/* base64 routines.
 *
 * (C) 2003-2025 Anope Team
 * Contact us at team@anope.org
 *
 * Please read COPYING and README for further details.
 *
 * Based on the original code of Epona by Lara.
 * Based on the original code of Services by Andy Church.
 */

#include "services.h"
#include "anope.h"

static const Anope::string Base64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
static const char Pad64 = '=';

/* (From RFC1521 and draft-ietf-dnssec-secext-03.txt)
   The following encoding technique is taken from RFC 1521 by Borenstein
   and Freed.  It is reproduced here in a slightly edited form for
   convenience.

   A 65-character subset of US-ASCII is used, enabling 6 bits to be
   represented per printable character. (The extra 65th character, "=",
   is used to signify a special processing function.)

   The encoding process represents 24-bit groups of input bits as output
   strings of 4 encoded characters. Proceeding from left to right, a
   24-bit input group is formed by concatenating 3 8-bit input groups.
   These 24 bits are then treated as 4 concatenated 6-bit groups, each
   of which is translated into a single digit in the base64 alphabet.

   Each 6-bit group is used as an index into an array of 64 printable
   characters. The character referenced by the index is placed in the
   output string.

						 Table 1: The Base64 Alphabet

	  Value Encoding  Value Encoding  Value Encoding  Value Encoding
		  0 A			17 R			34 i			51 z
		  1 B			18 S			35 j			52 0
		  2 C			19 T			36 k			53 1
		  3 D			20 U			37 l			54 2
		  4 E			21 V			38 m			55 3
		  5 F			22 W			39 n			56 4
		  6 G			23 X			40 o			57 5
		  7 H			24 Y			41 p			58 6
		  8 I			25 Z			42 q			59 7
		  9 J			26 a			43 r			60 8
		 10 K			27 b			44 s			61 9
		 11 L			28 c			45 t			62 +
		 12 M			29 d			46 u			63 /
		 13 N			30 e			47 v
		 14 O			31 f			48 w		 (pad) =
		 15 P			32 g			49 x
		 16 Q			33 h			50 y

   Special processing is performed if fewer than 24 bits are available
   at the end of the data being encoded.  A full encoding quantum is
   always completed at the end of a quantity.  When fewer than 24 input
   bits are available in an input group, zero bits are added (on the
   right) to form an integral number of 6-bit groups.  Padding at the
   end of the data is performed using the '=' character.

   Since all base64 input is an integral number of octets, only the
		 -------------------------------------------------
   following cases can arise:

	   (1) the final quantum of encoding input is an integral
		   multiple of 24 bits; here, the final unit of encoded
	   output will be an integral multiple of 4 characters
	   with no "=" padding,
	   (2) the final quantum of encoding input is exactly 8 bits;
		   here, the final unit of encoded output will be two
	   characters followed by two "=" padding characters, or
	   (3) the final quantum of encoding input is exactly 16 bits;
		   here, the final unit of encoded output will be three
	   characters followed by one "=" padding character.
   */

void Anope::B64Encode(const Anope::string &src, Anope::string &target)
{
	size_t src_pos = 0, src_len = src.length();
	unsigned char input[3] = { '\0', '\0', '\0' };

	target.clear();

	while (src_len - src_pos > 2)
	{
		input[0] = src[src_pos++];
		input[1] = src[src_pos++];
		input[2] = src[src_pos++];

		target += Base64[input[0] >> 2];
		target += Base64[((input[0] & 0x03) << 4) + (input[1] >> 4)];
		target += Base64[((input[1] & 0x0f) << 2) + (input[2] >> 6)];
		target += Base64[input[2] & 0x3f];
	}

	/* Now we worry about padding */
	if (src_pos != src_len)
	{
		input[0] = input[1] = input[2] = 0;
		for (size_t i = 0; i < src_len - src_pos; ++i)
			input[i] = src[src_pos + i];

		target += Base64[input[0] >> 2];
		target += Base64[((input[0] & 0x03) << 4) + (input[1] >> 4)];
		if (src_pos == src_len - 1)
			target += Pad64;
		else
			target += Base64[((input[1] & 0x0f) << 2) + (input[2] >> 6)];
		target += Pad64;
	}
}

/* skips all whitespace anywhere.
   converts characters, four at a time, starting at (or after)
   src from base - 64 numbers into three 8 bit bytes in the target area.
 */

void Anope::B64Decode(const Anope::string &src, Anope::string &target)
{
	target.clear();

	unsigned state = 0;
	Anope::string::const_iterator ch = src.begin(), end = src.end();
	for (; ch != end; ++ch)
	{
		if (isspace(*ch)) /* Skip whitespace anywhere */
			continue;

		if (*ch == Pad64)
			break;

		size_t pos = Base64.find(*ch);
		if (pos == Anope::string::npos) /* A non-base64 character */
			return;

		switch (state)
		{
			case 0:
				target += pos << 2;
				state = 1;
				break;
			case 1:
				target[target.length() - 1] |= pos >> 4;
				target += (pos & 0x0f) << 4;
				state = 2;
				break;
			case 2:
				target[target.length() - 1] |= pos >> 2;
				target += (pos & 0x03) << 6;
				state = 3;
				break;
			case 3:
				target[target.length() - 1] |= pos;
				state = 0;
		}
	}
	if (!target.empty() && !target[target.length() - 1])
		target.erase(target.length() - 1);
}
