PublicHeaders = \
	SoSubElement.h \
	SoElements.h \
	SoAccumulatedElement.h \
	SoAmbientColorElement.h \
	SoAnnoText3CharOrientElement.h \
	SoAnnoText3FontSizeHintElement.h \
	SoAnnoText3RenderPrintElement.h \
	SoBBoxModelMatrixElement.h \
	SoBumpMapElement.h \
	SoBumpMapCoordinateElement.h \
	SoBumpMapMatrixElement.h \
	SoCacheElement.h \
	SoCacheHintElement.h \
	SoClipPlaneElement.h \
	SoComplexityElement.h \
	SoComplexityTypeElement.h \
	SoCoordinateElement.h \
	SoCreaseAngleElement.h \
	SoCullElement.h \
	SoDecimationPercentageElement.h \
	SoDecimationTypeElement.h \
	SoDiffuseColorElement.h \
	SoDrawStyleElement.h \
	SoElement.h \
	SoEmissiveColorElement.h \
	SoEnvironmentElement.h \
	SoFloatElement.h \
	SoFocalDistanceElement.h \
	SoFontNameElement.h \
	SoFontSizeElement.h \
	SoGeoElement.h \
	SoGLCacheContextElement.h \
	SoGLClipPlaneElement.h \
	SoGLColorIndexElement.h \
	SoGLCoordinateElement.h \
	SoGLDisplayList.h \
	SoGLDrawStyleElement.h \
	SoGLEnvironmentElement.h \
	SoGLLazyElement.h \
	SoGLLightIdElement.h \
	SoGLLinePatternElement.h \
	SoGLLineWidthElement.h \
	SoGLModelMatrixElement.h \
	SoGLMultiTextureCoordinateElement.h \
	SoGLMultiTextureEnabledElement.h \
	SoGLMultiTextureMatrixElement.h \
	SoGLMultiTextureImageElement.h \
	SoGLNormalElement.h \
	SoGLNormalizeElement.h \
	SoGLPointSizeElement.h \
	SoGLPolygonOffsetElement.h \
	SoGLProjectionMatrixElement.h \
	SoGLRenderPassElement.h \
	SoGLShapeHintsElement.h \
	SoGLShadeModelElement.h \
	SoGLTextureCoordinateElement.h \
	SoGLTextureEnabledElement.h \
	SoGLTexture3EnabledElement.h \
	SoGLTextureImageElement.h \
	SoGLTextureMatrixElement.h \
	SoGLUpdateAreaElement.h \
	SoGLVBOElement.h \
	SoGLViewingMatrixElement.h \
	SoGLViewportRegionElement.h \
	SoInt32Element.h \
	SoLazyElement.h \
	SoLightAttenuationElement.h \
	SoLightElement.h \
	SoLightModelElement.h \
	SoLinePatternElement.h \
	SoLineWidthElement.h \
	SoLocalBBoxMatrixElement.h \
	SoLongElement.h \
	SoMaterialBindingElement.h \
	SoVertexAttributeBindingElement.h \
	SoModelMatrixElement.h \
	SoMultiTextureCoordinateElement.h \
	SoMultiTextureEnabledElement.h \
	SoMultiTextureMatrixElement.h \
	SoMultiTextureImageElement.h \
	SoNormalBindingElement.h \
	SoNormalElement.h \
	SoOverrideElement.h \
	SoPickRayElement.h \
	SoPickStyleElement.h \
	SoPointSizeElement.h \
	SoPolygonOffsetElement.h \
	SoProfileCoordinateElement.h \
	SoProfileElement.h \
	SoProjectionMatrixElement.h \
	SoReplacedElement.h \
	SoShapeHintsElement.h \
	SoShapeStyleElement.h \
	SoShininessElement.h \
	SoSpecularColorElement.h \
	SoSwitchElement.h \
	SoTextOutlineEnabledElement.h \
	SoTextureCombineElement.h \
	SoTextureCoordinateBindingElement.h \
	SoTextureCoordinateElement.h \
	SoTextureEnabledElement.h \
	SoTexture3EnabledElement.h \
	SoTextureImageElement.h \
	SoTextureMatrixElement.h \
	SoTextureOverrideElement.h \
	SoTextureQualityElement.h \
	SoTextureUnitElement.h \
	SoTransparencyElement.h \
	SoUnitsElement.h \
	SoViewVolumeElement.h \
	SoViewingMatrixElement.h \
	SoViewportRegionElement.h \
	SoWindowElement.h \
	SoListenerPositionElement.h \
	SoListenerOrientationElement.h \
	SoListenerGainElement.h \
	SoListenerDopplerElement.h \
	SoSoundElement.h \
	SoGLShaderProgramElement.h \
	SoDepthBufferElement.h \
	SoGLDepthBufferElement.h \
        SoVertexAttributeElement.h \
        SoGLVertexAttributeElement.h

PrivateHeaders =

ObsoletedHeaders =

##$ BEGIN TEMPLATE Make-Include-Common(elements, elements)
# **************************************************************************
# This template depends on the following variables having been set up before
# its invokation.
#
# PublicHeaders    - header files that should be installed
# PrivateHeaders   - source files that should be distributed, but not
#                    installed - including source-included source files.
# ObsoletedHeaders - header files that should be removed upon installation

# Everything below is autogenerated from a macro, so don't modify
# within the Makefile.am itself. 19991201 mortene.

EXTRA_DIST = $(PrivateHeaders)

if MAC_FRAMEWORK
libelementsincdir = $(MAC_FRAMEWORK_PREFIX)/$(MAC_FRAMEWORK_NAME).framework/Versions/$(MAC_FRAMEWORK_VERSION)/Headers/elements
# hack to change libdir value when installing Mac OS X compiler framework
lib@nop@dir = $(MAC_FRAMEWORK_PREFIX)/$(MAC_FRAMEWORK_NAME).framework/Versions/$(MAC_FRAMEWORK_VERSION)/Libraries
else
libelementsincdir = $(includedir)/Inventor/elements
endif
libelementsinc_HEADERS = $(PublicHeaders)

install-libelementsincHEADERS: $(libelementsinc_HEADERS)
	@$(NORMAL_INSTALL)
	@if test x"$(libelementsinc_HEADERS)" = x""; then :; else \
	  echo " $(mkinstalldirs) $(DESTDIR)$(libelementsincdir)"; \
	  $(mkinstalldirs) $(DESTDIR)$(libelementsincdir); \
	fi
	@list='$(libelementsinc_HEADERS)'; for p in $$list; do \
	  if test -f "$$p"; then d=; else d="$(srcdir)/"; fi; \
	  f="`echo $$p | sed -e 's|^.*/||'`"; \
	  src="$$d$$p"; dst="$(DESTDIR)$(libelementsincdir)/$$f"; \
	  if cmp -s "$$src" "$$dst"; then :; else \
	    echo " $(INSTALL_HEADER) $$src $$dst"; \
	    $(INSTALL_HEADER) "$$src" "$$dst" || exit 1; \
	  fi \
	done
	@list='$(ObsoletedHeaders)'; for f in $$list; do \
	  file="$(DESTDIR)$(libelementsincdir)/$$f"; \
	  if test -x "$$file"; then \
	    echo " rm -f $$file"; \
	    rm -f "$$file"; \
	  fi \
	done; \
	:

##$ END TEMPLATE Make-Include-Common
