////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

#pragma once

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// Headers
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#include <SFML/Window/iOS/EaglContext.hpp>

#include <UIKit/UIKit.h>


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/// \brief Our custom implementation of the window's view
///        (supports OpenGL and reports events)
///
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@interface SFView : UIView <UIKeyInput>

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/// \brief Construct the view with its initial size
///
/// \param frame Dimensions of the view
///
/// \return Id of the view
///
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- (id)initWithFrame:(CGRect)frame andContentScaleFactor:(CGFloat)factor;

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// Member data
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@property(nonatomic) sf::priv::EaglContext* context; ///< The attached EAGL context

@end
