// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Game.Rulesets.Replays;
using osuTK;

namespace osu.Game.Rulesets.Pippidon.Replays
{
    public class PippidonReplayFrame : ReplayFrame
    {
        public Vector2 Position;

        public override bool IsEquivalentTo(ReplayFrame other)
            => other is PippidonReplayFrame pippidonFrame && Time == pippidonFrame.Time && Position == pippidonFrame.Position;
    }
}
