#Inventor V2.1 ascii

# Check all aspects of rendering with an SoTextureCoordinateDefault binding.
#
# 19990503 mortene

Separator {
   Texture2 {
      image 8 6 3
      0xff000000 0xff000000 0x00000000 0x00000000 0xff00ff00 0xff00ff00
      0xff000000 0xff000000 0x00000000 0x00000000 0xff00ff00 0xff00ff00
      0xff000000 0xff000000 0x00000000 0x00000000 0xff00ff00 0xff00ff00
      0x00000000 0x00000000 0x00000000 0x00000000 0x00000000 0x00000000
      0x00000000 0x00000000 0x00000000 0x00000000 0x00000000 0x00000000
      0xffff0000 0xffff0000 0x00000000 0x00000000 0xffffff00 0xffffff00
      0xffff0000 0xffff0000 0x00000000 0x00000000 0xffffff00 0xffffff00
      0xffff0000 0xffff0000 0x00000000 0x00000000 0xffffff00 0xffffff00
   }

   # (ROW 0)
   Separator {
      IndexedFaceSet {
	 vertexProperty VertexProperty {
	    vertex [ -1 -1 0, 1 -1 0, 1 1 0, -1 1 0 ]
	 }
	 coordIndex [ 0, 1, 2, 3, -1 ]
	 textureCoordIndex [ 0, 1, 2, 3, -1 ]
      }

      TextureCoordinate2 {
	 point [ 0 0, 1 0, 1 1, 0 1 ]
      }

      Translation { translation +4 0 0 }
      IndexedFaceSet {
	 vertexProperty VertexProperty {
	    vertex [ -1 -1 0, 1 -1 0, 1 1 0, -1 1 0 ]
	 }
	 coordIndex [ 0, 1, 2, 3, -1 ]
	 textureCoordIndex [ 0, 1, 2, 3, -1 ]
      }

      Translation { translation +4 0 0 }
      TextureCoordinateDefault { }
      IndexedFaceSet {
	 vertexProperty VertexProperty {
	    vertex [ -1 -1 0, 1 -1 0, 1 1 0, -1 1 0 ]
	 }
	 coordIndex [ 0, 1, 2, 3, -1 ]
	 textureCoordIndex [ 0, 1, 2, 3, -1 ]
      }
   }
}
