input
  filter: nearest
  
program
  filter: nearest
  fragment: ../Stock.shader/stock.fs

program
  filter: nearest
  vertex: xbr-mlv4-multipass-0.vs
  fragment: xbr-mlv4-multipass-0.fs
  
program
  filter: nearest
  vertex: xbr-mlv4-multipass-1.vs
  fragment: xbr-mlv4-multipass-1.fs
  
program
  filter: nearest
  height: 200%
  width: 200%
  vertex: xbr-mlv4-multipass-2.vs
  fragment: xbr-mlv4-multipass-2.fs

program
  filter: nearest
  vertex: xbr-mlv4-multipass-3.vs
  fragment: xbr-mlv4-multipass-3.fs
  
output
  filter: linear