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Subject: A Non-Integer Power Function on the Pixel Shader
Date: Thu, 26 Sep 2002 15:29:31 -0000
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URL: http://www.newsisfree.com/click/-4,6436947,159/
Date: 2002-08-01T09:04:55+01:00

This feature, excerpted from Wolfgang Engel's ShaderX book from Wordware 
Publishing, presents a simple shader trick that performs a good per pixel 
approximation of a non-integer power function. The technique works for input 
values between 0 and 1 and supports large exponents. The presented shader does 
not require any texture look-up and is scalable, making it possible to spend 
more instructions in order to decrease the error or to reach greater exponents.


