From: rssfeeds@jmason.org  Thu Sep 26 16:43:26 2002
Return-Path: <rssfeeds@example.com>
Delivered-To: yyyy@localhost.example.com
Received: from localhost (jalapeno [127.0.0.1])
	by jmason.org (Postfix) with ESMTP id E534F16F03
	for <jm@localhost>; Thu, 26 Sep 2002 16:42:33 +0100 (IST)
Received: from jalapeno [127.0.0.1]
	by localhost with IMAP (fetchmail-5.9.0)
	for jm@localhost (single-drop); Thu, 26 Sep 2002 16:42:33 +0100 (IST)
Received: from dogma.slashnull.org (localhost [127.0.0.1]) by
    dogma.slashnull.org (8.11.6/8.11.6) with ESMTP id g8QFTVg24692 for
    <jm@jmason.org>; Thu, 26 Sep 2002 16:29:31 +0100
Message-Id: <200209261529.g8QFTVg24692@dogma.slashnull.org>
To: yyyy@example.com
From: guardian <rssfeeds@example.com>
Subject: Play by Play: Effective Memory Management
Date: Thu, 26 Sep 2002 15:29:31 -0000
Content-Type: text/plain; encoding=utf-8
X-Spam-Status: No, hits=0.0 required=5.0
	tests=AWL
	version=2.50-cvs
X-Spam-Level: 

URL: http://www.newsisfree.com/click/-6,6503039,159/
Date: 2002-08-03T08:11:17+01:00

Back when 64KB was more memory than any computer would ever need, there was a 
time when memory managers didn�t exist. But gradually, new computer systems 
came out with larger amounts of memory and designers discovered ways to eat up 
RAM faster than any system could dish it out. This discussion is based on 
Tiburon's experiences in writing and rewriting the memory manager for Madden 
NFL 97 to Madden NFL 2002.


