// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once

#include "Luau/ConstraintGenerator.h"
#include "Luau/ConstraintSolver.h"
#include "Luau/DcrLogger.h"
#include "Luau/Module.h"
#include "Luau/TypeArena.h"

#include "Fixture.h"
#include "ScopedFlags.h"

namespace Luau
{

struct ConstraintGeneratorFixture : Fixture
{
    TypeArena arena;
    ModulePtr mainModule;
    DcrLogger logger;
    UnifierSharedState sharedState{&ice};
    Normalizer normalizer{&arena, getBuiltins(), NotNull{&sharedState}, SolverMode::New};
    TypeCheckLimits limits;
    TypeFunctionRuntime typeFunctionRuntime{NotNull{&ice}, NotNull{&limits}};

    std::unique_ptr<DataFlowGraph> dfg;
    std::unique_ptr<ConstraintGenerator> cg;
    Scope* rootScope = nullptr;

    std::vector<NotNull<Constraint>> constraints;

    ScopedFastFlag forceTheFlag;

    ConstraintGeneratorFixture();

    void generateConstraints(const std::string& code);
    void solve(const std::string& code);
};

} // namespace Luau
