/* Copyright 2020 Stephen Branley
 * 
 * This file is part of Help Hannah's Horse.
 *
 * Help Hannah's Horse is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Help Hannah's Horse is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with Help Hannah's Horse.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef _GHOST2_
#define _GHOST2_

#include "Ghost.h"

using namespace std;

class Ghost2 : public Ghost{
	public:
		Ghost2(const char* filename, int x, int y, int speed, AnimationFactory* af);	// Load all sprites in directory
		virtual void move(int x, int y);
};

#endif