/*
   KQ is Copyright (C) 2002 - Josh Bolduc

   This file is part of KQ... a freeware RPG.

   KQ is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published
   by the Free Software Foundation; either version 2, or (at your
   option) any later version.

   KQ is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with KQ; see the file COPYING.  If not, write to
   the Free Software Foundation,
       675 Mass Ave, Cambridge, MA 02139, USA.
*/

#ifndef __EFFECTS_H
#define __EFFECTS_H



void fight_animation (int, int, int);   /*  combat.c  */
void display_amount (int, int, int);    /*  many places ;)  */
int is_active (int);            /*  hskill.c  */
void draw_spellsprite (int, int, int, int);     /*  many places ;)  */
void draw_hugesprite (int, int, int, int, int); /*  eskill.c, magic.c  */
void draw_attacksprite (int, int, int, int);    /*  heroc.c  */
void draw_castersprite (int, int);      /*  hskill.c, magic.c  */
void death_animation (int, int);        /*  combat.c, heroc,c,  */
                                                /*  hskill.c, magic.c   */



#endif /*  __EFFECTS_H  */
