#VRML V1.0 ascii

# Check all aspects of rendering with an SoMatrixTransform.
#
# 19990414 mortene

Separator {
   # (ROW 0) 
   Separator {
      Sphere { }

      Material { diffuseColor 1 0 0 }
      Translation { translation +4 0 0 }
      Separator {
	 MatrixTransform {
	    matrix
	     1 0.5 0 0
	     0.5 1 0 0
	     0 0 1 0
	     0 0 0 1
	 }

	 Sphere { }
      }

      Material { diffuseColor 0 1 0 }
      Translation { translation +4 0 0 }
      Separator {
	 MatrixTransform {
	    matrix
	     0.8 0.5 0 0
	     0.5 1 2.3 0
	     0 0 1 0
	     0 0 0 1
	 }

	 Sphere { }
      }
   }
}
