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SOURCE=..\..\src\caches\SoVBOCache.cpp
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SOURCE=..\..\src\details\SoLineDetail.cpp
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SOURCE=..\..\src\details\SoNodeKitDetail.cpp
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SOURCE=..\..\src\details\SoPointDetail.cpp
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SOURCE=..\..\src\details\SoTextDetail.cpp
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SOURCE=..\..\src\draggers\SoDragger.cpp
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SOURCE=..\..\src\draggers\SoCenterballDragger.cpp
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SOURCE=..\..\src\draggers\SoDirectionalLightDragger.cpp
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SOURCE=..\..\src\draggers\SoDragPointDragger.cpp
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SOURCE=..\..\src\draggers\SoHandleBoxDragger.cpp
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SOURCE=..\..\src\draggers\SoJackDragger.cpp
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SOURCE=..\..\src\draggers\SoPointLightDragger.cpp
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SOURCE=..\..\src\draggers\SoRotateCylindricalDragger.cpp
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SOURCE=..\..\src\draggers\SoRotateDiscDragger.cpp
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SOURCE=..\..\src\draggers\SoRotateSphericalDragger.cpp
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SOURCE=..\..\src\draggers\SoScale1Dragger.cpp
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SOURCE=..\..\src\draggers\SoScale2Dragger.cpp
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SOURCE=..\..\src\draggers\SoScale2UniformDragger.cpp
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SOURCE=..\..\src\draggers\SoScaleUniformDragger.cpp
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SOURCE=..\..\src\draggers\SoSpotLightDragger.cpp
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SOURCE=..\..\src\draggers\SoTabBoxDragger.cpp
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SOURCE=..\..\src\draggers\SoTabPlaneDragger.cpp
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Source File

SOURCE=..\..\src\draggers\SoTrackballDragger.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\draggers\SoTransformBoxDragger.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\draggers\SoTransformerDragger.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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SOURCE=..\..\src\draggers\SoTranslate1Dragger.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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SOURCE=..\..\src\draggers\SoTranslate2Dragger.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\elements\GL\SoGLCacheContextElement.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\elements\GL\SoGLClipPlaneElement.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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SOURCE=..\..\src\elements\GL\SoGLColorIndexElement.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\elements\GL\SoGLCoordinateElement.cpp
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SOURCE=..\..\src\elements\GL\SoGLDepthBufferElement.cpp
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SOURCE=..\..\src\elements\GL\SoGLDrawStyleElement.cpp
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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SOURCE=..\..\src\elements\GL\SoGLEnvironmentElement.cpp
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SOURCE=..\..\src\elements\GL\SoGLLazyElement.cpp
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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SOURCE=..\..\src\elements\GL\SoGLLightIdElement.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\elements\GL\SoGLLinePatternElement.cpp
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SOURCE=..\..\src\elements\GL\SoGLModelMatrixElement.cpp
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SOURCE=..\..\src\elements\GL\SoGLMultiTextureCoordinateElement.cpp
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SOURCE=..\..\src\elements\GL\SoGLMultiTextureMatrixElement.cpp
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SOURCE=..\..\src\elements\GL\SoGLMultiTextureImageElement.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\elements\GL\SoGLNormalElement.cpp
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SOURCE=..\..\src\elements\GL\SoGLPointSizeElement.cpp
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SOURCE=..\..\src\elements\GL\SoGLPolygonOffsetElement.cpp
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SOURCE=..\..\src\elements\GL\SoGLProjectionMatrixElement.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\elements\GL\SoGLRenderPassElement.cpp
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SOURCE=..\..\src\elements\GL\SoGLShapeHintsElement.cpp
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SOURCE=..\..\src\elements\GL\SoGLUpdateAreaElement.cpp
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SOURCE=..\..\src\elements\GL\SoGLVBOElement.cpp
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SOURCE=..\..\src\elements\GL\SoGLViewingMatrixElement.cpp
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SOURCE=..\..\src\elements\GL\SoGLViewportRegionElement.cpp
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SOURCE=..\..\src\elements\GL\SoGLVertexAttributeElement.cpp
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SOURCE=..\..\src\elements\GL\SoResetMatrixElement.cpp
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SOURCE=..\..\src\elements\SoAnnoText3CharOrientElement.cpp
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SOURCE=..\..\src\elements\SoBBoxModelMatrixElement.cpp
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SOURCE=..\..\src\elements\SoBumpMapMatrixElement.cpp
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SOURCE=..\..\src\elements\SoBumpMappingPropertyElement.cpp
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SOURCE=..\..\src\elements\SoCacheElement.cpp
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SOURCE=..\..\src\elements\SoCacheHintElement.cpp
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SOURCE=..\..\src\elements\SoClipPlaneElement.cpp
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SOURCE=..\..\src\elements\SoComplexityElement.cpp
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SOURCE=..\..\src\elements\SoCoordinateElement.cpp
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SOURCE=..\..\src\elements\SoCreaseAngleElement.cpp
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SOURCE=..\..\src\elements\SoCullElement.cpp
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SOURCE=..\..\src\elements\SoDecimationPercentageElement.cpp
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SOURCE=..\..\src\elements\SoDepthBufferElement.cpp
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SOURCE=..\..\src\elements\SoDiffuseColorElement.cpp
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SOURCE=..\..\src\elements\SoDrawStyleElement.cpp
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SOURCE=..\..\src\elements\SoElement.cpp
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SOURCE=..\..\src\elements\SoEmissiveColorElement.cpp
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SOURCE=..\..\src\elements\SoEnvironmentElement.cpp
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SOURCE=..\..\src\elements\SoFloatElement.cpp
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SOURCE=..\..\src\elements\SoFocalDistanceElement.cpp
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SOURCE=..\..\src\elements\SoFontNameElement.cpp
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SOURCE=..\..\src\elements\SoFontSizeElement.cpp
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SOURCE=..\..\src\elements\SoInt32Element.cpp
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SOURCE=..\..\src\elements\SoLazyElement.cpp
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SOURCE=..\..\src\elements\SoLightModelElement.cpp
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SOURCE=..\..\src\elements\SoLocalBBoxMatrixElement.cpp
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SOURCE=..\..\src\elements\SoMaterialBindingElement.cpp
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SOURCE=..\..\src\elements\SoMultiTextureCoordinateElement.cpp
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SOURCE=..\..\src\elements\SoMultiTextureEnabledElement.cpp
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SOURCE=..\..\src\elements\SoMultiTextureMatrixElement.cpp
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SOURCE=..\..\src\elements\SoMultiTextureImageElement.cpp
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SOURCE=..\..\src\elements\SoModelMatrixElement.cpp
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SOURCE=..\..\src\elements\SoNormalBindingElement.cpp
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SOURCE=..\..\src\elements\SoPointSizeElement.cpp
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SOURCE=..\..\src\elements\SoProfileCoordinateElement.cpp
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SOURCE=..\..\src\elements\SoProfileElement.cpp
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SOURCE=..\..\src\elements\SoProjectionMatrixElement.cpp
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SOURCE=..\..\src\elements\SoReplacedElement.cpp
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SOURCE=..\..\src\elements\SoShapeHintsElement.cpp
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SOURCE=..\..\src\elements\SoShapeStyleElement.cpp
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SOURCE=..\..\src\elements\SoShininessElement.cpp
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SOURCE=..\..\src\elements\SoSpecularColorElement.cpp
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SOURCE=..\..\src\elements\SoSwitchElement.cpp
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SOURCE=..\..\src\elements\SoTextOutlineEnabledElement.cpp
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SOURCE=..\..\src\elements\SoTextureCombineElement.cpp
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SOURCE=..\..\src\elements\SoTextureCoordinateBindingElement.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\elements\SoTextureOverrideElement.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\elements\SoTextureScalePolicyElement.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\elements\SoTextureScaleQualityElement.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\elements\SoTextureUnitElement.cpp
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SOURCE=..\..\src\elements\SoTextureQualityElement.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\elements\SoTransparencyElement.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\elements\SoUnitsElement.cpp
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SOURCE=..\..\src\elements\SoViewVolumeElement.cpp
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SOURCE=..\..\src\elements\SoViewingMatrixElement.cpp
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SOURCE=..\..\src\elements\SoViewportRegionElement.cpp
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SOURCE=..\..\src\elements\SoWindowElement.cpp
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SOURCE=..\..\src\elements\SoListenerPositionElement.cpp
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SOURCE=..\..\src\elements\SoListenerOrientationElement.cpp
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SOURCE=..\..\src\elements\SoListenerGainElement.cpp
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SOURCE=..\..\src\elements\SoListenerDopplerElement.cpp
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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SOURCE=..\..\src\elements\SoSoundElement.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
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SOURCE=..\..\src\elements\SoVertexAttributeElement.cpp
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SOURCE=..\..\src\engines\SoBoolOperation.cpp
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SOURCE=..\..\src\engines\SoCalculator.cpp
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SOURCE=..\..\src\engines\SoComposeMatrix.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\engines\SoComposeRotation.cpp
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SOURCE=..\..\src\engines\SoComposeRotationFromTo.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\engines\SoComposeVec2f.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\errors\SoMemoryError.cpp
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SOURCE=..\..\src\events\SoMouseButtonEvent.cpp
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SOURCE=..\..\src\fields\shared.cpp
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SOURCE=..\..\src\fonts\win32.cpp
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SOURCE=..\..\src\fonts\freetype.cpp
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SOURCE=..\..\src\fonts\fontspec.cpp
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SOURCE=..\..\src\fonts\glyph.cpp
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SOURCE=..\..\src\fonts\glyph2d.cpp
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SOURCE=..\..\src\fonts\glyph3d.cpp
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SOURCE=..\..\src\fonts\default3dfont.cpp
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SOURCE=..\..\src\fonts\default2dfont.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\fonts\common.cpp
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SOURCE=..\..\src\glue\spidermonkey.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\glue\dl.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\glue\gl.cpp
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SOURCE=..\..\src\glue\gl_wgl.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\glue\gl_agl.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\glue\gl_cgl.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\glue\gl_glx.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\glue\GLUWrapper.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\glue\simage_wrapper.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\glue\openal_wrapper.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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SOURCE=..\..\src\glue\win32api.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\glue\zlib.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\glue\bzip2.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\glue\freetype.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Source File

SOURCE=..\..\src\glue\normalization_cubemap.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
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SOURCE=..\..\src\io\SoInput.cpp
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Source File

SOURCE=..\..\src\io\SoInput_FileInfo.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Source File

SOURCE=..\..\src\io\SoInput_Reader.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Source File

SOURCE=..\..\src\io\SoOutput.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Source File

SOURCE=..\..\src\io\SoOutput_Writer.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Source File

SOURCE=..\..\src\io\SoByteStream.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Source File

SOURCE=..\..\src\io\SoTranSender.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Source File

SOURCE=..\..\src\io\SoTranReceiver.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\io"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\io"
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# End Source File
# Begin Source File

SOURCE=..\..\src\io\SoWriterefCounter.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\io"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\io"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\io"
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# Begin Source File

SOURCE=..\..\src\io\gzmemio.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Source File

SOURCE=..\..\src\manips\SoClipPlaneManip.cpp
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# PROP Intermediate_Dir "Debug\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\manips"
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# Begin Source File

SOURCE=..\..\src\manips\SoDirectionalLightManip.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\manips"
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# End Source File
# Begin Source File

SOURCE=..\..\src\manips\SoPointLightManip.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\manips"
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# PROP Intermediate_Dir "Debug\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\manips"
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# End Source File
# Begin Source File

SOURCE=..\..\src\manips\SoSpotLightManip.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\manips"
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# End Source File
# Begin Source File

SOURCE=..\..\src\manips\SoTransformManip.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\manips"
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# End Source File
# Begin Source File

SOURCE=..\..\src\manips\SoCenterballManip.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\manips"
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# End Source File
# Begin Source File

SOURCE=..\..\src\manips\SoHandleBoxManip.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\manips"
!ENDIF
# End Source File
# Begin Source File

SOURCE=..\..\src\manips\SoJackManip.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\manips"
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# End Source File
# Begin Source File

SOURCE=..\..\src\manips\SoTabBoxManip.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\manips"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\manips"
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# End Source File
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SOURCE=..\..\src\manips\SoTrackballManip.cpp
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SOURCE=..\..\src\manips\SoTransformBoxManip.cpp
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SOURCE=..\..\src\manips\SoTransformerManip.cpp
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SOURCE=..\..\src\manips\commoncode.cpp
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SOURCE=..\..\src\misc\AudioTools.cpp
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SOURCE=..\..\src\misc\CoinStaticObjectInDLL.cpp
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SOURCE=..\..\src\misc\SoAudioDevice.cpp
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SOURCE=..\..\src\misc\SoBase.cpp
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SOURCE=..\..\src\misc\SoBaseP.cpp
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SOURCE=..\..\src\misc\SoChildList.cpp
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SOURCE=..\..\src\misc\SoCompactPathList.cpp
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SOURCE=..\..\src\misc\SoContextHandler.cpp
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SOURCE=..\..\src\misc\SoDB.cpp
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SOURCE=..\..\src\misc\SoDebug.cpp
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SOURCE=..\..\src\misc\SoFullPath.cpp
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SOURCE=..\..\src\misc\SoGenerate.cpp
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SOURCE=..\..\src\misc\SoGlyph.cpp
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SOURCE=..\..\src\misc\SoInteraction.cpp
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SOURCE=..\..\src\misc\SoJavaScriptEngine.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\misc\SoLightPath.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\misc\SoLockManager.cpp
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SOURCE=..\..\src\misc\SoNormalGenerator.cpp
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SOURCE=..\..\src\misc\SoNotRec.cpp
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SOURCE=..\..\src\misc\SoNotification.cpp
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SOURCE=..\..\src\misc\SoPath.cpp
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Source File

SOURCE=..\..\src\misc\SoPick.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\misc\SoPickedPoint.cpp
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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SOURCE=..\..\src\misc\SoPrimitiveVertex.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Source File

SOURCE=..\..\src\misc\SoProto.cpp
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# Begin Source File

SOURCE=..\..\src\misc\SoProtoInstance.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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# Begin Source File

SOURCE=..\..\src\misc\SoSceneManager.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Source File

SOURCE=..\..\src\misc\SoSceneManagerP.cpp
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Source File

SOURCE=..\..\src\misc\SoShaderGenerator.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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# Begin Source File

SOURCE=..\..\src\misc\SoState.cpp
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# Begin Source File

SOURCE=..\..\src\misc\SoTempPath.cpp
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Source File

SOURCE=..\..\src\misc\SoType.cpp
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Source File

SOURCE=..\..\src\misc\CoinResources.cpp
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Source File

SOURCE=..\..\src\misc\SoDBP.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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SOURCE=..\..\src\misc\SoEventManager.cpp
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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SOURCE=..\..\src\rendering\SoGL.cpp
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SOURCE=..\..\src\rendering\SoGLBigImage.cpp
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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SOURCE=..\..\src\rendering\SoGLDriverDatabase.cpp
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SOURCE=..\..\src\rendering\SoGLImage.cpp
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SOURCE=..\..\src\rendering\SoGLCubeMapImage.cpp
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SOURCE=..\..\src\rendering\SoGLNurbs.cpp
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# Begin Source File

SOURCE=..\..\src\rendering\SoRenderManager.cpp
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Source File

SOURCE=..\..\src\rendering\SoRenderManagerP.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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SOURCE=..\..\src\rendering\SoVertexArrayIndexer.cpp
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SOURCE=..\..\src\lists\SbIntList.cpp
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SOURCE=..\..\src\lists\SbStringList.cpp
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SOURCE=..\..\src\lists\SoActionMethodList.cpp
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SOURCE=..\..\src\lists\SoAuditorList.cpp
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SOURCE=..\..\src\lists\SoBaseList.cpp
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SOURCE=..\..\src\lists\SoCallbackList.cpp
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SOURCE=..\..\src\lists\SoDetailList.cpp
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SOURCE=..\..\src\lists\SoEnabledElementsList.cpp
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SOURCE=..\..\src\lists\SoEngineList.cpp
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SOURCE=..\..\src\lists\SoEngineOutputList.cpp
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SOURCE=..\..\src\lists\SoFieldList.cpp
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SOURCE=..\..\src\lists\SoNodeList.cpp
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SOURCE=..\..\src\lists\SoPathList.cpp
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SOURCE=..\..\src\lists\SoPickedPointList.cpp
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SOURCE=..\..\src\lists\SoTypeList.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\nodekits\SoNodeKit.cpp
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SOURCE=..\..\src\nodekits\SoNodeKitListPart.cpp
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SOURCE=..\..\src\nodekits\SoNodekitCatalog.cpp
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SOURCE=..\..\src\nodekits\SoAppearanceKit.cpp
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# Begin Source File

SOURCE=..\..\src\nodekits\SoCameraKit.cpp
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SOURCE=..\..\src\nodekits\SoInteractionKit.cpp
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# Begin Source File

SOURCE=..\..\src\nodekits\SoLightKit.cpp
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SOURCE=..\..\src\nodekits\SoSeparatorKit.cpp
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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SOURCE=..\..\src\nodekits\SoShapeKit.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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# Begin Source File

SOURCE=..\..\src\nodekits\SoWrapperKit.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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# Begin Source File

SOURCE=..\..\src\navigation\SoCameraUtils.cpp
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# Begin Source File

SOURCE=..\..\src\navigation\SoScXMLNavigationTarget.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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# Begin Source File

SOURCE=..\..\src\navigation\SoScXMLPanTarget.cpp
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# Begin Source File

SOURCE=..\..\src\navigation\SoScXMLRotateTarget.cpp
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# Begin Source File

SOURCE=..\..\src\navigation\SoScXMLSeekTarget.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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# Begin Source File

SOURCE=..\..\src\navigation\SoScXMLSpinTarget.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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# Begin Source File

SOURCE=..\..\src\navigation\SoScXMLZoomTarget.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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SOURCE=..\..\src\nodes\SoWWWAnchor.cpp
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SOURCE=..\..\src\shapenodes\SoIndexedFaceSet.cpp
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SOURCE=..\..\src\shapenodes\SoIndexedNurbsCurve.cpp
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SOURCE=..\..\src\shapenodes\soshape_trianglesort.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\projectors\SbCylinderPlaneProjector.cpp
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SOURCE=..\..\src\projectors\SbCylinderProjector.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\projectors"
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# PROP Intermediate_Dir "Debug\projectors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\projectors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Source File

SOURCE=..\..\src\projectors\SbCylinderSectionProjector.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\projectors"
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# PROP Intermediate_Dir "Debug\projectors"
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SOURCE=..\..\src\projectors\SbCylinderSheetProjector.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\projectors"
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SOURCE=..\..\src\projectors\SbLineProjector.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\projectors\SbPlaneProjector.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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# Begin Source File

SOURCE=..\..\src\projectors\SbProjector.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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# Begin Source File

SOURCE=..\..\src\projectors\SbSpherePlaneProjector.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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# PROP Intermediate_Dir "Debug\projectors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\projectors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Source File

SOURCE=..\..\src\projectors\SbSphereProjector.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\projectors"
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# PROP Intermediate_Dir "Debug\projectors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\projectors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Source File

SOURCE=..\..\src\projectors\SbSphereSectionProjector.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\projectors"
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# PROP Intermediate_Dir "Debug\projectors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\projectors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Source File

SOURCE=..\..\src\projectors\SbSphereSheetProjector.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\projectors"
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# PROP Intermediate_Dir "Debug\projectors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\projectors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Group "sensors sources"
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SOURCE=..\..\src\sensors\SoAlarmSensor.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
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# Begin Source File

SOURCE=..\..\src\sensors\SoDataSensor.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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# PROP Intermediate_Dir "Debug\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\sensors"
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# Begin Source File

SOURCE=..\..\src\sensors\SoDelayQueueSensor.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\sensors"
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# Begin Source File

SOURCE=..\..\src\sensors\SoFieldSensor.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\sensors"
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# Begin Source File

SOURCE=..\..\src\sensors\SoIdleSensor.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\sensors"
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# End Source File
# Begin Source File

SOURCE=..\..\src\sensors\SoNodeSensor.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\sensors"
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# End Source File
# Begin Source File

SOURCE=..\..\src\sensors\SoOneShotSensor.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\sensors"
!ENDIF
# End Source File
# Begin Source File

SOURCE=..\..\src\sensors\SoPathSensor.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\sensors"
!ENDIF
# End Source File
# Begin Source File

SOURCE=..\..\src\sensors\SoSensor.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\sensors"
!ENDIF
# End Source File
# Begin Source File

SOURCE=..\..\src\sensors\SoSensorManager.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\sensors"
!ENDIF
# End Source File
# Begin Source File

SOURCE=..\..\src\sensors\SoTimerQueueSensor.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\sensors"
!ENDIF
# End Source File
# Begin Source File

SOURCE=..\..\src\sensors\SoTimerSensor.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\sensors"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\sensors"
!ENDIF
# End Source File
# End Group
# Begin Group "upgraders sources"
# PROP Default_Filter "c;cpp;ic;icc;h"
# Begin Source File

SOURCE=..\..\src\upgraders\SoUpgrader.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\upgraders"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\upgraders"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\upgraders"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\upgraders"
!ENDIF
# End Source File
# Begin Source File

SOURCE=..\..\src\upgraders\SoPackedColorV20.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\upgraders"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\upgraders"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\upgraders"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\upgraders"
!ENDIF
# End Source File
# Begin Source File

SOURCE=..\..\src\upgraders\SoShapeHintsV10.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\upgraders"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\upgraders"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\upgraders"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\upgraders"
!ENDIF
# End Source File
# End Group
# Begin Group "3ds sources"
# PROP Default_Filter "c;cpp;ic;icc;h"
# Begin Source File

SOURCE=..\..\src\3ds\3dsLoader.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\3ds"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\3ds"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\3ds"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\3ds"
!ENDIF
# End Source File
# Begin Source File

SOURCE=..\..\src\3ds\SoStream.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\3ds"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\3ds"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\3ds"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\3ds"
!ENDIF
# End Source File
# End Group
# Begin Group "collision sources"
# PROP Default_Filter "c;cpp;ic;icc;h"
# Begin Source File

SOURCE=..\..\src\collision\SbTri3f.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\collision"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\collision"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\collision"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\collision"
!ENDIF
# End Source File
# Begin Source File

SOURCE=..\..\src\collision\SoIntersectionDetectionAction.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\collision"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\collision"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\collision"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\collision"
!ENDIF
# End Source File
# End Group
# Begin Group "hardcopy sources"
# PROP Default_Filter "c;cpp;ic;icc;h"
# Begin Source File

SOURCE=..\..\src\hardcopy\HardCopy.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\hardcopy"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\hardcopy"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\hardcopy"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\hardcopy"
!ENDIF
# End Source File
# Begin Source File

SOURCE=..\..\src\hardcopy\PSVectorOutput.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\hardcopy"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\hardcopy"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\hardcopy"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\hardcopy"
!ENDIF
# End Source File
# Begin Source File

SOURCE=..\..\src\hardcopy\VectorOutput.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\hardcopy"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\hardcopy"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\hardcopy"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\hardcopy"
!ENDIF
# End Source File
# Begin Source File

SOURCE=..\..\src\hardcopy\VectorizeAction.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\hardcopy"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\hardcopy"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\hardcopy"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\hardcopy"
!ENDIF
# End Source File
# Begin Source File

SOURCE=..\..\src\hardcopy\VectorizeActionP.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\hardcopy"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\hardcopy"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\hardcopy"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\hardcopy"
!ENDIF
# End Source File
# Begin Source File

SOURCE=..\..\src\hardcopy\VectorizePSAction.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\hardcopy"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\hardcopy"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\hardcopy"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\hardcopy"
!ENDIF
# End Source File
# End Group
# Begin Group "shadows sources"
# PROP Default_Filter "c;cpp;ic;icc;h"
# Begin Source File

SOURCE=..\..\src\shadows\SoShadowGroup.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\shadows"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\shadows"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\shadows"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\shadows"
!ENDIF
# End Source File
# Begin Source File

SOURCE=..\..\src\shadows\SoShadowStyle.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\shadows"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\shadows"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\shadows"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\shadows"
!ENDIF
# End Source File
# Begin Source File

SOURCE=..\..\src\shadows\SoShadowSpotLight.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\shadows"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\shadows"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\shadows"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\shadows"
!ENDIF
# End Source File
# Begin Source File

SOURCE=..\..\src\shadows\SoShadowDirectionalLight.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\shadows"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\shadows"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\shadows"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\shadows"
!ENDIF
# End Source File
# Begin Source File

SOURCE=..\..\src\shadows\SoShadowStyleElement.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\shadows"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\shadows"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\shadows"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\shadows"
!ENDIF
# End Source File
# Begin Source File

SOURCE=..\..\src\shadows\SoShadowCulling.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\shadows"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\shadows"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\shadows"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\shadows"
!ENDIF
# End Source File
# Begin Source File

SOURCE=..\..\src\shadows\SoGLShadowCullingElement.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
# PROP Intermediate_Dir "Release\shadows"
!ELSEIF  "$(CFG)" == "coin4 - Win32 DLL (Debug)"
# PROP Intermediate_Dir "Debug\shadows"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
# PROP Intermediate_Dir "StaticRelease\shadows"
!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Debug)"
# PROP Intermediate_Dir "StaticDebug\shadows"
!ENDIF
# End Source File
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SOURCE=..\..\src\geo\SoGeoOrigin.cpp
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SOURCE=..\..\src\geo\SoGeoLocation.cpp
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SOURCE=..\..\src\geo\SoGeoElement.cpp
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SOURCE=..\..\src\geo\SoGeoSeparator.cpp
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SOURCE=..\..\src\geo\SoGeoCoordinate.cpp
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SOURCE=..\..\src\geo\SbGeoAngle.cpp
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SOURCE=..\..\src\geo\SbPolarStereographic.cpp
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SOURCE=..\..\src\geo\SbUTMProjection.cpp
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SOURCE=..\..\src\threads\condvar.cpp
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SOURCE=..\..\src\threads\wpool.cpp
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SOURCE=..\..\src\threads\recmutex.cpp
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SOURCE=..\..\src\threads\fifo.cpp
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SOURCE=..\..\src\threads\barrier.cpp
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SOURCE=..\..\src\shaders\SoGeometryShader.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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!ELSEIF  "$(CFG)" == "coin4 - Win32 LIB (Release)"
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SOURCE=..\..\src\shaders\SoGLARBShaderParameter.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\shaders\SoGLARBShaderObject.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\shaders\SoGLARBShaderProgram.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\shaders\SoGLCgShaderObject.cpp
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SOURCE=..\..\src\shaders\SoGLCgShaderParameter.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\shaders\SoGLCgShaderProgram.cpp
!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\shaders\SoGLSLShaderParameter.cpp
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!IF  "$(CFG)" == "coin4 - Win32 DLL (Release)"
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SOURCE=..\..\src\shaders\SoGLShaderParameter.cpp
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SOURCE=..\..\src\shaders\SoShaderProgram.cpp
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SOURCE=..\..\src\shaders\SoShader.cpp
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SOURCE=..\..\src\shaders\SoVertexShader.cpp
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SOURCE=..\..\src\profiler\SoProfilerElement.cpp
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