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From: gamasutra <rssfeeds@example.com>
Subject: Outsourcing Reality: Integrating a Commercial Physics Engine
Date: Mon, 07 Oct 2002 08:00:42 -0000
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URL: http://www.newsisfree.com/click/-0,8613670,159/
Date: 2002-10-06T18:12:50+01:00

As game developers reach for new forms of gameplay and a better process for 
implementing established genres, the wisdom of licensing physics engines is 
becoming inescapable. Physics engines do more than just knock over boxes, 
however, and the interface between your game and a physics engine must be 
fairly complex in order to harness advanced functionality.


