelection.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoSeparator.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoShaderObject.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoShaderParameter.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoShaderProgram.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoShape.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoShapeHints.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoShuttle.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoSphere.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoSpotLight.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoSubNode.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoSurroundScale.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoSwitch.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoText2.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoText3.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTexture.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTexture2.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTexture2Transform.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTexture3.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTexture3Transform.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTextureCombine.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTextureCoordinate2.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTextureCoordinate3.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTextureCoordinateBinding.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTextureCoordinateCube.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTextureCoordinateCylinder.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTextureCoordinateDefault.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTextureCoordinateEnvironment.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTextureCoordinateFunction.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTextureCoordinateNormalMap.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTextureCoordinateObject.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTextureCoordinatePlane.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTextureCoordinateReflectionMap.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTextureCoordinateSphere.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTextureCubeMap.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTextureMatrixTransform.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTextureScalePolicy.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTextureUnit.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTransform.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTransformation.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTransformSeparator.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTranslation.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTransparencyType.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoTriangleStripSet.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoUnits.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoVertexAttribute.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoVertexAttributeBinding.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoVertexProperty.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoVertexShader.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoVertexShape.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoWWWAnchor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\nodes\SoWWWInline.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\projectors headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\projectors\SbCylinderPlaneProjector.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\projectors\SbCylinderProjector.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\projectors\SbCylinderSectionProjector.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\projectors\SbCylinderSheetProjector.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\projectors\SbLineProjector.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\projectors\SbPlaneProjector.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\projectors\SbProjector.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\projectors\SbProjectors.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\projectors\SbSpherePlaneProjector.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\projectors\SbSphereProjector.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\projectors\SbSphereSectionProjector.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\projectors\SbSphereSheetProjector.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\sensors headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\sensors\SoAlarmSensor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\sensors\SoDataSensor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\sensors\SoDelayQueueSensor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\sensors\SoFieldSensor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\sensors\SoIdleSensor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\sensors\SoNodeSensor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\sensors\SoOneShotSensor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\sensors\SoPathSensor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\sensors\SoSensor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\sensors\SoSensorManager.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\sensors\SoSensors.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\sensors\SoTimerQueueSensor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\sensors\SoTimerSensor.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\system headers"
			Filter="">
			<File
				RelativePath="include\Inventor\system\gl-headers.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\system\gl.h">
			</File>
			<File
				RelativePath="include\Inventor\system\inttypes.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\threads headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\threads\SbBarrier.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\threads\SbCondVar.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\threads\SbFifo.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\threads\SbMutex.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\threads\SbRWMutex.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\threads\SbStorage.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\threads\SbThread.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\threads\SbThreadAutoLock.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\threads\SbThreadMutex.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\threads\SbTypedStorage.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor\tools headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\tools\SbLazyPimplPtr.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\tools\SbLazyPimplPtr.hpp">
			</File>
			<File
				RelativePath="..\..\include\Inventor\tools\SbPimplPtr.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\tools\SbPimplPtr.hpp">
			</File>
		</Filter>
		<Filter
			Name="Inventor\scxml headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXML.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLAbstractStateElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLAnchorElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLAssignElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLCoinEvaluator.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLContentElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLDataElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLDataModelElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLDocument.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLECMAScriptEvaluator.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLElseElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLElseIfElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLEvaluator.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLEvent.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLEventElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLEventTarget.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLExecutableElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLFinalElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLFinalizeElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLHistoryElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLIfElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLInitialElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLInvokeElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLLogElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLMinimumEvaluator.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLObject.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLOnEntryElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLOnExitElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLParallelElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLParamElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLScriptElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLScxmlElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLSendElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLStateElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLStateMachine.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLSubObject.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLTransitionElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLValidateElt.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\ScXMLXPathEvaluator.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\SoScXMLEvent.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\scxml\SoScXMLStateMachine.h">
			</File>
		</Filter>
		<Filter
			Name="Inventor headers"
			Filter="">
			<File
				RelativePath="..\..\include\Inventor\non_winsys.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\oivwin32.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\Sb.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbBasic.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbBox.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbBox2d.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbBox2f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbBox2i32.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbBox2s.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbBox3d.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbBox3f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbBox3i32.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbBox3s.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbBSPTree.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbByteBuffer.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbByteBuffer.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbClip.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbColor.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbColor4f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbColorRGBA.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbCylinder.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbDict.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbDPLine.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbDPLinear.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbDPMatrix.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbDPPlane.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbDPRotation.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbDPViewVolume.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbHeap.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbImage.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbLine.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbLinear.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbMatrix.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbName.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbOctTree.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbPlane.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbPList.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbRotation.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbSphere.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbString.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbTesselator.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbTime.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbTypeInfo.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec2b.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec2d.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec2f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec2i32.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec2s.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec2ub.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec2ui32.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec2us.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec3b.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec3d.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec3f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec3i32.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec3s.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec3ub.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec3ui32.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec3us.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec4b.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec4d.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec4f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec4i32.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec4s.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec4ub.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec4ui32.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbVec4us.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbViewportRegion.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbViewVolume.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbXfBox3d.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SbXfBox3f.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\So.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SoDB.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SoEventManager.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SoFullPath.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SoInput.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SoInteraction.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SoLists.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SoNodeKitPath.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SoOffscreenRenderer.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SoOutput.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SoPath.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SoPickedPoint.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SoPrimitiveVertex.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SoRenderManager.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SoSceneManager.h">
			</File>
			<File
				RelativePath="..\..\include\Inventor\SoType.h">
			</File>
		</Filter>
		<Filter
			Name="draggerDefaults local includes"
			Filter="h;ic;icc">
			<File
				RelativePath="data\draggerDefaults\centerballDragger.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="data\draggerDefaults\directionalLightDragger.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="data\draggerDefaults\dragPointDragger.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="data\draggerDefaults\handleBoxDragger.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="data\draggerDefaults\jackDragger.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="data\draggerDefaults\pointLightDragger.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="data\draggerDefaults\rotateCylindricalDragger.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="data\draggerDefaults\rotateDiscDragger.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="data\draggerDefaults\rotateSphericalDragger.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="data\draggerDefaults\scale1Dragger.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="data\draggerDefaults\scale2Dragger.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="data\draggerDefaults\scale2UniformDragger.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="data\draggerDefaults\scaleUniformDragger.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="data\draggerDefaults\spotLightDragger.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="data\draggerDefaults\tabBoxDragger.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="data\draggerDefaults\tabPlaneDragger.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="data\draggerDefaults\trackballDragger.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="data\draggerDefaults\transformBoxDragger.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="data\draggerDefaults\transformerDragger.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="data\draggerDefaults\translate1Dragger.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="data\draggerDefaults\translate2Dragger.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="lights local includes"
			Filter="h;ic;icc">
			<File
				RelativePath="data\shaders\lights\DirectionalLight.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="data\shaders\lights\DirSpotLight.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="data\shaders\lights\PointLight.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="data\shaders\lights\SpotLight.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="vsm local includes"
			Filter="h;ic;icc">
			<File
				RelativePath="data\shaders\vsm\VsmLookup.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="src local includes"
			Filter="h;ic;icc">
			<File
				RelativePath="..\..\src\coindefs.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="src\config-debug.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="src\config-release.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="src\config.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="src\setup.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\tidbitsp.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\unconfig.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="actions local includes"
			Filter="h;ic;icc">
			<File
				RelativePath="..\..\src\actions\SoActionP.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\actions\SoSubActionP.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="base local includes"
			Filter="h;ic;icc">
			<File
				RelativePath="..\..\src\base\dict.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\base\dictp.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\base\hashp.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\base\heapp.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\base\SbGLUTessellator.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="caches local includes"
			Filter="h;ic;icc">
			<File
				RelativePath="..\..\src\caches\SoGlyphCache.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="elements local includes"
			Filter="h;ic;icc">
			<File
				RelativePath="..\..\src\elements\SoTextureScalePolicyElement.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\elements\SoTextureScaleQualityElement.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="engines local includes"
			Filter="h;ic;icc">
			<File
				RelativePath="..\..\src\engines\evaluator.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\engines\so_eval.ic">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\engines\SoConvertAll.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\engines\SoSubEngineP.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\engines\SoSubNodeEngineP.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="fields local includes"
			Filter="h;ic;icc">
			<File
				RelativePath="..\..\src\fields\SoGlobalField.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\fields\SoSubFieldP.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="fonts local includes"
			Filter="h;ic;icc">
			<File
				RelativePath="..\..\src\fonts\builtin2dfonts.icc">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\fonts\common.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\fonts\defaultfonts.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\fonts\font13.icc">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\fonts\font17.icc">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\fonts\font25.icc">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\fonts\font33.icc">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\fonts\fontlib_wrapper.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\fonts\fontspec.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\fonts\freetype.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\fonts\glyph.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\fonts\glyph2d.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\fonts\glyph3d.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\fonts\win32.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="glue local includes"
			Filter="h;ic;icc">
			<File
				RelativePath="..\..\src\glue\bzip2.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\glue\cg.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\glue\dlp.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\glue\freetype.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\glue\gl_agl.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\glue\gl_cgl.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\glue\gl_glx.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\glue\gl_wgl.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\glue\glp.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\glue\GLUWrapper.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\glue\openal_wrapper.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\glue\simage_wrapper.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\glue\win32api.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\glue\zlib.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="io local includes"
			Filter="h;ic;icc">
			<File
				RelativePath="..\..\src\io\SoInput_FileInfo.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\io\SoInput_Reader.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\io\SoInputP.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\io\SoOutput_Writer.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\io\SoWriterefCounter.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="misc local includes"
			Filter="h;ic;icc">
			<File
				RelativePath="..\..\src\misc\AudioTools.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\misc\CoinStaticObjectInDLL.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\misc\cppmangle.icc">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\misc\SbHash.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\misc\SoBaseP.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\misc\SoCompactPathList.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\misc\SoDBP.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\misc\SoGenerate.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\misc\SoPick.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\misc\SoShaderGenerator.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\misc\systemsanity.icc">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="nodekits local includes"
			Filter="h;ic;icc">
			<File
				RelativePath="..\..\src\nodekits\SoSubKitP.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="nodes local includes"
			Filter="h;ic;icc">
			<File
				RelativePath="..\..\src\nodes\SoSoundElementHelper.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\nodes\SoSubNodeP.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\nodes\SoUnknownNode.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="profiler local includes"
			Filter="h;ic;icc">
			<File
				RelativePath="..\..\src\profiler\inventormaps.icc">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="rendering local includes"
			Filter="h;ic;icc">
			<File
				RelativePath="..\..\src\rendering\CoinOffscreenGLCanvas.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\rendering\SoGL.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\rendering\SoGLNurbs.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\rendering\SoOffscreenCGData.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\rendering\SoOffscreenGLXData.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\rendering\SoOffscreenWGLData.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\rendering\SoVBO.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\rendering\SoVertexArrayIndexer.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="shaders local includes"
			Filter="h;ic;icc">
			<File
				RelativePath="..\..\src\shaders\SoGLARBShaderObject.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\shaders\SoGLARBShaderParameter.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\shaders\SoGLARBShaderProgram.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\shaders\SoGLCgShaderObject.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\shaders\SoGLCgShaderParameter.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\shaders\SoGLCgShaderProgram.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\shaders\SoGLShaderObject.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\shaders\SoGLShaderParameter.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\shaders\SoGLShaderProgram.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\shaders\SoGLSLShaderObject.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\shaders\SoGLSLShaderParameter.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\shaders\SoGLSLShaderProgram.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\shaders\SoShader.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="shapenodes local includes"
			Filter="h;ic;icc">
			<File
				RelativePath="..\..\src\shapenodes\soshape_bigtexture.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\shapenodes\soshape_primdata.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\shapenodes\soshape_trianglesort.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="threads local includes"
			Filter="h;ic;icc">
			<File
				RelativePath="..\..\src\threads\barrierp.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\threads\condvar_pthread.icc">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\threads\condvar_win32.icc">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\threads\condvarp.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\threads\fifop.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\threads\mutex_pthread.icc">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\threads\mutex_win32cs.icc">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\threads\mutex_win32mutex.icc">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\threads\mutexp.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\threads\recmutexp.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\threads\rwmutexp.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\threads\schedp.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\threads\storagep.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\threads\syncp.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\threads\thread_pthread.icc">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\threads\thread_win32.icc">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\threads\threadp.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\threads\threadsutilp.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\threads\workerp.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\threads\wpoolp.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="upgraders local includes"
			Filter="h;ic;icc">
			<File
				RelativePath="..\..\src\upgraders\SoPackedColorV20.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\upgraders\SoShapeHintsV10.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\upgraders\SoUpgrader.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="vrml97 local includes"
			Filter="h;ic;icc">
			<File
				RelativePath="..\..\src\vrml97\JS_VRMLClasses.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\src\vrml97\SoVRMLSubInterpolatorP.h">
				<FileConfiguration
					Name="DLL (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Release)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="LIB (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="DLL (Debug)|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="Template Files"
			Filter="in">
		</Filter>
		<File
			RelativePath="..\..\include\SoDebug.h">
		</File>
		<File
			RelativePath="..\..\include\SoWinEnterScope.h">
		</File>
		<File
			RelativePath="..\..\include\SoWinLeaveScope.h">
		</File>
	</Files>
</VisualStudioProject>
