//  Renderer.cpp
//
//  Copyright (C) 2013-2026  Jaye Evins <evins@snaught.com>
//
//  This file is part of glbarcode++.
//
//  glbarcode++ is free software: you can redistribute it and/or modify
//  it under the terms of the GNU Lesser General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  glbarcode++ is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU Lesser General Public License for more details.
//
//  You should have received a copy of the GNU Lesser General Public License
//  along with glbarcode++.  If not, see <http://www.gnu.org/licenses/>.
//


#include "Renderer.hpp"

#include "DrawingPrimitives.hpp"


void glbarcode::Renderer::render( double w, double h, const std::list<DrawingPrimitive*>& primitives )
{
        drawBegin( w, h );

        std::list<DrawingPrimitive*>::const_iterator primitive;

        for ( primitive = primitives.begin(); primitive != primitives.end(); primitive++ )
        {
                if ( auto* line = dynamic_cast<DrawingPrimitiveLine*>(*primitive) )
                {
                        drawLine( line->x(), line->y(), line->w(), line->h() );
                }
                else if ( auto* box = dynamic_cast<DrawingPrimitiveBox*>(*primitive) )
                {
                        drawBox( box->x(), box->y(), box->w(), box->h() );
                }
                else if ( auto* text = dynamic_cast<DrawingPrimitiveText*>(*primitive) )
                {
                        drawText( text->x(), text->y(), text->size(), text->text(), text->halign() );
                }
                else if ( auto* ring = dynamic_cast<DrawingPrimitiveRing*>(*primitive) )
                {
                        drawRing( ring->x(), ring->y(), ring->r(), ring->w() );
                }
                else if ( auto* hex = dynamic_cast<DrawingPrimitiveHexagon*>(*primitive) )
                {
                        drawHexagon( hex->x(), hex->y(), hex->h() );
                }
                else
                {
                        // NOT REACHED
                }
        }

        drawEnd();
}
